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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Felix Totenkreuz
Intrepidus XI Omega Commission
4
|
Posted - 2013.06.09 15:39:00 -
[61] - Quote
CCP Nothin wrote:...
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
This is a great idea and the way I understand it would reflect the "rested" mechanics used in several other MMO's. It is also a lot more forgiving to those of us that are occasionally not able to reach the weekly cap, regardless of boosters and so on. |
Alex Smoke
The Nommo Insurance Fraud.
30
|
Posted - 2013.06.10 10:40:00 -
[62] - Quote
Keep bumping the thread guys, the hamsterwheel is getting tiresome for many of us. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
|
Posted - 2013.06.10 11:26:00 -
[63] - Quote
Alex Smoke wrote: So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what about all that missed bonus SP that players have since open beta (or Uprising), is it going to be added retroactively to this new SP pool? I think it's only fair since players would still have to play to get it all back.
Please confirm that any missed bonus SP is going to be added back into this new pool once the change is deployed.
Thank you
I would also like to hear something from CCP about this. I missed two months of active SP when my PS3 died, so it would be great if those skill points could be added to the SP pool. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2013.06.10 14:26:00 -
[64] - Quote
I think I'll start buying Active boosters in 3-day amounts, because of my busy week. |
Alex Smoke
The Nommo Insurance Fraud.
30
|
Posted - 2013.06.11 14:22:00 -
[65] - Quote
CCP, please give us an answer.. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1135
|
Posted - 2013.06.11 17:34:00 -
[66] - Quote
I may be taking a trip or two this summer and it would be really nice not to lose weeks worth of SP simply because I have things going on outside of Dust. An eta, no matter how proximate, would be most welcome. |
Universal Decimator
Interstellar Legionnaires
0
|
Posted - 2013.06.12 11:41:00 -
[67] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP.
I greatly disagree. These boosters give an advantage to dedicated players who play often, and dedicated players who play a lot is what dust 514 needs, especially if you want to have more battle types. More battle types make the game more interesting. These boosters should be made cheaper to encourage dedicated players. |
Alex Smoke
The Nommo Insurance Fraud.
30
|
Posted - 2013.06.12 14:09:00 -
[68] - Quote
I've contacted the CPM, maybe they can get some devs in here. |
Alex Smoke
The Nommo Insurance Fraud.
31
|
Posted - 2013.06.29 08:37:00 -
[69] - Quote
CCP I CAN HAZ YOUR INPUT ANYTIME NAO |
ThouArtGorey
Death in Two Strikes
0
|
Posted - 2013.06.29 12:00:00 -
[70] - Quote
I get the feeling you're kind of a lame. If you're talking about 412 sp you're doing pretty ****** in all your matches to still be posting about it. Also did you even activate the god forsaken thing because it really sounds like you know nothing at all and are ignoring everyone's helpful posts about it.
They all told you active boosters take the 6000 sp you make per match (for example) and add 50% that DOES NOT come out of your bonus sp pool, therefore NOT making you cap faster. However after you do cap, it remains active (obviously) and the 1000 maximum you earn is pushed to 1500 maximum. If your booster is still active then try getting 1000 war points in a match and see if they give you 1500 sp, then you'll see IT'S STILL ON AND WORKING. Now if you don't mind stop your damn crying, and again STOP BEING A LAME AND DO WHATEVER IT TAKES TO MAKE 1000 WAR POINTS A MATCH so that you'll see it's not a scam. And if it's not working then your problem dude. |
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Alex Smoke
The Nommo Insurance Fraud.
33
|
Posted - 2013.07.02 07:08:00 -
[71] - Quote
ThouArtGorey that has been answered already, we want more info from CCP now concerning the new SP system. |
Alex Smoke
The Nommo Insurance Fraud.
45
|
Posted - 2013.07.10 17:17:00 -
[72] - Quote
Since this thread is pretty much abandoned I've made a specific thread about the future of the SP system as detailed by CCP Nothin here:
https://forums.dust514.com/default.aspx?g=posts&m=1040661#post1040661 |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
459
|
Posted - 2013.08.09 20:47:00 -
[73] - Quote
Putting a nanite injector into this thread. How's progress going? |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
157
|
Posted - 2013.08.09 21:57:00 -
[74] - Quote
The reason people buy 7 day boosters, at least in the past I have, is to boost over '2 skill point cap weeks'.
Example - On the Monday or Tuesday before cap reset, I can buy the 7 day booster. Blast my remaining sp for the week on that Monday and Tuesday evening, Wednesday comes and my cap is reset and I then have the rest of the week and the weekend to grind out sp for that week.
I understand if you play a lot just buy the single day booster or 3 day booster. Done. |
Leovarian L Lavitz
Better Academy.
493
|
Posted - 2013.08.09 22:24:00 -
[75] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So its going to be a lot like how passive sp works right now, but in addition to the sp going into the passive sp pool, every 3 seconds a bonus sp point goes into the bonus sp pool.
EDIT: I feel this is an amazing way to do it, and when you want to do a bonus SP week, the sp could come from a third active sp pool that utilizes the current system. |
Absolute Idiom II
No Free Pass
585
|
Posted - 2013.09.02 11:50:00 -
[76] - Quote
This thread still doesn't have enough attention, for my money. As the game improves and players come back, they'll play the **** out of the game to get all the SP they've accrued! |
WolfganGt3
SVER True Blood Public Disorder.
1
|
Posted - 2013.09.02 12:55:00 -
[77] - Quote
Malicae Destroinen wrote:* I am not saying they make you cap out faster. * I am not saying you don;t get more then you would. * I am not talking about PASSIVE BOOSTERS
I AM SAYING: And I am talking about: ACTIVE BOOSTERS
You don;t get what you paid for. Which is a 7 or 30 day boost.
