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141. Fatman-Do - in Feedback/Requests [original thread]
I like the idea. It reminds me of the scene in Hellboy where he smashes up a bus whilst saying GÇ£red means stop!GÇ¥
- by RINON114 - at 2013.08.05 09:16:00
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142. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: RINON114 wrote: Jathniel wrote: RINON114 wrote: Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "...
- by RINON114 - at 2013.08.05 06:56:00
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143. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: RINON114 wrote: The fight between armour and shield is a long, drawn out one. But why, oh why, is the Gallente suit worse than the Caldari one in every way . Give us Gallenteans something for once will you!? I giv...
- by RINON114 - at 2013.08.05 06:47:00
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144. Feedback - Assault Dropships - in Feedback/Requests [original thread]
I feel as though there should be some kind of medium turret for the assault dropship and that another player should control the gun.
- by RINON114 - at 2013.08.04 19:38:00
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145. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Vickers S Grunt wrote: i love my gall suit ..shields are for pussys real men armor tank Nah, real men use the Gallente suit with no modules and a laser rifle.
- by RINON114 - at 2013.08.04 16:14:00
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146. Suggestion - Grenade type indicator - in Feedback/Requests [original thread]
As the title says. It would be nice to know which type of grenade your suit has equipped. I run several suits that are identical in every way except for nades. Knowing at a glance is what the HUD is for.
- by RINON114 - at 2013.08.04 14:18:00
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147. Feedback - Assault Dropships - in Feedback/Requests [original thread]
I tried these today on an alt and my god they are cool. They fly just like a dropship should. It is responsive but weighty and is a true joy to fly. With that said... Aiming the main gun is almost impossible unless you go very slow which seems c...
- by RINON114 - at 2013.08.04 14:13:00
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148. (Request) Why can I not see my Merc from the front. - in Feedback/Requests [original thread]
While we're at it, why do all male Gallenteans have a really sunken chest? I think they could just beef that up a little.
- by RINON114 - at 2013.08.04 13:41:00
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149. [Feedback] Uprising 1.3, What happened to FW?? - in Feedback/Requests [original thread]
What does it mean to use the term GÇ£PLEXGÇ¥ as a verb?
- by RINON114 - at 2013.08.04 13:39:00
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150. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
excillon wrote: Agree. I got so sick of it I leveled up in Caldari assault. Took a ton of SP though. I've started to use the dragonfly assault suit and it's almost as good as my proto suit, except for the gun and a few small details of course.
- by RINON114 - at 2013.08.04 09:33:00
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151. Small Turret Hit Detection - in Feedback/Requests [original thread]
Alena Ventrallis wrote: That explains a lot of my dropships performance. Is this hit detection confirmed for 1.3? Or just speculative? I don't know but it certainly seems to be the case. I hopped in some guys tank the other day and would have...
- by RINON114 - at 2013.08.04 09:30:00
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152. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
The fight between armour and shield is a long, drawn out one. But why, oh why, is the Gallente suit worse than the Caldari one in every way . Give us Gallenteans something for once will you!?
- by RINON114 - at 2013.08.04 09:28:00
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153. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Lt Royal wrote: KAGEHOSHI Horned Wolf wrote: cosmetic elements of maps. Not many people notice this or look up but on one of the night maps; theres a beautiful looking night sky of the stars and flowing Aurora BorealisGÇÖ. And a reminisc...
- by RINON114 - at 2013.08.03 10:37:00
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154. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Jathniel wrote: Captain Wontubulous wrote: As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can ...
- by RINON114 - at 2013.08.03 10:21:00
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155. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Beeeees wrote: RINON114 wrote: Now answer this: - How many ways are there to kill a sniper? 1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bo...
- by RINON114 - at 2013.08.03 06:34:00
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156. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Beeeees wrote: Someone said something about how everything is supposed to counter everything. Please keep your homogenous CODpulp out, thank you. This again is not an issue of unbeatable tactics. Its an issue of tactics being unbeatable by no...
- by RINON114 - at 2013.08.03 04:38:00
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157. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
I'm fairly sure EVE has a skill that reduces market prices. Some items are sold by NPC's...
- by RINON114 - at 2013.08.03 04:17:00
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158. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Freya Tegley wrote: So, the Flaylock alone is getting fixes for this? What gives? I think with the short turnaround in the updates they haven't got much time to balance the skills and think of appropriate bonuses. That and the fact the flaylo...
- by RINON114 - at 2013.08.03 02:37:00
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159. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: RINON114 wrote: I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. The same can be said for many things in this game. Right now it's a very broken version of 'roc...
- by RINON114 - at 2013.08.03 00:40:00
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160. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Wow. Excellent post, seriously +1 for each. I know they are working on an overhaul for the active scanner, and for TACNET overall, but I have no idea if they are going this in depth. Dev response here would be great!
- by RINON114 - at 2013.08.02 14:56:00
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