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161. [Suggestion] AU Rewards - in Feedback/Requests [original thread]
I like the idea a lot but the rewards should be very small, because if you can save up 30 aurum for prototype rifle that only needs level 3, you've just got two weeks of grinding in one gun. Maybe the rewards could be 5 aurum across the board, com...
- by RINON114 - at 2013.08.02 14:49:00
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162. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Jathniel wrote: RINON114 wrote: Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and ...
- by RINON114 - at 2013.08.02 13:58:00
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163. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when ...
- by RINON114 - at 2013.08.02 08:29:00
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164. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: RINON114 wrote: You were using proto snipers and still didn't manage to annihilate everybody? You're saying that we should be able to take out prototype heavy suits - which are specifically designed to soak up massi...
- by RINON114 - at 2013.08.02 05:19:00
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165. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: Very few escaped the concentrated proto sniper fire. There is the flaw in your argument. You were using proto snipers and still didn't manage to annihilate everybody? The point is that this is in the interest of bala...
- by RINON114 - at 2013.08.01 11:46:00
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166. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
The main problem with this tactic is that in some locations it's impossible to counter. Spawning a dropship on some maps is simply too difficult as the forge gunner(s) have a fantastic los on the entire battlefield. Try spawning it further away? T...
- by RINON114 - at 2013.08.01 05:48:00
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167. why can't we sit on our couches - in Feedback/Requests [original thread]
Talos Alomar wrote: Just ask yourself this. Where is the toilet? the doors are always locked, and there's no toilet around. Are we expected to just die and pop into a new clone before we rupture our intestines? If there's no toilet or some sor...
- by RINON114 - at 2013.08.01 05:24:00
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168. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
I played a game earlier where my grenade bounced off the perfectly flat concrete floor back towards me. It killed me.
- by RINON114 - at 2013.07.31 19:50:00
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169. Academy sucks now with no real numbers and no skirmish - in Feedback/Requests [original thread]
Okay that IS dumb. This is why people get mad CCP, because changing stuff that people like without offering an alternative isn't nice.
- by RINON114 - at 2013.07.30 15:00:00
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170. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
Having my tank killed in one hit by a CBR-7 whilst I was at full armour and half shields. I dunno what happened but it just killed me.
- by RINON114 - at 2013.07.30 05:34:00
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171. Cosplay (art request) - in Feedback/Requests [original thread]
Arx Ardashir wrote: Guy asks for artwork inorder to cosplay in a dropsuit mock up. Ok, sounds legit. Would be pretty cool to see. Guy specifies Minmatar scout suit. Oh, it's a troll post. By far the simplest to make though...
- by RINON114 - at 2013.07.30 05:13:00
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172. Feedback - Erroneous members of the skill tree (Infantry) - in Feedback/Requests [original thread]
Thurak1 wrote: I like these idea's especially movement bonus. I myself accidently skilled up to lvl 4 on dropsuit command because it used to be required to be lvl 5 for heavy but thats my fault. Some of the skills really do just need a tiny ...
- by RINON114 - at 2013.07.30 05:11:00
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173. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
Agreed once again, PvE needs to happen soon. I want to relax with Dust sometimes y'know?
- by RINON114 - at 2013.07.30 04:41:00
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174. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
lithkul devant wrote: RINON114 wrote: I bought it in game... Are you telling me that if I had exited Dust and navigated the PSN store, I could have got it on all three? Or I could have assigned it to a character? If you had bought it in...
- by RINON114 - at 2013.07.30 04:40:00
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175. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed The problem with FG vs Infantry is the splash damage. If they hit you square on then the player was a good shot and that's better than being a...
- by RINON114 - at 2013.07.30 03:45:00
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176. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
I bought it in game... Are you telling me that if I had exited Dust and navigated the PSN store, I could have got it on all three? Or I could have assigned it to a character?
- by RINON114 - at 2013.07.30 03:39:00
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177. Feedback - Erroneous members of the skill tree (Infantry) - in Feedback/Requests [original thread]
So I'm going to attempt to highlight some of the skills that seemingly don't belong, either by having a different multiplier than what they should or any other anomalies. Here we go! - Systems Hacking: This skill has a 5x multiplier which seems a...
- by RINON114 - at 2013.07.30 03:35:00
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178. Request - Change the biotics skill - in Feedback/Requests [original thread]
Garth Mandra wrote: If it was 1% per level to a single stat I'd agree with you. The fact that this one skill gives a 5% bonus to 3 important stats and unlocks stuff though means it is fine in my opinion. The efficacy bonus for the sprint mod s...
- by RINON114 - at 2013.07.30 03:14:00
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179. Request - Change the biotics skill - in Feedback/Requests [original thread]
I personally think that the biotics skill offers too little to be effective. At the moment it offers 1% per level to sprint speed, stamina and something else, which isn't very good. You also need it to level 5 to unlock kinetic catalyzers, and to ...
- by RINON114 - at 2013.07.30 02:56:00
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180. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
I just bought it, it's okay for the price but I was really hoping for something that I didn't get... The dragonfly suit and toxin assault rifle are not available for use with my alt characters, but I can spend the aurum? I was hoping that the scr...
- by RINON114 - at 2013.07.29 18:18:00
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