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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
870
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Posted - 2014.01.17 12:16:00 -
[31] - Quote
I'm definitely liking these pistol stats, but I'm just curious if this is just an error. According to the spreadsheet, operating a standard Ion pistol requires bolt pistol operation at level 1?
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 14th
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4495
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Posted - 2014.01.17 12:42:00 -
[32] - Quote
So....could we get some pictures now?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Dexter307
The Unholy Legion Of DarkStar
722
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Posted - 2014.01.17 13:48:00 -
[33] - Quote
What are the Headshot multipliers for the pistols? |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
163
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Posted - 2014.01.17 14:32:00 -
[34] - Quote
What are the expressed units for the ROF column? round/sec? sec/round? minute/round? |
Dexter307
The Unholy Legion Of DarkStar
722
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Posted - 2014.01.17 14:37:00 -
[35] - Quote
Asha Starwind wrote:What are the expressed units for the ROF column? round/sec? sec/round? minute/round? 60 divided by the number in the ROF column should give you the accual ROF |
Ghermard-ol Dizeriois
Maphia Clan Corporation
81
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Posted - 2014.01.17 14:38:00 -
[36] - Quote
+1000 for .xlsx data!
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Dimitri Rascolovitch
The Immortal Knights
112
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Posted - 2014.01.17 14:52:00 -
[37] - Quote
CCP Saberwing wrote:Woo.... (pt 1 of 2)
i love it, but hate to ask.... No racial Heavy weapons yet?
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
6
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Posted - 2014.01.17 15:12:00 -
[38] - Quote
George Moros wrote:Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then? It has kinda-sorta automatic fire. |
Bear D'Grassi
Forsaken Immortals Top Men.
33
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Posted - 2014.01.17 15:20:00 -
[39] - Quote
George Moros wrote:Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then?
This, its important to my blindly spray and pray playstyle. (try saying that three times after a bottle of JD)
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Reav Hannari
Red Rock Outriders
2605
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Posted - 2014.01.17 15:23:00 -
[40] - Quote
Bear D'Grassi wrote:George Moros wrote:Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then? This, its important to my blindly spray and pray playstyle. (try saying that three times after a bottle of JD)
I'd ignore the description and go with the data.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Dj grammer
Red Star. EoN.
112
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Posted - 2014.01.17 16:25:00 -
[41] - Quote
excuse my language here but
HORY SHET!!!!!!!!!!!!!!!!!!!!!!!!!
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
71
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Posted - 2014.01.17 16:27:00 -
[42] - Quote
What about flaylock?
Have I overread it or is it missing?
Will it be still present? Or is ti the bolt pistol? |
migwuk35thinfantry
Vendetta Reactionary Force
0
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Posted - 2014.01.17 16:53:00 -
[43] - Quote
Can you list weapon damage for point blank hits. I have 1200 between shields and armor on a suit and I got 1 hit killed by a set of knives. Either knives do 1200 point blank or the the lag is worse in 1.7. Shotguns should 1 hit at point blank and maybe knives. I have trained students with knives and swords. I just want it listed so I know what to expect. It is not expected from the listed stats. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8129
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Posted - 2014.01.17 17:01:00 -
[44] - Quote
Aeon Amadi wrote:Zeylon Rho wrote:350 dmg for a STD Ion pistol charge shot?! 12 round-clip? Even with the 20m range, that'll be a bit much unless I'm missing something.
The new Amarr Scout (the tankiest) for example has 230 ehp, toss a couple of complex shield extenders on there and you have 362 (unrealistic, no passive bonuses, I know). The ADV Ion Pistol could drop him in one charge shot to the body with no damage mods (367.5 dmg listed). That's... brutal.
Is there any word on what the operation skills for these weapons are? What sub-skills will be available? Is the Amarr tactical pistol getting any kind of sight with its fleshing out? According to the description it over-heats from a fully charged shot so the Bolt Pistol, at least for now, looks much more preferable if you miss your shot with the Ion Pistol you're boned. Can't sprint, can't change weapons, etc. Can you post a link to source confirming overheat?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1972
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Posted - 2014.01.17 17:23:00 -
[45] - Quote
First thing I noticed was that there isn't an Assault scrambler anymore. I think that's a good thing as the A SP was just a better scrambler pistol making it kind of redundant. I'm really looking forward to seeing what happens to the breach, tactical, and burst variants. The last two especially could use some love.
I can't wait for the bolt pistol and the magsec. Having sidearms with good range is essential for AV guys and the sorry saps that use the LR.
The ion pistol sounds absolutely devastating in CQC, but it'll be high risk high reward.
Any we could get any notice on the changes (if any) of the existing weapons? It's kinda hard to give any more in depth feedback without knowing exactly how things stack up.
Try to kill it all you want CCP, I still <3 my laser.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1256
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Posted - 2014.01.17 17:31:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Can you post a link to source confirming overheat?
Item description implies it.
Edit: Though it may not be an overheat like the SR or LR. The weapon could just shut down but not lock the mercenary's actions.
1.8 can't get here soon enough.
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Mordecai Sanguine
What The French
291
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Posted - 2014.01.17 17:44:00 -
[47] - Quote
Please CCP be CAREFUL when you bring new weapons. They're not supposed to be too "awesome". We know you want us te be enjoyed by them and want us to use them. But making new OP weapons is not a solution. Yes lot of people will play with them but it destroy the game balance.
Since CR and RR is here the TTk has killed the game and "fitting" is now useless..... You wanted us to play with them so you make them TOTALLY OP.....(At the same level than AR and SCR....) So instead of nerfing 2 weapons (AR/SCR) and THEN make the two others rifle balanced. You've make 4 OP rifle...... And destroy the game.
Here's some suggestion of "balance" that is REALLY important :
Infantry Balance the 4 Rifles. Nerf them. Bring balance for minmatarr weapons (+5%/-5% instead of +10%/-5%). Better Bonus for Amarr scout. This is not even a basic cardiac regulator while others have one complex and one enhanced..... Lower the locus damage or make them unable to ressuply exept on a Supply depot.
Lower the medium frame speed by 0.3 and higher the light suits by 0.3. Amarr scout have the same speed than Medium Calda/Minmatarr suits.
Armor Plates : Higher speed penality but keep Hp values. The older speed penality was good with the actual Hp amount. (3%/5%/10%) Reactives : Should be same PG/CPU than normal Armor plates => And give them more hp/s. (1/2/4hp/s) Ferroscale : 25 more hp.
Armor repper : 3hp/5hp/7hp would be better : Useful with the good suit and reactives plates but not Op. (11hp/s for a single Complexif gallente. With a complex reactive plate it's 15hp/s which is HUGE after the rifles nerf and the TTK problem ruled) Once the armor plates and TTK is adjusted bring back 10% repair rate of the repair tool to avoid "God Mod". This is a "repair" tool not an "shield" tool that protect the target.
V+¬hicules Higher the price of tanks and lower modules price of vehicules.. Don't give any "base" modules to militia. They must buy them. Or use at least some SP to have at basic level. Lower the elevation of railgun turret. Higher the elevation of missiles turret (making it an AA turret.) |
Flint Beastgood III
GunFall Mobilization Covert Intervention
460
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Posted - 2014.01.17 17:49:00 -
[48] - Quote
Cyrius Li-Moody wrote:So with all these side arms coming in is there any way you guys can revisit the flaylock so my racial pistol isn't crap?
^ This.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4668
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Posted - 2014.01.17 18:16:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:Aeon Amadi wrote:Zeylon Rho wrote:350 dmg for a STD Ion pistol charge shot?! 12 round-clip? Even with the 20m range, that'll be a bit much unless I'm missing something.
The new Amarr Scout (the tankiest) for example has 230 ehp, toss a couple of complex shield extenders on there and you have 362 (unrealistic, no passive bonuses, I know). The ADV Ion Pistol could drop him in one charge shot to the body with no damage mods (367.5 dmg listed). That's... brutal.
Is there any word on what the operation skills for these weapons are? What sub-skills will be available? Is the Amarr tactical pistol getting any kind of sight with its fleshing out? According to the description it over-heats from a fully charged shot so the Bolt Pistol, at least for now, looks much more preferable if you miss your shot with the Ion Pistol you're boned. Can't sprint, can't change weapons, etc. Can you post a link to source confirming overheat?
As the guy above stated, it was in the weapon description on the screenshots I provided from SiSi ten days ago.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
689
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Posted - 2014.01.17 20:09:00 -
[50] - Quote
Awesome job with the suits, CCP...I like the overal theme that you are going for. Lots of great comments about the suits and role bonus concepts so i didn't want to touch on that.
I would like to make a couple comments on the new sidearms (which is very nice way to fill out the racial armories).
1) Awesome that you've added these; gives some great flavor and racial playstyle options.
2) Holy ****! at the charge up times for sidearms! The MagSec has a LONGER charge up time than the Rail Rifle (.3 vs .25) and it's intended as the shorter range / CQC offering for the Caldari? I absolutely don't see the point of this; I would think the sidearm of a given race would try to fill gaps or provide options that would work in concert with the primary or special weapons fo the given race. I'm all about the long range but I have ZERO incentive to use this or the bolt pistol with the Caldari primary rifle.
3) The Bolt pistol is also listed as a "full- auto" weapon with a .25sec charge time and it has very similar ranges with the MagSec...what's the difference in the weapons? It does 140+ dmg per shot and its full-auto...typo? By nomenclature and manufacturer the both appear to be Caldari....are they both Caldari?
