Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
8730
|
Posted - 2013.12.15 16:51:00 -
[31] - Quote
Ulysses Knapse wrote:To be honest, I think TTK is at a good place for the most part.
The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably)
Other than those, the TTK is pretty solid as is. Shotguns are supposed to be high DPS, high risk, high reward. Sprinting while charging knives needs to be a thing along with making your default melee attack a knife swipe when equipped with them. Mainly short TTK gives rifles too much of an advantage and devalues strafing and sidearms. Shields are pretty crippled as well.
I've been mowing down people with my combat rifle and it just doesn't feel right. It's very bland and twitch, which scares me.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Ulysses Knapse
duna corp
760
|
Posted - 2013.12.16 02:33:00 -
[32] - Quote
Cosgar wrote:Ulysses Knapse wrote:To be honest, I think TTK is at a good place for the most part.
The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably)
Other than those, the TTK is pretty solid as is. Shotguns are supposed to be high DPS, high risk, high reward. Sprinting while charging knives needs to be a thing along with making your default melee attack a knife swipe when equipped with them. Mainly short TTK gives rifles too much of an advantage and devalues strafing and sidearms. Shields are pretty crippled as well. I've been mowing down people with my combat rifle and it just doesn't feel right. It's very bland and twitch, which scares me. Shotguns and Nova Knives do need to be toned down. Compared to Assault Rifles, they're pretty much fine, but compared to the other weapons they're a bit quick on the kill, even if you do consider their disadvantages.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Cosgar
ParagonX
8745
|
Posted - 2013.12.16 02:36:00 -
[33] - Quote
Ulysses Knapse wrote:Cosgar wrote:Ulysses Knapse wrote:To be honest, I think TTK is at a good place for the most part.
The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably)
Other than those, the TTK is pretty solid as is. Shotguns are supposed to be high DPS, high risk, high reward. Sprinting while charging knives needs to be a thing along with making your default melee attack a knife swipe when equipped with them. Mainly short TTK gives rifles too much of an advantage and devalues strafing and sidearms. Shields are pretty crippled as well. I've been mowing down people with my combat rifle and it just doesn't feel right. It's very bland and twitch, which scares me. Shotguns and Nova Knives do need to be toned down. Compared to Assault Rifles, they're pretty much fine, but compared to the other weapons they're a bit quick on the kill, even if you do consider their disadvantages. You have to be close enough to spit on someone with a shotgun and nova knives are only useful against someone standing still. WTF are you talking about?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Ulysses Knapse
duna corp
760
|
Posted - 2013.12.16 02:43:00 -
[34] - Quote
Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK.
Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
28
|
Posted - 2013.12.16 02:44:00 -
[35] - Quote
Talos Vagheitan wrote:Don't fix what isn't broken. Please explain to me why a lower TTK is "wrong".
This is Dust. Dust is a strategic counterpart to the run and gun arcade-esque FPS such as today. A low TTK eliminates the need for tactics greatly, especially in the case of fitting. If you want a low TTK go play CoD. |
Artificer Ghost
Bojo's School of the Trades
712
|
Posted - 2013.12.16 02:49:00 -
[36] - Quote
Honestly, I enjoy the fact that Knives + Shotgun are both so high-damaged. The kill quickly, are close range, and are relatively silent, compared to the bigger guns. These aspects make them great Stealth weapons. Of course, I'm a ninja who love to stalk my pray for minutes on end, so my opinion may be sort of skewed here.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Fizzer94
L.O.T.I.S. Public Disorder.
1238
|
Posted - 2013.12.16 03:38:00 -
[37] - Quote
Cosgar wrote:The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff, but the core issue is that the game has been balanced around bad hit detection. Hit detection got fixed and all the little fixes that were implemented to compensate need to be rescinded. Yeah. It really isn't damage mods. Anybody that has done the math, knows damage mods are not the real issue here...
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is NOT underpowered
|
Cosgar
ParagonX
8760
|
Posted - 2013.12.16 03:42:00 -
[38] - Quote
Ulysses Knapse wrote:Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way. You're ignoring the fact that they're both alpha damage weapons. Without them, everyone would just run around with rifles, only worrying about other rifles. You need that one little bastard that can sneak up on you and down you in one hit when you're not paying attention.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Mordecai Sanguine
What The French
214
|
Posted - 2013.12.16 05:45:00 -
[39] - Quote
Cosgar wrote:Ulysses Knapse wrote:Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way. You're ignoring the fact that they're both alpha damage weapons. Without them, everyone would just run around with rifles, only worrying about other rifles. You need that one little bastard that can sneak up on you and down you in one hit when you're not paying attention.
Nova Knife and Shotgun have a good "backstab" damage bonus.
In front they have low damage.
Sometime the guy shoot 4 times to kill my ADV suit (600ehp) |
Ulysses Knapse
duna corp
763
|
Posted - 2013.12.16 05:50:00 -
[40] - Quote
Cosgar wrote:Ulysses Knapse wrote:Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way. You're ignoring the fact that they're both alpha damage weapons. Without them, everyone would just run around with rifles, only worrying about other rifles. You need that one little bastard that can sneak up on you and down you in one hit when you're not paying attention. Yes, they are both alpha damage weapons, but you should still have some time to react.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
|
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
|
Posted - 2013.12.16 05:53:00 -
[41] - Quote
Ulysses Knapse wrote:Cosgar wrote:Ulysses Knapse wrote:Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way. You're ignoring the fact that they're both alpha damage weapons. Without them, everyone would just run around with rifles, only worrying about other rifles. You need that one little bastard that can sneak up on you and down you in one hit when you're not paying attention. Yes, they are both alpha damage weapons, but you should still have some time to react. If you see them coming you should be able to shoot them down in time. But if they get the jump on you I believe they earned it. Sneaking up on someone isn't exactly the easiest thing to do in this game. This would also create an environment that encourages greater situational awareness on the part of those in danger of being shanked. |
TechMechMeds
Swamp Marines Kleenex Inc.
1770
|
Posted - 2013.12.16 05:54:00 -
[42] - Quote
Artificer Ghost wrote:Alright. This is a good one, so pull up your chairs, get some popcorn, and listen. First, though, I'd like this to be a constructive and informative discussion. If you need to, make it look like you're trying to hard. If you have a strong opinion, try to express it as I am now: Calmly. I want no "CAPS LOL" in here, or "0mg gost u suk kil urself" either. If you're going to post, please at least try to make it readable. :( Now that that's out of the way: Time To Kill (TTK), is, as we all know, at an all time low. Since Uprising 1.2 (Correct me if I'm wrong), minor (And major) fixes to the game have decreased the amount of time it takes to kill someone, to the point where it's near nothing. Even when stacking as much HP as I can, it takes me less than 10 seconds to kill or be killed. That's not a lot of time, compared to what we were at in Chromosome. CCP Remnant wrote:Combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past. Valid statement. It's a truth that, in Chromosome, the hit detection, bunny hopping, and controls were a large part of the issue. HOWEVER, we've mostly sorted that out, with the following changes: -Jumping two times in a row (Without at least a couple seconds of pause) causes the stamina bar to drain more in the second jump, reducing it to nothing in 3 jumps. -Aim Assist and Controls have been completely re-vamped since Uprising 1.2 -Hit Detection is steadily improving, becoming infinitely better than Chromosome Of course, with these changes (Especially with Aim Assist and Hit Detection changes), some playstyles and classes have been completely wiped out of the game. Running a Speed-Tanking scout is no longer valid, unless you have a year+ of experience with the suit. I personally think, that the first thing to be looked at, is Damage Mods. Right now, they provide too much of a bonus, let's face it. In my opinion, they should provide a MINIMAL bonus. Enough to give you an advantage, but not enough to make you the clear-cut winner. My proposal: 1-2%, or anything in between (1.50% for example). Not much, I know, but note that the small amount of extra damage will be adding up with each shot. Soon, with a weapon like the A-CBR, in about 42 shots, you've done quite a bit of extra damage. With single-shot weapons, it'll still be viable, because normally the single-shot weapons deal INSANE amounts of damage per shot anyways, making the damage bonus even bigger. STD/MLT Damage Mod: 1% // ADV: 2% // PRO: 3%. Because as someone who used to run ONLY MLT damage mods, 3% damage increase is good no matter what weapon you're using. And remember: The job here isn't to balance damage mods, so brick tanking can also be 100% viable. The job is to increase TTK. Less damage = More TTK. Don't nerf weapons just yet, nerf modules. Except HP mods. Because those are important in TTK. :P
Sounds good.
CAPS LOCK LOL, omg ghost you suck, kill yourself.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Ulysses Knapse
duna corp
763
|
Posted - 2013.12.16 06:39:00 -
[43] - Quote
If Scouts are buffed and ARs are nerfed, Nova Knives and Shotguns should probably be toned down just a little bit. Which is why I said that the TTK for them was "arguably" too short. Not "definitely" too short, but "arguably" too short, but only in comparison to other weapons, not to ARs. Furthermore, Nova Knives are sidearms after all, and no one likes being OHK'd by a sidearm. Also, If TTK was increased for ARs, Shotguns and Nova Knives would become less risky to use, so there's that, too.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
344
|
Posted - 2013.12.16 20:47:00 -
[44] - Quote
Ulysses Knapse wrote: Yes, they are both alpha damage weapons, but you should still have some time to react.
Alpha damage is the definition of not giving you time to react. The very purpose of an alpha damage wep is to take you out before you can react accordingly.
The problem is not with designated alpha damage weapons having short TTK, the problem is with every other weapon having the TTK of an alpha damage wep.
Assault Rifle, Combat Rifle, Rail Rifle, and Scrambler Rifle all have the TTK of an alpha damage weapon, with the Scrambler being the only one on the list actually designated as one.
Surely I cant be the only one having an issue with that? |
Artificer Ghost
Bojo's School of the Trades
712
|
Posted - 2013.12.16 21:02:00 -
[45] - Quote
Obviously not, as this is a thread dedicated to people having a problem with that. :P
But yea. I honestly think the Shotgun/Knives are in a very good place. They take skill to use (With the exception of sometimes the shotgun, but you still need high SP counts to use effectively), and reward you for it. For a Nova Knifer to get even close to 70% efficiency, he needs to learn how to sneak up on someone, how to deal with being seen, all of the escape routes of most maps, and needs at least 2.5 million SP in Profile Dampening, Knives, and Minmtar Scout. Then, he become true master.
Not to mention that hit detection with both of these weapons is just terrible. I'll give you a second opinion once hit detection is fixed though. Hopefully, they fix TTK AFTER fixing Hit Detection, because then it'd just be erasing what they just worked on...
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Ulysses Knapse
duna corp
773
|
Posted - 2013.12.16 21:16:00 -
[46] - Quote
Beeeees wrote:Alpha damage is the definition of not giving you time to react. Really? I disagree. I can list many examples where alpha damage is helpful without relying on reaction times.
Furthermore, Shotguns and Nova Knives are not pure alpha damage weapons. Shotguns can multiple times in a row, so calling them an alpha damage weapon doesn't really work unless you're comparing them to weapons designed for continuous fire, like automatic rifles. They're better at alpha damage than ARs, yes, but so are most of the non-automatic weapons.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
347
|
Posted - 2013.12.16 22:33:00 -
[47] - Quote
Ulysses Knapse wrote:Nova Knives are not pure alpha damage weapons. Except they are.
Also, alpha damage weapons are supposed to leave a dent big enough with the first strike as to give the target no chance of effectively retaliating. Ideally a dent big anough to cremate the target.
Right now any rifle is an alpha wep, because you have no chance to retaliate due to nonexistant TTK. Those that are alpha weps by design become useless, because they lost their nieche to rifles.
Why would I use a shotgun if an AR kills faster? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
698
|
Posted - 2013.12.16 22:44:00 -
[48] - Quote
It makes more sense to decrease the base damage of the "guilty" weapons (the 4 rifles) than to either:
1) Get rid of damage mods: The math shows they are not better than pure tanking in most cases. Checkmate proved that in a thread he made about nerfing damage mods too, until he did the math and managed to talk himself out of his own argument against them.
2) Buff suit HP: This would keep the disparity between weapon types. LR's, MD's, HMG's, etc, would become more UP than they already are, which is to say, nearly useless. Sniper rifles (hate them or not they are part of combat) would also become pretty worthless.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
173
|
Posted - 2013.12.16 23:01:00 -
[49] - Quote
Plain Jane damage mods are boring.....add mods that increase other things about the weapons.....rof....accuracy....reduce recoil(if there actually was any)......increase magazine capacity....modify how much damage to shields or armor....there's opportunity but will CCP take it |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |