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Thumb Green
Raymond James Corp
1460
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Posted - 2014.09.16 17:07:00 -
[1] - Quote
Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Sequal Rise
Les Desanusseurs
47
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Posted - 2014.09.16 20:09:00 -
[2] - Quote
Agreed. I loved your little story about flying blueberries.
Sorry for my bad english ^^
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1858
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Posted - 2014.09.16 20:11:00 -
[3] - Quote
Yep, do this CCP. |
One Eyed King
Land of the BIind
4149
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Posted - 2014.09.16 21:10:00 -
[4] - Quote
As someone who carries both, I see no problem with this.
You can always tell a Millford Minja
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ACT1ON BASTARD
Amarr Templars Amarr Empire
154
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Posted - 2014.09.17 07:49:00 -
[5] - Quote
Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. |
KEROSIINI-TERO
The Rainbow Effect
1285
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Posted - 2014.09.17 10:52:00 -
[6] - Quote
Agreed. It would make fluxes more interesting to use, they are a little bit too limited IMO.
Besides, it would even make sense.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Derpty Derp
Dead Man's Game
466
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Posted - 2014.09.17 12:33:00 -
[7] - Quote
Thumb Green wrote:Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's.
I'm fine with this as long as I can still choose to shoot them, lol. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1193
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Posted - 2014.09.17 12:58:00 -
[8] - Quote
ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. That's true .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Thumb Green
Raymond James Corp
1466
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Posted - 2014.09.17 14:52:00 -
[9] - Quote
ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them.
Derpty Derp wrote:
I'm fine with this as long as I can still choose to shoot them, lol.
I agree, shooting them should still detonate them.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
Fox Gaden
Immortal Guides
4268
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Posted - 2014.09.17 17:58:00 -
[10] - Quote
I agree. Flux Grenades should fry the electronics in the detonator without effecting the explosives.
In theory shooting an RE after the detonator is destroyed should still set off the explosive, but we donGÇÖt need to get into such technicalities. It would be fine to remove the RE once the detonator is fried.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
158
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Posted - 2014.09.17 18:42:00 -
[11] - Quote
Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
I'm fine with this as long as I can still choose to shoot them, lol.
I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage. |
Dust User
KILL-EM-QUICK RISE of LEGION
636
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Posted - 2014.09.17 18:55:00 -
[12] - Quote
Just melee the RE's, problem solved. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
28
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Posted - 2014.09.17 20:48:00 -
[13] - Quote
ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. yeah i had a game last night where this *** scout was sitting on the grf supply depot and it was friendly so he went and stood in acorner thdowing them in front of me and i kept detonating them until he ran ouy and away from me. |
shaman oga
Nexus Balusa Horizon
2817
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Posted - 2014.09.17 22:00:00 -
[14] - Quote
Funny thing is melee detonating RE.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Apothecary Za'ki
Biomass Positive
917
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Posted - 2014.09.17 22:28:00 -
[15] - Quote
no i disagree. flux nades are designed to clear equipment and shields.. and RE are EQUIPMENT. also flux are needed when people glitch RE's inside of a cap point where normal nades cannot effect them but they can still detonate and kill people or they glitch uplinks inside of the things that fire missiles out to hit the MCC with
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
917
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Posted - 2014.09.17 22:31:00 -
[16] - Quote
ACT1ON BASTARD wrote:Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
I'm fine with this as long as I can still choose to shoot them, lol.
I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage. that would be a problem as they are classed as an AV / trap equipment and being AV they need to do massive damage. just like flux nades do like 1200 compaired to normal nades being 300-500
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
917
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Posted - 2014.09.17 22:33:00 -
[17] - Quote
ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. flux nades are the hard counter to RE. leave both as they are as flux CANNOT KILL but RE KILL DOZENS
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
manboar thunder fist
Dead Man's Game
125
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Posted - 2014.09.17 22:48:00 -
[18] - Quote
IDK man.....
Sometimes i throw flux and it blows up REs causing ppl to suicide..... Other times i throw flux and it kills my teammate.....
DILEMMA!
On a bright note: I KILLED AN INFANTRY WITH THE EXPLOSION FROM A PACKED AV NADE :DDDDD
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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ACT1ON BASTARD
Amarr Templars Amarr Empire
162
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Posted - 2014.09.18 03:06:00 -
[19] - Quote
Apothecary Za'ki wrote:ACT1ON BASTARD wrote:Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
I'm fine with this as long as I can still choose to shoot them, lol.
I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage. that would be a problem as they are classed as an AV / trap equipment and being AV they need to do massive damage. just like flux nades do like 1200 compaired to normal nades being 300-500 So just change the efficiency rating on res to 50% on dropsuits and 100% on vehicles, thats a quick fix. Then there would be a reason to skill them up, basic already kills almost all heavies. |
Sgt Kirk
Fatal Absolution
7586
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Posted - 2014.09.18 03:20:00 -
[20] - Quote
The OP is Sgt Kirk approved.
Something's wrong when you regret
Things that haven't happened yet
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
933
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Posted - 2014.09.18 04:19:00 -
[21] - Quote
No.
Please support fair play!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
458
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Posted - 2014.09.18 05:11:00 -
[22] - Quote
Thumb Green wrote:Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's.
to deliberately kill blind blueberry with the enemy rem exp is my joy moment in dust so watch out rem exp before i do . |
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