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Shady IceCream Truck
Krullefor Organization Minmatar Republic
1
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Posted - 2013.05.14 12:14:00 -
[31] - Quote
Mer Kure wrote:If Skirmish wasn't there, maybe I'd agree with keeping K/D, but considering how ANYONE can so effortlessly just, say, snipe a few people, then hide away for the rest of the match in an area the enemy can't reach (something I've unfortunately seen far too often.), K/D seems like something pointless to track.
Not to mention that unlike in many shooters, kills are not the only/ main thing to do in Dust, what happens to people that focus on Hacking, Healing, Spawning, Supplying, Piloting, Anti-Vehicle/ Installations, and now also Scanning?
People who focus on most of those things are as useful as the players that focus on fighting, and they don't even have to kill to ensure a victory for their team. (Tho that doesn't mean they can't kill of course, just that its not their main focus.)
However War Points Per Minute also seems like a bad idea, considering that different playstyles also mean different amounts of WP gain at different rates. A (useful) Sniper, a Logi, and an Assault for example, are all going to have extremely varied WPPM and will not provide an accurate reflection of the player's abilities either, not to mention that, as some have said before, WPPM could also be manipulated somewhat easily.
I was thinking on some other recommendations that could do instead, but honestly the ones I could think of were just as manipulable.
I don't know, I just know that neither K/D or WPPM are really useful in a game such as Dust, tho I'm sure there's something out there that is.
Why would it be WP//per minute? where u get this per minute stuff? PER GAME
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KalOfTheRathi
Talon Strike Force LTD Orion Empire
449
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Posted - 2013.05.14 12:22:00 -
[32] - Quote
I agree with you but it will never happen.
I also requested this as well as wiping the leader boards completely. Many of the Kills/WP were acquired with weaponry that no longer exists under conditions that no longer exist either. There have been many, many WP exploits that have been corrected but the benefits of the WP have never been corrected.
As K/D/WP is only rarely counted in Skirmish it would seem best to eliminate the stats.
If WP is truly the major driver of DUST, which is should be, then everything else is just a distraction.
An inaccurate distraction. |
Cruxio
Zumari Force Projection Caldari State
4
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Posted - 2013.05.14 12:52:00 -
[33] - Quote
I actually benefit from it being present, in skirmish matches, the top enemy teams will be k/d whores, 30 something kills to less than 8 deaths each, but I beat them in war points, and they lost the match.
Its just an ego vs team thing, our team had communication, and were willing to go to spots to ensure a victory despite the k/d ratio hit for following it (and we did this with randoms in a pub match).
The way I see it, the hedons v cooperatives is a good moral dilemma to have in the game. |
JX1
Goonfeet
18
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Posted - 2013.05.14 13:38:00 -
[34] - Quote
Battlefield 3 stats on Battlelog covered every bullet fired, every bullet hit, and your accuracy. My accuracy as a very helpful player doing flak-gunning and using the covering-fire mechanics of the game was never above 5%, and made me look like a terribly poor player.
Now look at KDR in Dust.
LOGIBROS UNTIE |
Mer Kure
DUST University Ivy League
1
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Posted - 2013.05.14 16:18:00 -
[35] - Quote
Shady IceCream Truck wrote: Why would it be WP//per minute? where u get this per minute stuff? PER GAME
Rowley Pup wrote:Can we quit tracking this stat? PLEASE, consider replacing KDR with War Points per minute (WPPM or WP/M or simply WPM).
Because I was talking of Rowley's idea, Rowley being the guy who started the thread and mentions this at the very start of the thread as his idea to replace KDR. |
alten hilt
DUST University Ivy League
13
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Posted - 2013.05.14 17:39:00 -
[36] - Quote
I've never been a fan of the KDR, but I know it means a lot to some people, so I oppose getting rid of it entirely (i.e. we want a sandbox)
I've proposed several matchmaking, matchmode, and better statistics options in this matchmaking post. I highly recommend that you read the entire post, as it will help explain how different statistics are more meaningful, but I'll summarize here;
Kills per Death
Warpoints per death
Warpoints per minute
Warpoints per match average
ISK efficieny (ISK destroyed vs. ISK lost)
Profit per match (ISK gained vs. ISK lost)
Calculated Risk Factor/ Merc Effeciency ratio (Combination of all the above statistics weighted) The idea here is that EVE revolves around corporations and business who are looking to make the most profit for the least amount of investment and risk. By modifying current risk/reward calcuations it should be possible to create a composite statistic that best reflects the Mercs ability to be an asset rather than a liability. Corporations idealy want a Merc who kills more than he dies, destroys more enemy gear than he loses, accomplishes a lot of objectives between deaths and does so rapidly, and consistently is a top contributer to mission objectives. Only governments don't care about efficiency.
Just my 0.02 ISK.
p.s. Killmails (like in eve) or something similar would be awesome as well.
p.s.s. So would war trophies in your merc quarters! |
Trashcan Trooper
Isuuaya Tactical Caldari State
0
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Posted - 2013.05.14 19:16:00 -
[37] - Quote
Xndr 78th wrote:Just make KDR statistics private. It is not the KDR that makes people leaving teamplay for higher stats, it's public leaderboards
How about we remove the K/D stat and leaderboard, but make total deaths viewable on the kill leaderboard? Removing the K/D ratio stat removes the e-peen aspect that makes players abandon their team and redline snipe, while providing the number of total deaths will allow someone building a squad to still see how effective a player is. Someone with 2000 kills and 1000 deaths is a solid player with some experience; someone with 50 kills and 10 deaths is probably just a lame sniper. |
Rowley Pup
Kang Lo Directorate Gallente Federation
45
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Posted - 2013.05.14 19:58:00 -
[38] - Quote
alten hilt wrote:...Corporations idealy want a Merc who kills more than he dies, destroys more enemy gear than he loses, accomplishes a lot of objectives between deaths and does so rapidly, and consistently is a top contributer to mission objectives. Only governments don't care about efficiency.
Ultimately, you are correct, but there are systems in the game already which will encourage safe and intelligent gameplay. The cost to replace loadouts, the clone reserve limits, etc. Removing KDR does not, in any way, put forth a statement that it is okay to just mass suicide... Removing the stat will simply remove the encouragement toward bad gameplay habits KDR chasing creates. Regardless, as I've said multiple times in this thread, KDR does not, reflect a players skill at all. It is simply a stat which shows the total number of deaths as related to the total number of kills a player has amassed over their "career". It says nothing about skill, is easily manipulated, encourages passive gameplay, rewards those who give up, punishes those who push on in the face of a difficult battle, etc, etc ,etc.
Today, release day, I loaded up a battle of Domination; entered a battle already under way. A full HALF of my team was hiding in the MCC, while the reset were camping around a bunker, not too far from the MCC. No one was willing to call in vehicles, and no one was willing to push forward. I can't imagine what in the world would cause players to play so passively, other than protecting their KDR. It is toxic to the game, and all FPS games, but particularly so for DUST.
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bill the noon
PSU GHOST SYNDICATE DARKSTAR ARMY
21
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Posted - 2013.05.14 22:25:00 -
[39] - Quote
I want a kills per clone stat. Bcause i don't care how many times you get downed i care how many of my teams clones your using up. If a guy is working with a squad who will revive him that should be reflected in his stats. If you had this stat and kdr you could see how much of a team player he is. id be happy for more of any stats right now. |
Sponglyboy Squaredoo
Not Guilty EoN.
48
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Posted - 2013.05.14 22:40:00 -
[40] - Quote
Buster Friently wrote:KDR is actually a harmful statistic in a team based game like Dust. It should be removed or replaced with ISK destroyed vs ISK lost.
I disagree but I would like to see a ISK destroyed and ISK lost statistic |
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Sponglyboy Squaredoo
Not Guilty EoN.
50
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Posted - 2013.05.14 22:42:00 -
[41] - Quote
Vsor wrote:I think it should be up to the player if he/she want's their KDR shown.
That would just have the people with a bad K/D hide it
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Emerald Bellerophon
Nenikekamen
10
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Posted - 2013.05.14 23:36:00 -
[42] - Quote
We could all just ignore it.
Problem solved. |
meri jin
Algintal Core Gallente Federation
26
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Posted - 2013.05.17 09:07:00 -
[43] - Quote
I don't even care if the D/K ratio is here, but IF it is there, I care for having my average 1.3.
Another option for the Statistic after every game would be: ISK! Show us the amount of ISK destroyed this turn. Maybe even break it up a little to see more details, for example vehicles and suits. It would be nice to see how much ISK I have lost this turn. A ISK destroy/lost/saved is may be even more interesting in a capitalism game rather then K/D, after all, we are all immortal :). |
Makyre Vahliha
The White Hawk Knights
49
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Posted - 2013.05.17 09:32:00 -
[44] - Quote
Emerald Bellerophon wrote:We could all just ignore it.
Problem solved.
That would be the first best answer to all this because there are still a lot of people out there who wants to keep the KDR stats. CCP will NOT remove it regardless of what we may think. If they remove it, there would be a lot of messy changes and long threads of complaints. Not worth it.
Xndr 78th wrote:Just make KDR statistics private. It is not the KDR that makes people leaving teamplay for higher stats, it's public leaderboards
I actually don't mind this because I DO keep track of my KDR for myself. Dust 514 is less emphasized on this than other FPS because it's a bit more subtle to check the leaderboard. Just a little. It's better than most of the ego-shooters since Dust 514 is more emphasized on teamwork and cooperation. But even so, I like to see how well I perform regardless of some of you guys thinking that it's not based on skills. Doesn't matter, it just makes me feel better about myself. It's more of a personal ego-booster for me rather than sizing up with somebody else.
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
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Posted - 2013.05.17 18:28:00 -
[45] - Quote
As mentioned KDR needs to be measured, as does just Clone deaths vs kills. So the times you get rezzed don't count against that stat. |
Jason Pearson
Seraphim Initiative. CRONOS.
1141
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Posted - 2013.05.17 18:42:00 -
[46] - Quote
Read the title, kinda skimmed the OP and tbh I don't get it or see a point.
Why remove when we can add more Statistics? KDR isn't that important by itself but along with multiple new statistics we could see how a player really is.
- Kill/Death Ratio - How many Kills to Deaths a player has got
- Win/Loss Ratio - How many Wins to Losses a player has got
- ISK Destroyed/Loss Ratio - How much ISK a player has destroyed (of his enemies) to how much they themselves have lost.
- War Points Per Life - How many Warpoints usually earned in a single life
- Support War Points Per Life - How many Support Warpoints (So removing killing WP) earned in a single life
- Average Range - Shows the average range a player kills from, if he's a sniper the Average range will be high, whereas a Shotgun scout will be low
- Vehicle Destruction - Shows how many Vehicles destroyed, can be further examined to show each type (HAV, MAV, LAV, Dropship, Fighter, Hoverbike etc)
- Vehicle Destruction Per Life - Ratio for Vehicle destruction per life.
As you can see, there is a potential to add a lot more into the game, removing the KDR as a statistic is negative and shouldn't even be considered, in combination with a lot of the above you will be able to see how well players preform, if the player has a high KDR but massive range average and no support WP? He's going to probably be a sniper of some sort. Whereas a close range player with a mediocre KDR and high Support WP is probably a logi.
Stats are great, removing stats is not. |
Draco Cerberus
Hellstorm Inc League of Infamy
40
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Posted - 2013.05.17 19:53:00 -
[47] - Quote
Rather than remove a stat why not just add in War Points Per Minute and Isk Destroyed Per Minute? CCP indicated that they could add things to our battle reports as requested. This is a valid request: [Request] Add War Points Per Minute to Battle Report.
