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Reiki Jubo
Amarr Templars Amarr Empire
232
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Posted - 2014.01.15 21:45:00 -
[1] - Quote
Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. |
Mordecai Sanguine
What The French
274
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Posted - 2014.01.15 21:49:00 -
[2] - Quote
Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.)
Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. |
Tyjus Vacca
Valor Coalition
74
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Posted - 2014.01.15 21:52:00 -
[3] - Quote
Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage.
huh? nooooo...best should be minmatar. he's right RR should be really bad. its a friggin rail gun that has to charge up before it fires. |
stlcarlos989
SVER True Blood Public Disorder.
960
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Posted - 2014.01.15 21:52:00 -
[4] - Quote
Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. Breach weapons are high damage short range weapons the rail is supposed to be long range NOT a CQC weapon
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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True Adamance
Kameira Lodge Amarr Empire
5741
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Posted - 2014.01.15 21:55:00 -
[5] - Quote
stlcarlos989 wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. Breach weapons are high damage short range weapons the rail is supposed to be long range NOT a CQC weapon
However the Breach variant never truly reflected the Caldari fighting style. You cannot take range away from a rail tech weapon, that's simply is purpose and the way it works.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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stlcarlos989
SVER True Blood Public Disorder.
960
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Posted - 2014.01.15 21:57:00 -
[6] - Quote
True Adamance wrote:stlcarlos989 wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. Breach weapons are high damage short range weapons the rail is supposed to be long range NOT a CQC weapon However the Breach variant never truly reflected the Caldari fighting style. You cannot take range away from a rail tech weapon, that's simply is purpose and the way it works. The rail rifle isn't a breach variant. If it were there would be a gun called the breach rail rifle. The rail rifle should keep its long range game it just needs a reduction in weapon efficiency inside of its optimal range.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 21:58:00 -
[7] - Quote
Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
Depends what grounds you're looking at it from. A real world physics view or a game mechanical view?
In my opinion they don't always follow the same logic in dust. |
Mordecai Sanguine
What The French
276
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Posted - 2014.01.15 22:08:00 -
[8] - Quote
Tyjus Vacca wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. huh? nooooo...best should be minmatar. he's right RR should be really bad. its a friggin rail gun that has to charge up before it fires.
And...why ? Minmatarr weapons right now are totally broken and Op for 80% of them. Incorrect Shield/armor values. Hit detection problem buffed them by twice. 8 PG for proto ? Seriously ? Minmatarr CR was supposed to be a mid range weapon. In fact it's the bast at close range-mid-range-cqc battles-open battles. Which is.......98.999999999% of battles ? He's way better than AR at close range NOT AS INTENDED.
Guys. You know an accurate hip fire is BAAAAD at close range right ? Tight hip-fire is made to make clean hip-fire shots from mid-range. At short range a good hip fire is like the AR hip fire. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1530
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Posted - 2014.01.15 22:11:00 -
[9] - Quote
Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range.
There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1918
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Posted - 2014.01.15 22:12:00 -
[10] - Quote
Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty crap range and average damage.
FTFY
All other breach weapons have terrible range.
This is the problem of the RR. It has all the benefits of Breach weapons, and yet lacks the range weakness.
SOURCE: Try taking on targets at STD AR range with a Breach AR. Talk about damage dropoff.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1918
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Posted - 2014.01.15 22:14:00 -
[11] - Quote
Mordecai Sanguine wrote: Guys. You know an accurate hip fire is BAAAAD at close range right ? Tight hip-fire is made to make clean hip-fire shots from mid-range. At short range a good hip fire is like the AR hip fire.
Not if you have good aim.
The CR has almost exactly the same hipfire as the RR, and I can nail targets in CQC with utterly nasty ease.
Then again, I am a good shot.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Soraya Xel
The Corporate Raiders Top Men.
1109
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Posted - 2014.01.15 22:15:00 -
[12] - Quote
ADS tracking with the rail already feels sluggish to me, but that might be in part because I use a mouse.
