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481. A step in the right direction - Gallente/Amarr - in General Discussions [original thread]
Aisha Ctarl wrote: Looks like CCP has decided to follow in the footsteps of EVE and make the Amarr armor resistance tankers, and Gallente armor rep tankers. The stats can be found here: 1.8 Dropsuit Stats Sheet If you look closely, you wil...
- by Mordecai Sanguine - at 2014.01.17 13:28:00
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482. Amarr scout racial bonus parity problem - in Feedback/Requests [original thread]
Aero Yassavi wrote: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little m...
- by Mordecai Sanguine - at 2014.01.17 13:25:00
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483. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sirpidey Adtur wrote: Let's start by looking at the skill bonuses. Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shi...
- by Mordecai Sanguine - at 2014.01.17 13:19:00
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484. Why is TTK a problem? - in General Discussions [original thread]
Tch Tch wrote: That and the amount of armour suits represent. Eve you have shield, armour and the internal structure. Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Y...
- by Mordecai Sanguine - at 2014.01.16 22:59:00
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485. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
True Adamance wrote: KAGEHOSHI Horned Wolf wrote: A high slot module that reduces heat buildup on infantry weapons. Would be very useful for laser rifle, scrambler rifle, and HMG users. Basic: 10% heat buildup reduction Enhanced: 15% heat b...
- by Mordecai Sanguine - at 2014.01.16 22:23:00
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486. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Judge Rhadamanthus wrote: I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested. They have Huge alpha, Huge Hp, Hug...
- by Mordecai Sanguine - at 2014.01.16 22:21:00
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487. Why is TTK a problem? - in General Discussions [original thread]
Joseph Ridgeson wrote: Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious. I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whet...
- by Mordecai Sanguine - at 2014.01.16 22:10:00
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488. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Son-Of A-Gun wrote: **** ya, ion pistol is coming. Ahh if only it had come a little sooner, I might not have skilled all the way into scramblers pistols. I don't regret that though scramblers are a lot of fun. It's going to be a while though be...
- by Mordecai Sanguine - at 2014.01.15 22:09:00
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489. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Tyjus Vacca wrote: Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then...
- by Mordecai Sanguine - at 2014.01.15 22:08:00
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490. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Quil Evrything wrote: lee corwood wrote: I hear you. I love my alliance but have several channels I've been invited to and I play the game to have fun. My kdr is proof positive of that. I have silly suits just because. However you're saying...
- by Mordecai Sanguine - at 2014.01.15 22:02:00
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491. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by Mordecai Sanguine - at 2014.01.15 21:49:00
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492. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: Setting TTK aside, as I think most agree damage output is a little nuts right now....so assume for a second that damage of weapons is reduced... How would you all feel about seeing a general reduction in the HP that module...
- by Mordecai Sanguine - at 2014.01.15 20:16:00
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493. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Im going to put it in simple terms. This is a FREE to play MMO, the "hook" of the game is skilling into what you want to play and use. Its all about the long term investment. The best way to keep people playing is to keep r...
- by Mordecai Sanguine - at 2014.01.15 19:13:00
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494. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Mordecai Sanguine wrote: It's not about FoTM or other. The core of the game have changed. Almost all racial skills is changed and the modules you used WITH is no more useful or benefit. That's not OUR fault and that's n...
- by Mordecai Sanguine - at 2014.01.15 19:02:00
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495. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Heck im not even sure you are considering it, but IF YOU ARE, stop, don't pander to these cry babys. I have quite a bit of skills in mimatar scout yet havent really used it since the hit detection fix where speed tanking be...
- by Mordecai Sanguine - at 2014.01.15 14:00:00
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496. Cloaks should be scout only - in General Discussions [original thread]
Charlotte O'Dell wrote: Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. Scout skill: Reduce cloak fitting by 80%/lvl ...
- by Mordecai Sanguine - at 2014.01.13 22:01:00
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497. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Tyjus Vacca wrote: Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no pro...
- by Mordecai Sanguine - at 2014.01.13 18:18:00
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498. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: 1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche. Problems with the laser rifl...
- by Mordecai Sanguine - at 2014.01.13 18:01:00
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499. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Tyjus Vacca wrote: Aero Yassavi wrote: Tyjus Vacca wrote: Garrett Blacknova wrote: Dusters Blog wrote: ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all sui...
- by Mordecai Sanguine - at 2014.01.13 17:58:00
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500. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Scalesdini wrote: My opinion? Leave the HMG alone FFS. It's finally in an almost decent place (still needs 5m more range). If they buffed the HMG for 5 weeks just to nerf it back down to where it's still outperformed by CR/RR/SCR at 15m, I'm ...
- by Mordecai Sanguine - at 2014.01.13 17:48:00
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