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301. Request - Nanofibre Plates - in Feedback/Requests [original thread]
This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began putting things into the game in an underpowe...
- by RINON114 - at 2013.07.10 17:54:00
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302. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
3x SP event was great, both times it happened I played non stop almost. I personally think CCP should have 3x SP either once a month for a week, or every two weeks for 3 days. Booster sales would skyrocket.
- by RINON114 - at 2013.07.10 17:41:00
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303. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
I agree to some extent but this isn't true for some instances. When you are alone in a match with a squad of 3 (or more) wel organised prototypes then you can expect to die a lot. I personally don't give up however, I get into my LAV and zoom arou...
- by RINON114 - at 2013.07.10 05:40:00
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304. Request - Draw - in Feedback/Requests [original thread]
We can only currently win or lose a match. What happens when both teams draw? It usually ends in a loss for me, this is especially noticeable in the quiet Ambush OMS matches where I traverse the battlefield unimpeded and proceed to destroy/hack ev...
- by RINON114 - at 2013.07.09 20:02:00
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305. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
I don't really understand why this is such a big problem. Stop playing if all you want is SP and ISK, if you play for the reward of destroying that bastard's tank, or that proto suit who keeps killing everyone (like I do) then stay.
- by RINON114 - at 2013.07.09 18:13:00
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306. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
If flux start doing damage to armour I will quit.
- by RINON114 - at 2013.07.09 15:16:00
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307. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
Seymor Krelborn wrote: RINON114 wrote: I don't MCC farm, and I don't see how it's such a big problem unless three or four members of your team are doing it. I understand that it lowers the perceived value of SP or ISK gained by those who par...
- by RINON114 - at 2013.07.09 11:49:00
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308. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The only one of these I disagree with is the ledge grab. I think it's fair to give a bit of leeway for when you *just* miss that gap, but it should be judged by whether your feet are close, not your arms. Pulling yourself up from a hanging positio...
- by RINON114 - at 2013.07.09 10:36:00
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309. Tap 'O' to jump over railing. - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Vaulting should be tied to sprinting. If you sprint directly into a waist high object you vault over it. If you're already standing right next to it you can just press sprint toward it to vault over. Fixed it for you. A...
- by RINON114 - at 2013.07.09 10:17:00
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310. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
I don't MCC farm, and I don't see how it's such a big problem unless three or four members of your team are doing it. I understand that it lowers the perceived value of SP or ISK gained by those who participate, but you do get a lot more SP and IS...
- by RINON114 - at 2013.07.09 08:40:00
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311. Tap 'O' to jump over railing. - in Feedback/Requests [original thread]
Akdhar Saif wrote: RINON114 wrote: The idea is sound but it also makes me think that jumping is actually a tactical part of the game. When playing as a scout, I navigate the map entirely differently than when playing as my Gallente medium as...
- by RINON114 - at 2013.07.09 07:40:00
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312. Tap 'O' to jump over railing. - in Feedback/Requests [original thread]
The idea is sound but it also makes me think that jumping is actually a tactical part of the game. When playing as a scout, I navigate the map entirely differently than when playing as my Gallente medium as I use armour plates and can't jump as hi...
- by RINON114 - at 2013.07.09 06:57:00
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313. Feedback - The Game - in Feedback/Requests [original thread]
With the recent changes in Uprising 1.2, I have begun to enjoy the game once again. The weapon range modification is fantastic and I hope that the only change ever made to this system is that we get more range, please CCP, never change this. The ...
- by RINON114 - at 2013.07.09 06:30:00
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314. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: RINON114 wrote: Put reactive and ferroscale in low slots, could that help? They are in the low slots? If you mean high slots, thats a bad idea because the more armor we stack the faster we die from explosives and it makes...
- by RINON114 - at 2013.07.07 13:08:00
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315. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Put reactive and ferroscale in low slots, could that help?
- by RINON114 - at 2013.07.07 07:44:00
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316. Head Shot Sound - in Feedback/Requests [original thread]
How about we just make it an option? We don't even need to name them, just GÇ£headshot 1GÇ¥ and GÇ£headshot 2GÇ¥ etc.
- by RINON114 - at 2013.07.05 11:51:00
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317. LOST INTEREST! - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Thank you all for your comments, but this was more directed towards the fact that we cannot respec, vs proto gear. Like I said, I am now an Assault Advanced Merc. Because of the NO RESPEC policy, I will probably never play ...
- by RINON114 - at 2013.06.22 00:35:00
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318. [idea] New Galente heavy weapon: "Fireant" Nanobot Hive Launcher - in Feedback/Requests [original thread]
This idea is really cool. I especially like the area denial aspects for traps. Lay a bunch of these on a NULL cannon in skirmish and you've got area denial so strong it makes Arnold Schwarzeneger look weak. With that said, the balancing aspect sho...
- by RINON114 - at 2013.06.22 00:21:00
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319. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response... For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repair...
- by RINON114 - at 2013.06.17 15:15:00
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320. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Yotta Guns wrote: Eurydice Itzhak wrote: RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge ...
- by RINON114 - at 2013.06.16 01:34:00
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