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Pokey Dravon
OSG Planetary Operations Covert Intervention
3121
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Posted - 2014.09.09 17:12:00 -
[61] - Quote
TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face.
Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war.
Hotfix Delta Sentinel eHP Calcs
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Kaze Eyrou
Molon Labe. General Tso's Alliance
596
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Posted - 2014.09.09 17:13:00 -
[62] - Quote
Soraya Xel wrote:The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for updating the price on items in the backend.
Either way, it's a much larger investment than it may seem.
I love the idea, but my immediate thought on viewing it, is that there are smaller time investment projects than can reap far better rewards for the players than this.
Alaika Arbosa wrote:If it is only a matter of writing the script and implementing it so that it runs weekly, it would be extremely easy for CCP to do so. They write one script and then no more manhours devoted to it, set and forget and it adds player driven dynamism to the game. Quick question to Alaika:
Would this not only make items more expensive, but also make items LESS expensive?
And would this apply to Militia items/weapons/frames?
Closed Beta Vet // Logi Bro // @KazeEyrou
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5530
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Posted - 2014.09.09 17:16:00 -
[63] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war.
Its relative though.
Iv spammed proto aurum since beta to never care about dying.
Lack of matchmaking is p!swing in my cornflakes right now though.
My hometown beat Manchester united.
Git gud man utd.
4-0
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One Eyed King
Land of the BIind
3956
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Posted - 2014.09.09 17:18:00 -
[64] - Quote
RE: Newbs
I see this as a great deal for them. Unless they so significantly outnumber vets that std level weapon purchases far exceed proto and adv purchases, it should result in lower standard weapon prices.
Also, when looking at potential abuse by lots of proto purchasing in the first week or so, that would also very much help new players as the number of proto weapons would initially be held in fewer hands once prices increased. This would result in a period of time where proto stomping was less available, and mercs would be economically forced to run adv or even std gear.
The reality is there are so many possibilities that it could be one of the best things to happen in Dust, one of the worse, or somewhere in between.
I perceive the ease of removing such a system would limit any potential negatives and that this could be a calculated risk that would inject some incredible and interesting aspects into Dust.
You can always tell a Millford Minja
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3125
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Posted - 2014.09.09 17:19:00 -
[65] - Quote
TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war. Its relative though. Iv spammed proto aurum since beta to never care about dying. Lack of matchmaking is p!swing in my cornflakes right now though.
*shrugs* To each his own. I'm kinda the same way with my BPOs. I enjoy the game more when I can be more aggressive and die more often without going in the red, plus I prefer to spend my AUR on boosters instead of items.
Hotfix Delta Sentinel eHP Calcs
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:21:00 -
[66] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war.
Once matchmaking is in place, I'll have reliable team mates so I can continue the proto aurum spam comfortably lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:22:00 -
[67] - Quote
Pokey Dravon wrote:TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war. Its relative though. Iv spammed proto aurum since beta to never care about dying. Lack of matchmaking is p!swing in my cornflakes right now though. *shrugs* To each his own. I'm kinda the same way with my BPOs. I enjoy the game more when I can be more aggressive and die more often without going in the red, plus I prefer to spend my AUR on boosters instead of items.
Hehe, I run my bpos for the beta swag effect lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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One Eyed King
Land of the BIind
3957
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Posted - 2014.09.09 17:25:00 -
[68] - Quote
Soraya Xel wrote:The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for updating the price on items in the backend.
Either way, it's a much larger investment than it may seem.
I love the idea, but my immediate thought on viewing it, is that there are smaller time investment projects than can reap far better rewards for the players than this. I am sure there are some formulas they could put together that would by and large negate the need for someone to constantly monitor this.
I think it would be less effective even if prices were merely subjective based upon that individual's moods etc.
You can always tell a Millford Minja
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3125
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Posted - 2014.09.09 17:28:00 -
[69] - Quote
TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war. Its relative though. Iv spammed proto aurum since beta to never care about dying. Lack of matchmaking is p!swing in my cornflakes right now though. *shrugs* To each his own. I'm kinda the same way with my BPOs. I enjoy the game more when I can be more aggressive and die more often without going in the red, plus I prefer to spend my AUR on boosters instead of items. Hehe, I run my bpos for the beta swag effect lol.
I fit my Yellow Biotic BPO. That's BetaSwag that people don't even know I'm using.
Hotfix Delta Sentinel eHP Calcs
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:31:00 -
[70] - Quote
I don't even know of that swag, that's how swag it is lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3127
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Posted - 2014.09.09 17:34:00 -
[71] - Quote
TechMechMeds wrote:I don't even know of that swag, that's how swag it is lol.
Real men Hull Tank and use Yellow Biotics.
Hotfix Delta Sentinel eHP Calcs
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:36:00 -
[72] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I don't even know of that swag, that's how swag it is lol. Real men Hull Tank and use Yellow Biotics.
Ah I get you.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2108
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Posted - 2014.09.09 19:22:00 -
[73] - Quote
Kaze Eyrou wrote: Quick question to Alaika:
Would this not only make items more expensive, but also make items LESS expensive?
And would this apply to Militia items/weapons/frames?
Yes, I had imagined it would increase prices by a % for items that were being purchased heavily and it would also decrease prices for items that were being neglected on the market.
As for Militia items, I would imagine that they would have an enforced artificial cap to prevent things from being too hard on the newbs, something like "No MLT items will be priced more than 1500 isk". This would give a little wiggle room for them but prevent things from getting too expensive that newbs can't even fall back to MLT gear.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3258
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Posted - 2014.09.09 19:31:00 -
[74] - Quote
Pokey Dravon wrote: The hardest part is the balance. If the purchase of a certain suit becomes expensive, you need to make sure that people will shift to something cheaper...this is going to be primarily influenced by the ISK payouts from battles. That really comes down to market data though but I dont have access to so I can't really comment much on it.
But yes you're right, it gets extremely complicated very quickly. And people wonder why CCP has an economist on staff for EVE...
Exactly. From a very high level perspective everything you say is pretty straightforward, and its what you would expect of most players behavior sans environmental aspects (like certain raw material shortages due to x event).
But this next point is where I think, as neat as this idea might be, it no longer makes any sense. Finding a correct set of models numbers to essentially mimic the supply side of player/person behavior is not a simple task. There are much better things the few devs working on Dust can do to better impact player experience I think.
As neat as it is, I would say this type of feature just needs to wait for Legion, where a true player market (supply and demand) can be implemented.
B C R U are letters, not words - Wierd Al Yankovich
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2108
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Posted - 2014.09.09 19:35:00 -
[75] - Quote
ZDub 303 wrote:Pokey Dravon wrote: The hardest part is the balance. If the purchase of a certain suit becomes expensive, you need to make sure that people will shift to something cheaper...this is going to be primarily influenced by the ISK payouts from battles. That really comes down to market data though but I dont have access to so I can't really comment much on it.
But yes you're right, it gets extremely complicated very quickly. And people wonder why CCP has an economist on staff for EVE...
Exactly. From a very high level perspective everything you say is pretty straightforward, and its what you would expect of most players behavior sans environmental aspects (like certain raw material shortages due to x event). But this next point is where I think, as neat as this idea might be, it no longer makes any sense. Finding a correct set of models numbers to essentially mimic the supply side of player/person behavior is not a simple task. There are much better things the few devs working on Dust can do to better impact player experience I think. As neat as it is, I would say this type of feature just needs to wait for Legion, where a true player market (supply and demand) can be implemented.
Our purchasing habits are being used to create the demand half of things, why not use item stockpiles held by active players to represent the supply side of things?
Our patterns of purchasing and usage would create an ebb and flow to the market conditions. It would be a player simulated market.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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The-Errorist
SVER True Blood
820
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Posted - 2014.09.09 20:21:00 -
[76] - Quote
I would like something like this.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3128
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Posted - 2014.09.09 20:46:00 -
[77] - Quote
ZDub 303 wrote:Pokey Dravon wrote: The hardest part is the balance. If the purchase of a certain suit becomes expensive, you need to make sure that people will shift to something cheaper...this is going to be primarily influenced by the ISK payouts from battles. That really comes down to market data though but I dont have access to so I can't really comment much on it.
But yes you're right, it gets extremely complicated very quickly. And people wonder why CCP has an economist on staff for EVE...
Exactly. From a very high level perspective everything you say is pretty straightforward, and its what you would expect of most players behavior sans environmental aspects (like certain raw material shortages due to x event). But this next point is where I think, as neat as this idea might be, it no longer makes any sense. Finding a correct set of models numbers to essentially mimic the supply side of player/person behavior is not a simple task. There are much better things the few devs working on Dust can do to better impact player experience I think. As neat as it is, I would say this type of feature just needs to wait for Legion, where a true player market (supply and demand) can be implemented.
Yep, totally hear ya. Its difficult because even supply is not constant in a true market. Sure supply is allocated differently over time, but the base supply can also fluctuate based on market conditions. Its easier then its a real market because it adjusts itself in real time, but trying to keep up and artificially balance it all would either require an insane automated system, or as Xel said someone doing it full tie.
GIven a different situation with development resources I could see it, but sadly we're very limited. It's a really cool idea, I'll give the OP that, but sadly I dont think we could properly implement it...and if we were gonna take the time to do it, it would need to be done right, and that's damn hard to do.
Hotfix Delta Sentinel eHP Calcs
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medomai grey
WarRavens Capital Punishment.
974
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Posted - 2014.09.09 21:28:00 -
[78] - Quote
Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). Came expecting something stupid. Found something interesting instead.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Dustbunny Durrr
ReD or DeaD
276
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Posted - 2014.09.09 21:36:00 -
[79] - Quote
Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks).
Very interesting idea. I have to +1 |
Fox Gaden
Immortal Guides
4173
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Posted - 2014.09.09 22:13:00 -
[80] - Quote
Fox Gaden wrote:AEON VINTOREZ wrote:I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gear in Eve.
It would be nice to be able to sell unwanted infantry gear at fixed market prices too. I would be happy to pay a sales tax if I was able to sell all of my surplus and unwanted salvage gear on the market.
I think this is definitely worth a try. If EVE players started to play the DUST market, I would count that as a win! The more EVE players start to care about DUST, the more CCP upper management will start to care about DUST. Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system.
Have Infantry gear purchasable and sellable EVE side, with daily supplies limited. Have EVE side purchases raise the price and EVE side sales lower the price, as that would lower or increase supplies in that system.
Then EVE players buying from systems with the lowest prices and selling in systems with a high price would act to return prices to a more stable medium.
This could spawn a full career in EVE where people can track the DUST market and travel between DUST systems buying low and selling high. I think there is something like this in EVE involving NPC trade goods, but Infantry gear would be based on real player supply and demand, so it would be much more interesting than any NPC market.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jadek Menaheim
Xer Cloud Consortium
3722
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Posted - 2014.09.09 22:20:00 -
[81] - Quote
Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system.
Have Infantry gear purchasable and sellable EVE side, with daily supplies limited. Have EVE side purchases raise the price and EVE side sales lower the price, as that would lower or increase supplies in that system.
Then EVE players buying from systems with the lowest prices and selling in systems with a high price would act to return prices to a more stable medium.
This could spawn a full career in EVE where people can track the DUST market and travel between DUST systems buying low and selling high. I think there is something like this in EVE involving NPC trade goods, but Infantry gear would be based on real player supply and demand, so it would be much more interesting than any NPC market. @Fox Gaden You're on a good path. Alaika, I suggest the OP help direct the conversation toward considering more applications for these already available EVEside assets which are regrettably price locked at the moment.
Try the new Planetary Conquest Mode!
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Jadek Menaheim
Xer Cloud Consortium
3722
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Posted - 2014.09.09 22:26:00 -
[82] - Quote
For reference these are NPC trade goods in EVE Online. https://wiki.eveonline.com/en/wiki/Item_Database:Trade_Goods:Consumer_Products
Try the new Planetary Conquest Mode!
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Fox Gaden
Immortal Guides
4173
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Posted - 2014.09.09 22:29:00 -
[83] - Quote
TechMechMeds wrote: The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game.
I would not expect this system to apply to Militia gear.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2114
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Posted - 2014.09.09 22:30:00 -
[84] - Quote
Jadek Menaheim wrote:Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system.
Have Infantry gear purchasable and sellable EVE side, with daily supplies limited. Have EVE side purchases raise the price and EVE side sales lower the price, as that would lower or increase supplies in that system.
Then EVE players buying from systems with the lowest prices and selling in systems with a high price would act to return prices to a more stable medium.
This could spawn a full career in EVE where people can track the DUST market and travel between DUST systems buying low and selling high. I think there is something like this in EVE involving NPC trade goods, but Infantry gear would be based on real player supply and demand, so it would be much more interesting than any NPC market. @Fox Gaden You're on a good path. Alaika, I suggest the OP help direct the conversation toward considering more applications for these already available EVEside assets which are regrettably price locked at the moment. OP updated, I like this idea though I will say that IMHO, the eve side buys/sales should modify our own ebb and flow, Eve should have only a marginal effect on us as we have only a marginal effect on them.