I would really like to see more WP stats. I think that they are the most important stat in the game and right now they are what seems to be a footnote. |
Crucias Soulreaver
Gothic Wars Consortium
4
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Posted - 2013.05.19 23:08:00 -
[48] - Quote
I agree whole heartedly. I both drive a squad support tank (radar and missiles) and use a shotgun scout. When on foot my whole objective is enemy disruption and uplink deployment, my KDR is absolute rubbish by my Warpoints are usually in the excess of 1000 |
slypie11
Planetary Response Organisation
292
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Posted - 2013.05.19 23:16:00 -
[49] - Quote
I think there should be KDR, WPM, and then a breakdown of where those WP came from, like kills, hacks, assists, etc. |
Caleb W Drakien
Commando Perkone Caldari State
0
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Posted - 2013.05.21 07:23:00 -
[50] - Quote
Vallud Eadesso wrote:Completely agree. K\D is a stat that shows me absolutely nothing.
I've let my K\D go to **** in games because i've been determined to set up a Spawn Beacon that then went on to win us the game. I've hung back and protected that same beacon with a shotgun and lingered around it meaning I only get 2-3 kills at most... I've thrown myself at tanks, hurling AV grenades knowing i'm going to fu*k it up enough for the guy behind me to finish it off.
I'm an immortal soldier with an unlimited reserve of clones. I have millions of ISK to fund my own personal armory... why do I care if I die, if I wake up again 5 seconds later with another suit and gun?
Take out K\D and replace it with Points Per Min, just like BF3. BF3 players scoff if you mention your KD to them, because they don't care. K\D means NOTHING. The _only_ thing that matters is how much you support your team.
Immortal space-faring demi-gods care little for how many times they died. Only how many times they won. This is my exact opinion. Thank you |
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Caleb W Drakien
Commando Perkone Caldari State
0
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Posted - 2013.05.21 07:35:00 -
[51] - Quote
RuckingFetard wrote:Vallud Eadesso wrote:Completely agree. K\D is a stat that shows me absolutely nothing.
I've let my K\D go to **** in games because i've been determined to set up a Spawn Beacon that then went on to win us the game. I've hung back and protected that same beacon with a shotgun and lingered around it meaning I only get 2-3 kills at most... I've thrown myself at tanks, hurling AV grenades knowing i'm going to fu*k it up enough for the guy behind me to finish it off.
I'm an immortal soldier with an unlimited reserve of clones. I have millions of ISK to fund my own personal armory... why do I care if I die, if I wake up again 5 seconds later with another suit and gun?
Take out K\D and replace it with Points Per Min, just like BF3. BF3 players scoff if you mention your KD to them, because they don't care. K\D means NOTHING. The _only_ thing that matters is how much you support your team.
Immortal space-faring demi-gods care little for how many times they died. Only how many times they won. Pretty sure that BF3 players are quite obsessed with their KD ratios. I play battlefield almost daily and have no idea what my KD is |
Rusty Shallows
Black Jackals
79
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Posted - 2013.05.21 08:43:00 -
[52] - Quote
2100 Angels wrote:2. The degree of their usefulness (i.e. averaging 7 kills per death indicates a play style much more effective than that of someone with 1 kill per 2 deaths) The 0.5 KDR could also indicate they are running 600k SP and standard gear toon in pub stomps. Or are trying to make money to buy a dropship and really didn't put anything into weaponry. Just like how a 7.0 KDR might indicate a red line Thale sniper.
Speaking from a raw Statics point the only thing KDR indicates is how well a person is able to manage kills to deaths. Trying to mathematically correlate it with one person's effectiveness in a team battle is a weak data point at best. |
VLIGHT5
The Judas Coalition
148
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Posted - 2013.05.21 08:44:00 -
[53] - Quote
PPLLEEEAAAASSSEEEE |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
540
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Posted - 2013.05.21 09:47:00 -
[54] - Quote
Been saying this for months. KDR has no place in an objectives-based game. |
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