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Mark0h
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.17 16:20:00 -
[61] - Quote
RedBleach LeSanglant wrote:Zeylon Rho wrote:RedBleach LeSanglant wrote:Did this thread just die because we are out of suggestions or arguments or because the new weapons came out and we can finally kill those Caldari shield tankers and new meat to pubstomp? My feelings haven't changed. I still think they need AT LEAST another low slot at at proto -and PG/CPU higher than the Assault, and even then I'm not sure I'd call it balanced. Honestly, I'd figured the hp bonus (compared to the other logis) would be a bit higher too considering the speed and slot restriction. Part of the assault-difference from logis is they're faster, but the Amarr logi doesn't really see this, right? The tradeoff for being "assault" instead of logi gets you higher hp, higher speed, better regen, better stamina - normally, right? I'm not sure if the Amarr logi hp and sidearm quite justifies them being the slowest, fewest slots, etc. The low slot and PG fix is just an obvious correction to me (The logi should NOT have the same slots than the assault, even if it's just one more). However, depending on just how "assault-oriented" the Amarr logi is meant to be, it's possible other stats need to be looked at too. But, Jebus... give them another low slot and fix that PG. I completely agree. The slight stat increase that justifies the many lost slots, +the odd suit bonus, the lost pg/cpu, etc. I agree that an increase in pgu/cpu and a low slot makes it fit a little better with the other logis, but only at proto level and therein lies one issue. The extra low slot needs to be made available earlier or the added equipment slot. The way I see it there are several progression choices - assuming the pg/cpu increases are already in play: A _______________B____________________C 2/2/2--------------or----------2/2/2-----------------or-------2/2/2 side arm 3/3/3---------------------------3/3/3 side arm--------------3/3/2 side arm 3/4/3 side arm-------------3/4/3 side arm--------------3/4/3 side armI think I like C the best. Why? There is a little more balance. A - gives you everything at proto level - and one should get a bonus each level with the side arm being the reason for this class. B - gives both the logi bonus of more equipment and the assault bonus of the sidearm at the same time with just a slot bonus for the proto level. Seems like it is too much all at one time. C - gives the player the initial class defining bonus of the side arm - the Assault bonus right of the bat. It establishes his role as the attack logi with the slight stat boost. The Advanced level gives just a standard slot increase keeping with the bonuses of other suits but not quite the Logi suits which normally gets an equipment bonus. But being the assault suit it seems appropriate - not that many slot increases - so really nothing special here and keeps the class a bit frustrating as a logi without a 3rd equipment slot but in line with the idea of a Logissault. Proto Level - gives the final bonuses. A slot increase - not large like other classes as it also has a logi increase in stats and an equipment bonus. The class definition has already been there (the side arm and slowed progression in slot increases) - and he is still middle of the road. A cross class for real. _____ The Amarr is the in-between for an Assault/Logi. That being the case it should have a side arm starting out and keep the standard beginning slots and stats. Each level increase increases the pg/cpu as it does with other suits but redefining the role of the Amarr Logi in the beginning allows a progression that is understandable as the cross class suit. While there may be some hidden power and reason behind the defeated Amarr Logi, we have yet to see it. New planned weapons or other things that I have seen do not seem to justify the future of this suit. As of now there is little draw to this suit. If the bonuses were adjusted - +5% bonus to repair on everything (vehicles you're in, tools one uses, modules used, etc.) then the gimpyness may be justified. As of now it is a broken and sad suit. A little more durable but still sad. We have yet to see the redeeming quality of this class and the question is... will we ever? The quick fix is a slot increase, quicker sidearm gain or quicker equipment gain, with PG/CPU increases. Something must be done. +1 . The thing about this thread is that its pretty unanimous in the though of the amarr Logistics suit. An opinion held by many users of the suit. Please, Please take a look devs and give us a little bit of feedback, or a rebuttal! |
Jack McReady
DUST University Ivy League
248
|
Posted - 2013.05.17 17:07:00 -
[62] - Quote
I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
56
|
Posted - 2013.05.17 17:28:00 -
[63] - Quote
Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it.