I definitely agree on the charge time increase if necessary to reduce short range effectiveness. It isn't a big deal for long-range, but it ensures I die swiftly in CQC.
Hipfire needs an overall rework thanks to aim assist. I can't hipfire for crud, but aim assisters have hipfire more accurate than ADS.
I'd like to be your CPM1 candidate
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Leonid Tybalt
Dark Knightz Corp.
142
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Posted - 2014.01.15 22:16:00 -
[13] - Quote
Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
Depends what grounds you're looking on it from. A real world physics view or a game mechanical view?
In my opinion they don't always follow the same logic in dust. ]
Like the Assault Rifles for instance: according to in game lore they fire small little pellets of plasma. Plasma is esentially atoms in an even more excited state than a gas (you could say it's "molten gas"). As we all know, gases don't weigh very much (even in a compressed state under high pressure where gases turn into liquids the gas itself doesn't weigh much).
This means that small pellets of plasma roughly the size of rifle bullets contained in a magnetic field (as I suppose that plasma rifles fire) would litteraly be lighter than air (or at least close to it) and provide no form of kinetic impact on the target to speak of but rather cause thermal damage due to the extreme heat that most kinds of plasma reach.
So the question is: why would a plasma pellet launcher be exposed to any noticable recoil at all?
A rail rifle on the other hand would be subjected to recoil due to firing actual projectiles using electromagnetism. That said one of the prime benefits of rail guns (in the real world) is the fact that you can theoretically accelerate a projectile to velocities in a huge excess to those of conventional bullets/artillery shells using a chemical propellant. And the kinetic energy transfer during impact could even be so high that the damage caused would make explosive compounds in any kind of shell redundant.
This also means that if you accelerate the projectile in sufficient speed it doesen't have to be very large or contain a lot of mass to still be able to cause huge damage to the target (theoretically rail gun supposed to do the same job as an assault rifle could fire projectiles with a calibre the size of needle pins a fraction of the size of a .22 bullet and still do as much damage as a 5.56 round).
So not even the rail rifle should be subjected to too much recoil if we discuss physics that is. |
Lorhak Gannarsein
1218
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Posted - 2014.01.15 22:18:00 -
[14] - Quote
Ghost Kaisar wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty crap range and average damage. FTFY All other breach weapons have terrible range. This is the problem of the RR. It has all the benefits of Breach weapons, and yet lacks the range weakness. SOURCE: Try taking on targets at STD AR range with a Breach AR. Talk about damage dropoff.
Apparently Breach AR used to have much more range.
Then it had the sh*t nerfed out of it.
PRO tanker and proud.
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Tyjus Vacca
Valor Coalition
75
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Posted - 2014.01.15 22:18:00 -
[15] - Quote
Pokey Dravon wrote:Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
^this. added charge time and added recoil on hip fire would fix it. so would ur suggestion about slowing down the ADS.
and I agree the minmatar is probably too good at close range when it should be the gallente weapons. the problem I see is the ROF is 1200...thats kind of ridiculous. following pokeys example the gallente weapons with iron sights should have faster ADS and less recoil. Also much better hipfire. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
892
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Posted - 2014.01.15 22:19:00 -
[16] - Quote
Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage.
Nah. The hip-fire of the breach isn't "good" it's just tight and controllable. Imo, it's near equal to the AR but it's damage per hit is better. Only takes 5-7 for a take down on a shield tanked enemy.
Btw, if the Breach variants are supposed to be CQC, the AR Breach is mad good with medium range to long range.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1535
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Posted - 2014.01.15 22:50:00 -
[17] - Quote
Tyjus Vacca wrote:Pokey Dravon wrote:Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
^this. added charge time and added recoil on hip fire would fix it. so would ur suggestion about slowing down the ADS. and I agree the minmatar is probably too good at close range when it should be the gallente weapons. the problem I see is the ROF is 1200...thats kind of ridiculous. following pokeys example the gallente weapons with iron sights should have faster ADS and less recoil. Also much better hipfire.
