Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WyrmHero1945
SyNergy Gaming EoN.
256
|
Posted - 2013.05.12 08:08:00 -
[1] - Quote
Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1559
|
Posted - 2013.05.12 08:12:00 -
[2] - Quote
WyrmHero1945 wrote:Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess.
I didn't even skill into Sentinel. The bonus is not worth the SP. |
Oxskull Duncarino
Shadow Company HQ
185
|
Posted - 2013.05.12 08:15:00 -
[3] - Quote
WyrmHero1945 wrote:Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess. There's a new heavy laser weapon coming in the future that will take advantage of the reduced blowback damage. It's just unfortunate that the moment that us heavys don't have the variations of suits and weapons to properly plan our skills. |
WyrmHero1945
SyNergy Gaming EoN.
256
|
Posted - 2013.05.12 15:34:00 -
[4] - Quote
Oxskull Duncarino wrote:WyrmHero1945 wrote:Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess. There's a new heavy laser weapon coming in the future that will take advantage of the reduced blowback damage. It's just unfortunate that the moment that us heavys don't have the variations of suits and weapons to properly plan our skills.
I see the future so far far away. Either way giving the 4 races a weapon-specific bonus is just a bad idea. The bonus has to be more general imo. The bonus could instead be for the Sentinel Amarr, while faster reload would be the general Sentinel bonus. |
Beren Hurin
OMNI Endeavors Reverberation Project
469
|
Posted - 2013.05.16 18:15:00 -
[5] - Quote
I agree here... A bonus to the Sentinal suit which only affects one heavy racial weapon doesn't make sense... |
Rusty Shallows
Black Jackals
71
|
Posted - 2013.05.16 18:21:00 -
[6] - Quote
Lance 2ballzStrong wrote:I didn't even skill into Sentinel. The bonus is not worth the SP. I did it for the shwanky 3k ISK suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
473
|
Posted - 2013.05.16 18:22:00 -
[7] - Quote
Oxskull Duncarino wrote: There's a new heavy laser weapon coming in the future that will take advantage of the reduced blowback damage. It's just unfortunate that the moment that us heavys don't have the variations of suits and weapons to properly plan our skills.
Then that means they're making a weapon just so our bonus doesn't seem useless... but it still is. It's going to be a heavy weapon that only heavies can use. An assault suit would take more damage than us... if they could actually use the thing, but they won't be able to. Oh sure, it gives us an advantage over the commando suits, except they don't get H slots anyway, so no.
Useless bonus is useless. |
Arx Ardashir
Bragian Order Amarr Empire
22
|
Posted - 2013.05.16 18:23:00 -
[8] - Quote
Beren Hurin wrote:I agree here... A bonus to the Sentinal suit which only affects one heavy racial weapon doesn't make sense... Well the sentinel is a racial suit. It does make sense that it'd be tailored to make the best use of it's own race's heavy weapon.
The minmatar heavy might have a bonus that will improve HMG use, like heat buildup reduction or faster cooling.
The caldari heavy might have a bonus to improve the forge gun, like reduced charge time.
The gallente heavy might have a bonus to improve usage of whatever one of the gallente heavy weapons might be. Here's hoping for a miniature scale of the Aurora Ominae. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
473
|
Posted - 2013.05.16 18:25:00 -
[9] - Quote
Arx Ardashir wrote:Beren Hurin wrote:I agree here... A bonus to the Sentinal suit which only affects one heavy racial weapon doesn't make sense... Well the sentinel is a racial suit. It does make sense that it'd be tailored to make the best use of it's own race's heavy weapon. The minmatar heavy might have a bonus that will improve HMG use, like heat buildup reduction or faster cooling. The caldari heavy might have a bonus to improve the forge gun, like reduced charge time. The gallente heavy might have a bonus to improve usage of whatever one of the gallente heavy weapons might be. Here's hoping for a miniature scale of the Aurora Ominae. Sentinel is the class, just like logistics and assault. |
Beren Hurin
OMNI Endeavors Reverberation Project
469
|
Posted - 2013.05.16 18:25:00 -
[10] - Quote
The only thing I can think of is that we aren't getting what 'damage feedback' really is.
There is some sort of stat modifier out there that causes people to slow down when they are taking hits. I think different suits are affected differently by this.