-1 High slot +1 Low slot
Other than that I agree with you.
ps. This is a good thread, thanks for this guys. |
Kelrie Nae'bre
not in a corporation
6
|
Posted - 2013.05.17 17:35:00 -
[64] - Quote
Mark0h wrote:This thread needs to addressed. Such a broken logi suit. Seriously, no 3rd equipment slot till proto. Come on CCP. What kind of logi is this? Not pleased.
Things that are underpowered are bound to get less attention. QQ'ing comes mostly from people getting killed. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.05.17 17:55:00 -
[65] - Quote
Understand while reading this post that i am NOT a role player in any way, but i think we are missing something in this discussion that needs to be acknowledged. Also please note that this post does not crunch any numbers about why one suit is better than another mathematically.
I think part of the problem here is expectation on behalf of the players, not the suit itself. Everyone who wants to run an Amarr Logi expects it to be able to fulfill the same function as the other logi suits, but with a slightly different loadout. The problem with this is that we players are ignoring the lore that CCP has created for these races and their suits.
Let's take a look at the Amarr Logistics suit description: "The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own."
Reading this, one gets the impression that, clearly, you are to be building a combat oriented suit with almost incidental support and triage functionality. the problem with this, of course, is that you have to level up to proto lvl tech in order to unlock the full functionality of this suit. Possible loadout for proto lvl suit, based on in game description and role:
High powered Slots: 2x shield extemders 1x damage modifier
Low Powered slots: 3x armor reparers
Equipment slots: 1x Nanohive 1x Nanite Injector 1x repar tool
Result is a suit that fits almost exactly the description above, based on the lore for this race and the role of the suit the game provides.
Now, let's look at the Gallente suit:
"Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replacehuman combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims."
Based on this discription, Gallente suits are designed with the surviveability of both the user and the wounded on the field in mind, and providing little fire support. As such, this suit should be heavily tanked, and come with a variety of equipment tohelp heal and defend the wounded. Possible loadout for proto lvl suit, based on in game description and role:
High Powered Slots: 2x Shield extender 1x shield regulator/1x shield recharger
Low Powered slots: 2x armor plates 2x armor reparers 1x cardiac regulator/1x Kinetic Catalyzer
Equipment slots: 1x Repair tool 1x nanite injecter 1x triage nanohive 1x regular nanohive
the result here is a highly tanked triage unit that can still keep up with the flow of battle, while not getting many/any kills on its own, but able to get many kill assists.
Anyways, my point with this post is to point out that while certain suits do not fit your personal playstyle, they perform well in their intended roles and within the confines dictated by the games lore. Do a little research before you spec into something, and then build your suit accordingly. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
3
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Posted - 2013.05.17 18:08:00 -
[66] - Quote
Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it.
That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ... |
Mark0h
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.17 18:11:00 -
[67] - Quote
It needs its damn 3rd equipment slot at Adv. and some more pg lol. Proto needs more sustenance. Maybe better base stats. Btw, its a lot of points to get to proto logi, shouldn't have to have a PROTO to be an effective LOGI suit. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 18:23:00 -
[68] - Quote
Farsund, I get where you are coming from, that one should not play the Amarr Logi like a regular logi. Comparatively this is almost a Chromosome Assault suit. What I am saying, is that it does not fit in its role. It is a poor combination of of both the assault an the logi. Everything that was the worst of each class was combined to make a cross class reject. It seems that there is a disconnect on your understanding/opinion vs the thread. To you it is not a problem, perhaps it is your playstyle, your experience, or .... just a different view. That's fine. To those who do play it, have tried it, it is a failure.
Your loadouts are pretty common for how people spec their roles. But having to get to proto to unlock what most suits experience at the initial or adv level is ridiculous. It should start out in its area of expertise and get better with each level. Currently it is gimped. Next level, gimped. Proto, comparatively gimped but slightly better.
Proto level seems equal to the advanced level of most other assaults and logis, therefore always behind. And while a player may be able to compete at a higher level with the proto, once everyone else reaches the proto level it will be found lacking. Did the research. Played. Still came to the same conclusion. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 18:57:00 -
[69] - Quote
Mark0h wrote:It needs its damn 3rd equipment slot at Adv. and some more pg lol. Proto needs more sustenance. Maybe better base stats. Btw, its a lot of points to get to proto logi, shouldn't have to have a PROTO to be an effective LOGI suit.
