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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2078
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Posted - 2014.09.08 15:51:00 -
[1] - Quote
Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks).
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2661
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Posted - 2014.09.08 16:08:00 -
[2] - Quote
Oh dear god I would laugh my ass off.
DO IT!
I want to watch proto and adv heavy suits and weapons skyrocket from overuse.
Scouts would go from 50k isk per pro siit to 500k overnight.
Edit: I just realized that this could make assaults the most cost-effective suits overnight. |
Draka Marintu
Pure Evil.
195
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Posted - 2014.09.08 16:38:00 -
[3] - Quote
This would also end up causing people to run more faction warfare in milita stock up on lp items to cut costs
Bacon nuff said
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Maken Tosch
DUST University Ivy League
9279
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Posted - 2014.09.08 17:00:00 -
[4] - Quote
Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks).
As long as it can be done server-side I don't see a problem with this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2078
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Posted - 2014.09.08 17:08:00 -
[5] - Quote
Maken Tosch wrote:Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). As long as it can be done server-side I don't see a problem with this. It can, I also questioned if it could be scripted and I was given a "pass" (I assumed that meant it could).
If it is only a matter of writing the script and implementing it so that it runs weekly, it would be extremely easy for CCP to do so. They write one script and then no more manhours devoted to it, set and forget and it adds player driven dynamism to the game.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Kallas Hallytyr
Skullbreakers
748
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Posted - 2014.09.08 19:01:00 -
[6] - Quote
You've got my vote. +1
Alt of Halla Murr.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2025
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Posted - 2014.09.08 19:28:00 -
[7] - Quote
Only if we get a sell-back button for -X% of whatever the current cost is. |
Maken Tosch
DUST University Ivy League
9283
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Posted - 2014.09.08 19:36:00 -
[8] - Quote
Vulpes Dolosus wrote:Only if we get a sell-back button for -X% of whatever the current cost is.
That will definitely require a client-side update because you have to change the UI and so far CCP is not focusing on any client-side updates. Just server-side.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CommanderBolt
Osmon Surveillance Caldari State
1493
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Posted - 2014.09.08 19:49:00 -
[9] - Quote
I have no idea how feasible this would be to do, but I do like the idea a lot
+1
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Death Shadow117
Murphys-Law General Tso's Alliance
406
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Posted - 2014.09.08 19:55:00 -
[10] - Quote
Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). ok fine then ill just use the lp store all the time.
Why?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2085
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Posted - 2014.09.08 20:28:00 -
[11] - Quote
Death Shadow117 wrote:Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). ok fine then ill just use the lp store all the time. I would imagine that it could be done for the LP store too.
I am not saying that it should or shouldn't just that it wouldn't be hard to apply the same script to the LP store as well.
Either way, it wouldn't hurt to encourage even more people to participate in FW, tried and failed three times today to get a match for Minmatar. I shouldn't have to wait more than 10 minutes to get into a match, even if the server needs to create another match just to have me sit in the Warbarge until there are enough people. At least then I would feel like some progress was being made rather than sitting in my MQ while my eyes bleed watching the timer tick up.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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One Eyed King
Land of the BIind
3918
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Posted - 2014.09.08 20:32:00 -
[12] - Quote
I think they should try it.
The worst thing that could happen is that it doesn't work out, and they revert back to what it is now.
And like someone else said, it may increase the FW play.
You can always tell a Millford Minja
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Spademan
Fatal Absolution General Tso's Alliance
3566
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Posted - 2014.09.08 22:03:00 -
[13] - Quote
Huh. The "frames" would be essentially free.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Derpty Derp
Dead Man's Game
441
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Posted - 2014.09.09 02:07:00 -
[14] - Quote
As I use a lot of items that most people don't bother with I'd love this... Then again dropship and tank prices... Oh god xD
Just be sure to buy in bulk when the price is low!
I'll vote yes on this, it sounds amusing. |
AEON VINTOREZ
ALLOTEC INC
0
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Posted - 2014.09.09 02:15:00 -
[15] - Quote
I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gear in Eve.
It would be nice to be able to sell unwanted infantry gear at fixed market prices too. I would be happy to pay a sales tax if I was able to sell all of my surplus and unwanted salvage gear on the market.
I think this is definitely worth a try. |
iKILLu osborne
Dead Man's Game
298
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Posted - 2014.09.09 11:44:00 -
[16] - Quote
i've been thinking of retiring for awhile now, this idea if implemented would change that in a heartbeat.
As it is when you see a someone's name you can already know what they will be running and what you need to run to counter them before the match even starts. With this system in place it will provide variety to the battlefield because every player (excluding viktor and pyrex) will try to be isk efficient.
Not only that but it would help career logis a **** ton and help small corps grind isk for pc
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2088
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Posted - 2014.09.09 12:12:00 -
[17] - Quote
iKILLu osborne wrote:i've been thinking of retiring for awhile now, this idea if implemented would change that in a heartbeat.
As it is when you see a someone's name you can already know what they will be running and what you need to run to counter them before the match even starts. With this system in place it will provide variety to the battlefield because every player (excluding viktor and pyrex) will try to be isk efficient.
Not only that but it would help career logis a **** ton and help small corps grind isk for pc My Empire of Dirt for cheaper Alloteks (the nanohives that is)
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Jadek Menaheim
Xer Cloud Consortium
3715
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Posted - 2014.09.09 12:49:00 -
[18] - Quote
I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapons supply factory. Depending on the outcome of a series of matches over a weekend, particular weapon prices increase or decrease.
Try the new Planetary Conquest Mode!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2091
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Posted - 2014.09.09 13:12:00 -
[19] - Quote
Jadek Menaheim wrote:I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapons supply factory. Depending on the outcome of a series of matches over a weekend, particular weapon prices increase or decrease.
I hadn't even thought of it like that, I like it, I like it a lot.
Not only is it player-driven dynamism, it is also a vehicle for sensible events!
The attackers made away with the stockpile so they all get 1000 of X item as well as causing its price to spike an extra 25% beyond what the market would change it.
They could even be hybrid events, some pubs, some FW.
You should make a thread solely devoted to pursuing that idea if this gets implemented.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Fox Gaden
Immortal Guides
4159
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Posted - 2014.09.09 13:44:00 -
[20] - Quote
This would encourage experimental fits using less popular modules. I like it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4162
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Posted - 2014.09.09 13:52:00 -
[21] - Quote
AEON VINTOREZ wrote:I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gear in Eve.
It would be nice to be able to sell unwanted infantry gear at fixed market prices too. I would be happy to pay a sales tax if I was able to sell all of my surplus and unwanted salvage gear on the market.
I think this is definitely worth a try. If EVE players started to play the DUST market, I would count that as a win!
The more EVE players start to care about DUST, the more CCP upper management will start to care about DUST.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Foundation Seldon
Molon Labe. General Tso's Alliance
743
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Posted - 2014.09.09 13:59:00 -
[22] - Quote
Really like this idea. May my Saga-II and Methana drop in price due to non-use!
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Kevall Longstride
DUST University Ivy League
1647
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Posted - 2014.09.09 15:08:00 -
[23] - Quote
Interesting.... Very interesting..
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Jadek Menaheim
Xer Cloud Consortium
3717
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Posted - 2014.09.09 15:11:00 -
[24] - Quote
Fox Gaden wrote:AEON VINTOREZ wrote:I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gear in Eve.
It would be nice to be able to sell unwanted infantry gear at fixed market prices too. I would be happy to pay a sales tax if I was able to sell all of my surplus and unwanted salvage gear on the market.
I think this is definitely worth a try. If EVE players started to play the DUST market, I would count that as a win! The more EVE players start to care about DUST, the more CCP upper management will start to care about DUST. How could we make that work EVE side? Would the use habits of where dust players are located have some impact in prices in the given races sovereign zones?
Try the new Planetary Conquest Mode!
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Iron Wolf Saber
Den of Swords
16387
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Posted - 2014.09.09 15:14:00 -
[25] - Quote
Hmm... needs exploring.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Jadek Menaheim
Xer Cloud Consortium
3720
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Posted - 2014.09.09 15:20:00 -
[26] - Quote
The one class that would be regularly effected is sentinals and hmgs pushing a lot of players specifically into Mimatar FW
Try the new Planetary Conquest Mode!
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:22:00 -
[27] - Quote
So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Jadek Menaheim
Xer Cloud Consortium
3720
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Posted - 2014.09.09 15:25:00 -
[28] - Quote
TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. That's where either running FW or special community reclamation contracts could come in.
Reclamation contracts activate in the special contracts tab when a weapon/item/suit class rises above or below 15% of the base cost.
Try the new Planetary Conquest Mode!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2095
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Posted - 2014.09.09 15:25:00 -
[29] - Quote
TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. It would be your choice on if you ran logi again or not.
Repair tools would get balanced by Triage Hives, local reppers and needles
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:27:00 -
[30] - Quote
Jadek Menaheim wrote:TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. That's where either running FW or special community reclamation contracts could come in.
So, further moving away from the 'play my way' philosophy and having to run fw?.
Sounds pure crap.
And this is coming from someone who spams bpos and proto aurum.
My hometown beat Manchester united.
Git gud man utd.
4-0
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