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TERMINALANCE
294
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Posted - 2014.04.10 00:44:00 -
[91] - Quote
Alpha 443-6732 wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. just like those negroes never cared about work and never will, right? or how about those jews?
I see your alliance takes just about any guy with a IQ below 80. Tanks are not a race and its entirely possible for any group of like minded individuals to be self serving. And apparently really really dumb in your case. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
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Posted - 2014.04.10 00:55:00 -
[92] - Quote
Charlotte O'Dell wrote:Stop whining.
Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG
This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms as tank tries to run away.
Provided the tank doesn't have hardeners on, it WILL be dead by the first swarm volley at the latest.
Scout suit is best AV suit by far.
That... actually sounds like a fun fitting.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9386
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Posted - 2014.04.10 00:57:00 -
[93] - Quote
TERMINALANCE wrote:Alpha 443-6732 wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. just like those negroes never cared about work and never will, right? or how about those jews? I see your alliance takes just about any guy with a IQ below 80. Tanks are not a race and its entirely possible for any group of like minded individuals to be self serving. And apparently really really dumb in your case.
That depends..... we very well could be......
I mean I am machine not puny fleshbags like the rest of you.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Boot Booter
Molon Labe. General Tso's Alliance
419
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Posted - 2014.04.10 01:20:00 -
[94] - Quote
All this needless bickering. Swarms suck.. Plain and simple. Tanks are OK, maybe a bit too fast. |
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2336
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Posted - 2014.04.10 05:18:00 -
[95] - Quote
Boot Booter wrote:All this needless bickering. Swarms suck.. Plain and simple. Tanks are OK, maybe a bit too fast.
Yes, but I'd rather ADD a webifier weapon than nerf speed.
Stop asking for nerfs/buffs and ask for content.
Charlotte O'Dell is the highest level unicorn!
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R F Gyro
Clones 4u
1259
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Posted - 2014.04.10 18:49:00 -
[96] - Quote
True Adamance wrote:Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay. The thing is, I want tanks to be really powerful. I want them to be fast, heavily armoured with fantastic firepower. Just like they are in real life.
They just can't be this powerful and operated solo without unbalancing the game. If a player in a HAV is generally more powerful than a player not in a HAV then it is fairly clear where the game will end up.
There are two ways to fix this, imho.
The first option is to buff HAVs but require 3 players to operate them. This is done by giving the driver the front small turret, giving the main (large) turret a restricted field of view and moving the 3rd person view to the top (small turret). This option would require introduction of Medium vehicles (MAVs) that are much weaker than HAVs but that can be operated solo.
The second option is to allow HAVs to be operated solo, but for them to be quite weak by default. However, the driver can switch the vehicle to "crewed mode", at which point it gets a speed buff, an HP buff and a damage buff.
In both cases, 1 top-end AV player should be expected to kill a solo-operated vehicle, and 3 top-end AV players working together should be able to kill a HAV with a full crew of 3 (personally I'd like this to be based around some sort of tackle then kill mechanic).
Those AV players should be killed easily by regular infantry; the regular infantry should be very vulnerable to tanks. Rock-paper-scissors.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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