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221. Faction -Standings- - in Feedback/Requests [original thread]
Wallaby1 wrote: so i noticed if you dont win a match in FW you get 0 standings with your faction , this is making it incredibly difficult for us caldari and ammar players to progress with our faction due to gallente and minmitar currently domin...
- by Mordecai Sanguine - at 2013.12.26 17:18:00
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222. DUST 514 Factional Warfare Ranks - in Feedback/Requests [original thread]
Templar XIII wrote: A nice thing would be if you made ranks available similar to those already implemented in EVE online based on KDR in Fleet Warfare, objectives taken (WP driven) or matches won. People like wearing badges or have little stars...
- by Mordecai Sanguine - at 2013.12.24 16:07:00
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223. Request: limit equipment per player/team [Framerate lag is become unbearable.] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: We know it depends on equipments spam, we know people abuse it, we know people do it in pubs for the giggles. Equipments are broken, and make game experience much worse, it's game breaking, much more than an OP suit or w...
- by Mordecai Sanguine - at 2013.12.24 09:35:00
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224. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
TheD1CK wrote: No way can a Scrambler user call out the CR as 'most' OP The gun you are using is way more lethal with it's charge shot.... Scramblers are the equivalent of the un-nerfed Tac AR, with a charge up ability ...... I'm an Mass ...
- by Mordecai Sanguine - at 2013.12.23 00:38:00
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225. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Assuming Earth-like gravity, and assuming the Sniper Rifle item description is accurate, the bullet drop wouldn't even be noticeable until around 500 meters. So, why not add bullet drop? That way we can nerf Sniper Rifles ...
- by Mordecai Sanguine - at 2013.12.23 00:28:00
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226. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
KA24DERT wrote: We keep seeing these "TTK" issue threads, but I think it's time to stop dancing around the issue. The time to kill of most weapons is fine, with the exception of the rifles and the SMG. The high damage output of these weapons ...
- by Mordecai Sanguine - at 2013.12.23 00:20:00
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227. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Beeeees wrote: All 4 main rifles need to have their DPS nerfed. That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
- by Mordecai Sanguine - at 2013.12.16 21:10:00
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228. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
TechMechMeds wrote: Ulysses Knapse wrote: Draco Cerberus wrote: I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal ...
- by Mordecai Sanguine - at 2013.12.16 20:40:00
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229. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
TechMechMeds wrote: I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht. Go. The Actual DPS is damn to...
- by Mordecai Sanguine - at 2013.12.16 18:35:00
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230. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Jack Boost wrote: For now vehicles are fine and there is no valid AV weapon for infantry that we use. Can we have removed penalty for doing dmg to vehicles? This don't change much for vehicle superiority, but gives us some hope for 'doing' an...
- by Mordecai Sanguine - at 2013.12.16 17:07:00
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231. Please, raise LP payouts. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Kharga Lum wrote: Aren't LP payouts increased based on your current standings level with that faction? If you have standings at 10 how much is the increase? Yeah. But at level 10 you get abour as much as you get fo...
- by Mordecai Sanguine - at 2013.12.16 16:52:00
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232. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cosgar wrote: Ulysses Knapse wrote: Cosgar wrote: You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote: nova knives are only useful against someo...
- by Mordecai Sanguine - at 2013.12.16 05:45:00
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233. Scouts future lookin' good :) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: CCP Remnent wrote: The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on...
- by Mordecai Sanguine - at 2013.12.15 12:44:00
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234. Holy crap!!! Playing on my Alt in FW (Amarr/Calamari) - in Feedback/Requests [original thread]
Agent Monroe wrote: Actually the reason Amarr/Caldari side is full of dipshits is because all the new players who don't know wtf they are doing select FW with all factions selected automatically sending them into Amarr/Caldari since Minimatar a...
- by Mordecai Sanguine - at 2013.12.15 12:43:00
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235. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Artificer Ghost wrote: Alright. This is a good one, so pull up your chairs, get some popcorn, and listen. First, though, I'd like this to be a constructive and informative discussion. If you need to, make it look like you're trying to hard. If ...
- by Mordecai Sanguine - at 2013.12.15 12:28:00
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236. [Feedback] LP gain at high standing is too low - in Feedback/Requests [original thread]
Alldin Kan wrote: Please consider the following: a match (not FW) against a decent team may give an upwards of 500,000 ISK, a Caldari HAV costs around 200,000 ISK while in LP store it's 500 LP + 30,000 ISK. Even with the availability of exclusi...
- by Mordecai Sanguine - at 2013.12.14 19:46:00
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237. Railgun tanks can aim too high - in Feedback/Requests [original thread]
The-Errorist wrote: I was flying over a soma with railgun at like a 100 degree angle from him and he was still able to hit me. The rail gun is also supposed to be an Anti-aircraft turret. It's his advantage over blaster and also range). H...
- by Mordecai Sanguine - at 2013.12.14 05:51:00
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238. [Feedback] Losing FW should award (small) standings gain - in Feedback/Requests [original thread]
Gorra Snell wrote: Losing a FW currently feels like I've just thrown away 20 minutes of my life. I like that winning matters now, but a 10 or 15 point standings gain for a FW loss would make it feel like you're making some small progress, and w...
- by Mordecai Sanguine - at 2013.12.12 17:55:00
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239. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
Quote: Amarr weapons seem to have a good balance with this for starters, but they do not have a serious enough penalty for non Amarr suit users, with heat build up etc Amarr users are not ONLY assaults.... Others Amarr suits don't have the ...
- by Mordecai Sanguine - at 2013.12.12 17:40:00
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240. Refund Assault Rifle Skill Points - in Feedback/Requests [original thread]
Dilectus Himmel wrote: As the title said. Because I'd have picked the caldari rail rifle if it had been available back then. Think a few minmatar could feel the same about the combat rifle. Thanks for the hard work and taking time to listen to...
- by Mordecai Sanguine - at 2013.12.10 17:16:00
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