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Duran Lex
Fraternity of St. Venefice Amarr Empire
680
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Posted - 2014.04.09 07:51:00 -
[61] - Quote
True Adamance wrote:Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. I like fire power....so the gun boats. Coercer, Maller, Apoc or Abaddon....etc.
cool cool. Currently I'm using the Coercer since thats what i was using last time i played....but it feels like i have to do so much to fit decent modules on it.
eight 12MW turrets absolutely drain my PG with level 5 in PG skill.
It's like the only worthwhile thing i feel i can equip it with is 2 heatsinks and a damage control or T2 armor rep.
I can absolutely **** any lvl 2 mission that doesn't involve tracking disruptors (of course i gotta equip speed tracking modules to counter it) and survive lvl 3 missions but it's simply not worth the time it takes.
I suppose i should just leave my destroyer and frigate for PvP and just focus on a skilling my BS into a mission runner?
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jerrmy12 kahoalii
904
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Posted - 2014.04.09 07:55:00 -
[62] - Quote
jerrmy12 kahoalii wrote:True Adamance wrote:Duran Lex wrote:While you are poking around this thread True.
What's more bad ass to you EVE wise :
A glorious Amarr laser gunboat, or a laser ship using drones?
I came back to EVE and noticed all the awesome drones and relevant skills they added.
Yet i can't decide on what battleship to use....they all seem so....bad ass. I like fire power....so the gun boats. Coercer, Maller, Apoc or Abaddon....etc. I prefer my tear-battleship, it doesn't overflow too quickly as I have tear storage level 5 with a tear hub installed
Closed beta vet
Tears, sweet delicious tears
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
712
|
Posted - 2014.04.09 08:13:00 -
[63] - Quote
Duran Lex wrote:Dovallis Martan JenusKoll wrote:Duran Lex wrote:I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV. Your very odd opinions clearly state that you have never actually used a tank. You believe that tanks are invincible vs everything else on the field... So therefore you must now validate your beliefs. Test 1: You claim tanks are practically invincible. Run a tank around shooting at the enemy for a bit, then sit your tank in the middle of an open field. Just sit there for about 2 minutes. Does your tank blow up? Most likely a forge gunner will have equipped gear and shot it to pieces before the timer runs out, or a bomber will have slapped remotes onto the back while you're not looking. Test 2: You claim that infantry are ineffective vs tanks. Meander in a closed node for a 5 minutes that is not occupied by allied forces. You are not allowed to retreat. More than likely you will suddenly explode and all the infantry will be mysteriously out of your line of sight (except the deaf and blind ones, but they're just fodder for any kind of weapon anyway) Test 3: You claim that tanks have superior killing power in all situations. Follow a dropsuit inside a building. Go ahead. Just go in that door with your tank. Then drive your tank up a staricase to shoot from the second floor. Alright now, drive in quick circles around a crate while firing from behind a crate on one side, and then the other within 10 seconds. Test 4: Tanks are easy to use at all times. Make a tank, and skill into it for 2 weeks. Use ONLY tanks unless you run out of money because of negative returns. Perform Test 1-3 at least 40 times each, Preferably while doing Test 4. ----You will get no respect from the community that has honestly played both sides of the field until you prove that you have committed yourself to playing both sides of the field. ----I run tanks about 20% of the time, explosives another 20% and I do frontline sniping the other 60% (That means I'm on the field not in a redzone unless I get pushed back by team positioning.) Infantry can use almost the whole environment as a defensive option, and tanks are limited to only large buildings to hide behind. Infantry can escape from tank fire at all times if they are aware, because the tank announces it's position 24/7 when in operation. Tanks cannot predict infantry AV fire until after they have been hit. 1 - I claimed no such thing. Please link me to any post where I've said such. I've only said there is an imbalance between vehicles and infantry AV. 2 - I did not claim infantry are ineffective against HAV's. I claimed they are inferior to other HAV's period. Whats the point in skilling into a play style that cannot perform its playstyle with as much efficiency as its brother? (HAV AV). 3 - I claimed HAV's have the super killing power in most situations. their only downfall is they can't enter cities. Until cities are the majority of the maps played, i consider that an advantage to the HAV's. 4 - I've already stated i have around 100 free Sicas. I've made nothing but profit from a week of using them as a primary AV, since it's FAR better then my ishukone FG with prof 5. It was easy. I could kill infantry and vehicles without even trying. I can only imagine what i can do with an HAV that has skills put towards increasing it's effectiveness. Performing your tests due to your ignorance does nothing for me. Your last paragraph is laughable.
