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Ku Shala
Onuoto Uakan Huogaatsu
752
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Posted - 2014.01.13 17:47:00 -
[61] - Quote
CCP Saberwing wrote:CCP Remnant posting like a boss. I'm blue tagging this thread more for the visibility. :)
Blue tag= not quite a tea bag not quite a blueball
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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Mordecai Sanguine
What The French
271
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Posted - 2014.01.13 17:48:00 -
[62] - Quote
Scalesdini wrote:My opinion?
Leave the HMG alone FFS. It's finally in an almost decent place (still needs 5m more range).
If they buffed the HMG for 5 weeks just to nerf it back down to where it's still outperformed by CR/RR/SCR at 15m, I'm going to quit. Again.
HMG now instant kill even more than before (before uprising.) That's NOT because rifles can outperform something that we need to buff it. Simply nerf these 4 rifles : Problem of weapon balance since 2 months : ruled.
Heavy Sentinel are supposed to TANK not to instant kill everything they see. Commandos is the Heavy DPS not sentinel.
And don't EVEN bring the "it's a Heavy weapon !". Actually it takes NOTHING to fit a HMG. If it would takes same pG/CPU than Forge gun then maybe you could use it as an argument. Right now you can't. 5PG for STD level ? Even RR takes more and SCR is twice more.
Heavy are not supposed to kill everybody. They are supposed to survive from fire from "almost" everybody.
More damage for Heavy ? NO. More resistance ? YES.
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Tyjus Vacca
Valor Coalition
74
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Posted - 2014.01.13 17:53:00 -
[63] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote:Garrett Blacknova wrote:Dusters Blog wrote:ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. Tiericide and making SP less of an advantage is good. Making even everyone die so fast the only factor is who pulled the trigger first is bad. Making it so EVERYONE - new or not - gets enough time to take hits and at least TRY to react is a good thing. At the moment, that isn't happening, and as long as they keep TTK too short, it never will be. Short TTK is the norm in quality shooters, remember? MAG, BF, COD all have short TTKs. Fans of the genre are used to it, not the other way around. I'm a scout and have no problem with short TTK. It makes me more careful and makes combat more realistic imo. Well of course someone who only played scout would want short TTK since you're going own very quickly anyways so might as well take the enemies down quickly too, but in terms of the overall gameplay it is just not good for a game like Dust with a strong emphasis on classes and customization to have a short TTK.
u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear. |
Reiki Jubo
Amarr Templars Amarr Empire
232
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Posted - 2014.01.13 17:55:00 -
[64] - Quote
Aero Yassavi wrote:Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote:this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof]
the game will always struggle if high sp players have 3 and 4 times the health of beginners. the game should be focused on skill and have better gear & skills provide more subtle advantages. we ahve enjoyed seeing kills with militia weapons and we hope it continues. the days of the 4 minute bunnyhop battle are long gone and lets face it, they should be. And killing someone instantly just because you got the jump and looked at them is skillful? Low TTK is bad, this is what we have now High TTK is also bad, as you described CCP needs to find the sweet spot, and that sweet spot is definitely higher than the current TTK.
player aim, skill and battlefield awareness will always trump seeing someone first. alot of you guys sound mad u cant just soak up bullets from new players anymore. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:55:00 -
[65] - Quote
Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
ARC Commander
CPM Info and Q&A - Status: Open
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Mordecai Sanguine
What The French
271
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Posted - 2014.01.13 17:58:00 -
[66] - Quote
Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote:Garrett Blacknova wrote:Dusters Blog wrote:ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in recharge rate, movement speed [make them lighter] repair rate and have them be more efficient [less cpu/pg cost] the same with weapons. would much rather see them also separated in a subtle manner that focuses on skill rather than 'my higher sp makes me god'
the lack of new players and retention of them is proof the hp gap was a terrible idea. as were the 3 minute bunnyhop sessions. Tiericide and making SP less of an advantage is good. Making even everyone die so fast the only factor is who pulled the trigger first is bad. Making it so EVERYONE - new or not - gets enough time to take hits and at least TRY to react is a good thing. At the moment, that isn't happening, and as long as they keep TTK too short, it never will be. Short TTK is the norm in quality shooters, remember? MAG, BF, COD all have short TTKs. Fans of the genre are used to it, not the other way around. I'm a scout and have no problem with short TTK. It makes me more careful and makes combat more realistic imo. Well of course someone who only played scout would want short TTK since you're going own very quickly anyways so might as well take the enemies down quickly too, but in terms of the overall gameplay it is just not good for a game like Dust with a strong emphasis on classes and customization to have a short TTK. u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect. FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
Right now TTK has NEVER been worse. The game lost the meaning of "tanking". There's no point avbout fitting optimization. Front fit is the same than my Logi fit. You aim you shoot it dies END.
