Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
721. YES, NERF THE CALD SCOUTS. WHY? BECAUSE THEY ARE ABUSED. - in General Discussions [original thread]
Clone D wrote: SINISTER CORPERATION wrote: on top of not getting your range bonus your ganna have to armor stack plus no armor regain plus THE SLOWEST SCOUT IN THE GAME dosent really make for a good slayer now does it? Actually, I have q...
- by Monkey MAC - at 2014.07.15 16:49:00
|
722. Modded controller + Adv ScR = 50/0 - in General Discussions [original thread]
Modded Controller + ScR =Win Modded Controller + CR = Win Modded Controller + AR = Win Modded Controller + TAR = Win Modded Controller + BAR = Win Modded Controller in general = Win It all stems from the fact that very few of the single shot, bur...
- by Monkey MAC - at 2014.07.15 16:43:00
|
723. [suggestion] Change to Cardiac Regulators - in Feedback/Requests [original thread]
I'm not gonna disagree here, might even make people fit them over EHP modules. Jist maybe.
- by Monkey MAC - at 2014.07.14 11:40:00
|
724. Small Blaster Turret Dispersion - in General Discussions [original thread]
I'll concurr, it could do with a slight accuracy buff, maybe 40% less at maximum dispersion, and a longer time to reach max dispersion. If you watch closely on you video you can see your dispersion reaches maximum BEFORE the first shot is fired. ...
- by Monkey MAC - at 2014.07.14 10:59:00
|
725. @Rattati Please don't touch the ADS prices! - in General Discussions [original thread]
It's not gonna turn into FOTM it takes skill to actually hit people, the craft is difficult to control and relatively easy to suppress/kill. It's actually rather slow to take out installations, unless you have 3 people in 3 turrets. If you are co...
- by Monkey MAC - at 2014.07.14 10:47:00
|
726. The Problems for ADS - in General Discussions [original thread]
LAVALLOIS Nash wrote: Monkey MAC wrote: Forge guns I have a few forge fits. Youll either run to the ceiling or run to your red line or put a building in the line of sight. The FG is more of a deterrent than a killer. After 2 hits youll r...
- by Monkey MAC - at 2014.07.11 17:46:00
|
727. Dust is in the best state of balance since forever.... - in General Discussions [original thread]
CommanderBolt wrote: Monkey MAC wrote: Takahashi Kashuken wrote: CommanderBolt wrote: Takahashi Kashuken wrote: Once again lolno Vehicles vs infantry in a PC lolworthy because vehicles are ******* useless yet again You are n...
- by Monkey MAC - at 2014.07.11 17:30:00
|
728. Dust is in the best state of balance since forever.... - in General Discussions [original thread]
Takahashi Kashuken wrote: CommanderBolt wrote: Takahashi Kashuken wrote: CommanderBolt wrote: Takahashi Kashuken wrote: Dust? Balance? lolno WELL............... By balance I mean, at equivalent levels I.E Proto vs proto - full...
- by Monkey MAC - at 2014.07.11 15:23:00
|
729. The Problems for ADS - in General Discussions [original thread]
LAVALLOIS Nash wrote: Sorry, ADS swings the balance too much, they have to be critically vulnerable. They do 2 things that impacts everyone else; They destroy uplinks on roofs or in the open. This prevents a flank and keeps the fight just a gro...
- by Monkey MAC - at 2014.07.11 15:15:00
|
730. The Problems for ADS - in General Discussions [original thread]
Forlorn Destrier wrote: I fly a Python, and I think this is a valid tactic. You are given high speed and manuverability and if they ram you then you are at fault for not paying attention to your surroundings. If the guy flies towards you, th...
- by Monkey MAC - at 2014.07.11 15:13:00
|
731. The Problems for ADS - in General Discussions [original thread]
Mikey Ducati wrote: I'm not too knowledgeable on the vehicle aspect but my brain tells that vehicles are no longer a worthy investment. Unless you're talking about a sentinel and lav. Am I correct in this assumption? I wouldn't say so! As an...
- by Monkey MAC - at 2014.07.11 14:53:00
|
732. this game needs to be fixed - in General Discussions [original thread]
Eko Sol wrote: Scheneighnay McBob wrote: I wouldn't call dust P2W, as anything you get with AUR is functionally the same as ISK gear. In reality, it wouldn't make any difference if you were killed by someone with proto ISK gear or proto AUR...
- by Monkey MAC - at 2014.07.11 14:14:00
|
733. this game needs to be fixed - in General Discussions [original thread]
Eko Sol wrote: Monkey MAC wrote: Eko Sol wrote: Monkey MAC wrote: Eko Sol wrote: In Dust's case I have a serious issue with the debate for P2W. 1st, the best uplink in the game is AUR if you don't go into the LP store. Even if you ...
- by Monkey MAC - at 2014.07.11 13:33:00
|
734. Aim assist disussion - VIDEO!! - in General Discussions [original thread]
Hakyou Brutor wrote: I would be more than okay with taking AA out... but I think all the people with no gun game would just use the mass driver... They would still die, the Mass Driver doesn't make up for poor gun game, it requires better gu...
- by Monkey MAC - at 2014.07.11 13:28:00
|
735. Aim assist disussion - VIDEO!! - in General Discussions [original thread]
KEROSIINI-TERO wrote: Thanks for vids. Some things as a reminder for everyone: - Aim assist and magnetism are different things. AA is definately only for controller pad. Magnetism might be universal. - There is a chance repeated hipfire dispe...
- by Monkey MAC - at 2014.07.11 12:47:00
|
736. I don't understand the logic behind... - in General Discussions [original thread]
Louis Domi wrote: Nocturnal Soul wrote: Louis Domi wrote: Cloaked scouts are easy to spot... No really they are, I just had an eye test yesterday, I have like 30/40 vision or something(Idk if thats good or bad) and I got hope played some ...
- by Monkey MAC - at 2014.07.11 12:39:00
|
737. Aim assist disussion - VIDEO!! - in General Discussions [original thread]
While Imwould say the footage is mildly worrying. It's not been tested enough. 1) If you look at the video done on the Scouts you can shoot a mm to the side and miss. You need to show both ADS and Hipfire. 2) You need to reaim after each shot, y...
- by Monkey MAC - at 2014.07.11 12:16:00
|
738. Give Weapons more Life. - in General Discussions [original thread]
MrShooter01 wrote: Ripley Riley wrote: CCP's design philosophy is usually provide bonuses for certain fittings, not penalties. They would rather dangle a carrot in front of you to fit racial weaponry than beat you over the head with a club i...
- by Monkey MAC - at 2014.07.11 11:50:00
|
739. Cal logi 5/3/4 - in General Discussions [original thread]
RayRay James wrote: I'm so not thrilled with the idea of making logi's all the same slot layout. One of the great things in EVE is even thought the ships are the same class and do essentially the same thing, they all have slightly different wa...
- by Monkey MAC - at 2014.07.10 21:43:00
|
740. Give Weapons more Life. - in General Discussions [original thread]
Firstly punishing is negative reinforcement, y are effectively saying to the player No, bad player, no thinking outsode the box, bad player Secondly we already reward players for racial parity, why would we further penalise someone for not doin...
- by Monkey MAC - at 2014.07.10 19:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |