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Ulysses Knapse
duna corp
772
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Posted - 2013.12.16 19:42:00 -
[31] - Quote
Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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TechMechMeds
Swamp Marines Kleenex Inc.
1777
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Posted - 2013.12.16 19:49:00 -
[32] - Quote
Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
Why nerf them when we can buff suit hp?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Ulysses Knapse
duna corp
772
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Posted - 2013.12.16 19:52:00 -
[33] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? If we buff Dropsuit HP, some people might start taking Forge Gun hits to the gut without dying.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
698
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Posted - 2013.12.16 19:54:00 -
[34] - Quote
Rail rifle (defintiely regular, maybe assault too) should not have as good of hipfire as it does, and hell yes that thing is a god damn ninja weapon, and needs some trails. I have no freaking clue where I just got shot from half the time.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ulysses Knapse
duna corp
773
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Posted - 2013.12.16 20:04:00 -
[35] - Quote
John Demonsbane wrote:and hell yes that thing is a god damn ninja weapon, and needs some trails Rail Rifle should have Sniper Rifle-type tracers. Not overly visible, but lasts for a fair bit of time.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8966
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Posted - 2013.12.16 20:10:00 -
[36] - Quote
I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Rifles are too strong right now, even without auto aim. SMGs could probably use a slight DPS nerf to stay in line with this change. HMGs could lose a tiny bit of damage if their aiming is fixed and are given a smidge more range.
Just my 2 ISK
Vids / O7
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Ulysses Knapse
duna corp
773
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Posted - 2013.12.16 20:15:00 -
[37] - Quote
DUST Fiend wrote:I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Every single one? That's a bit harsh, especially for the Gallente AR.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Mordecai Sanguine
What The French
214
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Posted - 2013.12.16 20:40:00 -
[38] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp?
Because It's BECAUSE of the buff here and there than the game is now totally Unbalanced !!!!!!!!!!!!!!!!!
Buff create more problem than it solve !!!! Every weapon that was buffed in this game has become OP. Creating months of balance.....
We must not Buff we must make a MAJOR nerf not just a buff here or here..... Major Buff like they make for the rifles and you see the result ? Now the game is totally ****** up.
Buff Hp of the suits ? That's stupid. MD and all weapons not affected by hit detection will be useless while Op weapons will still be OP. You don't solve problem you create new problems. More Hp will make some weapons not able to kill and will make some people the same life than an LAV.... Your vision is too short you must think for a long term.
My solution bring Solution. You didn't find any problem in you just tried to pass to an another throwing an random idea to escape the fact that you didn't found one problem in my solution.
Yours bring even more problems.
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Beeeees
KILL-EM-QUICK RISE of LEGION
345
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Posted - 2013.12.16 20:53:00 -
[39] - Quote
All 4 main rifles need to have their DPS nerfed.
That is all. |
Stephen Seneca
State Patriots Templis Dragonaors
19
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Posted - 2013.12.16 21:09:00 -
[40] - Quote
I just want to say its very funny how people complained about the AR being way too OP. Myself included. Now it has competition and the AR should get range and damage buffs? Imeancomeon.
There shouldnt be an easy mode weapon thats good in all engagements like the AR was.
The RR should have tracers, for sure.
Dont you guys get so stoked when you get killed by something other than Duvolle xxxx? No? Just me? ;-)
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
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Mordecai Sanguine
What The French
214
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Posted - 2013.12.16 21:10:00 -
[41] - Quote
Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all.
And SMG (To avoid a secondary stronger than main weapons like the flaylock was.) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
698
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Posted - 2013.12.16 21:16:00 -
[42] - Quote
Mordecai Sanguine wrote:Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
I'd have to agree that a selective DPS reduction to certain weapons makes more sense than a blanket buff to HP. Although, it should be noted that the TTK at least feels a little shorter post-1.7.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
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Posted - 2013.12.16 21:17:00 -
[43] - Quote
Mordecai Sanguine wrote:Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
No.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:23:00 -
[44] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? Because It's BECAUSE of the buff here and there than the game is now totally Unbalanced !!!!!!!!!!!!!!!!! Buff create more problem than it solve !!!! Every weapon that was buffed in this game has become OP. Creating months of balance..... We must not Buff we must make a MAJOR nerf not just a buff here or here..... Major Buff like they make for the rifles and you see the result ? Now the game is totally ****** up. Buff Hp of the suits ? That's stupid. MD and all weapons not affected by hit detection will be useless while Op weapons will still be OP. You don't solve problem you create new problems. More Hp will make some weapons not able to kill and will make some people the same life than an LAV.... Your vision is too short you must think for a long term. My solution bring Solution. You didn't find any problem in you just tried to pass to an another throwing an random idea to escape the fact that you didn't found one problem in my solution. Yours bring even more problems.
So buffing the suits to take more shots is stupid?
We could nerf the weapon damage or buff suit hp, what am I not getting lol.
I'm not really fussed about where ttk is at now as ccp has acknowledged its a bit too short.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.16 21:31:00 -
[45] - Quote
Except yes.
