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81. [Request] Something other than Dropships - in Feedback/Requests [original thread]
The thing I would live to see done with dropships is to have a bigger dropship that drops dropships, that then drop troops. Imagine an EVE pilot flying a full hangar of 4 dropships to a planet that needs taking, loosing those dropships in the st...
- by RINON114 - at 2013.08.14 14:05:00
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82. Rechargeable proto BPO's [Request] - in Feedback/Requests [original thread]
Some good ideas in here but it would really kill the economy. A blueprint could instead have so many GǣrunsGǥ. EVE has blueprints with runs, and although I can't recall how it worked, it would be a good idea to have a blueprint that can produce ...
- by RINON114 - at 2013.08.14 11:49:00
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83. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Thurak1 wrote: Ok guys i know you all have your own little play test server. Small scare play testing does not cut it in a MMO and you guys should know that unless you are very new to MMO's. The most successful MMO's out there have all had larg...
- by RINON114 - at 2013.08.14 07:26:00
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84. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Keri Starlight wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the M...
- by RINON114 - at 2013.08.14 07:21:00
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85. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Whoa whoa whoa... I have to say I'm a little disappointed in a number of you and all this talk of Gǣreal worldGǥ not having any relevance to a space sci-fi game. Have any of you ever heard of Gǣsuspension of disbeliefGǥ? Suspension of disb...
- by RINON114 - at 2013.08.14 02:35:00
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86. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: The changes would do nothing but nerf the other variants. The changes you purposed would completely take away any reason to use the Breach MD over a shotgun, which is superior in almost every way RIGHT NOW. You will complete...
- by RINON114 - at 2013.08.13 08:29:00
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87. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: And now a "memo" from the desk of CCP Wolfman CCP Wolfman wrote: Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally imposs...
- by RINON114 - at 2013.08.13 08:26:00
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88. [Request] Shield repair gun - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: RINON114 wrote: This is a terrible idea, but... A shield transfer gun would be kind of cool, like you lose your shield power and give it to somebody else. This would encourage Cal-logis to equip better regulators and al...
- by RINON114 - at 2013.08.13 05:26:00
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89. [Request] Shield repair gun - in Feedback/Requests [original thread]
IgniteableAura wrote: For the haters on getting a real rep tool for shields. You obviously are not a logi that reps. Currently I can rep 100hp/s to armor. Its nigh impossible to kill someone I am repping in that manner unless you toss a m1 nade...
- by RINON114 - at 2013.08.13 05:23:00
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90. [Request] Shield repair gun - in Feedback/Requests [original thread]
This is a terrible idea, but... A shield transfer gun would be kind of cool, like you lose your shield power and give it to somebody else. This would encourage Cal-logis to equip better regulators and also use their race bonus to greater effect. ...
- by RINON114 - at 2013.08.13 05:12:00
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91. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: AR already has more DPS than the MD, and is more effective at all ranges. AR users need to stop running head on like lemmings and put some distance between themselves and a MD being used in CQC- common sense. Hit detection is kill...
- by RINON114 - at 2013.08.13 03:36:00
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92. Feedback - Experience packs - in Feedback/Requests [original thread]
Personally, I think the experience packs are acceptable value for money, except that they aren't really an experience pack, more of a GǣI hope you like being logistics because that's a lot of stuff to useGǥ pack. I think if the goal was to make...
- by RINON114 - at 2013.08.13 03:11:00
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93. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicate...
- by RINON114 - at 2013.08.13 03:00:00
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94. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicated for how fast paced Dust is. Re-...
- by RINON114 - at 2013.08.13 02:47:00
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95. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: RINON114 wrote: Cross Atu wrote: More related info CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my fe...
- by RINON114 - at 2013.08.13 02:36:00
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96. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: More related info CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. The...
- by RINON114 - at 2013.08.12 18:49:00
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97. dropsuit virus - in Feedback/Requests [original thread]
True Adamance wrote: gargantuise aaron wrote: Like a grenade? Or dropable equipment ? I was thinking perhaps a combination of both. EMP nades would not damage targets but it could disorient the target, and or mess with their mini maps ge...
- by RINON114 - at 2013.08.12 14:30:00
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98. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: application on paper and application in practice are two different things. My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an ...
- by RINON114 - at 2013.08.12 12:44:00
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99. Why do downs count as deaths? - in Feedback/Requests [original thread]
Agreed on this point. Too many times I have had two or three deaths that could have been prevented if the logi waited for the area to clear a little and revive me in a safer zone. 99% of the time I double tap anyway, got to make sure that nobody...
- by RINON114 - at 2013.08.12 12:22:00
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100. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Quick question: How do we communicate with an EVE pilot in FacWar? Do they appear on your team or in local or what? As for the original idea, I like it all, especially the idea that once an orbital is earned then the squad who called it has to ea...
- by RINON114 - at 2013.08.12 11:24:00
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