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441. Nova Knives Fitting Optimization only round down? - in Feedback/Requests [original thread]
Excellent math. I will take this into consideration when skilling up now. Edit: Unless it rounds to the nearest which would make Lvl 5 minus 2.
- by One Eyed King - at 2014.09.25 00:20:00
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442. eureka!! - in Feedback/Requests [original thread]
This has been brought up a few times previously, and from what I remember, CCP wasn't behind the idea. There are others though that I have heard mention, like taking away passive bonuses and shifting them to solely module based, or scout specific...
- by One Eyed King - at 2014.09.24 20:19:00
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443. Ambush "smart deploy' fix - in Feedback/Requests [original thread]
I think uplinks have a place, but they should be a choice. And smart deploy is the remnant of old CCP Devs trolling us. It is horrible. As is ambush. Stupid MCC encouraging me to go through that stuff...
- by One Eyed King - at 2014.09.22 23:56:00
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444. EWAR and Scouts - in Feedback/Requests [original thread]
CharacterNameWasTaken wrote: Maybe instead of lowering ew fitting add it in with the scout skill just like the cloak as in maybe 5% reduction to ew modules per lvl same for biotics. I am curious as to how this would work. Can you give me an...
- by One Eyed King - at 2014.09.22 21:15:00
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445. EWAR and Scouts - in Feedback/Requests [original thread]
maluble wrote: The Master Race wrote: SMGs shred people, scrambler pistols have a huge head shot bonus, ion pistols can be charged for a big hit, and magsecs/bolt pistols have range. They are all viable if you can control your range and as a...
- by One Eyed King - at 2014.09.22 20:35:00
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446. EWAR and Scouts - in Feedback/Requests [original thread]
TheD1CK wrote: This was just a suggestion, I want something to be fixed with scouting that will remove the Slayer Tourists While at the same time keeping the Scout as a viable suit for killing... which it should be Without the crutch of 600+ ...
- by One Eyed King - at 2014.09.22 19:46:00
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447. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: Arbitrary lol you can turn invisible at will. The suit has the best stats and second best slots in a game. Arbitrary you should look up words before you use them gavrilo. It isn't like a scout can't shred people with si...
- by One Eyed King - at 2014.09.22 19:44:00
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448. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: SMGs shred people, scrambler pistols have a huge head shot bonus, ion pistols can be charged for a big hit, and magsecs/bolt pistols have range. They are all viable if you can control your range and as a scout you pretty ...
- by One Eyed King - at 2014.09.22 19:42:00
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449. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: SMGs shred people, scrambler pistols have a huge head shot bonus, ion pistols can be charged for a big hit, and magsecs/bolt pistols have range. They are all viable if you can control your range and as a scout you pretty ...
- by One Eyed King - at 2014.09.22 04:57:00
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450. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: The stealth ability they have seems fine what I have a problem with is there weaponry It would be nice if they could only fit side arms. Not only does it fit the class, but with there stealth they can choose there positio...
- by One Eyed King - at 2014.09.22 04:05:00
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451. Change the name of Nova knives - in Feedback/Requests [original thread]
Crimson ShieId wrote: It really doesn't make any sense to me why Ratatti increased the range. I know he wanted more people to use them, but... well, aside from 2.5 meters of slash distance not making any sense, they really didn't need the range...
- by One Eyed King - at 2014.09.22 01:36:00
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452. Are RE's OP? - in Feedback/Requests [original thread]
deezy dabest wrote: One Eyed King wrote: That isn't an issue because you cannot have more than 3 or 4 active at the same time. Using them after your max is redundant. I don't know where people are seeing REs as a problem. They are not as ...
- by One Eyed King - at 2014.09.21 00:13:00
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453. Are RE's OP? - in Feedback/Requests [original thread]
deezy dabest wrote: One Eyed King wrote: Breakin Stuff wrote: Its the activation time. Should not be shorter than a grenade fuse. But right now REs are used as grenades because they work better. The difference is that REs need to be ma...
- by One Eyed King - at 2014.09.20 23:46:00
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454. Are RE's OP? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Its the activation time. Should not be shorter than a grenade fuse. But right now REs are used as grenades because they work better. The difference is that REs need to be manually activated. First, you kill the RE throw...
- by One Eyed King - at 2014.09.20 23:33:00
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455. Simulated Market - in Feedback/Requests [original thread]
This could be pretty interesting now that matchmaking is causing more deaths for many pub stompers out there.
- by One Eyed King - at 2014.09.20 20:58:00
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456. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Benjamin Ciscko wrote: hfderrtgvcd wrote: Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfe...
- by One Eyed King - at 2014.09.19 02:04:00
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457. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Adipem Nothi wrote: KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. Deal, but no more shimmer. Invisibility without the purple, daytime only nonsense. Don't forget that t...
- by One Eyed King - at 2014.09.19 00:07:00
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458. Scout QQ'ing - in Feedback/Requests [original thread]
maluble wrote: One Eyed King wrote: maluble wrote: One Eyed King wrote: You mean like how they can't tank AND have enough complex damps to hide from scans at the same time? Like they do now? Or have to choose between shields and pe...
- by One Eyed King - at 2014.09.18 01:17:00
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459. Fluxes and RE's - in Feedback/Requests [original thread]
As someone who carries both, I see no problem with this.
- by One Eyed King - at 2014.09.16 21:10:00
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460. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
@ True I agree with your perspective overall. It seems balanced and reasonable. It assumes that there should be a role for both tanks AND AV. However, I do not agree with the perspective of the OP that tanks are weak and need to be made stronger...
- by One Eyed King - at 2014.09.16 21:09:00
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