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541. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Jack McReady wrote: I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost I think 3/3/3/sidearm is good enough...
- by RedBleach LeSanglant - at 2013.05.17 18:59:00
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542. Amarr Logistics Suit - in Feedback/Requests [original thread]
Mark0h wrote: It needs its damn 3rd equipment slot at Adv. and some more pg lol. Proto needs more sustenance. Maybe better base stats. Btw, its a lot of points to get to proto logi, shouldn't have to have a PROTO to be an effective LOGI suit. ...
- by RedBleach LeSanglant - at 2013.05.17 18:57:00
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543. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
As mentioned KDR needs to be measured, as does just Clone deaths vs kills. So the times you get rezzed don't count against that stat.
- by RedBleach LeSanglant - at 2013.05.17 18:28:00
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544. [Feedback] Nanite Injector animation and equipment switch - looking to the future - in Feedback/Requests [original thread]
If that is the experience you have had i wish i could have the same. Currently I still must manually switch to what I would like when the rez animation is finished. Perhaps it is in place but because I have to run around i cancel the effect... we ...
- by RedBleach LeSanglant - at 2013.05.17 18:26:00
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545. Amarr Logistics Suit - in Feedback/Requests [original thread]
Farsund, I get where you are coming from, that one should not play the Amarr Logi like a regular logi. Comparatively this is almost a Chromosome Assault suit. What I am saying, is that it does not fit in its role. It is a poor combination of of bo...
- by RedBleach LeSanglant - at 2013.05.17 18:23:00
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546. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
Piercing Serenity wrote: More Repair: Good Samaritan GÇô While not receiving war points for triage, heal a teammate or squad mate 100 points of damage GÇô 50 SP Altruist - While not receiving war points for triage, heal 200 points of damage -...
- by RedBleach LeSanglant - at 2013.05.17 17:41:00
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547. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
James Thraxton wrote: Grenades: Catch! - hit an enemy with a thrown grenade + 50 sp Hot potato - kill four enemies with grenades in a match +100 sp French fries - kill eight enemies with grenades in a match + 250 sp Strikeout - kill three enem...
- by RedBleach LeSanglant - at 2013.05.17 17:36:00
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548. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
Piercing Serenity wrote: *No Contest - Deal more damage using your tank than the total installation damage in one match: +300 SP *My Turn - Kill an enemy player using a forge gun with a rail gun turret: +50 SP *Suppressing Fire - Kill five ene...
- by RedBleach LeSanglant - at 2013.05.17 17:34:00
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549. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
Not my ideas, SP needs adjustment, but I hate thread jumping. So, a reposting: Piercing Serenity wrote: Here is an updated list of current and new ideas. I need help thinking of rewards for MD, scrambler pistols, SMG, Snipers, Forge guns, Swarm...
- by RedBleach LeSanglant - at 2013.05.17 17:32:00
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550. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
Still interested in a response as I haven't seen an explanation on the decreased time enemies are on my Hud or other players Hud. Looking for some answer of either advice, explanation, or an acknowledgement of a known problem. Can anyone help?
- by RedBleach LeSanglant - at 2013.05.17 17:25:00
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551. Caldari Logi vs Assault - in General Discussions [original thread]
Funny that after the Scrambler Rifle came out the thread died as an option came out that was very effective against these Caldari Logissaults. However... Logis are good as is (except Amarr -broken as hell). Buff the Assaults in a way that matters.
- by RedBleach LeSanglant - at 2013.05.17 17:17:00
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552. Ode to uprising logi suits. - in General Discussions [original thread]
Failonius wrote: Yellow is not a tactically advisable color unless you play in a banana plantation. Just wait for more vegetation planets :)
- by RedBleach LeSanglant - at 2013.05.17 17:15:00
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553. [Feedback] Nanite Injector animation and equipment switch - looking to the future - in Feedback/Requests [original thread]
Currently the nanite injector has a quick switch option with the 'O' button tap over a dying player. This initiates an equipment change that then keeps the injector out, forcing one to switch back to a weapon after the rezz or failed rezz (not add...
- by RedBleach LeSanglant - at 2013.05.17 17:11:00
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554. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
CCP Draco wrote: Hi Mercs, I'd just like to acknowledge that we're aware of this problem and we're looking into various solutions, like allowing the client to do the "hit detection" and the server only make a check if it's reasonably close or ...
- by RedBleach LeSanglant - at 2013.05.17 16:57:00
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555. Sentinel bonus - in General Discussions [original thread]
I like your ideas, but lets wait until the other heavies come out to have something to compare to. And demand a respec afterwards for sure. But defensive bonuses seem spot on.
- by RedBleach LeSanglant - at 2013.05.17 16:52:00
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556. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Not allowing this to die. There are fewer more relevant threads.
- by RedBleach LeSanglant - at 2013.05.17 16:41:00
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557. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: RedBleach LeSanglant wrote: All I ask is that logi's keep their rep bonus. No one else is around to do it. Other than that great post, I like the simpler system, but there should be more varients at the the Tech 2 leve...
- by RedBleach LeSanglant - at 2013.05.17 16:40:00
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558. Amarr Logistics Suit - in Feedback/Requests [original thread]
Zeylon Rho wrote: RedBleach LeSanglant wrote: Did this thread just die because we are out of suggestions or arguments or because the new weapons came out and we can finally kill those Caldari shield tankers and new meat to pubstomp? My fe...
- by RedBleach LeSanglant - at 2013.05.17 16:13:00
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559. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
Wooo hooo! Confirmed new weapons! +1 flame/plasma thrower and gatling laser. +1 to suicide bombs - it's just a clone.
- by RedBleach LeSanglant - at 2013.05.17 15:42:00
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560. Sticky:Instant Battle Academy - in General Discussions [original thread]
CCP Nullarbor wrote: So the values we are currently going with are: War points: 10,000 Skill points: 2,000,000 If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary ...
- by RedBleach LeSanglant - at 2013.05.17 15:37:00
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