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241. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Often times I get killed by grenades I never even seen, usually because it landed behind me. The grenade indicators only work if the grenade is in your line of sight, which can lead to frustrating instant-death scen...
- by Mordecai Sanguine - at 2013.12.09 17:39:00
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242. [Request] Removal of the triage nanohives - in Feedback/Requests [original thread]
Unmei no Hoeru wrote: Will try to get this to the point. Since the augment to armor tanking there's just been an endlessly spam of the triage nanohives, just takes one "logistic" (the fact of being one just speeds up the process) and one supply...
- by Mordecai Sanguine - at 2013.12.08 18:16:00
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243. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
I-Shayz-I wrote: Maybe as a "superpower" that logistics can activate for 30 seconds that has a cooldown of 2 minutes. During this time their repair rate is multiplied by 5 or 10 and their damage is reduced by 50%. This would be useful for runni...
- by Mordecai Sanguine - at 2013.12.08 13:40:00
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244. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
AND a logi repair someone means he can't shoot. Your idea is stupid ruins the game ruins the logi. Everybody is impossible to kill exept with Forge/Grenade. Try to just THINK like 20sec what the problem is with 150hp/s of repair.
- by Mordecai Sanguine - at 2013.12.08 11:44:00
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245. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Rynoceros wrote: Mordecai Sanguine wrote: I defend the fact than repair module should be buffed but by ten......It's really too much. You're just crazy. Armor module is without delay and armor regen is ALWAYS supposed to be low. Actual : 1...
- by Mordecai Sanguine - at 2013.12.08 11:42:00
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246. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Rynoceros wrote: An Advanced Rifle does ~437.5 DPS, no damage mods. That's not me doing the trolling... Yeah, it might suck for noobs trying to kill Proto Heavies, but if he's the only one facing him it should be difficult. But, on the other h...
- by Mordecai Sanguine - at 2013.12.08 11:19:00
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247. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
Hit detection has affected and ruining the TTK ONLY the automatic rifles and all the weapons heavily affected by aim assist. TTK with Flaylock MD / Forge / Scrambler Pistol and some others didn't changed. I don't see why we should be nerfed. ...
- by Mordecai Sanguine - at 2013.12.02 21:30:00
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248. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: KA24DERT wrote: TEXA5 HiTM4N wrote: don't lie to me. i have a freedom mass driver and i can take out most proto suits in about 4-5 shots. I'm not lying, you're just selectively reading. I said Proto suits CAN take...
- by Mordecai Sanguine - at 2013.12.02 21:21:00
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249. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Denidil Taureran wrote: Do i really need to type more than the subject? Assaults are supposed to be way more squishy than Logi. In fact assaults have more HP than Logi. (If the logi fit at least 2-3 STD equipements which is the Minimum.). ...
- by Mordecai Sanguine - at 2013.11.29 17:54:00
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250. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be low PG usage bu...
- by Mordecai Sanguine - at 2013.11.29 15:55:00
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251. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea.
- by Mordecai Sanguine - at 2013.11.29 09:52:00
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252. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
Ku Shala wrote: Mordecai Sanguine wrote: Ku Shala wrote: Mordecai Sanguine wrote: Ku Shala wrote: do have any idea how much pg/cpu proto gear costs? with a cali logi suit two of your lows are used for a pg and cpu upgrade to fit pro...
- by Mordecai Sanguine - at 2013.11.28 19:17:00
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253. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
Ku Shala wrote: Mordecai Sanguine wrote: Ku Shala wrote: do have any idea how much pg/cpu proto gear costs? with a cali logi suit two of your lows are used for a pg and cpu upgrade to fit proto equips. you cannot attempt to rebalance a su...
- by Mordecai Sanguine - at 2013.11.28 17:05:00
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254. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Mordecai Sanguine wrote: deepfried salad gilliam wrote: Disagree ,replace 1hps with -7% fitting cost for equipment per lvl Lower pg/cp Can no longr super tank And they can still fit a repper 7% is too low...
- by Mordecai Sanguine - at 2013.11.27 20:29:00
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255. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
Ku Shala wrote: do have any idea how much pg/cpu proto gear costs? with a cali logi suit two of your lows are used for a pg and cpu upgrade to fit proto equips. you cannot attempt to rebalance a suit untill the proper racial bonuses have been i...
- by Mordecai Sanguine - at 2013.11.27 20:15:00
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256. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Disagree ,replace 1hps with -7% fitting cost for equipment per lvl Lower pg/cp Can no longr super tank And they can still fit a repper 7% is too low. And no repair must be in suit and not cost PG/CPU. If not in...
- by Mordecai Sanguine - at 2013.11.27 20:09:00
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257. To ccp- Buff assaults, heavies and scouts. - in Feedback/Requests [original thread]
No this will be months (years ?) of rebalance of.. EVERYTHING. So no. Go read my last thread. https://forums.dust514.com/default.aspx?g=posts&t=123816&find=unread
- by Mordecai Sanguine - at 2013.11.27 19:55:00
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258. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
Yep it's a lot of to read but yes the problem can't be solved in 2 lines.
- by Mordecai Sanguine - at 2013.11.27 19:51:00
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259. [Feedback] Logi suits Rebalance. - in Feedback/Requests [original thread]
Actually like a lot of people said and is already saying on the forums. "Logi are too powerful when using it's power (PG/CPU) and slots not as intended and as a Slayer." The problem is that just "Nerf" the suits will also nerf players which was ac...
- by Mordecai Sanguine - at 2013.11.27 19:48:00
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260. [Feedback] Assaults suits aren't worth the SP investment - in Feedback/Requests [original thread]
Cosgar wrote: Basic Medium => Logistics +2~4 equipment slots +1~2 module slots +CPU/PG +1HP/s per level suit bonus +1 racial bonus -Base stats -Sidearm (except Amarr logi) Basic Medium => Assault +5% shield recharge rate per level suit b...
- by Mordecai Sanguine - at 2013.11.27 13:22:00
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