^^Word. It should not have to be proto to fill its cross class logi role. Making proto the only viable fit puts it at the advanced level at best. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 18:59:00 -
[70] - Quote
P-A-R-A-D-O-X wrote:Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ...
Love it. Ask for the most so that when they back it off it comes out to workable. I agree that if I could push for the best it would be a 4/5/3 with a side arm. Very much like the Gallente without the extra equipment slots. It would be OP as hell, but I would love it. |
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.17 23:04:00 -
[71] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ... Love it. Ask for the most so that when they back it off it comes out to workable. I agree that if I could push for the best it would be a 4/5/3 with a side arm. Very much like the Gallente without the extra equipment slots. It would be OP as hell, but I would love it.
Yeah... Based on what I see going on with the Proto Logis - they all get 14 slots - & compared to other suits, Amarr suits always get one slot less than the rest... With this in mind, I won't argue the 14 slots much - I'll just ask - but, I'll argue that the Amarr Proto Logi(which I've used since the respec)deserves at least one more slot, which is a high powered, because my current shield is like half of my armor & that puts me at a disadvantage against certain weapons... |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
19
|
Posted - 2013.05.18 00:03:00 -
[72] - Quote
P-A-R-A-D-O-X wrote:RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:Jack McReady wrote:I would rather like to see the layout look like this: hi/low/equipment standard 2/2/2 + side arm advanced 2/3/2 + side arm proto 3/3/3 + side arm + a PG/CPU boost
I think 3/3/3/sidearm is good enough at proto, it allows you to choose from a vast amount of different fits which makes it a real good support suit. it is strange that you dont get the major benefit of the amarr logi till proto levels but you already pay for it at advanced level. just give the suit the side arm from the beginning and increase its PG/CPU to be able to fit it. That 3/3/3 +sidearm setup is NOT good enough - nor is the extra low powered slot... Where is your(all of you low powered junkies)sense of balance? The Amarr Proto Logi has been unfairly 'nerfed' & should only have been adjusted to facilitate the sidearm, that is, it should be 4/4/3 +sidearm where it would retain all standard 14slots which a Proto Logi should have & have enough slots for increased SHIELDING which it lacks in... THINK people... O.O (I just checked)For some reason they've made all Amarr Protos to have one less slot than the other Protos(Basic, Assault & Logi)... If they must keep up with this, 'tradition', at least give the Amarr Proto Logi a 4th HIGH POWERED slot which is NEEDS... Just because the Amarr Logi is Amarr, doesn't mean it has to be an amour based tank people - it's already slow & Does Not Need Another Low Powered slot due to it's bonuses - JEEZ... Love it. Ask for the most so that when they back it off it comes out to workable. I agree that if I could push for the best it would be a 4/5/3 with a side arm. Very much like the Gallente without the extra equipment slots. It would be OP as hell, but I would love it. Yeah... Based on what I see going on with the Proto Logis - they all get 14 slots - & compared to other suits, Amarr suits always get one slot less than the rest... With this in mind, I won't argue the 14 slots much - I'll just ask - but, I'll argue that the Amarr Proto Logi(which I've used since the respec)deserves at least one more slot, which is a high powered, because my current shield is like half of my armor & that puts me at a disadvantage against certain weapons...
Or atleast give the advanced version of the amarr suit another equipment slot, as it doesnt have a sidearm |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
|
Posted - 2013.05.18 05:10:00 -
[73] - Quote
Hellooo... Are any of the Dust Gods listening? Please respond... O.O |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.18 07:47:00 -
[74] - Quote
RedBleach,
It is true that there was a disconnect in what i was saying vs the general trend and topic of the thread. People in this thread are saying "My suit is broken, and i want it fixed", and i was saying "the suit may be slightly bent, but your PERCEPTION of what the suit should do is also skewed". People are saying "This suit is a terrible dedicated logistics suit", and i am saying "It was never meant to be a dedicated logistics suit". I know in all honesty that these 2 ways of thinking wont be easily reconciled, that people would never be like "Well gosh, i guess i just wasted millions of SP, silly me!" That being said, there is also a clear discrepancy between the equipment slots among the Amarr logi suit vs the others, and that SHOULD certainly be fixed.