If 'reduced damage feedback' brought the affect of this down, so that heavies weren't disrupted by it as much then that might be significant, but they are already slow anyway that a 25% reduction of this wouldn't seem significant. |
|
martinofski
Rebelles A Quebec Orion Empire
102
|
Posted - 2013.05.16 18:30:00 -
[11] - Quote
It's feedback damage from gun overheat, but HMG and forge doesn't have damage overheat.
It's just to bad we have a caldary forge, a Minmatar HMG and a Amarr suit.
Not sure why they didn't focus to bring the minmatar suit in the first place to at least match with the HMG.
Laser Amarr bonus for futur Amarr heavy laser.
Anyway, to my taste, this bonus is lame, because you don't want to overheat in the first place. |
Arx Ardashir
Bragian Order Amarr Empire
22
|
Posted - 2013.05.16 18:39:00 -
[12] - Quote
martinofski wrote: Anyway, to my taste, this bonus is lame, because you don't want to overheat in the first place.
Maybe for the Amarr weapon, it'll be a scaled up AV-variant of the laser rifle, but where overheating is the only way for maximum damage, and the overheat-cooling period is just the weapon's version of the Forgegun's charging time.
Definitely can't wait for more Amarrian weapons, and CCP needs to include a new heavy weapon in the next round of updates, as the poor buggers only have 2 weapons to choose from at the moment unless they just want to be a slower assault. |
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.17 15:02:00 -
[13] - Quote
Arx Ardashir wrote:martinofski wrote: Anyway, to my taste, this bonus is lame, because you don't want to overheat in the first place.
Maybe for the Amarr weapon, it'll be a scaled up AV-variant of the laser rifle, but where overheating is the only way for maximum damage, and the overheat-cooling period is just the weapon's version of the Forgegun's charging time. Definitely can't wait for more Amarrian weapons, and CCP needs to include a new heavy weapon in the next round of updates, as the poor buggers only have 2 weapons to choose from at the moment unless they just want to be a slower assault. I see the potential Amarr heavy weapon either being a massive slow firing heavy damage version of the scrambler rifle that fires regular with decent heat build up, but has a charged fire that is guaranteed to overheat on one shot but will do massive damage, or the laser rifle scaled up as you've described. Lets hope it doesn't take 6 months to see it. |
Drogan Reeth
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
50
|
Posted - 2013.05.17 16:03:00 -
[14] - Quote
Oxskull Duncarino wrote:WyrmHero1945 wrote:Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess. There's a new heavy laser weapon coming in the future that will take advantage of the reduced blowback damage. It's just unfortunate that the moment that us heavys don't have the variations of suits and weapons to properly plan our skills.
So what if something is coming? What's the point of having the sentinal now then? It's useless now, it might as well not exist why would anyone skill it now? Also if in the future the heavy laser sucks then it will continue to be useless then as well. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 16:52:00 -
[15] - Quote
I like your ideas, but lets wait until the other heavies come out to have something to compare to. And demand a respec afterwards for sure.
But defensive bonuses seem spot on. |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
1
|
Posted - 2013.05.17 16:55:00 -
[16] - Quote
I always laugh when I see a racial proto heavy. Poor bastard better have a lot more SP then me to make up for that useless suit. |
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.17 17:46:00 -
[17] - Quote
Drogan Reeth wrote:Oxskull Duncarino wrote:WyrmHero1945 wrote:Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor defensive abilities. Sentinel class seems defense biased as well, given that the Amarr dropsuit has more lows than highs for plates instead of damage mods. So damage reduction is only logical I guess. There's a new heavy laser weapon coming in the future that will take advantage of the reduced blowback damage. It's just unfortunate that the moment that us heavys don't have the variations of suits and weapons to properly plan our skills. So what if something is coming? What's the point of having the sentinal now then? It's useless now, it might as well not exist why would anyone skill it now? Also if in the future the heavy laser sucks then it will continue to be useless then as well. Hey now, I'm a heavy and I'm not happy that the suit CCP gave us only has 1 of 2 skills that are applicable to present weapons. But rather than this talk of changing the suit which is designed for a future weapon, how about we take them up on the offer of putting place holder suits in until the new racial variants are ready. How about giving ideas for THOSE suits. Maybe even ask for the Amarr heavy to be removed and a Minimatar place holder heavy to be put in instead. Giving no constructive feed back and just crying goes nowhere |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |