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1. A suit that gets better... - in Feedback/Requests [original thread]
How about a suit that doesn't get destroyed upon death? But for every time you die, it gets better (up to a limit of course). Think about the risk vs reward for this kind of suit: - A level one suit is garbage, worse than militia (requires 50...
- by RINON114 - at 2014.04.28 20:07:00
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2. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
So much imagination in this thread! Perhaps we just don't factor in fall damage. First problem solved. Brick tanking is not the sole problem and although the OP reads as such, it was not my intention to allude to the fact that this is the only p...
- by RINON114 - at 2014.04.27 19:17:00
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3. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can give shield extenders and armour plates exactly the same HP but gi...
- by RINON114 - at 2014.04.27 19:07:00
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4. Deployed equipment should be destroyed if not equipped to current su... - in Feedback/Requests [original thread]
DeeJay One wrote: One solution (which I advocate always in such topics) would be to add a bandwidth parameter to suits. So for example a logi suit would have 100 bandwidth units, scout suits would have less and other suits would have close to 0...
- by RINON114 - at 2014.04.27 19:02:00
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5. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
How about: when cloaked we become really weak to any damage types? Like +200% increase in damage taken. The reason for this suggestion is to simply put brick tanked scouts under pressure to use the cloak as intended, as a sneaky stealth equipment....
- by RINON114 - at 2014.04.27 08:43:00
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6. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Just remove friendly collision damage, job done.
- by RINON114 - at 2014.04.26 07:26:00
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7. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
Galvan Nized wrote: ThePlayerkyle13 wrote: Galvan Nized wrote: There is no reason to do this, there is nothing in the lows that is really CPU intensive but there is a lot of stuff in the highs that is CPU intensive (Shield extenders, ener...
- by RINON114 - at 2014.04.25 23:15:00
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8. New gear / equipment for Heavies. - in Feedback/Requests [original thread]
Thurak1 wrote: Going on the idea of tanks and Heavies being the infantry version of a tank on the battlefield i think it would be great to have shield and armor hardeners. They would go in the hi slot for shield hardeners and low slot for armor...
- by RINON114 - at 2014.04.11 08:48:00
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9. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: deepfried salad gilliam wrote: ADAM-OF-EVE wrote: we need the remaining pieces of logi equipment to become active rather than deployable. scanner, active rep tool, active , tells you who needs healing so why can't we...
- by RINON114 - at 2014.04.10 15:58:00
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10. Prototype? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Proto gear, is also much more difficult to fit (ie: has higher fitting requirements) But the compensation is in using a proto suit. Prototype everything (including suits) is just all around better than basic, what I'm s...
- by RINON114 - at 2014.04.07 10:13:00
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11. Prototype? - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 Its has one already its to expensive. If you have a problem with protostomping in pubs support one of the many ports that demand access to PC for all protofittings players. Lol what? Prototype is not too expensive an...
- by RINON114 - at 2014.04.06 22:17:00
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12. Prototype? - in Feedback/Requests [original thread]
What if prototype gear wasn't just better than standard or advanced but offered something different? You like the damage that a Kaalakiota rail rifle offers? Enjoy having less total ammo! This can already be seen in assault variants, like sacr...
- by RINON114 - at 2014.04.06 21:00:00
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13. Energized sprint? - in Feedback/Requests [original thread]
STEALTH HUNTER ZERO wrote: Hw about if it worked like at kinectic catalyzer but reduced your armor/shields working similar to shield energizers. Say base gives you 8% sprint bonus but reduces ehp by 5%, enhanced gives you 11% sprint bonus but r...
- by RINON114 - at 2014.03.31 22:20:00
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14. Energized sprint? - in Feedback/Requests [original thread]
xSir Campsalotx wrote: Kinda cool different but it has to be like a stamina pool once its out you can't sprint anymore. Well I was thinking that it could be like that or it could act as extra stamina. It would be nice for those moments where ...
- by RINON114 - at 2014.03.31 10:01:00
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15. Energized sprint? - in Feedback/Requests [original thread]
No takers?
- by RINON114 - at 2014.03.31 07:32:00
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16. Energized sprint? - in Feedback/Requests [original thread]
At the cost of shields your sprint could either be quicker or last longer. You could keep going until shields ran out. Higher costs for heavier suits.
- by RINON114 - at 2014.03.30 23:04:00
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17. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
I would like to keep the smaller clip but give it higher damage per shot. the TAC AR should be a DMR, not the pile of garbage it is now. IMO Gallente keep getting the shaft just as things start looking up. Armour was buffed to keep us in line wit...
- by RINON114 - at 2014.03.30 14:48:00
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18. Radical Idea: Prototype gear should be cheaper! - in Feedback/Requests [original thread]
Denn Maell wrote: But then, we'd have no reason to use the lower TIERs at allGǪyou'd be regulating the lower TIER gear to the coinCIDE with the frames, at this pointGǪ. That sounds like an idea I've heard beforeGǪwhats the word? TIER-mass ...
- by RINON114 - at 2014.03.29 10:28:00
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19. Radical Idea: Prototype gear should be cheaper! - in Feedback/Requests [original thread]
As the title says: If PRO gear was cheaper then everybody would use it. The only people consistently using it are those with millions upon millions of isk. It could help alleviate the pubstomping?
- by RINON114 - at 2014.03.29 00:14:00
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20. massive issue with 50 clone ambush - in Feedback/Requests [original thread]
Yes please. +1
- by RINON114 - at 2014.03.28 23:54:00
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