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121. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Arkena Wyrnspire wrote: Aikuchi Tomaru wrote: Isn't the only difference between the Dust Mercs and the normal Mercs in Eve Online, that the Dust Mercs are immortal due to the implants? Gear and so on should be the sam...
- by RINON114 - at 2013.08.06 07:16:00
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122. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Aizen Intiki wrote: RINON114 wrote: Arkena Wyrnspire wrote: Aikuchi Tomaru wrote: Isn't the only difference between the Dust Mercs and the normal Mercs in Eve Online, that the Dust Mercs are immortal due to the implants? Gear and so on...
- by RINON114 - at 2013.08.06 06:45:00
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123. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Stands Alone wrote: maybe since they usually rely on electronic warfare to support them, add an equipment slot and tweak the cpu/pg? Oooh now that would make me very happy. CCP... Do it. Edit: On a more serious note, this would be perfec...
- by RINON114 - at 2013.08.06 06:40:00
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124. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: RINON114 wrote: Jathniel wrote: lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weaknes...
- by RINON114 - at 2013.08.06 06:37:00
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125. Feedback - Specialisations - in Feedback/Requests [original thread]
It would be nice if weapon skills unlocked separate skills for the different variants. E.g: Assault rifle operation would unlock Rapid fire assault rifle operation, breach assault rifle operation and Tactical Assault rifle operation. This way w...
- by RINON114 - at 2013.08.06 06:26:00
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126. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Stands Alone wrote: amarr are second fastest in EVE, gallente are slow, thats why they rely on electronic warfare and drones... minnie are fastest, followed by amarr, then caldari, then gallente... just because gallente have one fast frigate do...
- by RINON114 - at 2013.08.06 06:21:00
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127. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
The efficiency of the sniper rifle is off too. It has 90% on shields.
- by RINON114 - at 2013.08.06 06:11:00
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128. [Feedback] Turrets Auto-Firing on Infantry - in Feedback/Requests [original thread]
Midas Fool wrote: Please remove this, at least against infantry. I don't know why they're even designed this way. I can handle getting core flaylock'ed, I can handle getting Thale'd I could handle being TACAR'ed, I could even handle being Vizi...
- by RINON114 - at 2013.08.06 06:02:00
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129. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
In EVE, Gallente have the second fastest base speeds (generally) but then armour makes them slower. As for increasing our speed, it'll take a lot more than a 0.1 increase to even make the slightest difference. I think the inherent regen should b...
- by RINON114 - at 2013.08.06 05:55:00
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130. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Meeko Fent wrote: RINON114 wrote: But why, oh why, is the Gallente suit worse than the Caldari one in every way . Worse in every way? Base stats are exactly the same, exempt the HP swaps between the shield and armor, only thing that diff...
- by RINON114 - at 2013.08.06 03:05:00
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131. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: RINON114 wrote: I'll take the main point of rooftop access here and say: I said exclusive . As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to ...
- by RINON114 - at 2013.08.06 02:12:00
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132. Suggestion - Making Immortals - in Feedback/Requests [original thread]
RINON114 wrote: So I've been thinking about the idea that we're supposedly genetically enhanced superhuman warriors, and why it doesn't really feel that way. I think we need humans. In the most comparable game to Dust (in terms of the superhu...
- by RINON114 - at 2013.08.05 17:17:00
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133. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Oso Peresoso wrote: RINON114 wrote: Livestock would be good, things like cows or something simple if humans can't be done, but just something to show precisely the scale of what we are capable of. what.... Yeah that does sound confusi...
- by RINON114 - at 2013.08.05 17:16:00
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134. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Also immortals use different weaponry because they can afford to even if they die. The average man wouldn't dare pickup a plasma shotgun even with shields, because the thing has the potential to set you on fire. Only ...
- by RINON114 - at 2013.08.05 15:54:00
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135. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: RINON114 wrote: - Rooftop snipers can only be taken out by other snipers. Dropship, passengers jumping out of a dropship, forge gun and Precition Strike. RINON114 wrote: - No building in existence has rooftop excl...
- by RINON114 - at 2013.08.05 15:06:00
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136. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: RINON114 wrote: GǣTactics that only work in PCGǥ Timothy Reaper wrote: Line Harvest, Domination: An enemy squad placed uplinks on the N.E. tower and spawned with some proto forge guns. While the rest of the our ...
- by RINON114 - at 2013.08.05 13:38:00
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137. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Aikuchi Tomaru wrote: Isn't the only difference between the Dust Mercs and the normal Mercs in Eve Online, that the Dust Mercs are immortal due to the implants? Gear and so on should be the same even for the normal me...
- by RINON114 - at 2013.08.05 13:33:00
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138. Suggestion - Making Immortals - in Feedback/Requests [original thread]
So I've been thinking about the idea that we're supposedly genetically enhanced superhuman warriors, and why it doesn't really feel that way. I think we need humans. In the most comparable game to Dust (in terms of the superhuman thing) there ar...
- by RINON114 - at 2013.08.05 11:09:00
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139. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Beeeees wrote: Let me give you a tip brosikis. Tip of your lifetime. Assuming there is a whole squad up on a roof . Assuming they are well coordinated. You know what that means? It means there is one less capable squad on the ground. Let the...
- by RINON114 - at 2013.08.05 09:47:00
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140. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
I have an idea... Lower the price of the prototype dropsuit just a little, but ramp up the cost of complex mods. It would be nice if accessing a proto suit was fairly simple, if only to use standard mods. I think this way you will see a lot more ...
- by RINON114 - at 2013.08.05 09:27:00
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