SMG is the weapons that has receive one of the biggest buff since hit detection and became as powerful than primary weapons. NK has receive special optimisation.
So YES you found it "perfect" that's maybe because it buff you wit something like 3x more power. And the fact that you have less life don't count anymore. 150hp or 700hp it dies in 1-2 sec. |
Bethhy
Ancient Exiles. Renegade Alliance
817
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Posted - 2014.01.13 18:01:00 -
[67] - Quote
Reduction in damage mod efficacy will hurt the Minmatar assault! oh how that suit is always the victim of unintentional collateral nerf's. |
Tyjus Vacca
Valor Coalition
74
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Posted - 2014.01.13 18:03:00 -
[68] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. |
Dusters Blog
Galactic News Network
530
|
Posted - 2014.01.13 18:08:00 -
[69] - Quote
Reiki Jubo wrote:Aero Yassavi wrote:Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote:this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof]
the game will always struggle if high sp players have 3 and 4 times the health of beginners. the game should be focused on skill and have better gear & skills provide more subtle advantages. we ahve enjoyed seeing kills with militia weapons and we hope it continues. the days of the 4 minute bunnyhop battle are long gone and lets face it, they should be. And killing someone instantly just because you got the jump and looked at them is skillful? Low TTK is bad, this is what we have now High TTK is also bad, as you described CCP needs to find the sweet spot, and that sweet spot is definitely higher than the current TTK. player aim, skill and battlefield awareness will always trump seeing someone first. alot of you guys sound mad u cant just soak up bullets from new players anymore.
I hate 2 say it, but QFT^. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4925
|
Posted - 2014.01.13 18:09:00 -
[70] - Quote
Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I'm performing well in this build too, that doesn't mean that all is well or that that makes my opinions instantly right. And yes, it is a widely accepted opinion that TTK is too low. Just read the forums. Heck, even CCP thinks TTK is too low, they stated so last night.
I think you're confusing me arguing against something as complaining that I am underperforming, which I can assure you is not the case. You're going to have to provide stronger arguments than that.
ARC Commander
CPM Info and Q&A - Status: Open
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Zahle Undt
Bullet Cluster Legacy Rising
547
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Posted - 2014.01.13 18:09:00 -
[71] - Quote
Lucrezia LeGrand wrote:how come it's so hard to find this information? T-T Anyways, thanks for the heads up. Changes for TTK are going to feel weird, I've just now got used to current settings. o_O
That's one of the great things about Dust 514 every time the dev team changes something its almost like playing a completely different game again |
Dusters Blog
Galactic News Network
530
|
Posted - 2014.01.13 18:16:00 -
[72] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim.
Evidence? Well why didnt u say so? Look at the KDRs of players before TTK was lowered and after. Look at rucdoc's site.....Weeklys are now in the 1.5 - 2.0 range and most are dropping fast. Before that anything lower than 3.0 couldn't be considered elite. Many people were in the 5/6 range and higher...why? because high SP players could farm new players like nothing you've ever seen. Now no one can just shrug off a militia assault rifle and ur whining about it.
Look at the KDRs in quality shooters and compare them. Above a 3.0 is something only snipers usually see. Here its the norm if ur any good. Some of you are seeing your KDRs dive and ur taking it personally when u shouldnt because the game itself is getting better. |
Mordecai Sanguine
What The French
271
|
Posted - 2014.01.13 18:18:00 -
[73] - Quote
Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
That's when someone is talking about "skill" that we know Dust has lose his RPG side.
"lowest total health" as you said yourself it's now IMPOSSIBLE to soak up bullets. So you have 50hp or 500 that's the same. Diffrence : You're twice faster can dodge weeeeeell easier.
I choosed to tank bullets in the price of huge penality. Now i can't tank but still have the penalities.
You : Your penality have been aborted and you keep ryour advantages. You can't really talk. My alt is scout/commando 8.1 million Sp. When i'm playing scout it's as easy than my 18 million Logi. Just different way to play. Only being scanned can become difficult. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
604
|
Posted - 2014.01.13 18:24:00 -
[74] - Quote
The real problem is Rifles TTK is fine for every weapon in the game other the Rifles. It makes more sense just to nerf Rifles and keep everything else the way it is. |
Prius Vecht
Red and Silver Hand Amarr Empire
178
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Posted - 2014.01.13 18:35:00 -
[75] - Quote
Aero Yassavi wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I'm performing well in this build too, that doesn't mean that all is well or that that makes my opinions instantly right. And yes, it is a widely accepted opinion that TTK is too low. Just read the forums. Heck, even CCP thinks TTK is too low, they stated so last night. I think you're confusing me arguing against something as complaining that I am underperforming, which I can assure you is not the case. You're going to have to provide stronger arguments than that.
