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2821. caldari sentinel - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Hope when they do the changes for the heavies and the medium frames that they come to there senses and add " ONE " low slot to the Caldari heavies . Don't have one but only having " ONE " low slot ...
- by Pokey Dravon - at 2014.04.10 00:09:00
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2822. caldari sentinel - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I'm Caldari so I picked the race that I am . Must be the reason we didn't get an infantry refund because of brains like such that throw out numbers using complex this and that for examples and always u...
- by Pokey Dravon - at 2014.04.09 23:53:00
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2823. caldari sentinel - in Feedback/Requests [original thread]
Such rage... And I use all 4 races, gives me a clearer view on how they all work and differ, instead of just sticking to one. I particularly like using Caldari suits at long range as it makes the shield playstyle work quite well. Well anyways le...
- by Pokey Dravon - at 2014.04.09 23:02:00
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2824. Increasing Your Scan Profile - in Feedback/Requests [original thread]
Maximus Stryker wrote: Django Quik wrote: No nothing increases your profile. Keep in mind that most of the tanked scouts are gallente and they're tanking armor, not shields. Armor already has a penalty, just it isn't high enough to discourag...
- by Pokey Dravon - at 2014.04.09 21:19:00
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2825. caldari sentinel - in Feedback/Requests [original thread]
Caldari Sentinels have a built in shield regen that far exceeds what a full set of complex armor reps on a Gallente Sentinel. It is designed to take moderate damage and take cover to quickly regain that HP, where a Gallente is designed to take it ...
- by Pokey Dravon - at 2014.04.09 16:29:00
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2826. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Its an understandable sentiment though, no one likes feeling like they effort they put into a game is suddenly yielding less results because the gear they have isn't as effective as before. So I totally understand why people are upset.
- by Pokey Dravon - at 2014.04.07 21:05:00
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2827. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'normal'. However look at...
- by Pokey Dravon - at 2014.04.07 20:57:00
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2828. dual wielding - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I couldn't resist it anymore, sorry Link http://25.media.tumblr.com/tumblr_m6l6o8EiMJ1r0bbrto1_1280.png On a more serious note, as cool as Dual Wielding would be, I feel that currently it would add more of a ba...
- by Pokey Dravon - at 2014.04.07 20:47:00
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2829. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
It's poor game design to break existing conventions for specific issues rather than finding more elegant ways to deal with the problem. In this case, tweaking bonuses or resources for the scout/cloak is a more reasonable approach.
- by Pokey Dravon - at 2014.04.07 20:42:00
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2830. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
Except when the markets are eventually tied together, ISK will be extremely important and WILL have direct influence with EVE
- by Pokey Dravon - at 2014.04.05 06:20:00
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2831. player market from computer - in Feedback/Requests [original thread]
Well considering how CREST API works, it's honestly a reasonable possibility.
- by Pokey Dravon - at 2014.04.04 23:52:00
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2832. player market from computer - in Feedback/Requests [original thread]
Sounds more like the planned Neocom App for PS Vita
- by Pokey Dravon - at 2014.04.04 23:44:00
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2833. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits. I think you're still confused. War Points have close to no e...
- by Pokey Dravon - at 2014.04.04 23:42:00
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2834. What in-game asset do we want next? - in Feedback/Requests [original thread]
Fleshing out the remaining Heavy Weapons would probably be the most appropriate, and perhaps the Amarr and Gallente SMGs just to get those out of the way. I think that is probably most likely for NEXT update. I expect racial vehicles with associa...
- by Pokey Dravon - at 2014.04.04 21:20:00
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2835. [Request] Supply depot rework - in Feedback/Requests [original thread]
True but they're trained for the portability. Supply Depots are immovable so that's a big disadvantage.
- by Pokey Dravon - at 2014.04.04 03:35:00
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2836. recall program - in Feedback/Requests [original thread]
It would depend on the rewards really, good enough to entice people back but not worth farming multiple accounts for.
- by Pokey Dravon - at 2014.04.04 00:20:00
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2837. recall program - in Feedback/Requests [original thread]
I like the idea but I worry about abuse since PSN accounts are free and limitless.
- by Pokey Dravon - at 2014.04.04 00:15:00
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2838. [Request] Supply depot rework - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Pokey Dravon wrote: Fun fact. Supply Depots repair 100 Armor HP/second to vehicles within the supply range. Give that functionality (25 HP/second?) to infantry within the supply range. It would give Supply Depots a stron...
- by Pokey Dravon - at 2014.04.03 23:49:00
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2839. [Request] Supply depot rework - in Feedback/Requests [original thread]
Fun fact. Supply Depots repair 100 Armor HP/second to vehicles within the supply range. Give that functionality (25 HP/second?) to infantry within the supply range. It would give Supply Depots a stronger tactical significance.
- by Pokey Dravon - at 2014.04.03 23:39:00
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2840. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
TheNorthernHOUND wrote: it would cause the eve online economy to colopse Well that might be a bit much....
- by Pokey Dravon - at 2014.04.03 23:29:00
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