Total Slot Loadout per suit, per lvl (including weapon slots and grenades): Standard: M-I = 9 H:2 G:1 E:3 L:2 W:1 C-I = 7 H:2 G:1 E:2 L:1 W:1 A-I = 8 H:2 G:1 E:2 L:2 W:1 G-I = 7 H:0 G:1 E:3 L:2 W:1
Advanced: M/1 = 11 H:3 G:1 E:3 L:3 W:1 C/1= 10 H:3 G:1 E:3 L:2 W:1 A/1= 10 H:3 G:1 E:2 L:3 W:1 G/1= 10 H:2 G:1 E:3 L:3 W:1
Prototype: mk.0 = 14 H:4 G:1 E:4 L:4 W:1 ck.0 = 14 H:5 G:1 E:3 L:4 W:1 ak.0 = 12 H:3 G:1 E:3 L:3 W:1 SA:1 gk.0 = 14 H:3 G:1 E:4 L:5 W:1
The interesting thing about the numbers here are that the Amarr suit doesnt ACTUALLY fall behind in slot count until proto level. It is actually a step ahead of the Caldari suit at standard levels, and at advanced levels (while it is certainly missing an equipment slot compared to the other suits) it has the potential for higher surviveability with its slot loadout. But hit Proto level tech, and you have a problem. You are now on an even playing field with the Caldari Logi equipment wise, but are severely lacking in the module department. The only fix i can think of is to rework his slot loadout involved in level progression. Possibly give him his sidearm at Advanced, and a further high and low slot at Proto. Seems to be a legit progression and build, considering their balance of armor and shields.
I look at the Minmatar, the Caldari, and the Gallente suits, and i see masters of their trades. The Amarr is the only suit that is trying to split the difference between being a Logi and an Assault. He appears to be the "Jack of many trades, but master of none". And in all honesty, i think he was designed to be that way, and that's the way he should be played. Also, he makes a damn fine dedicated AV, and that is what i use him for on my alt |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
210
|
Posted - 2013.05.19 04:37:00 -
[75] - Quote
Well put Farsund. I can see your point, I can't agree with it being okay as it stands but I can understand your point. and Paradox - i here you on the shields. I was thinking over the last two days that if the Amarr logi did get a slot bonus, or the side arm progression suggestion, or really any changes that the community feels would make it a less of a broken suit, that many assault players may jump to the suit as it could then fill almost any role. With another high or low it puts it near the Chromosome Assault level. And any buff or change to it may switch that balance.
Bring in the sidearm to early and would be easy for an assault to pick it up quickly for the extra equipment bonuses and not really change much. In a way I feel it was meant to keep normal assaults away from it (the denial of a side arm until proto level) while still remaining tempting with the promise of one in the future for two E slots right now. Just a thought.
Lastly while the racial bonus is the repair module rate increase the true bonus is at the end of the skill progression, the side arm, again giving me the impression that if that is the end goal - the bonus of the suit - that it should be presented in the beginning. But how do you make a bonus progress when it is a solid on or off bonus? Can't, unless the skill tree was reworked in a way that emphasized the bonus, and that I don't even have the energy to look into. Goodnight broken suit. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
263
|
Posted - 2013.05.19 04:42:00 -
[76] - Quote
If he had 4 Low slots at Proto, the Repair module bonus wouldn't be nearly as difficult to work with. I think it's already been pointed out that a Gallente Proto can actually get higher Repair than the Amarr Logi just on number of slots.
(in the interest of full disclosure, I run Caldari Logistics - so Amarr bonuses wouldn't even help me, I just feel bad for it being the gimpiest of the suits) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
214
|
Posted - 2013.05.19 05:50:00 -
[77] - Quote
Zeylon Rho wrote:If he had 4 Low slots at Proto, the Repair module bonus wouldn't be nearly as difficult to work with. I think it's already been pointed out that a Gallente Proto can actually get higher Repair than the Amarr Logi just on number of slots.