I basically see it like this:
Rail Rifle Low RoF Very Long Range ADS - Low Dispersion ADS - Low Recoil ADS - Slow Tracking Hip - Low Dispersion Hip - Very High Recoil
Plasma Rifle High RoF Short Range ADS - Moderate Dispersion ADS - Low Recoil ADS - Fast Tracking Hip - Very High Dispersion Hip - Low Recoil
Combat Rifle Very High RoF Medium Range ADS - Low Dispersion ADS - Moderate Recoil (Between bursts, recoil between rounds in burst should be minimal) ADS - Moderate Tracking Hip - Moderate Dispersion Hip - Moderate Recoil
Scrambler Rifle Moderate RoF Medium Range ADS - Moderate Dispersion ADS - Low Recoil ADS - Moderate Tracking Hip - Moderate Dispersion Hip - Moderate Recoil
1.8 Analysis - Sentinel Damage Efficiency Calcs
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BL4CKST4R
WarRavens League of Infamy
1574
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Posted - 2014.01.15 23:27:00 -
[18] - Quote
Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
It should have lower DPS. |
Jacques Cayton II
Fatal Absolution Covert Intervention
537
|
Posted - 2014.01.15 23:30:00 -
[19] - Quote
stlcarlos989 wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. Breach weapons are high damage short range weapons the rail is supposed to be long range NOT a CQC weapon Wait so you thought a gun that's accurate was going to have terrible hip fire? You don't know ccp do you took the nearly 2 years to fix the hmg
We fight for the future of the State not our
personal goals
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Tch Tch
Red Shirts Away Team
136
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Posted - 2014.01.15 23:31:00 -
[20] - Quote
The rail guns CQC hip fire ability is probably better because of kick and dispersion it causes.
At long range you want a narrow/point cone whilst at short range you want dispersion to catch the opponent.
So it might be the very kick in the weapon that is enhancing its CQC.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Jacques Cayton II
Fatal Absolution Covert Intervention
537
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Posted - 2014.01.15 23:36:00 -
[21] - Quote
Pokey Dravon wrote:Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
No answer to all of the above strafe I just out killed a Kaalakiota rail on a cko logi with my dren sentinel with a std hmg. Guys when you zig when your supposed to zag your gonna have a bad time. The RR is ok in cqc especially that charge up kills it. If you can't kill a rr up close you suck. Now the AR and cr are another story they are good at cqc scrambler depends on the player
We fight for the future of the State not our
personal goals
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Heimdallr69
Imperfect Bastards
1350
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Posted - 2014.01.15 23:44:00 -
[22] - Quote
Think about it..slow rof = best hip fire.
I'm everyone's type
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1536
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Posted - 2014.01.15 23:44:00 -
[23] - Quote
Tch Tch wrote:The rail guns CQC hip fire ability is probably better because of kick and dispersion it causes.
At long range you want a narrow/point cone whilst at short range you want dispersion to catch the opponent.
So it might be the very kick in the weapon that is enhancing its CQC.
That's only true for high RoF weapons because you have so many bullets you dont care if a bunch miss, but with a low rate of fire you need it to be accurate so that every shot lands. The fact of the matter is that the RR doesn't have ENOUGH recoil when hipfired, which allows people to land every shot easily.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
49
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Posted - 2014.01.15 23:45:00 -
[24] - Quote
Mordecai Sanguine wrote:Tyjus Vacca wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. huh? nooooo...best should be minmatar. he's right RR should be really bad. its a friggin rail gun that has to charge up before it fires. Guys. You know an accurate hip fire is BAAAAD at close range right ? Tight hip-fire is made to make clean hip-fire shots from mid-range. At short range a good hip fire is like the AR hip fire.
