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God Hates Lags
Fatal Absolution Covert Intervention
753
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Posted - 2014.01.24 16:11:00 -
[1] - Quote
It's no secret that armor has by now long surpassed shields as the new FOTM and come to dominate tank. Rather than just nerf armor or buff shield arbitrarily, however, we should be trying to really differentiate these two forms of health and the play styles that come with them.
Armor - slow and steady, high health, slow, constant regen.
Shield - fast guerrilla tactics, lower health, fast regen with a time delay.
IMO the shield regen rates on all suits need to be doubled before we can call them on par with armor. What with reps and ammo hives armor is frequently regenerated faster than shields now. Ideally shields should more or less either be off or on. They take awhile to start their rejuvenation cycle, but once it's started it doesn't take long to fully recover at all.
Doubles ISK
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M McManus
380
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Posted - 2014.01.24 16:30:00 -
[2] - Quote
Although i agree... Nb4 Armor fanboys flood the forums with shields are supposed to attack from 100m out and aren't meant for CQC...
Just look at my Sentinel post praising CCP's decision on 1sec depleted recharge.. it got demolished by armor fanboys swearing that would be OP... |
Killar-12
The Corporate Raiders Top Men.
2069
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Posted - 2014.01.24 16:33:00 -
[3] - Quote
Agreed... I'm a Gal user who has 0 SP into shields and armor maxed out.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Boot Booter
Omega Elite Mercs INC.
244
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Posted - 2014.01.24 17:20:00 -
[4] - Quote
I'd say leave them be but buff the shield regen modules. There is really no reason to use one at the current regen bonus/ CPU cost. At least that how it feels in my Minnie assault suit. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 17:38:00 -
[5] - Quote
Boot Booter wrote:I'd say leave them be but buff the shield regen modules. There is really no reason to use one at the current regen bonus/ CPU cost. At least that how it feels in my Minnie assault suit. or just boost base shield regen rates on minmitar and caldari rates, and create a dps threshold that must be passed before shields start to recharge
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Nocturnal Soul
Fatal Absolution Covert Intervention
1770
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Posted - 2014.01.26 19:26:00 -
[6] - Quote
They are in 1.8
New born sAMARRi
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Mordecai Sanguine
What The French
341
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Posted - 2014.01.26 19:42:00 -
[7] - Quote
God Hates Lags wrote:It's no secret that armor has by now long surpassed shields as the new FOTM and come to dominate tank. Rather than just nerf armor or buff shield arbitrarily, however, we should be trying to really differentiate these two forms of health and the play styles that come with them.
Armor - slow and steady, high health, slow, constant regen.
Shield - fast guerrilla tactics, lower health, fast regen with a time delay.
IMO the shield regen rates on all suits need to be doubled before we can call them on par with armor. What with reps and ammo hives armor is frequently regenerated faster than shields now. Ideally shields should more or less either be off or on. They take awhile to start their rejuvenation cycle, but once it's started it doesn't take long to fully recover at all.
Not Agree. We should increase speed penality of Armor plates instead (5% for all regular plates making complex more useful and stacking basic have a huge speed penality). Rework Reactives and ferrosclaes PG/CPU cost to be the same than regular plates.
Like that there will be 3 Type of Armor Tanking and they will all cost the same: - Armor : Slow you down (3 plate = -15%) but with a huge Hp pool. Amarr Tanking. -Rep : Mid speed penality (3% for every plate) Low Hp pool but repair yourself (Need to be 1/2/3 instead of 1/2/2.) Gallente Tanking. -Light : No speed penality but low hp pool Complement to speed/shield tanking. Don't forget Armor don't have any regen without other mods while shield have regen.
Then Reduce cost of Armor Repair to be STD : 1 PG ADV :4 PG and PRO :8 PG.
Shield extender should be 44hp and not 33.
Shield Tanking don't have any penality and have native repair so they shouldn't be as high than Armor tanking that don't repair and have speed penality.
The problem is that Armor tanking speed penality are too weak. And the 2 others type of Armor plates cost too much PG/CPU so everybody stack high hp plates without having real penality.
With what i said general Armor Hp pool will be lower because people will use others plates if they don't want to be slow as ****. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
117
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Posted - 2014.01.26 20:00:00 -
[8] - Quote
Personally, I'd have this: GÇó Base Shield Extender = 33 HP GÇó Enhanced Shield Extender = 55 HP GÇó Complex Shield Extender = 88 HP
Mordecai Sanguine wrote:Like that there will be 3 Type of Armor Tanking and they will all cost the same: - Armor : Slow you down (3 plate = -15%) but with a huge Hp pool. Amarr Tanking. -Rep : Mid speed penality (3% for every plate) Low Hp pool but repair yourself (Need to be 1/2/3 instead of 1/1/2.) Gallente Tanking. -Light : No speed penality but low hp pool Complement to speed/shield tanking. Don't forget Armor don't have any regen without other mods while shield have regen.
Fixed The problem is that Ferroscale Plates and Reactive ones give too few HP if compared to Armor Plates, with a tweak it would be easier to use different type of Armors without the need of massive tanking (unless you want to ofc).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
10
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Posted - 2014.01.26 20:23:00 -
[9] - Quote
Remove shield recharge delay (Keep Depleted Shield Recharge Delay) and just have shields constantly heal themselves so much a second. Shield regulators then changed to increase the value of the base shield regen.
The logic is bringing shields in DUST more in line with how shields act in EVE. Unless they get depleted they are constantly recharging. In DUST, Flux Grenades would be a death sentence for a shield fitted suit still. |
God Hates Lags
Fatal Absolution Covert Intervention
768
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Posted - 2014.01.26 21:06:00 -
[10] - Quote
Cedric Reeg wrote:Remove shield recharge delay (Keep Depleted Shield Recharge Delay) and just have shields constantly heal themselves so much a second. Shield regulators then changed to increase the value of the base shield regen.
The logic is bringing shields in DUST more in line with how shields act in EVE. Unless they get depleted they are constantly recharging. In DUST, Flux Grenades would be a death sentence for a shield fitted suit still.
But then what differentiates Armor from shield? Having a zero recharge delay guarantees that Armor and shields will never be equal. Instead, have shield regenerate much faster once the delay is over, but have a guaranteed constant regeneration on armor.
Doubles ISK
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
267
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Posted - 2014.01.26 21:20:00 -
[11] - Quote
reduce shield pg levels to 8 at proto, 4 at advanced, and 0 at standard, as well as the hp's for them going 75-55-33
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Mordecai Sanguine
What The French
346
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Posted - 2014.01.26 21:28:00 -
[12] - Quote
Ghermard-ol Dizeriois wrote:Personally, I'd have this: GÇó Base Shield Extender = 33 HP GÇó Enhanced Shield Extender = 55 HP GÇó Complex Shield Extender = 88 HP Mordecai Sanguine wrote:Like that there will be 3 Type of Armor Tanking and they will all cost the same: - Armor : Slow you down (3 plate = -15%) but with a huge Hp pool. Amarr Tanking. -Rep : Mid speed penality (3% for every plate) Low Hp pool but repair yourself (Need to be 1/2/3 instead of 1/1/2.) Gallente Tanking. -Light : No speed penality but low hp pool Complement to speed/shield tanking. Don't forget Armor don't have any regen without other mods while shield have regen. Fixed The problem is that Ferroscale Plates and Reactive ones give too few HP if compared to Armor Plates, with a tweak it would be easier to use different type of Armors without the need of massive tanking (unless you want to ofc).
Hp values are fine if they all cost the Same PG/CPU. And the speed penality is higher.
Ferroscale => No speed penality. Reactives => Armor AND repair. Plates => Lot of Hp.
If they are too close in hp value regular plates would become obsolete. |
Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
10
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Posted - 2014.01.28 00:04:00 -
[13] - Quote
God Hates Lags wrote:Cedric Reeg wrote:Remove shield recharge delay (Keep Depleted Shield Recharge Delay) and just have shields constantly heal themselves so much a second. Shield regulators then changed to increase the value of the base shield regen.
The logic is bringing shields in DUST more in line with how shields act in EVE. Unless they get depleted they are constantly recharging. In DUST, Flux Grenades would be a death sentence for a shield fitted suit still. But then what differentiates Armor from shield? Having a zero recharge delay guarantees that Armor and shields will never be equal. Instead, have shield regenerate much faster once the delay is over, but have a guaranteed constant regeneration on armor.
Flux grenades at their STD level do 1200 dmg to shields. Again, a death sentence to anything running shield tank. You could also increase the depleted shield regen delay and increase the blast radius of the flux grenades. By how much I'm not sure to keep it from being a 'push to win'. |
GVGMODE
WorstPlayersEver
126
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Posted - 2014.01.28 00:28:00 -
[14] - Quote
Armor Rep Nanohives> ALL
Dual Pilot (Tank / Assault Dropship)
Mercenary hiring information is provided via in-game message.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1164
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Posted - 2014.01.28 00:33:00 -
[15] - Quote
God Hates Lags wrote:IShield - fast guerrilla tactics, lower health, fast regen with a time delay. This would be accurate if you were referring to Minmatar. However, the Caldari have not traditionally favored guerilla tactics. They usually prefer sniping and brawling. This, however, has not been translated to Dust 514 appropriately. The shield recharge delay is the primary cause of this.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
372
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Posted - 2014.01.28 00:45:00 -
[16] - Quote
Killar-12 wrote:Agreed... I'm a Gal user who has 0 SP into shields and armor maxed out.
No offence but this is where the problem would be .. unless they do the rates by races .. Cal then Mimi then Amar then Gal ... that's the only way that would balance out , unless you want a bunch of Gal suits making up the bulk of matches ... which would not be fun ... sorry Gal's but you know that EVERYONE would flock like birds going south for the winter.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1315
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Posted - 2014.01.28 00:52:00 -
[17] - Quote
Armor tankers aren't afraid of shields getting a buff, a lot of us just don't want brick tanking to be viable. TTK is the biggest factor, if your shields run out before you can get to cover you might as well just stack damage mods.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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NK Scout
Storm Wind Strikeforce Caldari State
123
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Posted - 2014.01.28 03:07:00 -
[18] - Quote
35 or 40 base for caldari assault, buff regulaters alot, reduce cpue cost slightly Reuce cpu cost of rechargers and energisers Buff rechargers and very slightly energisers 20%, 30% 30%, 50% 35%, 65%
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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