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461. Scout QQ'ing - in Feedback/Requests [original thread]
maluble wrote: One Eyed King wrote: You mean like how they can't tank AND have enough complex damps to hide from scans at the same time? Like they do now? Or have to choose between shields and percision enhancers. So your issue is some...
- by One Eyed King - at 2014.09.16 19:04:00
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462. Scout QQ'ing - in Feedback/Requests [original thread]
You mean like how they can't tank AND have enough complex damps to hide from scans at the same time? Like they do now?
- by One Eyed King - at 2014.09.16 01:35:00
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463. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Wait... This is a tanker thread asking for tank buffs? This is why a lot of people don't like tankers, because of this sense of entitlement. As if tanks are in a bad place right now and need some help.
- by One Eyed King - at 2014.09.16 00:20:00
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464. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Scouts should emphasize speed over health. Double penalties for stacking health on scouts. We could lower their slot counts and keep their PG/CPU the same, meaning they can fit less modules, but also make those fewer mo...
- by One Eyed King - at 2014.09.15 20:42:00
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465. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
I simply disagree with the premise that scouts are better assaults than assaults now that the assault suits have been buffed. The biggest advantage of cloaks comes at the proto level with the 10 percent dampening. Outside of that cloaks are NOT i...
- by One Eyed King - at 2014.09.15 19:42:00
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466. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: One Eyed King wrote: My Minja would argue with you on whether or not your armor logi would be most benefited. This is something I really hope they are able to pull off. Yes, damped, kincatted minja with cloak and a f...
- by One Eyed King - at 2014.09.14 19:22:00
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467. NPE reality 514 - in Feedback/Requests [original thread]
Joe Macro wrote: I think I agree with you. I have been playing this game since it was released on PS3. Looking back from where I am now to when I first started, I'm reminded how tough it is on new players. I mean if this game survives into a su...
- by One Eyed King - at 2014.09.14 16:00:00
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468. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
My Minja would argue with you on whether or not your armor logi would be most benefited. This is something I really hope they are able to pull off.
- by One Eyed King - at 2014.09.14 15:48:00
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469. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Fox Gaden wrote: I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way! But seriously, your idea does ...
- by One Eyed King - at 2014.09.12 21:50:00
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470. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Tyjus Vacca wrote: if you cant hit him just move out of his range.....he literally has no chance of hitting you past 250 meters....and if your crouched of course hes gonna hit you try strafing Now I know you're ...
- by One Eyed King - at 2014.09.11 16:31:00
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471. Disarming RE - in Feedback/Requests [original thread]
Zindorak wrote: Bahirae Serugiusu wrote: Zindorak wrote: No i like my RE's No ones saying remove them or make them explode into flowers and bubbles. Just so that those of us who have an active scanner, sharp eyes or look at the minimap ...
- by One Eyed King - at 2014.09.10 21:39:00
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472. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: Breakin Stuff wrote: Will test before commenting. I'm not seeing anything that'll make the weapon subpar. Just less instablap. I'm slightly worried that the increase in fire rate will mean that some people that previous...
- by One Eyed King - at 2014.09.10 20:01:00
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473. Disarming RE - in Feedback/Requests [original thread]
If they are stupid enough to stand there looking at it they deserve to die. Blueberries can be so stupid...
- by One Eyed King - at 2014.09.10 19:50:00
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474. Simulated Market - in Feedback/Requests [original thread]
Soraya Xel wrote: The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for...
- by One Eyed King - at 2014.09.09 17:25:00
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475. Simulated Market - in Feedback/Requests [original thread]
RE: Newbs I see this as a great deal for them. Unless they so significantly outnumber vets that std level weapon purchases far exceed proto and adv purchases, it should result in lower standard weapon prices. Also, when looking at potential abus...
- by One Eyed King - at 2014.09.09 17:18:00
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476. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: If this got implemented, I buy my aurum items in stacks of 600-1000. So that right there is fked unless aurum wouldn't factor?. Yeah, I don't think it should include aurum items. That would not go over well if they sudden...
- by One Eyed King - at 2014.09.09 17:01:00
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477. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
I think this is a good start, but I think more adjustments will be needed before snipers are in a balanced place. I would rather you take this slow and steady approach than end up with greater imbalance however.
- by One Eyed King - at 2014.09.09 15:52:00
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478. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Roger Cordill wrote: Jebus McKing wrote: Why would you invest time for something that might increase your player base if you gonna kill the game in a couple of months anyway? Tiercide is not gonna happen for Dust. I'd say it is even unlike...
- by One Eyed King - at 2014.09.09 01:02:00
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479. Commando and Logistics suits - in Feedback/Requests [original thread]
I don't see this working out for the Commandos. Not to mention you will have a slew of Logis that won't be able to use their suits because they will have to skill into heavy suits first now.
- by One Eyed King - at 2014.09.08 20:37:00
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480. Simulated Market - in Feedback/Requests [original thread]
I think they should try it. The worst thing that could happen is that it doesn't work out, and they revert back to what it is now. And like someone else said, it may increase the FW play.
- by One Eyed King - at 2014.09.08 20:32:00
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