By that logic, the tactical sniper rifle is the best weapon in the game for CQC. Dont want to be mean, just to point out an error in this line of reasoning
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Reiki Jubo
Amarr Templars Amarr Empire
234
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Posted - 2014.01.15 23:49:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:Mordecai Sanguine wrote:Tyjus Vacca wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. huh? nooooo...best should be minmatar. he's right RR should be really bad. its a friggin rail gun that has to charge up before it fires. Guys. You know an accurate hip fire is BAAAAD at close range right ? Tight hip-fire is made to make clean hip-fire shots from mid-range. At short range a good hip fire is like the AR hip fire. By that logic, the tactical sniper rifle is the best weapon in the game for CQC. Dont want to be mean, just to point out an error in this line of reasoning
ur not being mean. most people were like ???? when they saw that too.
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Tch Tch
Red Shirts Away Team
136
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Posted - 2014.01.15 23:55:00 -
[26] - Quote
Pokey Dravon wrote:Tch Tch wrote:The rail guns CQC hip fire ability is probably better because of kick and dispersion it causes.
At long range you want a narrow/point cone whilst at short range you want dispersion to catch the opponent.
So it might be the very kick in the weapon that is enhancing its CQC. That's only true for high RoF weapons because you have so many bullets you dont care if a bunch miss, but with a low rate of fire you need it to be accurate so that every shot lands. The fact of the matter is that the RR doesn't have ENOUGH recoil when hipfired, which allows people to land every shot easily.
I use shotties. So 600rpm is plenty fast.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1537
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Posted - 2014.01.15 23:56:00 -
[27] - Quote
The general rule I like to follow for hipfire is as such
As Bullet Damage Increases, Recoil Increases
As Rate of Fire Increases, Dispersion Increases
1.8 Analysis - Sentinel Damage Efficiency Calcs
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ANON Cerberus
Tiny Toons
28
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Posted - 2014.01.15 23:59:00 -
[28] - Quote
Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage.
Average damage?
The Rail rifle is a very powerful weapon. Too powerful in my book. It has crazy range, it makes laser rifles obsolete and it is way too accurate in CQC.
I am a KB/M user so I am royally screwed when it comes to CQC vs aim assist players anyway. However my plasma AR rarely comes out on top vs rail rifle users. <-- In close range engagements.
I find the only way to counter them is ducking in and out of cover so they have problems with the spool up time. |
Eko Sol
3dge of D4rkness SoulWing Alliance
46
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Posted - 2014.01.16 00:00:00 -
[29] - Quote
I just want to throw this out there but, technically, the RR wouldn't have typical recoil. It would have equal dispersal to the outside of the weapon. This means that there would actually be zero recoil in the reverse of the direction of the projectile. Again, it would go out to the "sides" of the rifle but since it is even it will appear non-existent and not affect aim.
I say this to prove the point that this is a game and so they made recoil against all of physics. Just like dropping a tank on top of a tower over 150m in the air and being able to shoot at better than 45 degree angles downward from a 90 degree flat and parallel land/tile.
It's a game. Let it be a game first and then accurate later.
About the hip shooting. Here is another interesting fact. if you train a person who has never fired a weapon 20 hours how to fire down the sight using the eye and 20 hours from the hip they are more accurate from the hip. This goes for hand guns though...not rifles (at least not to my knowledge).
It's a game.
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Dustbunny Durrr
ReD or DeaD
45
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Posted - 2014.01.16 00:01:00 -
[30] - Quote
stlcarlos989 wrote:True Adamance wrote:stlcarlos989 wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty long range and average damage. Breach weapons are high damage short range weapons the rail is supposed to be long range NOT a CQC weapon However the Breach variant never truly reflected the Caldari fighting style. You cannot take range away from a rail tech weapon, that's simply is purpose and the way it works. The rail rifle isn't a breach variant. If it were there would be a gun called the breach rail rifle. The rail rifle should keep its long range game it just needs a reduction in weapon efficiency inside of its optimal range.
A longer charge up time would accromplish this. Change it from the nearly non-existant .25 to .5 or .6S and you'll see lower effective close quarters combat effectiveness (where time to first shot matters greatly) without greatly impeding ranged shots. |
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