(in the interest of full disclosure, I run Caldari Logistics - so Amarr bonuses wouldn't even help me, I just feel bad for it being the gimpiest of the suits)
You are completely right. Gallente could do it better, less stamina and base HP, but it could do the repair much better. Just goes to show you what a great suit the Gallente is - many options there. Amarr... not so many and needs work. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
269
|
Posted - 2013.05.19 06:57:00 -
[78] - Quote
RedBleach LeSanglant wrote:Zeylon Rho wrote:If he had 4 Low slots at Proto, the Repair module bonus wouldn't be nearly as difficult to work with. I think it's already been pointed out that a Gallente Proto can actually get higher Repair than the Amarr Logi just on number of slots.
(in the interest of full disclosure, I run Caldari Logistics - so Amarr bonuses wouldn't even help me, I just feel bad for it being the gimpiest of the suits) You are completely right. Gallente could do it better, less stamina and base HP, but it could do the repair much better. Just goes to show you what a great suit the Gallente is - many options there. Amarr... not so many and needs work.
Well, it could keep the same number of high slots, an extra equipment slot, and then use 4 slots for reppers. That gets it 22 hp/s (4 complex = 5hp/s x4 with 10% bonus). With max reppers, the Amarr logi can get 20.25 hp/s (3 complex = 5hp/s x 3 with 35% bonus).
So, higher armor repair with the one extra slot. They have the same armor at stock too: Amarr is 120 shields, 180 armor, Gallente 90 Shields, 180 armor. The Gallente still has an extra slot to throw on armor plating there. One Basic Plate, and they get 65hp (71.5 hp with max armor plate skill) and they'd still have higher base movement than the Amarr Logi. 87 for the enhanced plate (95.7 with max armor plate skill), and at that point - about the same movement speed as the Amarr Logi.
Basically, the slots let the Gallente wipe away the Amarr hp advantage while maintaining better speed and getting better armor-rep than the class that has it as a bonus. The Gallente can do that... then fit all their equipment easier with their own bonus, and still have the same three high slots to work with. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
599
|
Posted - 2013.05.19 07:09:00 -
[79] - Quote
I've been running the proto suit a lot more lately and there have been times where it was fun to use. I'd move forward, encounter some resistance and retreat into cover as my armor started to take damage. Then the guy I was fighting charges in to try and finish me off, not realizing that my armor is repairing and that I have my smg out. I've even gotten a few kills that way. A few problems though
1) If you aren't literally right next to cover, the armor reps don't save you. I'm running enhanced plate and two complex reppers. 2) If the guy you bait in by falling back is using a proto suit, you're a goner. That stunt only works against standard or militia suits. Against advanced suit enemies it's a bit of a coin toss. 3) Doing this in any meaningful way seems to require a ton more SP than other races, since you absolutely rely on dual tanking. There's no way in hell you can rely on armor alone. If you try that you get swatted down like a starter suit. I have 10.5 million SP and I the only proto level gear I can use is armor repair modules and my suit. Everything else is at advanced (enhanced extenders, plates etc). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
269
|
Posted - 2013.05.19 07:24:00 -
[80] - Quote
Kristoff Atruin wrote:...
I think all the Logis have been feeling the SP pinch of course, but the Amarr has the short end of the stick in many ways. It's meant to be the "assault-Logi" (or "Combat-focused" suit if you prefer the in-game description), but the slot-short element makes it lose the logi flexibility while also lacking many of the assault strengths. I guess I already described above how the Gallente outclasses it in terms of armor-tanking, and I'm not sure if that's wrong necessarily (it is their thing).
However, assault suits gain speed, better regen, durability, and combat passives to differentiate them from something like a Logi (which gets more module slots). This "assault" Logi is the slowest Logi, it's only marginally more durable than the other logis for a full hit to assault traits, the slots don't allow it to compete in durability, the slot-restriction makes a slot-based class bonus less useful, and that's all aside from the mysteriously lower fitting traits compared to Logis and the Amarr assault. Insult to injury is the module slots being the same as the Amarr assault I think.
I don't know that an extra low slot would "fix" the suit, but it would certainly help I think. |
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Baldy bonce
Seraphim Initiative. CRONOS.
1
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Posted - 2013.05.19 11:49:00 -
[81] - Quote
using mini logi at mo , but intend on unlocking all logi suits ,so would like them to have different roles within the logistics umbrella. As amarr is supposed to be the more combat focused , why not give std and advanced versions a side arm and the proto 2 light weapon slots.cpu/pg can be altered to finely balance, they loose logistical utility while gaining combat focused utility , allowing them to perform maybe something more like a combat engineer rather than medic/supply/fire support combo logistics they are at present .maybe this would encroach on the assault or heavy roles to much,but it would make logistics an interesting career if all 4 factions had there own specialty niche within the logistics bracket.
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
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Posted - 2013.05.19 20:01:00 -
[82] - Quote
Baldy bonce wrote:using mini logi at mo , but intend on unlocking all logi suits ,so would like them to have different roles within the logistics umbrella. As amarr is supposed to be the more combat focused , why not give std and advanced versions a side arm and the proto 2 light weapon slots.cpu/pg can be altered to finely balance, they loose logistical utility while gaining combat focused utility , allowing them to perform maybe something more like a combat engineer rather than medic/supply/fire support combo logistics they are at present .maybe this would encroach on the assault or heavy roles to much,but it would make logistics an interesting career if all 4 factions had there own specialty niche within the logistics bracket.
Ahhh - now - if the Amarr Proto Logi indeed has TWO Light weapon slots, that would 'justify' it's lack of slots - YEEES... =] But-it-doesn't, so(give us back at least one - high powered - slot THANK YOU)... -.-
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
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Posted - 2013.05.19 20:30:00 -
[83] - Quote
Kristoff Atruin wrote:I've been running the proto suit a lot more lately and there have been times where it was fun to use. I'd move forward, encounter some resistance and retreat into cover as my armor started to take damage. Then the guy I was fighting charges in to try and finish me off, not realizing that my armor is repairing and that I have my smg out. I've even gotten a few kills that way. A few problems though
1) If you aren't literally right next to cover, the armor reps don't save you. I'm running enhanced plate and two complex reppers. 2) If the guy you bait in by falling back is using a proto suit, you're a goner. That stunt only works against standard or militia suits. Against advanced suit enemies it's a bit of a coin toss. 3) Doing this in any meaningful way seems to require a ton more SP than other races, since you absolutely rely on dual tanking. There's no way in hell you can rely on armor alone. If you try that you get swatted down like a starter suit. I have 10.5 million SP and I the only proto level gear I can use is armor repair modules and my suit. Everything else is at advanced (enhanced extenders, plates etc).
NICE - you can play(using decent tactics) - & you seem the understand the need for a suit to be more than armor based... Plus - No Matter How Much HP You Have - if you are 'ganged up upon'(multiple players simultaneously shoot at you), you will go down in a couple seconds... I've had a proto suit of over 600HP & I've been murdered(because it happened Soo Fast)in it many times(& my Amarr Ptoro Logi is 555HP ATM)... Now - with gang shooting devastation in mind - the fact that the Amarr Proto logi comes with a 2 slot deficit when compared to other proto logis not only puts it at a 'forced into(because you don't choose to not use the slots - the availability of 2 slots is removed)' disadvantage, but also hinders players from doing anything about the weakness, because they lack the slots needed to do so... I just wish A Lot More People understood these things...
PS: The more the Amarr Proto Logi is discussed, the more I understand why people call it the 'broken suit'... o.O (but I came here for change - not a discussion... =P)
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Terarrim
Valor Coalition RISE of LEGION
33
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Posted - 2013.05.19 21:50:00 -
[84] - Quote
This is not a complaint but feedback regarding the Proto Logi Suit for the Amarr.
There needs to be a significant disadvantage given to the Amarr Logi suit due to its advanatge of the sidearm however I believe that the balancing has gone a little to far meaning that there is a PG or slot issue.