Are you sure? Because it sounds like complaining because things are like you like them. Like many people in this thread have already pointed out, weapons from new players now have bite too and many of you dont like it. I see people complaining about DPS but when u benefit from the same system.
"I used to have time to react" react to wait? GETTING HIT. At that point many of you can turn around and out-DPS the new player and then pretend like you're really good....when thats not the case. Someone already said it: Aim and BF Awareness will always win over seeing someone first.
Shooters will always favor the person who lands the most shots the fastest and damage. That's not going to change, people. Sure, knowing EVE mechanics is now a big part but it wont win a gunfight for you. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7842
|
Posted - 2014.01.13 18:41:00 -
[76] - Quote
Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you.
I don't have to explain to you, because my KDR is higher than yours.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
944
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Posted - 2014.01.13 18:44:00 -
[77] - Quote
Dusters Blog wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. Evidence? Well why didnt u say so? Look at the KDRs of players before TTK was lowered and after. Look at rucdoc's site.....Weeklys are now in the 1.5 - 2.0 range and most are dropping fast. Before that anything lower than 3.0 couldn't be considered elite. Many people were in the 5/6 range and higher...why? because high SP players could farm new players like nothing you've ever seen. Now no one can just shrug off a militia assault rifle and ur whining about it. Look at the KDRs in quality shooters and compare them. Above a 3.0 is something only snipers usually see. Here its the norm if ur any good. Some of you are seeing your KDRs dive and ur taking it personally when u shouldnt because the game itself is getting better. You are acting like the nerfs are only hitting the militia weapons. Actually, they will be hitting the higher SP players harder. If, for instance, they drop all assault rifle damage by 10%, 10% of the damage off of a militia AR will be less of a damage drop than 10% off of a Duvolle. Also, if the proficiency skill change is implemented, then the damage bonus high SP players using an AR have against armor will be removed altogether, further reducing the gap between high and low SP players.
So yes, low SP players will have to use up more of a clip to kill high SP players. And the same will be true in reverse. And you are only discussing the side of this that supports your arguments, despite the fact that it actually shortens the gap between new players and vets. Explain please?
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4940
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Posted - 2014.01.13 18:49:00 -
[78] - Quote
Prius Vecht wrote:Aero Yassavi wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I'm performing well in this build too, that doesn't mean that all is well or that that makes my opinions instantly right. And yes, it is a widely accepted opinion that TTK is too low. Just read the forums. Heck, even CCP thinks TTK is too low, they stated so last night. I think you're confusing me arguing against something as complaining that I am underperforming, which I can assure you is not the case. You're going to have to provide stronger arguments than that. Are you sure? Because it sounds like complaining because things aren't like you like them. Like many people in this thread have already pointed out, weapons from new players now have bite too and many of you dont like it. I see people complaining about DPS when u benefit from the same DPS/HP advantage system. "I used to have time to react" react to wait? GETTING HIT. At that point many of you can turn around and out-DPS the new player and then pretend like you're really good....when thats not the case. Someone already said it: Aim and BF Awareness will always win over seeing someone first. Shooters will always favor the person who lands the most shots the fastest and damage. That's not going to change, people. Sure, knowing EVE mechanics is now a big part but it wont win a gunfight for you. Really? So this is what it's come down to? I can't possibly be saying TTK is too low because I have a sincere concern about the game, the only reason I can possibly be saying TTK is too low is because I am underperforming and trying to twist things to better fit myself?
Some people need to grow a brain. Also I like you you provide quotes for stuff I never said in your arguments. As far as aim and BF awareness being the key factors, I agree. That is exactly why TTK needs to be increased. With low TTK, it doesn't matter how good your aim is or BF awareness, a few shots and you're dead.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4940
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Posted - 2014.01.13 18:51:00 -
[79] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha
I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole.
ARC Commander
CPM Info and Q&A - Status: Open
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Maken Tosch
Edimmu Warfighters Gallente Federation
6414
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Posted - 2014.01.13 18:54:00 -
[80] - Quote
Breakin Stuff wrote:CCP Saberwing wrote:Aero Yassavi wrote:I believe he is referring to this, which does make it seem like we could be getting a dev blog this week.
