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2561. So... ADS prices staying the same? - in Feedback/Requests [original thread]
Bone Scratcher wrote: Pokey Dravon wrote: Bone Scratcher wrote: I was under the impression that ADS prices were coming down, but don't see it in the patch notes. Was that idea cut off? There was at least a 500 shield buff to the Python,...
- by Pokey Dravon - at 2014.08.07 23:23:00
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2562. So... ADS prices staying the same? - in Feedback/Requests [original thread]
Bone Scratcher wrote: I was under the impression that ADS prices were coming down, but don't see it in the patch notes. Was that idea cut off? There was at least a 500 shield buff to the Python, but I had hoped that the price of an ADS would ...
- by Pokey Dravon - at 2014.08.07 23:19:00
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2563. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
DeathwindRising wrote: this is the strongest shield tank setup in the game. http://www.protofits.com/fittings/shared/1134/6158 look at that shield tank... those delays... that recharge... its not always about raw hp, especially when it com...
- by Pokey Dravon - at 2014.08.07 16:31:00
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2564. Caldari Sentinel question - in Feedback/Requests [original thread]
I *think* it was people wanting to have a regulator and reps at the same time? Or dual regulators.
- by Pokey Dravon - at 2014.08.07 15:58:00
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2565. Swaping Commando bonus to Assault idea (kind of) - in Feedback/Requests [original thread]
Actually looking over this more closely you have some good stuff. I will say however that I think it would be wise to keep the general +5% reload speed per level of Commando, BECAUSE it boosts damages to vehicles...indirectly mind you. You basica...
- by Pokey Dravon - at 2014.08.06 19:49:00
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2566. Swaping Commando bonus to Assault idea (kind of) - in Feedback/Requests [original thread]
I will cry if you take away my reload speed on Commando
- by Pokey Dravon - at 2014.08.06 15:34:00
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2567. Make repair tools use ammo - in Feedback/Requests [original thread]
Powered by a capacitor and micro reactor. No really, there is like a little mini Rifter inside that sucker, keeps it going forever.
- by Pokey Dravon - at 2014.08.05 23:45:00
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2568. Plasma cannon. - in Feedback/Requests [original thread]
Killer's Coys wrote: The problem with plasma : the speed of the projectil I think the primary purpose of that is to really encourage it being used at close range, which it does. But it is pretty ridiculous on how painfully slow it is.
- by Pokey Dravon - at 2014.08.05 20:41:00
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2569. Plasma cannon. - in Feedback/Requests [original thread]
Actually if you're good at aiming it, it wrecks infantry. As for damage, it really tears through shield vehicles, particularly light vehicles like LAVs and Dropships. It of course struggles against armor, but that's to be expected. So more splash...
- by Pokey Dravon - at 2014.08.05 19:32:00
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2570. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
Such rage...anyways. So basically we need to look at Attack and Defense as basically the same thing. Defense, or eHP, effectively modifies the amount of time you have under damage before you die, this is obvious. Attack, or DPS, modifies ...
- by Pokey Dravon - at 2014.08.05 18:05:00
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2571. A thought on weapon proficiency. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Just an idle thought. Just threw an idea out there, see if it stuck. I'll admit I had a similar thought with modules boosting shield or armor damage, but after talking about with a bunch of people I was convinced that...
- by Pokey Dravon - at 2014.08.05 16:34:00
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2572. A thought on weapon proficiency. - in Feedback/Requests [original thread]
This would just push for a further need to hybrid tank, which is bad. At least now an armor tanker can take solace in the fact that they'll do well against a Laser weapon, or a shield user will do well against an explosive weapon. Pushing profici...
- by Pokey Dravon - at 2014.08.05 14:57:00
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2573. more districts - in Feedback/Requests [original thread]
It's pretty much pointless to have a district at this point.
- by Pokey Dravon - at 2014.08.05 07:16:00
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2574. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
Onesimus Tarsus wrote: KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring an...
- by Pokey Dravon - at 2014.08.03 02:28:00
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2575. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Pokey Dravon wrote: Well that's true but if socket are randomly placed, that means you'll have a flattening algorithm running in potentially weird and awkward places, which leads to aesthetically awkward situations su...
- by Pokey Dravon - at 2014.08.01 21:32:00
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2576. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Pokey Dravon wrote: It's not just balance though, it leads to terrains that would make gameplay horrible, if not impossible such as objectives on hills too steep to climb or complexes half buried in a canyon. I just d...
- by Pokey Dravon - at 2014.08.01 21:08:00
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2577. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: But my point is: IF we would have, say, ten thousand maps it wouldn't be gamebreaking if one side would happen to have better tactical starting side. In fact, that would be realistic and add a level of challenge for pla...
- by Pokey Dravon - at 2014.08.01 20:53:00
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2578. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Generating the terrain itself (the heightmap) isn't rocket science isn't rocket science and not necessary manual work. Lots of games utilise that without any designer interference ( Minecraft is a popular example how cod...
- by Pokey Dravon - at 2014.08.01 20:23:00
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2579. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: thanks for doing the math, id gladly buy aurm or resubcribe an eve account to help make them and im sure others would also. and 14 more whole maps created at a pace of 1 map every 3 months equals 42 months of map making, that...
- by Pokey Dravon - at 2014.08.01 20:08:00
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2580. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: id like to know the average amount of districts per temperate planet and that shouldbe the number of new maps we need -2. every district slot on temperate planets should be different, not just subsections of one larger rmap, ...
- by Pokey Dravon - at 2014.08.01 19:38:00
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