You seem to miss the bigger picture. Every other weapon sucks when confronted with a rifle in any situation ever. Raising EHP doesnt eliminate the discrepancy in performance. Raising EHP doesnt eliminate the fact of rifles having insane DPS overall, because they all were balanced from the AR, which is the supreme and uncontested king of OP since hit detection and auto aim. |
Obodiah Garro
Tech Guard RISE of LEGION
467
|
Posted - 2013.12.16 21:35:00 -
[46] - Quote
how the gonna nerf the RR its already terrible at its intended role unless target is staying still. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:36:00 -
[47] - Quote
Beeeees wrote:Except yes. You seem to miss the bigger picture. Every other weapon sucks when confronted with a rifle in any situation ever. Raising EHP doesnt eliminate the discrepancy in performance. Raising EHP doesnt eliminate the fact of rifles having insane DPS overall, because they all were balanced from the AR, which is the supreme and uncontested king of OP since hit detection and auto aim.
That's simply because the other weapons are either sidearms or niche weapons that are situational, the ar in dust by design is good at everything and because of that I can't see anything changing beyond damage nerfs or suit buffs.
I think the cr needs more dispersion, that's about it lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Samael Artico
Company of Marcher Lords Amarr Empire
25
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Posted - 2013.12.16 21:39:00 -
[48] - Quote
Obodiah Garro wrote:how the gonna nerf the RR its already terrible at its intended role unless target is staying still. Intended role? I'm not sure what you mean, good sir. |
Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.16 21:55:00 -
[49] - Quote
TechMechMeds wrote: That's simply because the other weapons are either sidearms or niche weapons that are situational
No no no, "sidearm" or "situational" doesnt mean "you cant kill anyone with it".
For example, the scrambler pistol, you can OHK anyone with it no biggie. The flaylock, on the other hand, yeah good luck with that.
Laser rifle is still going somwhat good even after the update. The Mass Driver is dead and buried, reduced to utter uselessness. There is literally no situation in which the MD would have an upper hand on a rifle. Ever.
Rifles benefit too much from latest changes to the core game mechanics and netcode. That is an undeniable fact. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 22:10:00 -
[50] - Quote
Beeeees wrote:TechMechMeds wrote: That's simply because the other weapons are either sidearms or niche weapons that are situational
No no no, "sidearm" or "situational" doesnt mean "you cant kill anyone with it". For example, the scrambler pistol, you can OHK anyone with it no biggie. The flaylock, on the other hand, yeah good luck with that. Laser rifle is still going somwhat good even after the update. The Mass Driver is dead and buried, reduced to utter uselessness. There is literally no situation in which the MD would have an upper hand on a rifle. Ever. Rifles benefit too much from latest changes to the core game mechanics and netcode, even for hitscan weapons. That is an undeniable fact.
Yeah I know that, what's your point?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.16 22:20:00 -
[51] - Quote
TechMechMeds wrote:
Yeah I know that, what's your point?
Sick convo skills there brah. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
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Posted - 2013.12.16 22:21:00 -
[52] - Quote
Beeeees wrote:TechMechMeds wrote:
Yeah I know that, what's your point?
Sick convo skills there brah.
I know, I'm just reading the idiots guide to giving a fk lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
83
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Posted - 2013.12.17 06:09:00 -
[53] - Quote
How about we nerf that scrambler rifle. Its probably just people with faster trigger fingers or modded controllers but do you guys see the fire rate on the base scrambler rifle and how people spam that trigger.. The assault variant i believe is fine but i have seen people use the viziam scrambler like it was fully automatic. The other rifles DPS is nowhere near the DPS of the scrambler...lets number crunch
The numbers is without damage mods but i will add proficiency to see how it scales. taking the base guns only
Gallente Assault Rifle STD- 750rpm/60 = 12.5 now you can't fire half a round so 12 rounds in a second
34dmg per bullet x 12 = 408 dps Proficiency 34*1.15= 39.1dmg*12= 469dps
Minmatar Combat Rifle 1200rpm/60 = 20 now the combat rifle is burst so the 1200 isn't sustained and it fires 3 rounds per pull. Using my own firing time as a base i found out that if i time it correctly i can fire 5 burst within a second although its under ideal conditions and not under duress
5x3= 15 rounds per second 15 x 32dmg = 480dps Proficiency 32*1.15 = 36.8*15= 552 DPS
Caldari Rail Rifle 461rpm/60 = 7.63 rounded to 7 rounds in a second
7x 55 dmg per bullet = 385dps Proficiency 55*1.15 =63dmg*7 = 441dps
Seems really low maybe it reflects the gun is not cqc oriented but this gun retains its damage over a range where most other guns will lose dps exponentially
Now for the scrambler rifle
Amarr scrambler Rifle 705rpm/60 =11.75 rounded to 11
72dmg x 11 =792dps WTH Proficiency 72*1.15 = 82.8dmg x 11 = 909dps GTFO
There you go, you wanna cry about the rail and combat being OP? You haven't ran into an avid scrambler user. Of course this is open for debate such as overheat or the fact that you actually have to hit the player for dps to count but regardless is the fact the gun does in FACT HAVE THE POTENTIAL TO DO SO. Also taking into account is the scrambler doesn't build heat per shot but per second so it's wholly possible that a player can fire those 11 rounds without overheat and the 5% reduced heat buildup for amarr suit users makes that even more likely. There you go NERF THE SCRAMBLER RoF. The assault scrambler as far as i can see is okay, but i see why i don't see many assault scramblers have you? Remember the Tactical Rifles when they still retained the high damage and the 750 rpm . Don't know how this managed to go under the radar for so long.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Stephen Seneca
State Patriots Templis Dragonaors
20
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Posted - 2013.12.17 06:21:00 -
[54] - Quote
Sounds nasty.. good thing not too many people get the hang of the rifle lol.
Does the CR lose damage over distance? Every once in a while Id say no lol.
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
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