Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 |
21. Cal heavy is appalling - in Feedback/Requests [original thread]
It just doesn't look as lean or sharp as the artwork and instead looks GǣheavyGǥ. I get that it's a heavy suit, but the shields are the heavy part not the armour.
- by RINON114 - at 2014.03.26 22:48:00
|
22. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
#4 PvE - No question.
- by RINON114 - at 2014.03.26 16:17:00
|
23. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
Vell0cet wrote: The role of the assault suit is to press objectives as a team in a coordinated attack. They are relatively fast with decent HP. Heavy suits are too slow to keep up with the advance and are better at defending and pushing forward...
- by RINON114 - at 2014.03.08 17:09:00
|
24. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Vakki Yuki wrote: Brian LaFleur wrote: CCP, please explain the decision making process the Dev team goes through. We've been waiting on some word but we don't get any. This is why there are multiple threads on the s...
- by RINON114 - at 2014.03.03 15:21:00
|
25. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Exceptional idea. +1
- by RINON114 - at 2014.03.02 23:34:00
|
26. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A 0.1-0.2 second delay between bursts would fix it better. This.
- by RINON114 - at 2014.03.02 20:54:00
|
27. Harness as weapon slot choice for LAV's and Dropships - in Feedback/Requests [original thread]
This has always been one of my favourite dropship ideas. I would love to see roaming tank buster dropships raining down swarms and mass drivers (light weapons only for balance) or anti infantry squads that can keep targets suppressed with ease. ...
- by RINON114 - at 2014.02.27 22:41:00
|
28. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Fantastic post but I am curious, howcome they removed the repair tool effect? At one point we did have golden sparkly awesomeness. What happened to it?
- by RINON114 - at 2014.02.27 15:14:00
|
29. Progressive Reloading - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Bojo The Mighty wrote: Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late? Anyway, the problem with your request is based on animat...
- by RINON114 - at 2014.02.21 09:44:00
|
30. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
Vell0cet wrote: Sole Fenychs wrote: I, for one, do not enjoy the prospect of Thales snipers sending me recordings of their cowardice. Under my proposal, you could put a bounty on their heads and enjoy watching them die over and over until ...
- by RINON114 - at 2014.02.20 23:29:00
|
31. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
I would love this. End of.
- by RINON114 - at 2014.02.19 21:37:00
|
32. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
Vell0cet wrote: Awry Barux wrote: Vell0cet wrote: RINON114 wrote: The biggest problem would be in getting the game to GǣrecordGǥ every time you are about to get a kill. The only way to resolve this is to record a video of every singl...
- by RINON114 - at 2014.02.19 09:38:00
|
33. Suit fittings per match - in Feedback/Requests [original thread]
Maken Tosch wrote: I agree with KAGEHOSHI. You're not explaining your case for this idea very well. In my opinion this idea will just limit players per match on something as mundane as number of suit changes. What if the battlefield changes int...
- by RINON114 - at 2014.02.19 09:33:00
|
34. Suit fittings per match - in Feedback/Requests [original thread]
Two simple takes on one idea: - Have a quota per match of how many times you can change suit. OR - Only allow a certain amount of fittings to be brought to a match. Think like having a Pokemon team for the elite four. For some reason I feel li...
- by RINON114 - at 2014.02.18 22:36:00
|
35. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
The biggest problem would be in getting the game to GǣrecordGǥ every time you are about to get a kill. The only way to resolve this is to record a video of every single player's entire match which will then automatically edit a set time before a...
- by RINON114 - at 2014.02.18 22:33:00
|
36. A DMR would be nice? - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Summ Dude wrote: Just to clear a few things up: The Precision Rifle is generally believed to be the Minmatar sniper rifle, and as such would be a projectile weapon. The Rail Rifle was never designed to be a DMR,...
- by RINON114 - at 2014.02.11 22:28:00
|
37. A DMR would be nice? - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: RINON114 wrote: I agree that my stats are way too OP, I was initially aiming for a weak version of the charge sniper rifle but with lower damage and shorter spool time. How about half the damage? Around 120~13...
- by RINON114 - at 2014.02.04 23:27:00
|
38. A DMR would be nice? - in Feedback/Requests [original thread]
I agree that my stats are way too OP, I was initially aiming for a weak version of the charge sniper rifle but with lower damage and shorter spool time. How about half the damage?
- by RINON114 - at 2014.02.04 16:35:00
|
39. A DMR would be nice? - in Feedback/Requests [original thread]
I made a topic on 1.7 a while back and only touched on this, so now it's time for some detail. The rail rifle was heralded as being the long range weapon that we all wanted, almost the antithesis of the Gallente weapons (high rof, low range) but...
- by RINON114 - at 2014.01.29 11:04:00
|
40. PvE? - in Feedback/Requests [original thread]
Kharga Lum wrote: Routinely playing rounds with a final clone count of 0:140 is no longer fun. Especially if the only 10 enemy kills are mine. I want to assault Sleeper Stations! SpaceHulk/Aliens style corridors full of sleeper drones. The on...
- by RINON114 - at 2014.01.29 10:27:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |