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121. GRENADES - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: We need new grenades. We need smoke grenades and flash bangs Flash bangs- large blinding flash, NO damage Smoke grenades- used to signal anyone of areas with many enemies and heavy fire, no damage, can be used as l...
- by Mordecai Sanguine - at 2014.05.01 18:42:00
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122. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Monkey MAC wrote: Mordecai Sanguine wrote: Monkey MAC wrote: Mordecai Sanguine wrote: Monkey MAC wrote: So Takihiro, I'm calling you out, give me an answer. Why should it take multiple AV units to destroy a single player in a tank?...
- by Mordecai Sanguine - at 2014.05.01 10:42:00
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123. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Monkey MAC wrote: Dovallis Martan JenusKoll wrote: Monkey MAC wrote: 40,000 ISK per suit isn't an ISK investment? 25,000,000 SP just for a decked out AV isn't an SP Sink? I'm sorry, what? How the hell can you not blow up a tank wi...
- by Mordecai Sanguine - at 2014.05.01 10:37:00
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124. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Monkey MAC wrote: Mordecai Sanguine wrote: Monkey MAC wrote: So Takihiro, I'm calling you out, give me an answer. Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single pe...
- by Mordecai Sanguine - at 2014.05.01 00:02:00
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125. do you get 20 kills a match? - in General Discussions [original thread]
low genius wrote: because if you don't, you should be standing BEHIND the guys who get 20 kills a match. this is the same for every first person shooter, but it's not understood. if you're too new to the game to understand where the 'front lin...
- by Mordecai Sanguine - at 2014.04.30 23:51:00
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126. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Himiko Kuronaga wrote: Also let me add something else Monkey, AV can be produced anytime anywhere with no foresight. You get raped by a tank, you switch to AV instantly upon death or if you're at a supply depot. The same convenience is not tru...
- by Mordecai Sanguine - at 2014.04.30 23:46:00
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127. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Himiko Kuronaga wrote: Monkey MAC wrote: Himiko Kuronaga wrote: Monkey MAC wrote: So Takihiro, I'm calling you out, give me an answer. Why should it take multiple AV units to destroy a single player in a tank? What reason do you have ...
- by Mordecai Sanguine - at 2014.04.30 23:28:00
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128. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Monkey MAC wrote: So Takihiro, I'm calling you out, give me an answer. Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designa...
- by Mordecai Sanguine - at 2014.04.30 23:26:00
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129. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
You can Registry me. Amarr Commando. Running in Advanced but Proto unlocked (Cost too much for the moment to run with it too often) - ScR + Laser - ScR + Mass Driver - Laser + Mass Driver
- by Mordecai Sanguine - at 2014.04.30 19:52:00
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130. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
NextDark Knight wrote: After much review, the +50 for incapacitating should be removed. This should then be replace with these two items, +25 Incapacitated +25 Clone Termination You only get the +25 points when the clone is terminated. Also,...
- by Mordecai Sanguine - at 2014.04.30 19:49:00
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131. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Takahiro Kashuken wrote: Mordecai Sanguine wrote: Takahiro Kashuken wrote: Mojo XXXIII wrote: That's not what I'm referring to, and you know it. If infantry realizes (as the tank in the video did with the swarm launcher), that your ...
- by Mordecai Sanguine - at 2014.04.30 16:24:00
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132. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
In the Video we can see the player can't even destroy the tank WHILE HE DON'T DO ANYTHING. In real games, the tank can shoot, run away and kill the whole team 50 time before his tank is destroyed. The tank will NEVER take that much rocket in a ga...
- by Mordecai Sanguine - at 2014.04.30 15:20:00
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133. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Takahiro Kashuken wrote: Mojo XXXIII wrote: That's not what I'm referring to, and you know it. If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot ...
- by Mordecai Sanguine - at 2014.04.30 15:18:00
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134. A more casual game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Dust needs it. Don't pretend it doesn't. We need a mode that is easier and more casual than the current Public Contract matches. Here's how it should function. Starter fits only. Yes we need more starter ...
- by Mordecai Sanguine - at 2014.04.30 15:13:00
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135. I see why CR seems so powerful. easy way to fix - in General Discussions [original thread]
knight guard fury wrote: the basic CR does 81 dps per burst the adv does 84 per burst and the proto does 87-8 per burst even though I love my CR I do agree this is too much damage. it should be like this: std/adv/proto - 23.5/24.6/25.9 so ...
- by Mordecai Sanguine - at 2014.04.27 11:43:00
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136. The rifles would be balanced if... - in General Discussions [original thread]
Magnus Amadeuss wrote: Atiim wrote: Magnus Amadeuss wrote: See here is the part where I know you are lying. Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think ...
- by Mordecai Sanguine - at 2014.04.26 15:02:00
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137. The rifles would be balanced if... - in General Discussions [original thread]
Tectonic Fusion wrote: Lawlz okay. The reason the Scrambler Rifle was considered "overpowered" or borderline at least, is because of it's insane alpha damage with the help of proficiency and damage mods. Now, since the nerf of both, the gun is ...
- by Mordecai Sanguine - at 2014.04.26 14:59:00
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138. Weapons finally feel balanced. - in General Discussions [original thread]
T8R Raid wrote: Every weapon on here feels proper for the first time. I can find a counter to anything it seems. Only thing i can't counter is double stacked proto squads. In all reality good for them. But AV isnt super over powered, tanks can ...
- by Mordecai Sanguine - at 2014.04.26 14:41:00
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139. Combat rifle needs a tweek - in General Discussions [original thread]
Magnus Amadeuss wrote: OP is right on the money. Here is how much damage each weapon does (at standard) without a turbo controller: AR 375 DPS CR 540 DPS ScR 433 DPS RR 361 DPS Here is damage per effective magazine (ScR overheat is effectivel...
- by Mordecai Sanguine - at 2014.04.25 16:51:00
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140. Combat rifle needs a tweek - in General Discussions [original thread]
Sev Alcatraz wrote: I for one am sick of being insta-died by these combat rifles, doesn't matter what suit it is always the same outcome.... im walking along going to kill a few reds and *blap* dead eather it is a RS-90, BK-42 or a proto varian...
- by Mordecai Sanguine - at 2014.04.25 15:10:00
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