1. Yes you did. " You can counter everytthing int he ******* game, and you do." ---The only way you can be a "counter" to everything by the terminology you're laying out is to not be affected by everything. Then again the way you use "counter" is incredibly vague and non-specific, which could also include a heavy sitting still while a scout uses a scrambler pistol to the head repetitively until the suit dies. Your claim seems to edge around is that if it is able to kill a target it is suddenly a counter. By this logic, my assault rifle must be a counter to every suit and handheld weapon in the game, and my Plasma Cannon must be a counter to everything.
2-3. I've regularly seen infantry players garner 20-30 kills, while the tanks get around 12. City installations are also the core of the map, combat is quite a big deal in there.
4. You did not bring the tanks into the center of any battles, you only picked extremely safe fringe engagements, and refused to engage where it might count (inside city nodes for example). ALSO, it proves that you used regular dropsuits more than half of the time. In other words, you claim you went tanks, but actually did not. Your ISK positive claim, highlights this incredibly clearly. You can engage with any kind of suit in this same skittish manner, and then make a claim that the suit is excessively powerful at killing because you didn't enter any high-risk areas.
Also You called Sicas "free" which kind of makes me question if you've ever bought one, which in turn makes it questionable as to whether you have actually DRIVEN one.
If you can read this, it means you are reading.
Unless you are skimming
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SgtMajSquish MLBJ
Consolidated Dust
99
|
Posted - 2014.04.09 08:24:00 -
[64] - Quote
All I have to say to tankers is: I hope your hardeners don't turn off. Because when they do I'll know and I'll be there with a jihad jeep blowing your sh*t sky high.
Making Friends And Enemies Everyday
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Maximos Forcus
G.R.A.V.E INTERGALACTIC WARPIGS
4
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Posted - 2014.04.09 08:50:00 -
[65] - Quote
Duran Lex wrote: 4 - I've already stated i have around 100 free Sicas. I've made nothing but profit from a week of using them as a primary AV, since it's FAR better then my ishukone FG with prof 5. It was easy. I could kill infantry and vehicles without even trying. I can only imagine what i can do with an HAV that has skills put towards increasing it's effectiveness.
You talk too much, and listen and contemplate too little. Using *free* anything will always make you a profit. Maybe you need to read up on the definition of profit. If the tears you spill over tanks being OP aren't in the way anymore. |
Garrett Blacknova
Codex Troopers
5062
|
Posted - 2014.04.09 08:50:00 -
[66] - Quote
If the enemy team brings skilled AV players against a tank, and the tank isn't supported by good infantry, the AV players will, at worst, push the tank away from combat, and potentially have the chance to kill it.
Tanks require teamwork, because without being SUPPORTED BY INFANTRY, a tank is extremely vulnerable. Railguns should have reduced (or no) splash radius and damage, making them direct-fire weapons so they're less of a viable anti-infantry weapon. Blasters need to have their role more clearly defined - EITHER reduced range to make them a short-range turret, OR reduced damage to vehicles to emphasise an anti-infantry role. Missile turrets should have slightly more dispersion so they're less effective against fast-moving infantry without compromising what should make them unique. Missiles explode. They do splash damage. They should have a wide splash, so the best way to balance them would instead be to make the individual missiles less accurate. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
361
|
Posted - 2014.04.09 08:56:00 -
[67] - Quote
TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Takahiro Kashuken
Red Star. EoN.
3286
|
Posted - 2014.04.09 13:01:00 -
[68] - Quote
What is OP on about?
Its a tank, you cant compare it to a meatbag
Its a massive vehicle with alot more CPU/PG with stronger and better mods
Its made for killing infantry/vehicles because thats all it can do, we have no other purpose except to be a massive pain in the arse
We cant hack things, we cant enter rooms, if you are pure pilot and have no infantry skills you are generally useless on foot
What is the purpose of this thread? |
Atiim
Living Like Larry Schwag
6482
|
Posted - 2014.04.09 13:27:00 -
[69] - Quote
MINA Longstrike wrote:
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I've been using HAVs well before Uprsing 1.7, and your statement is bull$#!t.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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TERMINALANCE
294
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Posted - 2014.04.09 13:57:00 -
[70] - Quote
MarasdF Loron wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
by that same self serving statement you made lavs should be able to be as strong as tanks as they have those limitations and more. Same goes for a dropships of any type. Thus proving how your absolutely self serving. But i guess it is hard to see a big picture when your head is up your tanks rear. |
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Shion Typhon
Intara Direct Action Caldari State
465
|
Posted - 2014.04.09 14:06:00 -
[71] - Quote
Garrett Blacknova wrote: 1) If the enemy team brings skilled AV players against a tank, and the tank isn't supported by good infantry, the AV players will, at worst, push the tank away from combat, and potentially have the chance to kill it.