You mine as well ONLY BUY a 1 - 3 day boost, or 3 1 day boosts. Because after that your not going to be getting Jack for SP after the battles anyway.
All you get is an extra 180k per week (Active Boosting), Period. Whether you have a 1 day, a 3 day a 7 day or a 30 day boost 180 k extra SP per week is ALL you will ever get.
SO
Buying a 7 day or a 30 day Boost IS a WASTE of money because you can simply buy 3 1 day boosts (per week) for half the price and get the exact same amount of SP as you would if you had a 7 day boost or a 30 day boost. Making the 7 day and the 30 day Useless and pointless to buy.
Get it now?
We all know this all ready, I usually only run 3 days myself unless I have a 30 from a merc pack or something. The other thing to point out is the cost of 1 30 day as apposed to ten 3 days. |
Cross Atu
Conspiratus Immortalis
1668
|
Posted - 2013.09.02 15:59:00 -
[78] - Quote
Leovarian L Lavitz wrote:CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So its going to be a lot like how passive sp works right now, but in addition to the sp going into the passive sp pool, every 3 seconds a bonus sp point goes into the bonus sp pool. EDIT: I feel this is an amazing way to do it, and when you want to do a bonus SP week, the sp could come from a third active sp pool that utilizes the current system. ^This |
Tal-Rakken
Molon Labe. RISE of LEGION
70
|
Posted - 2013.09.02 18:10:00 -
[79] - Quote
Malicae Destroinen wrote:* I am not saying they make you cap out faster. * I am not saying you don;t get more then you would. * I am not talking about PASSIVE BOOSTERS
I AM SAYING: And I am talking about: ACTIVE BOOSTERS
You don;t get what you paid for. Which is a 7 or 30 day boost.
You mine as well ONLY BUY a 1 - 3 day boost, or 3 1 day boosts. Because after that your not going to be getting Jack for SP after the battles anyway.
All you get is an extra 180k per week (Active Boosting), Period. Whether you have a 1 day, a 3 day a 7 day or a 30 day boost 180 k extra SP per week is ALL you will ever get.
SO
Buying a 7 day or a 30 day Boost IS a WASTE of money because you can simply buy 3 1 day boosts (per week) for half the price and get the exact same amount of SP as you would if you had a 7 day boost or a 30 day boost. Making the 7 day and the 30 day Useless and pointless to buy.
Get it now?
After the cap is exhausted you get sp equal to your war points to a max of 1000 sp. the booster pushes this to 1500 sp max per match after the cap. As for you only getting 400-1000 per match learn to play the game better and get 1k+wp per match.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4565
|
Posted - 2013.11.13 01:33:00 -
[80] - Quote
How's that rollover SP system coming along?
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
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fragmentedhackslash
FREE AGENTS LP
98
|
Posted - 2014.01.26 14:18:00 -
[81] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
SoonTM
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8464
|
Posted - 2014.01.26 14:25:00 -
[82] - Quote
Necromantic magics were performed upon this thread.
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
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Texs Red
DUST University Ivy League
130
|
Posted - 2014.01.26 14:32:00 -
[83] - Quote
Arkena Wyrnspire wrote:Necromantic magics were performed upon this thread.
You are a terrible person... |
RemingtonBeaver
Molon Labe. Public Disorder.
69
|
Posted - 2014.01.26 14:59:00 -
[84] - Quote
Texs Red wrote:Arkena Wyrnspire wrote:Necromantic magics were performed upon this thread. You are a terrible person...
lol'd twice
Is that rollover thing happening anytime soon?
We can pickle that.
|
Sergamon Draco
Rautaleijona Top Men.
266
|
Posted - 2014.01.26 15:00:00 -
[85] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP. But you should also remember,people has family, hobbies, work etc etc so they cannot play dust 24/7 and also those boosters are useful events like this what we play now
Fck the kdr,i`m going in
|
Mordecai Sanguine
What The French
339
|
Posted - 2014.01.26 15:48:00 -
[86] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP.
Active Booster is for people that don't have the time to play and Cap every week. If you want extra SP you go Passive Booster. |
bamboo x
Eternal Beings Proficiency V.
48
|
Posted - 2014.01.26 16:23:00 -
[87] - Quote
Malicae Destroinen wrote:Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
I wholeheartedly disagree.
- AUR invested in skill boosters is a permanent investment, while AUR gear is expendable.
- If you are not earning as close as possible to 1000 WP in each battle, you should consider giving up on Dust or trying harder.
You get 720.000 passive SP and 761,000 active SP per month.
With a booster, passive SP is 1,080,000.
So without playing after your bonus SP caps, you get 119,000 more "free" SP from a passive booster than an active one.
Which means you only need to play 80 capped out battles a month for an active booster to be worth more than a passive booster.
In terms of someone who is active on Dust, that is a very workable number. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1688
|
Posted - 2014.01.26 16:41:00 -
[88] - Quote
Did OP not think about this?
You don't get uncapped SP for 7 days, you get 7 days to reach a boosted cap. Both are "7 day boosters".
Y'all got what you paid for.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Clone D
Grundstein Automation
87
|
Posted - 2014.01.26 18:41:00 -
[89] - Quote
For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
Considering the minimal amount of bonuses you get for spending that much money ....
Grundstein Automation
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Shaira Ilv Enna-Ress
Maphia Clan Corporation
18
|
Posted - 2014.01.26 20:25:00 -
[90] - Quote
Old thread revived.
I wonder if CCP forgot about what they were planning... The system should be changed: I understand that it was made like this to prevent people from getting milions of SP in a couple of days, but right now new players are having really bad times trying not to get melt by PROTO enemies. If they could get some more SPs it wouldn't be so bad. |
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