Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2541. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Also, with the latest hotfix if anything has changed your feedback due to the altered context please note that when posting so that we can properly track the effects of the hotfix process regarding this topic. Thanks Cross ...
- by Pokey Dravon - at 2014.08.13 16:43:00
|
2542. Unfairness level -.- - in Feedback/Requests [original thread]
Savage Reaver wrote: I see the points being made the thing I meant about the AUR is they have the better equipment but you dont need any skill prerequeisets to use them I never compared it to D.C. Universe as I said that was what one of my fr...
- by Pokey Dravon - at 2014.08.13 15:41:00
|
2543. Dual wielding sidearms - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Crimson ShieId wrote: Breakin Stuff wrote: So many buckets of no. The game is better without adding stupid hollywood-isms to the game. Firing two weapons simultaneously with any level of accuracy is physica...
- by Pokey Dravon - at 2014.08.12 18:16:00
|
2544. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: insted of hp buff why not damage reduction bonus? HP and Damage reduction both increase effective HP. If 100 HP has 25% reduction, that means you need to do 25% more damage to kill them If 100 HP gets a 25% increa...
- by Pokey Dravon - at 2014.08.12 18:08:00
|
2545. Dual wielding sidearms - in Feedback/Requests [original thread]
If we ever get MTACs in Legion, their 'turrets' should be an infantry weapon on each arm
- by Pokey Dravon - at 2014.08.12 17:00:00
|
2546. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I'm fine with bonuses to regen over the increase in HP as well, though I urge you to avoid just boosting the base stats per level. Things like adding in a +HP/second passive armor regen doesn't encourage repping fits, in fact it does the opposite....
- by Pokey Dravon - at 2014.08.12 16:26:00
|
2547. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Nocturnal Soul wrote: A increase in max stamina or stamina regeneration is the only thing that I wanted as a logi. P.s. and a speed boost That's actually a key point to not overlook... my base speed is adequate...
- by Pokey Dravon - at 2014.08.12 15:35:00
|
2548. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Equipment I worry about making Logistics too homogenized by giving them bonuses to ALL equipment. Their bonuses are however a bit too focused so I'd like to see that fleshed out. Essentially I feel that the Repair Tool is the quintessential Lo...
- by Pokey Dravon - at 2014.08.12 05:19:00
|
2549. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
Magic? Magic is really just http://x2.fjcdn.com/comments/5047432+_9e8e398cec325a3653e09246c653e28a.jpg
- by Pokey Dravon - at 2014.08.11 16:51:00
|
2550. Change Amarr sentinel resistance bonus - in Feedback/Requests [original thread]
While it's unclear to me on how powerful the new Amarr Sentinel will be, it's racial theme, base HP, and slot layout point to the fact that its bonus resistances should be all armor centric, whereas the Gallente which has a mix of armor and shield...
- by Pokey Dravon - at 2014.08.11 16:14:00
|
2551. Why you're all wrong about fitting capacity of non-Sentinel suit... - in Feedback/Requests [original thread]
Cass Caul wrote: http://www.protofits.com/fittings/shared/161/6239 Here's my Sentinel I will be using upon Charlie's deployment. Egads! I need Electronics V, Engineering V, Heavy Weapon Ops III, Sidearm Ops III, 0 fitting optimization if I want...
- by Pokey Dravon - at 2014.08.09 04:04:00
|
2552. Assault Ak.0 question - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Should I spend my sp on engineering lvl5 or wait in till Charlie for the pg buff so I can stack triple dmg mods? You're honestly better off using shield extenders over damage mods. First damage mod is fine at 5%, second...
- by Pokey Dravon - at 2014.08.08 21:59:00
|
2553. Why you're all wrong about fitting capacity of non-Sentinel suit... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: His problem is that because fitting resources have been lowered he can't fit every single slot with proto/complex gear without actually training core skills. It's entirely possible to still fit full proto if you're actu...
- by Pokey Dravon - at 2014.08.08 21:53:00
|
2554. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
In the spirit of making shield reps not just be carbon copies of armor repair, and stay in line with how modules work, what about this: Shield Transporter forces target's shields to continually recharge at the target's recharge rate, even while u...
- by Pokey Dravon - at 2014.08.08 16:37:00
|
2555. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
True Adamance wrote: Logi's need bonuses like Role Bonus: +5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: ...
- by Pokey Dravon - at 2014.08.08 16:25:00
|
2556. Charlie Damage modifiers: Still not very efficient - in Feedback/Requests [original thread]
This is good, it encourages variety in the fit, not just "OMG STACK MOAR OF THE SAME THING" that we has before.
- by Pokey Dravon - at 2014.08.08 16:22:00
|
2557. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
One Eyed King wrote: The reason they nerfed the proto swarm was because of the buff to std and adv. This means that AV won't have to lvl up to proto to be effective. They can always make more adjustments later if need be. I think overall t...
- by Pokey Dravon - at 2014.08.08 00:00:00
|
2558. Why you're all wrong about fitting capacity of non-Sentinel suit... - in Feedback/Requests [original thread]
His last thread didn't go the way he wanted, so he made a new one. Keep trying until you succeed right?
- by Pokey Dravon - at 2014.08.07 23:54:00
|
2559. So... ADS prices staying the same? - in Feedback/Requests [original thread]
Bone Scratcher wrote: We have SMALL TURRETS. Plus, they're not, "cheap". My best ADS is 600K. Actually, you're right. a Militia tank isn't equal to an ADS. It's better. Twenty militia tanks are the same price as one ADS. Militia tanks get a ...
- by Pokey Dravon - at 2014.08.07 23:39:00
|
2560. So... ADS prices staying the same? - in Feedback/Requests [original thread]
Bone Scratcher wrote: Militia turrets seem to be effective, too. A militia swarm SHOULD be able to take out a militia tank, but thanks to CCP's reasoning, even prof V protos have issues taking them down. Well played. Don't get too worked up ...
- by Pokey Dravon - at 2014.08.07 23:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |