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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 15:49:00 -
[1] - Quote
I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Jacques Cayton II
Providence Guard Templis Dragonaors
300
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Posted - 2013.12.13 15:58:00 -
[2] - Quote
I like turtles
We fight for the future of the State not our
personal goals
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Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
34
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Posted - 2013.12.13 15:59:00 -
[3] - Quote
GM already said there gunna be nerved soon anyway :D |
TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 16:01:00 -
[4] - Quote
Jacques Cayton II wrote:I like turtles
Turtles are op, nerf their armour, ttk is too slow, or buff machete.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Samoset Detrium
G.R.A.V.E
6
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Posted - 2013.12.13 16:01:00 -
[5] - Quote
Does it count if I vote in favor of the Rail Rifle?
I don't see anything wrong with them yet, I have been using the Rail more so than the Combat though so no real thoughts on the latter.
The RR has more damage output than most other frontline rifles except for the Standard Scambler rifle variant. ((the semi-auto one, not the tier level)). This balances out though thanks to the lower RDF that the assault rifle can best. With the scoped variant it does make holding down a defensible position against a heavily entrenched enemy a nice touch to add to your suit, which does happen quite a bit.
That and the brief charge up time before firing means if someone surprises you, even if you turn around magically in a complete 180, you still have a short time to charge before you fire. And if you let go of the trigger..gotta start the charge again.
With the CR, it has a larger RDF than even an Assault SMG. that and the three round burst at above 30 damage makes it quite a nice weapon in itself. Good for defending and even attacking as with the above example. Especially defense with the Scoped variant. Haven't tried the Assault yet though..but I can only imagine.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
906
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Posted - 2013.12.13 16:01:00 -
[6] - Quote
Alam Storm wrote:GM already said there gunna be nerved soon anyway :D
Link?
!
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 16:02:00 -
[7] - Quote
Alam Storm wrote:GM already said there gunna be nerved soon anyway :D
Where?
I have been beaten already by the gm gods then :(
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Jacques Cayton II
Providence Guard Templis Dragonaors
302
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Posted - 2013.12.13 16:04:00 -
[8] - Quote
He is trolling
We fight for the future of the State not our
personal goals
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:05:00 -
[9] - Quote
Samoset Detrium wrote:Does it count if I vote in favor of the Rail Rifle? I don't see anything wrong with them yet, I have been using the Rail more so than the Combat though so no real thoughts on the latter. The RR has more damage output than most other frontline rifles except for the Standard Scambler rifle variant. ((the semi-auto one, not the tier level)). This balances out though thanks to the lower RDF that the assault rifle can best. With the scoped variant it does make holding down a defensible position against a heavily entrenched enemy a nice touch to add to your suit, which does happen quite a bit. That and the brief charge up time before firing means if someone surprises you, even if you turn around magically in a complete 180, you still have a short time to charge before you fire. And if you let go of the trigger..gotta start the charge again. With the CR, it has a larger RDF than even an Assault SMG. that and the three round burst at above 30 damage makes it quite a nice weapon in itself. Good for defending and even attacking as with the above example. Especially defense with the Scoped variant. Haven't tried the Assault yet though..but I can only imagine.
The assault is amazing in cqc, working fine and rail gun is long range so if someone gets up behind you then your using it in the wrong situation, and semi likewise I haven't used the assault rail rifle yet.
Not really much to pwn there.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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CLONE117
planetary retaliation organisation
507
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Posted - 2013.12.13 16:11:00 -
[10] - Quote
i have no problems with the rr i think its fine.. the cr on the other hand.... |
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 16:15:00 -
[11] - Quote
CLONE117 wrote:i have no problems with the rr i think its fine.. the cr on the other hand....
The only time I see rail rifle do badly is people bringing it into cqc when they should be using the assault variant.
The regular cr is fine, maybe the hip fire is a bit too accurate.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Samoset Detrium
G.R.A.V.E
8
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Posted - 2013.12.13 16:20:00 -
[12] - Quote
The Assault Rail Rifle is a much more viable option at close range. I have used it myself just enough to discern that. Comes with lower damage yes, but the increased RDF is a proper balance-off in my opinion. The Scoped RR is of course, meant for range and not for right in the face fighting.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
80
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Posted - 2013.12.14 09:27:00 -
[13] - Quote
Well i don't discount the rail rifle. Its a tough cookie. Right now unlike other weapons their is no bullet trail or tracer so when they are firing unless you happen to look in the right right place at the right time, its darn near impossible to find where their firing from. Rail rifle should have tracers coming out just like everyone else. Other than that, i love the new weapons but im more of an in your face guy and i want full minmatar gear anyway. Don't nerf my combat rifle yo. Of course its a beastly killer, combat rifle is for combat yo
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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CLONE117
planetary retaliation organisation
514
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Posted - 2013.12.16 16:18:00 -
[14] - Quote
i dont want any damage nerfs to combat rifle all i want is the damage done to armor toned down.
ive been seeing it melt shields then annihilate armor.
my time using the rail rifle. it really just felt like i was using a large blaster turret.
with hit detection issues.
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Fizzer94
L.O.T.I.S. Public Disorder.
1240
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Posted - 2013.12.16 16:42:00 -
[15] - Quote
TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Racial Rifles can kill me before my Plasma Cannon's slug reaches them. They are all OP and all need a nerf. Their TTK is so low, it devalues Alpha damage weapons.
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is not as good as it once was.
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CrotchGrab 360
575
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Posted - 2013.12.16 17:35:00 -
[16] - Quote
I think the damage on the combat rifle is too high and also that the range on the rail rifle is too high
but i like the rail rifle so whatever. |
TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:37:00 -
[17] - Quote
Fizzer94 wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Racial Rifles can kill me before my Plasma Cannon's slug reaches them. They are all OP and all need a nerf. Their TTK is so low, it devalues Alpha damage weapons.
I'm with you on this one, the PLC should have a 20 round mag I believe, be automatic and have a 10 metre blast radius.
Next lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Ulysses Knapse
duna corp
766
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Posted - 2013.12.16 17:39:00 -
[18] - Quote
Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:40:00 -
[19] - Quote
CrotchGrab 360 wrote:I think the damage on the combat rifle is too high and also that the range on the rail rifle is too high
but i like the rail rifle so whatever.
Totally disagree, the rail rifle should have a range increase and the combat rifle should get a 50% damage buff lol.
On a serious note the cr needs greater dispersion when hip firing so the assault cr really would be worth using in cqc beyond being just for fun.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1776
|
Posted - 2013.12.16 18:06:00 -
[20] - Quote
Ulysses Knapse wrote:Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
Then I'd be able to kill anyone with my cr who uses a rail rifle no problem, it'd be a case of ducking to make them stop shooting then shooting them in the face before they can get a shot off.
I support this, and this is coming from someone who really, really, REALLY likes the cr
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Ulysses Knapse
duna corp
768
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Posted - 2013.12.16 18:14:00 -
[21] - Quote
Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:22:00 -
[22] - Quote
Ulysses Knapse wrote:Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
I like this but for hit and run tactics you need to kill things or its just pew pew, besides lowering the damage would make the assault variant useless.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Ulysses Knapse
duna corp
768
|
Posted - 2013.12.16 18:25:00 -
[23] - Quote
All ARs should get reduced clip size.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Mordecai Sanguine
What The French
214
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Posted - 2013.12.16 18:35:00 -
[24] - Quote
TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go.
The Actual DPS is damn too high !!!!!
The problem is here since hit detection issues with the AR and SCR. These two weapons then become Half-God Weapon after the detection issues. PROBLEM : Combat and Rail rifle have been made to be competitive against AR and SCR making them as strong than these two weapons.
So YES Combat Rifle and Rail rifle must be nerf BUT like all the weapons here. Weapons need a huge Balance like the vehicules. We can't change Hit detection making some weapons twice powerful and let the others like they don't count. And ruining the game with a too low TTK. I think all wepaons affected by hit detection issues should be changed (not necessary a nerf or just damage change) no i think they should all be "Re-Balanced". Not one by noe making problems but all at the same time.
The Goal is to balance weapons AND higher the TTK. All weapons hugely affected by hit detection should receive 10% less damage. "Assautl Rifles' "Scrmabler Rifles" "Rail rifles" "Combat rifles" "SMG"
Rifles should have 5/10% less Range. (To make the Laser rifle useful)
Weapons Medimely affected by hit detection should have a 5% less damage : "Scrambler Pistol" "Sniper Rifles"
The others should not be nerfed on damage but maybe on something else (Mass driver should have a smaller splash radius per example).
You see ? |
TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:40:00 -
[25] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Actual DPS is damn too high !!!!! The problem is here since hit detection issues with the AR and SCR. These two weapons then become Half-God Weapon after the detection issues. PROBLEM : Combat and Rail rifle have been made to be competitive against AR and SCR making them as strong than these two weapons. So YES Combat Rifle and Rail rifle must be nerf BUT like all the weapons here. Weapons need a huge Balance like the vehicules. We can't change Hit detection making some weapons twice powerful and let the others like they don't count. And ruining the game with a too low TTK. I think all wepaons affected by hit detection issues should be changed (not necessary a nerf or just damage change) no i think they should all be "Re-Balanced". Not one by noe making problems but all at the same time. The Goal is to balance weapons AND higher the TTK. All weapons hugely affected by hit detection should receive 10% less damage. "Assautl Rifles' "Scrmabler Rifles" "Rail rifles" "Combat rifles" "SMG" Rifles should have 5/10% less Range. (To make the Laser rifle useful) Weapons Medimely affected by hit detection should have a 5% less damage : "Scrambler Pistol" "Sniper Rifles" The others should not be nerfed on damage but maybe on something else (Mass driver should have a smaller splash radius per example). You see ?
I'd prefer suit hp gets buffed a bit across the board.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Ulysses Knapse
duna corp
771
|
Posted - 2013.12.16 18:41:00 -
[26] - Quote
Mordecai Sanguine wrote:Rifles should have 5/10% less Range. (To make the Laser rifle useful) Better yet, buff the Laser Rifle's range instead.
Quote:Weapons Medimely affected by hit detection should have a 5% less damage: "Scrambler Pistol" "Sniper Rifles" Don't touch my Sniper Rifle! It's already less effective than it was in Chromosome...
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
771
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Posted - 2013.12.16 18:42:00 -
[27] - Quote
Also, all ARs should have heat build-up.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Bunny Demon
Scions of Athra
24
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Posted - 2013.12.16 19:06:00 -
[28] - Quote
For me the RR is only massively OP when there's a whole team using them because I guess it's one of the best counters to the build I run, but on its own or in small groups they're not too much of a hastle but still very deadly if I get caught in the wrong place (just like any gun to a degree)
Donate isk to the guy above ^
(Or me, whichever you prefer)
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Bunny Demon
Scions of Athra
24
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Posted - 2013.12.16 19:08:00 -
[29] - Quote
Ulysses Knapse wrote:Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all. I have to agree that the burst should be either 4 or 5 because this marginally separates it from the burst ar and it wouldn't really affect the skilled players use but might make it a bit more 'automated'
Donate isk to the guy above ^
(Or me, whichever you prefer)
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Draco Cerberus
BurgezzE.T.F Public Disorder.
610
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Posted - 2013.12.16 19:22:00 -
[30] - Quote
I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage.
LogiGod earns his pips
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