2) Tanks require teamwork, because without being SUPPORTED BY INFANTRY, a tank is extremely vulnerable.
Soooooo .... Which is it? |
Nothing Certain
Bioshock Rejects
445
|
Posted - 2014.04.09 14:09:00 -
[72] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. So you think because I am a tanker and I put small turrets on my HAV it's entirely self centred and motivated..... as if mate. I could fit a significantly better tank, reps, hardeners, better modules all around better survivability. You are also assuming I care about WP....that's a fallacy, no Tanker cares about WP, WP mean nothing to us. I am struggling to understand your argument. As I see it you are critiquing those who fit HAV for themselves, single seat HAV that can achieve great survivability and fire power.......and saying that it should require team work to achieve that kind of level of power..... then you are critiquing me who makes Tank fits that require multiple people to be at top effectiveness. How could we humble tankers ever please such a mind that wants neither option available to tankers?
I think his point is that regardless of your motivations, allowing three people immunity from most infantry while allowing them to kill infantry is not a case of "requiring" teamwork to be effective.
Because, that's why.
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Nothing Certain
Bioshock Rejects
445
|
Posted - 2014.04.09 14:23:00 -
[73] - Quote
Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another. So you aren't even comparing? What are you trying to say then. HAV's are balanced? Infantry is balanced? HAV's vs infantry is balanced? You just spouted a load of bullshit. act like im a child and try to explain to me how you think AV / HAV's are currently balanced.
He didn't claim they were balanced, only that you had different expectations about what the capabilities of a tank are and should be and different ideas about how and when to achieve balance.
In my view, if tanks can kill infantry then they need to be balanced against infantry, and vehicle balance has to come from that base. Currently tanks have 300-500% advantage over infantry in speed, HP, repping, firepower. You can't create balance with this type of discrepancy.
Because, that's why.
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Harpyja
Molon Labe. General Tso's Alliance
1554
|
Posted - 2014.04.09 14:31:00 -
[74] - Quote
There's one thing that you state that makes me disgusted.
"HAVs kill infantry and vehicles just as easily."
That's just wrong and stubborn to say. If my missile turret could kill infantry as easily as other vehicles, then why am I forced to retreat when fatman and his forge gun starts shooting at me? Or when bunnies start shooting me with swarms?
Railguns are also hard to use against infantry because their RoF is relatively low (though it's still too fast for tank vs vehicle). Though hey get higher splash damage and radius than large missiles and can kill fatman with a direct hit, so arguably railguns are easier to use against infantry than missiles.
Now, there might be some truth to that statement for the blasters, post hardener nerf. Previously I'd just laugh at any blaster tank that tried shooting at my hardened shields, as I'd be able to regen and negate a good portion of their DPS. Now, though, blaster tanks are credible threats against vehicles. This shouldn't be so if they are the best at AI.
Please, if you want to nerf anything, don't just ask to nerf tanks. Ask to nerf blasters in particular. A damage nerf of about 33% should be good for both infantry and vehicles.
I think to get proper balance (or to get closer to it) is to bance the large turrets. Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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The Headless Horseman
Paladin Survey Force Amarr Empire
169
|
Posted - 2014.04.09 15:03:00 -
[75] - Quote
Why does everyone have a problem killing tanks? I killed the same tank driver (6) times last night same match. Its easier then you may think. We now have 24 re's that can be deployed by one person. Put all 24 on an lav, and ram it up his kazoo. the trick is to call in lav at supply depot. Swap into free suit when done. Total cost: FREE Drivers hate mail: priceless
Note: 24 re's equal 36,000hp in damage+ the lav explosion damage. If you can't kill ANY tank with that, delete now.
Signed, Sealed, Delivered
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Nothing Certain
Bioshock Rejects
448
|
Posted - 2014.04.09 15:26:00 -
[76] - Quote
MarasdF Loron wrote:TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will. Ok, let's say that I don't care about balance, can I have the ability to hack stuff, get into tight spaces, shoot anything around me, turn around in split second, deploy equipment and hiding from my enemies and a lot of other stuff while I'm in my tank? Meanwhile I'll just settle for the unmatched killing power in open spaces and nothing else.
No, but you can jump out of your tank in the exact same drop suit I am using, do that stuff, and jump back in it if you want. All you are doing is temporarily losing a huge advantage, not being disadvantaged.
Because, that's why.
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Spkr4theDead
Red Star. EoN.
1990
|
Posted - 2014.04.09 16:11:00 -
[77] - Quote
Atiim wrote:MINA Longstrike wrote:
You sound like you've never used a tank in this game other than maybe a redline rail. Maybe make a second account with tanks and see just how hard it is, most of us vehicle specialists are also invested in one infantry role too just so were not completely useless when we can't bring out a tank or dropship.
If you've ever tried to solo tank with no squad to support you, you'd know that it's insanwly difficult and almost impossible to do and be profitable.
I've been using HAVs well before Uprsing 1.7, and your statement is bull$#!t. LOLWUT
I've seen you in domination maybe 3 times total. I've been playing it nonstop with Taka for months. You're either playing skirmish, ambush (wouldn't be surprised), or FW.
You're not a tanker. Stop thinking you are one. If you were a tanker, you wouldn't have a chip on your shoulder for the last 6 months about tanks. Is it because you simply can't use them? An AR can't destroy them? You can't destroy them no matter what you use?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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RayRay James
Molon Labe. General Tso's Alliance
54
|
Posted - 2014.04.09 17:06:00 -
[78] - Quote
Duran Lex wrote: I'm not gonna lie, i only read the second paragraph.
If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can counter everytthing int he ******* game, and you do.
Pray ******* tell me a circumstance that an HAV would fail against an infantry in terms of killing others (you already claim you have zero ability to hack an objective, so thats moot point). Tell me a situation where an infantry person can earn more kills than an HAV.
I have a situation: Scout with Remote explosives and 3 people in the tank going boom. I've done it. Not often, but it is possible. I have had more kills than the tanker's I'm killing on many occasions.
Everyone whines and bitches about tanks. They whine and ***** about swarms and forges. They all refuse to admit there's still a way to kill tanks and they refuse to adapt.
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RayRay James
Molon Labe. General Tso's Alliance
54
|
Posted - 2014.04.09 17:19:00 -
[79] - Quote
Nothing Certain wrote:Duran Lex wrote:True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I don't get special treatment. I use a tank designed to be operated by 3 people.
I also feel inclined to disagree because its
A.) Not tenable to play HAV all the time, on some maps you can become worse than useless so other roles are required. B.) EVERY suit type and role is a slayer since they all kill things C.) You opinion is heavily biased one way..... seems like you don't even try to approach this from the point of view of a tanker...
However I realise this is a legitimate issue of imbalances.
Why in god's name do you even comment? You just said that HAV's are only good on some maps, then said all type of suits are killers...which is true, which includes yours (your "suit" is obviously an HAV shell). then claim my view isn't from a tanker? are you serious? i'm using MLT tanks. The lowest possible form of tanks you can use. Unless you are claiming that putting SP into tanks makes absolutely no difference between MLT hull / MLT mods opposed to an HAV that has all proto mods...you have no leg to stand on. Are you seriously acting like you can compare a dropsuit and an HAV on equal terms in the current iteration? I'm not trying to compare them they are completely different from one another. So you aren't even comparing? What are you trying to say then. HAV's are balanced? Infantry is balanced? HAV's vs infantry is balanced? You just spouted a load of bullshit. act like im a child and try to explain to me how you think AV / HAV's are currently balanced. He didn't claim they were balanced, only that you had different expectations about what the capabilities of a tank are and should be and different ideas about how and when to achieve balance. In my view, if tanks can kill infantry then they need to be balanced against infantry, and vehicle balance has to come from that base. Currently tanks have 300-500% advantage over infantry in speed, HP, repping, firepower. You can't create balance with this type of discrepancy.
It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
I had 30 mil SP before I ever even touched vehicle skills. You know what I thought when a tank killed me?
F*CK, I screwed up. I put myself in the position to get shot by a tank.
I learned to stop doing that. I also learned how to get behind a tank and kill it with REs. They aren't unstoppable killing machines sent from the heavens to roll rampart all over the map. They do exactly what they should do.
Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! |
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2314
|
Posted - 2014.04.09 19:25:00 -
[80] - Quote
Stop whining.
Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG
This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms as tank tries to run away.
Provided the tank doesn't have hardeners on, it WILL be dead by the first swarm volley at the latest.
Scout suit is best AV suit by far.
If that's too SP intensive for you, fit a stock sicas with 2 mlt damage mods. Only very good tankers will be able to counter you. Then recall. Worst case scenario, you lose 85k isk; still cheaper than a proto av suit.
Charlotte O'Dell is the highest level unicorn!
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Nothing Certain
Bioshock Rejects
449
|
Posted - 2014.04.09 20:53:00 -
[81] - Quote
That probably is the best AV fit and tactic right now and it is only possible because of a mistaken mechanic, but this does not make a balanced game. This is a tactic that sometimes work in some situations, it can work if your team controls the field, not a viable substitute for intended AV. Why is it whining to point out that tanks are not balanced but not whining to keep insisting they are and refusing to accept any changes?
Because, that's why.
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Alpha 443-6732
General Tso's Alliance
448
|
Posted - 2014.04.09 21:00:00 -
[82] - Quote
TERMINALANCE wrote:because people are self serving that is why. no one wants to be killed so everyone does everything to avoid it. Tankers dont care about balance, never have never will.
just like those negroes never cared about work and never will, right?
or how about those jews? |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1970
|
Posted - 2014.04.09 21:27:00 -
[83] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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R F Gyro
Clones 4u
1258
|
Posted - 2014.04.09 21:55:00 -
[84] - Quote
RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9378
|
Posted - 2014.04.09 22:05:00 -
[85] - Quote
R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
Hmmm generally speak its an argument as to what the unit is....or what defines it.
I cannot say that it should be simply better but it should embody is 3 core tenets of tank design.
Armour, Mobility, and Fire Power.
A modern tank IS impervious to small arms fire....as it should be, being part of the units general function. An armoured artillery platform from which gunners may fire without having to worry about enemy riflemen.
An armoured vehicle is mobile, depending on design philosophy this is subjective.
An armoured vehicle is designed to have the fire-power of a small platoon of infantrymen.
Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay.
Instead what I see as one of many possible solutions to this is to reduce the anti infantry effectiveness of HAV turrets and make them all primarily geared to AV roles, still capable of skill shotting infantry, but primarily less AI effective.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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CLONE117
True Pros Forever
759
|
Posted - 2014.04.09 22:18:00 -
[86] - Quote
sometimes it takes a tank just to help infantry get up to an objective and break a defensive position. i dont think nerfing anti infantry capabilities of the hav would be good for the game. i like the way the current vehicles are however i do believe some changes could take place.such as bring active damage mods down too 20%.
i consider team work as something different than. a bunch of ppl just grouped up all together with the same proto gear/fits zerging single objectives and ultimately redlining the other team. there is no variety or sand box in that. or any sort of diversity.
the most diverse aspect of this game are within the ranks of the newberries themselves.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
746
|
Posted - 2014.04.09 22:34:00 -
[87] - Quote
True Adamance wrote:R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument. Hmmm generally speak its an argument as to what the unit is....or what defines it. I cannot say that it should be simply better but it should embody is 3 core tenets of tank design. Armour, Mobility, and Fire Power. A modern tank IS impervious to small arms fire....as it should be, being part of the units general function. An armoured artillery platform from which gunners may fire without having to worry about enemy riflemen. An armoured vehicle is mobile, depending on design philosophy this is subjective. An armoured vehicle is designed to have the fire-power of a small platoon of infantrymen. Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoyable gameplay. Instead what I see as one of many possible solutions to this is to reduce the anti infantry effectiveness of HAV turrets and make them all primarily geared to AV roles, still capable of skill shotting infantry, but primarily less AI effective.
True, tanks are not used against ground troops though, they are used against infrastructure and vehicles. Of course tanks have gunners with large caliber weapons for dealing with infantry. Tanks are easily desroyed by guided missiles (i.e. OHKO from a TOW missile that mounts on a HMMWV). Armored persone; carriers (APCs) have more robust anti-infantry capabilities than a standard tank does.
This is why reality should have absolutely nothing to do with in-game balance. Helicopters and jeeps have OHKO weapons in real life against tanks. Orbital strike would definately OHKO tanks.