Ah, I see! Just to gauge expectations realistically I'd say that this is something more likely to come over the next couple of weeks. We'd like to hold some discussions with the CPM and do some additional tinkering. Also - more work goes in to actually creating and signing off on Dev Blogs than you'd expect! :) A bit more communication would go a long way to reduce the idiotic levels of speculation.
Never underestimate the power of speculation.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7844
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Posted - 2014.01.13 18:55:00 -
[81] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole.
I genuinely have a higher KDR than this guy, so consider this argument won.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
946
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Posted - 2014.01.13 18:56:00 -
[82] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:Aero Yassavi wrote:Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but right now TTK is about perfect.
FYI: i'm a Minmatar scout with 22M SP who uses the SMG and NK and specializes in CQC...my KDR is still well over 4 after the changes because of skill. Like he mentioned, make skill the #1 determiner as far as living or dying go. not gear.
What do you mean consider who I am talking to? What credibility do you bring to the table? If you're going to come in here and dispute the widely accepted opinion that TTK is too short, then you're going to have to provide some good evidence to support that claim. i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me. I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud. I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. .........
Hang on. I'll be right back.....
**grabs sniper rifle and heads for the redline**
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7844
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Posted - 2014.01.13 18:58:00 -
[83] - Quote
Baal Omniscient wrote: .........
Hang on. I'll be right back.....
**grabs sniper rifle and heads for the redline**
GL with that.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
947
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Posted - 2014.01.13 19:08:00 -
[84] - Quote
If only I could tolerate it.... I can't STAND sniping. SOOOOOOOO boring.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Cosgar
ParagonX
9080
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Posted - 2014.01.13 19:15:00 -
[85] - Quote
Can someone articulately explain why longer TTK is supposedly bad without trying to drag new players into the argument for leverage? Core gameplay and new player experience may be the most neglected things in Dust, but they're two completely different things and should be treated as such. Saying that the current TTK is better for new players is pretty ignorant when everything other than extenders plates (and arguably repair modules) are pretty much a waste of SP. That -10% recharge delay on a militia shield regulator is pretty useless and barely noticeable when you have max skill on a complex. Damage profiles don't matter when you can just stack damage mods on a ScR to deal with a Gallente suit like you had a combat or rail rifle. These are game balancing issues that indirectly affect NPE but shouldn't be brought up in the same sentence.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Tyjus Vacca
Valor Coalition
74
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Posted - 2014.01.13 19:27:00 -
[86] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won.
I highly doubt that. My alt is Tyrin Malik. eat thy heart out. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4949
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Posted - 2014.01.13 19:29:00 -
[87] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won. I highly doubt that. My alt is Tyrin Malik. eat thy heart out. You realize that he was saying that jokingly, right? Well I mean, he may have a higher KDR than you, but nonetheless he was saying it jokingly. He doesn't honestly believe whoever has a higher KDR wins the argument. And I sure hope you don't either.
ARC Commander
CPM Info and Q&A - Status: Open
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Tolen Rosas
Kang Lo Directorate Gallente Federation
285
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Posted - 2014.01.13 19:33:00 -
[88] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won.
I agree with Aero that KDR doesnt mean u make good suggestions but arent u a tanker? u cant possibly be serious. if he really is a minny scout and ur taking adv of FOTM mechanics ur comparison fails................................hard. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
947
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Posted - 2014.01.13 19:36:00 -
[89] - Quote
Tolen Rosas wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Tyjus Vacca wrote:
i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my stats in-game if u doubt me.
I think ur confusing opinions in ur head like 'widely accepted notion' with u and other scrubs whining becuz noobs can kill you now. I use the class with the lowest total health in the game and still dominate. my advice? get gud.
I disagree with you. I don't have to explain to you, because my KDR is higher than yours. That is exactly how these guys are coming off as. Whoever has the highest KDR wins the arguments. Haha I'd say the guys so concerned with their KDR are probably the guys more likely to be twisting the statistics in order to mold the game to their personal gain without concern for the game as a whole. I genuinely have a higher KDR than this guy, so consider this argument won. I agree with Aero that KDR doesnt mean u make good suggestions but arent u a tanker? u cant possibly be serious. if he really is a minny scout and ur taking adv of FOTM mechanics ur comparison fails................................hard. Actually, last I saw he was a Gallogi with an ScR.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Tolen Rosas
Kang Lo Directorate Gallente Federation
285
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Posted - 2014.01.13 19:39:00 -
[90] - Quote
even still, would u compare the ga logi (another FOTM, but not for much longer) with a Minny scout? I dont know he's one for sure but that like comparing a WW2 plane to the F-22. |
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