TBH though, my original idea was intended to be a simplistic simulation of market conditions, not a full-blown simulated economy as some are putting forward.
I put forward the consolation prize for not getting the player market, some in this thread want that consolation prize to be a full player market sans buying/selling to/from players.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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ADAM-OF-EVE
Dead Man's Game
1632
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Posted - 2014.09.09 22:31:00 -
[85] - Quote
all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down.
i think it will actually increase FOTM use as the cheap weeks allow for people to buy more in preparation for the expensive week that will follow.
a lot of people already do this with aurum gear. wait for a good discount and buy in bulk. i did this with core locus grenades a while back. bought thousands. the same would happen with the normal items. we would just buy suits in bulk on the first week causing the price the following week to go up. as we have them in bulk we won't buy any on that expensive week and the prices will drop due to none being purchased. the following week prices will be lower than the first week so again buy in bulk and repeat the process.
if it can be manipulated into benefiting a player it will be
All Hail Legion
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:35:00 -
[86] - Quote
Alaika Arbosa wrote:OP updated, I like this idea though I will say that IMHO, the eve side buys/sales should modify our own ebb and flow. Ideally, interaction would somehow work both ways. Our use affects their prices and their sales and transfer of goods affects our prices to a certain extent. Even if all we did was affect their system that's still a step in a good direction because it gets Eve Player interested in the dynamics of Dust.
Try the new Planetary Conquest Mode!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2114
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Posted - 2014.09.09 22:36:00 -
[87] - Quote
ADAM-OF-EVE wrote:all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down.
i think it will actually increase FOTM use as the cheap weeks allow for people to buy more in preparation for the expensive week that will follow.
a lot of people already do this with aurum gear. wait for a good discount and buy in bulk. i did this with core locus grenades a while back. bought thousands. the same would happen with the normal items. we would just buy suits in bulk on the first week causing the price the following week to go up. as we have them in bulk we won't buy any on that expensive week and the prices will drop due to none being purchased. the following week prices will be lower than the first week so again buy in bulk and repeat the process.
if it can be manipulated into benefiting a player it will be Though it would become an Isk sink due to the lack of selling and players own willing conversion of liquid Isk into Asset wealth that they may or may not end up fully utilizing.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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ADAM-OF-EVE
Dead Man's Game
1633
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Posted - 2014.09.09 22:45:00 -
[88] - Quote
Alaika Arbosa wrote:ADAM-OF-EVE wrote:all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down.
i think it will actually increase FOTM use as the cheap weeks allow for people to buy more in preparation for the expensive week that will follow.
a lot of people already do this with aurum gear. wait for a good discount and buy in bulk. i did this with core locus grenades a while back. bought thousands. the same would happen with the normal items. we would just buy suits in bulk on the first week causing the price the following week to go up. as we have them in bulk we won't buy any on that expensive week and the prices will drop due to none being purchased. the following week prices will be lower than the first week so again buy in bulk and repeat the process.
if it can be manipulated into benefiting a player it will be Though it would become an Isk sink due to the lack of selling and players own willing conversion of liquid Isk into Asset wealth that they may or may not end up fully utilizing.
lets say it was a 20% fluctuation in either direction. i buy 100 complete fits in the first week at 100% costs. the following week costs go up as this fit is made up of the most used items so week 2 the cost is 120% but i have surplus so i don't need to buy that 2nd week so in week 3 the cost go down to 80%. at this point i restock saving myself 20% on my costs and ignoring the 20% isk sink on the expensive weeks.
it wont take long for players to collectively influence the market in their favour to save themselves a lot of isk
All Hail Legion
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:45:00 -
[89] - Quote
Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system. A consideration I do have for this is Dust players are locked into system, so if an Eve player was able to ascertain the playstyle of people living in those systems, or 'game' the character creation system to end up in a desired system they could begin to manipulate market prices of various goods.
The positive catch to this in both cases is the EVE player must interact with Dust, either by talking with players to playing the game themselves.
Try the new Planetary Conquest Mode!
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:47:00 -
[90] - Quote
ADAM-OF-EVE wrote:it wont take long for players to collectively influence the market in their favour to save themselves a lot of isk That doesn't sound like a bad thing to me.
Try the new Planetary Conquest Mode!
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