4) Ion pistol... 1.45sec charge up time...WTF!? It also has by far the shortest range of any of the new sidearms. My guess is that the alpha dmg from the Bolt pistol should go with this weapon, correct?
Overall, really glad these offerings are on the table but i'm not really sure how they are intended to mix with the existing weapons. Sidearms when laid next to light weapons and special weapons (shotgun, sniper, MD, Laser) should give a race a full suit of options for the battlefield.
Example, with the long range power of my RR and how the disadvantages of the weapons come into play in shorter engagements the sidearm should be optimized to help out there...you could maintain the low ROF, high dmg model but why the charge up time and particularly the charge up time longer than the RR? Is the intent to nerf the RR with a higher charge up time? Right now the SMG is my goto for shortrange or CQC engagements instead of the RR...seems like that's kind of the design theory and I am confused by how these weapons complement or give tactical options to the racial armories.
"Third star to the right...straight ahead 'till morning."
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Michael Arck
Onuoto Uakan Huogaatsu
2616
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Posted - 2014.01.17 20:56:00 -
[51] - Quote
This is all very exciting to read...for both part 1 and 2
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Ghermard-ol Dizeriois
Maphia Clan Corporation
82
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Posted - 2014.01.17 21:12:00 -
[52] - Quote
Krom Ganesh wrote:KAGEHOSHI Horned Wolf wrote:Can you post a link to source confirming overheat? Item description implies it. Edit: Though it may not be an overheat like the SR or LR. The weapon could just shut down but not lock the mercenary's actions.
Could it work like the charge sniper rifle, where "basic" shot delivers (example) 150,00 HP damage but grants quick reload while the fully-charged deals 250,00 HP but instantly overheats the weapon like the ScR?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 22:43:00 -
[53] - Quote
D legendary hero wrote: question. Will the flaylock be fixed back to its old stats of buffed to be in line with these new awesome weapons?
Not a Flaylock user but with all the crying the Flaylock caused I doupt you'll see them return it. Just like the forge gun has become a Nitch/Nerfed weapon.
I was hoping that we would see the Seeker Flaylock released, Short ranged lock on weapon sounds awesome and the tears it would generate.
Anyways, CCP good job the numbers look solid. Same with the new suit changes. Do we have a release date for when they will hit the wild yet?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Quil Evrything
Triple Terrors
768
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Posted - 2014.01.18 00:28:00 -
[54] - Quote
Talos Alomar wrote:First thing I noticed was that there isn't an Assault scrambler anymore. I think that's a good thing as the A SP was just a better scrambler pistol making it kind of redundant.
waitwhut? Have you actually used it? I have. It seems like a simple stepping stone between "scrambler pistol" and "KLO (scrambler pistol)" to me. As such, it was quite nice, when I didnt have enough cpu for KLO, but wanted something a little better than the basic.
Along those lines, its nice for newbies, who get a "new" weapon for every point they put into scrambler pistol operations.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4496
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Posted - 2014.01.18 04:04:00 -
[55] - Quote
I'm kind of curious as to why the Bolt Pistol is full auto...
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bug1
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2014.01.18 04:28:00 -
[56] - Quote
Its full ****** to call something a pistol if its full auto or has more than a third of the range of a SMG.
Change the name or fix the stats.
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Dexter307
The Unholy Legion Of DarkStar
725
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Posted - 2014.01.18 08:54:00 -
[57] - Quote
Bug1 wrote:Its full ****** to call something a pistol if its full auto or has more than a third of the range of a SMG.
Change the name or fix the stats.
I choose none of the above. |
Dexter307
The Unholy Legion Of DarkStar
725
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Posted - 2014.01.18 08:57:00 -
[58] - Quote
Mobius Wyvern wrote:I'm kind of curious as to why the Bolt Pistol is full auto... Me aswell, why would a pistol that shoots at 150 rpm be full auto? |
DeeJay One
Guardian Solutions DARKSTAR ARMY
206
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Posted - 2014.01.18 09:43:00 -
[59] - Quote
Dexter307 wrote:Mobius Wyvern wrote:I'm kind of curious as to why the Bolt Pistol is full auto... Me aswell, why would a pistol that shoots at 150 rpm be full auto? Where did you get 150 RPM from? With the base stats you can shoot 24 rounds per minute and this doesn't include the initial charge up time and reload time after every 6 shots... |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
166
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Posted - 2014.01.18 13:35:00 -
[60] - Quote
Bug1 wrote:Its full ****** to call something a pistol if its full auto or has more than a third of the range of a SMG.
Change the name or fix the stats.
Glock called, they say that you're wrong. |
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