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2841. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
I get what you're shooting at but the entire system is built around clones and assets which are actual items on TQ. In another FPS with tickets, I would agree, but in Dust with Clones? It just doesn't work economically and it doesn't make sense in...
- by Pokey Dravon - at 2014.04.03 23:19:00
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2842. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: Pokey Dravon wrote: Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not g...
- by Pokey Dravon - at 2014.04.03 22:29:00
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2843. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that.
- by Pokey Dravon - at 2014.04.03 16:49:00
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2844. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
In reality this is actually working exactly as intended. Doublestacked armor repair modules is a fit which is extremely strong against weak, sustained damage which is exactly what a Blaster is. It is also however extremely weak against powerful bu...
- by Pokey Dravon - at 2014.04.03 16:31:00
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2845. Planetary Conquest 2.0 Conceptual Design. - in Feedback/Requests [original thread]
Original Text Source: https://forums.dust514.com/default.aspx?g=posts&m=2013941#post2013941 Graphical Version: https://drive.google.com/file/d/0B6Pqc0ScXKN7YUtkS3dBbzZzbVk/edit?usp=sharing Or if you dislike Google Drive, here is the Phot...
- by Pokey Dravon - at 2014.04.03 09:05:00
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2846. Request:Lock MLT fits. - in Feedback/Requests [original thread]
Starter fits are what new players will start with and help teach them the basics of fitting by allowing them to customize these suits without a lot of sp. Locking these suits will hinder new player experience and honestly the vets are not going to...
- by Pokey Dravon - at 2014.01.28 20:05:00
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2847. Delete - in Feedback/Requests [original thread]
Wrong Forum
- by Pokey Dravon - at 2014.01.20 20:15:00
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2848. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
The Sebiestor are known for their ability to fix just about anything. The repair tool is a perfect example of this aspect of Minmatar society.
- by Pokey Dravon - at 2014.01.20 07:04:00
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2849. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
Bonuses should always encourage that race's tank and weapon type.
- by Pokey Dravon - at 2014.01.20 01:23:00
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2850. Request: Let scouts use the HMG - in Feedback/Requests [original thread]
Forum Logic: If someone can put 10 pounds of gold into a 15 pound bag, I should be able to put 15 pounds of gold into a 5 pound bag
- by Pokey Dravon - at 2014.01.20 00:55:00
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2851. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Well it sounds like we're just not going to agree due to a difference in ideologies about how this mechanic should operate. You have good suggestions, I just don't particularly agree with them.
- by Pokey Dravon - at 2014.01.19 18:08:00
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2852. Request: Logi nanites remaining ability - in Feedback/Requests [original thread]
Excellent suggestion, as is the one with the drop uplinks showing remaining spawn count.
- by Pokey Dravon - at 2014.01.19 18:04:00
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2853. Request: Logi eq quick tap - in Feedback/Requests [original thread]
Can't say I've ever wanted this nor would I make use of it, my muscle memory for selecting my gear by holding R2 is so engrained now that I likely wont change. However if you guys want it, I see no downside. +1
- by Pokey Dravon - at 2014.01.19 18:02:00
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2854. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: I will accept that weapon, it's a heavy weapon. Area denial yes, their area being >50m for HMG and whatever the FG is. As it stands right now there is absolutley no diversity in this game, scouts with AR's, mediums...
- by Pokey Dravon - at 2014.01.19 17:59:00
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2855. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
Harpyja wrote: Cloaks should be available to everyone. But these should be the drawbacks for using a cloak: Can't fire, use equipment, or activate modules (for vehicles in future releases)
A few seconds of delay after decloaking before b...
- by Pokey Dravon - at 2014.01.19 17:49:00
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2856. stationary turrets - in Feedback/Requests [original thread]
Keep in mind that the intention later on is to allow you to fit your own installations and drop them in on command (the specifics of this mechanic have not been discussed in detail however) That being said, what we probably have dropping in are u...
- by Pokey Dravon - at 2014.01.19 17:46:00
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2857. [Request] Fixing militia rail spam. - in Feedback/Requests [original thread]
Id rather see an increase to heat cost of rail turrets and a higher end skill which reduces the heat cost. Also damage mods for all tiers are insane.
- by Pokey Dravon - at 2014.01.19 17:43:00
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2858. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
They effectively are limited only to scouts due to excessively high resource cost that the scout can reduce with skills. However making suit specific modules is bad, reduction bonuses however...much more flexible. Say I'm a Logi and I have a nee...
- by Pokey Dravon - at 2014.01.19 17:41:00
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2859. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Sascha Brostovich wrote: Aero Yassavi wrote: Sascha Brostovich wrote: Is there really a point to a respec?? Think about it... Say we get a respec, then cool. So you build your character up the way you want, based on what you know today. E...
- by Pokey Dravon - at 2014.01.19 17:33:00
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2860. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Artificer Ghost wrote: I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them c...
- by Pokey Dravon - at 2014.01.19 17:26:00
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