The RPG-29 actually was shown to penetrate abrams armor back in 1989 (not long after the abrams was introduced)
The RPG-32 is the most recent one developed in 2007 and is capable of destroying main-line tanks.
The FGM-172 SRAW can absolutely OHKO a battle tank.
So you see, tanks aren't really anywhere near as impervious IRL as they are in this game.
Fixing swarms
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
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Posted - 2014.04.09 23:05:00 -
[88] - Quote
Duran Lex wrote:Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant. The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes. **** is ridiculous.
False, the railgun does not "easily" take out infantry. I consider myself decent at the art of killing infantry with my railgun, but in all honesty, it can be nearly impossible to shoot a target that just slightly moves from side to side, with a little jumping in between.
Most of my kills come from people who either stop moving as I'm lining them up, or people that simply sit in one place. Yeah stand there like a dumbass and get shot, no sympathy from me.
It is VERY rare for me to go 20+ and 0 in a match with rails. The average number is between 5 and 7 a match. Excluding tank kills.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
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Posted - 2014.04.09 23:07:00 -
[89] - Quote
R F Gyro wrote:RayRay James wrote:It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower.
RayRay James wrote:Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what really bugs me. People really think this is a valid game balance argument.
It simply boggles my mind!
Tanks - Balancing Turrets
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9379
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Posted - 2014.04.09 23:11:00 -
[90] - Quote
Tebu Gan wrote:Duran Lex wrote:Magnus Amadeuss wrote:Duran Lex wrote:True Adamance wrote:I don't get special treatment. I use a tank designed to be operated by 3 people.
I don't quite know what to say to that. I mean, if you are saying you add turrets to your HAV so you can easily stack assist WP for people who dont even have to attack the same target to recieve those WP, while at the same time being able to increase your DPS due to your main turret being able to kill everything in the game on its own, and your small turrets being able to kill the majority of targets in the game at the same time.... I suppose that's fair. Edit - Couldn't help to prolong my sleep deprivation to comment. Jesus True...many people claim you make logical posts. I suppose it's subjective to your favorite hobby. Also, how is that WP gain you are receiving from damaging vehicles doing for your 3 manned HAV? Is it a coincidence that you are 3 manning HAV's after the fact that WP are now received for damaging vehicles? That must be a shitload of assist WP for them simply being in the same tank. Good for you for "playing fair" No, I think True is saying that he makes his tanks designed for team-play, which I think is a rarity and admirable. I also think that everyone could agree that small vehicle turrets are and should be powerful against infantry because that is what they are designed for. They are also less efficient versus vehicles. See this is probably the largest problem I have, well other than no amarrian vehicles and standard swarms being crap. Tanks (specifically blaster tanks) get the luxury of weapons that are 100% efficient versus ALL things. Infantry have to decide if they want anti-infantry capabilities or anti vehicle capabilities. Infantry are immune to nothing (save for swarms), tanks are immune to many things. To me that is an imbalance. I just think that large turrets should be ~20% efficient versus ground troops. It is easily justifiable and explainable, and it would stop the vehicle QQ in an instant. The real problem is blasters AND railguns are easy to take out infantry. It's pointless to say otherwise, for anyone can hop in a MLT sica and go positive in a game. It would honestly be fine if blasters were the only infantry weakness. But the fact that a railgun can EASILY take out infantry, a blaster can take out both infantry and vehicles easily with little skill and preperation, and while missiles aren't exactly ideal for infantry deaths...they can still kill infantry MUCH easier then any other weapon designed for AV/AP purposes. **** is ridiculous. False, the railgun does not "easily" take out infantry. I consider myself decent at the art of killing infantry with my railgun, but in all honesty, it can be nearly impossible to shoot a target that just slightly moves from side to side, with a little jumping in between. Most of my kills come from people who either stop moving as I'm lining them up, or people that simply sit in one place. Yeah stand there like a dumbass and get shot, no sympathy from me. It is VERY rare for me to go 20+ and 0 in a match with rails. The average number is between 5 and 7 a match. Excluding tank kills.
Yeah I mean in any game....any game a direct hit from a tank turret is a sure fire kill....not to mention you are being hit by a projectile consuming the amount of power as UK and France put together.
I am a huge proponent of reducing Anti infantry effectiveness of turrets....but that would require the blaster to be changed to fulfil and AV role..... blasters are garbage against HAV....
I'm also a proponent of allowing HAV to make use of a mounted coaxial small turret, while the main turret fires AV rounds.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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