Ok first of all I really dont understand why the logi has a pg of 67 with fewer slots than other logi's they are allready at a disadvantage due to not having much room for cpu or pg boosters. In order to have a reasonable offence / support hybrid logi you are required to get a PG booster in one of the 3 low slots this has the following implications:
1. You can't take full advantage of the armours racial speclaisation bonus as basicly you will have to run with one armor and 1 complex repper due to the complex PG being in low slot.
2. This means that with low high slots and only two low slots the final armor and shield stats for total hit points are probably far lower than the other three logi's with only a slight hit point rep advantage.
3. Even with the PG boosters your only going to afford to have a proto weapon an advanced sidearm then a proto support tool and two advanced support tools with enough room for proto grens.
I have found that you have to have 3 shield extenders 1 complex repper and 1 armour and 1 PG amplifier. Nothing else makes sense you cant afford to put complex damage mods with so few high slots and the low PG means that the only way to take a small advantage of the racial bonuses the 3 low slots have to be tied up in the way I mention. This means that there is no flexibilty at all in the low or high slots nothing else really makes any sense. The only flexibilty is in the weapon, equipment and grenade slots.
I have two possible solutions to put the Amarr Logi back on balance with the other classes.
The first and least drastic buff is to put the starting pg up even if it goes from 67 to 70 like the Amarr Assault this will help. I have no idea why the Amarr Logi has such a low PG when every other Logi has more PG than its assault variants why has the Amarr logi suit has less makes no logical sense to me at all.
A more dramatic buff would be another low slot to at least put another advanced plate or armour repper so that the racial benefit of the suit actually does benefit the user.
A PG buff of 3 and a extra low slot would be the biggest buff, however I don't know if this would make the Amarr Logi on parr or maybe give an edge to this suit so this may make the suit a little imbalanced.
I hope CCP can have a look at the suit because I genunily believe that the 67 PG is a mistake I cannot believe that the designer intended to give less pg to a logi suit that the assault/logi variants. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
280
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Posted - 2013.05.20 00:11:00 -
[85] - Quote
I don't think a single low slot and a PG rebalance with make it a super suit. I'm not sure if it goes far enough honestly - the "advantages" the logi has aren't that great. A single low slot seems like a safe modification. I'd be worried about doing too much more than that because re-balancing has a way of going to far in this direction or that. Number-wise, I'd just be looking to have the Logi not out-classed by every other logi. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
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Posted - 2013.05.20 03:16:00 -
[86] - Quote
Terarrim wrote:This is not a complaint but feedback regarding the Proto Logi Suit for the Amarr.
There needs to be a significant disadvantage given to the Amarr Logi suit due to its advanatge of the sidearm however I believe that the balancing has gone a little to far meaning that there is a PG or slot issue.
Ok first of all I really dont understand why the logi has a pg of 67 with fewer slots than other logi's they are allready at a disadvantage due to not having much room for cpu or pg boosters. In order to have a reasonable offence / support hybrid logi you are required to get a PG booster in one of the 3 low slots this has the following implications:
1. You can't take full advantage of the armours racial speclaisation bonus as basicly you will have to run with one armor and 1 complex repper due to the complex PG being in low slot.
2. This means that with low high slots and only two low slots the final armor and shield stats for total hit points are probably far lower than the other three logi's with only a slight hit point rep advantage.
3. Even with the PG boosters your only going to afford to have a proto weapon an advanced sidearm then a proto support tool and two advanced support tools with enough room for proto grens.
I have found that you have to have 3 shield extenders 1 complex repper and 1 armour and 1 PG amplifier. Nothing else makes sense you cant afford to put complex damage mods with so few high slots and the low PG means that the only way to take a small advantage of the racial bonuses the 3 low slots have to be tied up in the way I mention. This means that there is no flexibilty at all in the low or high slots nothing else really makes any sense. The only flexibilty is in the weapon, equipment and grenade slots.
I have two possible solutions to put the Amarr Logi back on balance with the other classes.
The first and least drastic buff is to put the starting pg up even if it goes from 67 to 70 like the Amarr Assault this will help. I have no idea why the Amarr Logi has such a low PG when every other Logi has more PG than its assault variants why has the Amarr logi suit has less makes no logical sense to me at all.
A more dramatic buff would be another low slot to at least put another advanced plate or armour repper so that the racial benefit of the suit actually does benefit the user.
A PG buff of 3 and a extra low slot would be the biggest buff, however I don't know if this would make the Amarr Logi on parr or maybe give an edge to this suit so this may make the suit a little imbalanced.
I hope CCP can have a look at the suit because I genunily believe that the 67 PG is a mistake I cannot believe that the designer intended to give less pg to a logi suit that the assault/logi variants.
*Ehem* 1. The sidearm of the Amarr Proto Logi GIVES NO ADVANTAGE WHATSOEVER - especially when all Assaults have same... 2. The sidearm slot just gives the user a chance to change to it instead of reloading in an intense combat situation... 3. The sidearm slot allows logis(like mine)to equip certain weapons which would otherwise leave you defense less as a logi: like a swarm launcher, or a mass driver, or say a plasma cannon... 4. (with that last point in mind)The sidearm simply makes a logi a tad more versatile, as well as, provides a convenience(as instead of having to look for a supply installation like I used to, & now simply switch to my swarm launcher when I encounter enemy vehicles)... 5. The sidearm gives too little a contribution\convenience to cause the Amarr Proto Logi to have to lose two slots - it's plain unfair overkill... 6. The Amarr Proto Logi should have only lost a low powered slot(as theoretically, it can spare one comfortably)& retained 4 high powered and 4 equipment slots so as to remain on par with the other Proto Logis... 7. The Amarr Proto Logi does not need another low powered slot for more armor - it is already the slowest Logi suit & the implied armor stacking to such a degree is for heavy suits & the player who like using them... 8. The Amarr Proto Logi should be altered by CCP - the Dust 514 Gods - to now have 4 high powered slots, 4 equipment slots & three low slots, or at the very least, 4 high powered slots, in keeping with what I believe to be the norm of Amarr suits having one less slot than the others of it's class... *Ehem* |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
606
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Posted - 2013.05.20 04:02:00 -
[87] - Quote
With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
287
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Posted - 2013.05.20 04:45:00 -
[88] - Quote
I figured another low module fit with the more defense-oriented element of the logi (and the Amarr passive). The Amarr has armor-tanking inclinations as well. I also think the new armor modules (repping armor plates, and no-speed penalty plates) will lend themselves well to that sort of build. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
4
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Posted - 2013.05.20 17:01:00 -
[89] - Quote
Kristoff Atruin wrote:With what we have now I'd also prefer another highslot over a low. It would give the option of either another shield extender (no further loss of mobility, two plates is just a bad idea) or a damage mod so that we can actually perform as a mix of assault and logi.
But, there are the new armor modules coming. Like the ones that give less hp but no speed penalty, or the ones that are a mix of plate and repairer. Another low could be useful for that. Being able to fit a hacking module could be good too.
Hmm? What? Self repairing armor modules coming? YES PLEASE!!!
(AWESOME news aside)Y'all are still not considering that an uneven amount of armor vs shields leaves one vulnerable to anti armor weapons - that is, you be gobbled up... |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.05.20 17:34:00 -
[90] - Quote
Zeylon Rho wrote:Kristoff Atruin wrote:... I think all the Logis have been feeling the SP pinch of course, but the Amarr has the short end of the stick in many ways. It's meant to be the "assault-Logi" (or "Combat-focused" suit if you prefer the in-game description), but the slot-short element makes it lose the logi flexibility while also lacking many of the assault strengths. I guess I already described above how the Gallente outclasses it in terms of armor-tanking, and I'm not sure if that's wrong necessarily (it is their thing). However, assault suits gain speed, better regen, durability, and combat passives to differentiate them from something like a Logi (which gets more module slots). This "assault" Logi is the slowest Logi, it's only marginally more durable than the other logis for a full hit to assault traits, the slots don't allow it to compete in durability, the slot-restriction makes a slot-based class bonus less useful, and that's all aside from the mysteriously lower fitting traits compared to Logis and the Amarr assault. Insult to injury is the module slots being the same as the Amarr assault I think. I don't know that an extra low slot would "fix" the suit, but it would certainly help I think.
Couldn't have said it better myself. It would need an increase in PG and CPU - ITS A LOGI for heaven's sake. |
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