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141. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
LAV (Light Assault Vehicles) 1 Hybrid (Driver) + 1 Hybrid Turret LAVs are designed to be the mosr common vehicle in use, there agile movememt and ligjt armour make them famtastic vanguards. These are the vehicles designed to engage infantry, with ...
- by Monkey MAC - at 2015.01.16 00:31:00
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142. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Since time Immemorial, Vehcile balance has moved back and forth between between the two extremes of, Killer Death Machines to be as useful as a Chocolate Fireguard. Unfortunately I believe that until we see an entire overhaul of the vehicle system...
- by Monkey MAC - at 2015.01.16 00:31:00
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143. Why can swarms travel past lock on range? - in General Discussions [original thread]
It's 150m last time I checked. And the reason is that dropships can't do the following 2 things. 1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch. At 150m you can usually outrun them anyway, beli...
- by Monkey MAC - at 2015.01.15 23:28:00
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144. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Bethhy wrote: Monkey MAC wrote: Then maybe it is your internet connection, I have two systems neither of which have SSD's or any enhancements, I run all maps at the highest texture level and at a stable 30FPS, I have encountered lag maybe ...
- by Monkey MAC - at 2015.01.14 18:30:00
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145. HAV revamp proposal - in General Discussions [original thread]
xavier zor wrote: Monkey MAC wrote: Isn't Chromosone considered the Dark Age? When tanks roamed the map near unkillable? If you want to balance vehicles you need to, 1) Designate an actual role to each vehicle 2) Increase player count so ve...
- by Monkey MAC - at 2015.01.14 11:56:00
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146. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Bethhy wrote: Fizzer XCIV wrote: OP has no idea what they are talking about if they think the map moods affect frame rate even 1/10th of a frame per second. Removing them would have absolutely no noticeable affect on performance. If you wan...
- by Monkey MAC - at 2015.01.14 11:30:00
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147. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Ash, Caustic Fog amd Storm effects are 'pre-production' that means it's applied to your camera, not to the gaming environment. It shouldn't be effecting your frame rate, it's likely to be something else.
- by Monkey MAC - at 2015.01.13 23:51:00
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148. Vehicle recall time (too much) - in Feedback/Requests [original thread]
If your prepared to go al the way to the redline, park it in a special garage get out and change it their then yeah sure ok. However you could just call your new vehicle first (in the redline) then recall your first one as it delivered, works for ...
- by Monkey MAC - at 2015.01.13 23:42:00
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149. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Monkey MAC - at 2015.01.13 23:36:00
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150. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is consider...
- by Monkey MAC - at 2015.01.13 23:30:00
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151. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
The uprising is over? Does this mean a new build is on the way?
- by Monkey MAC - at 2015.01.13 23:26:00
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152. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
A = 5 Points per Second B = 1 Point per Second C= 5 SP per WP D= 15 SP per WP M=300
- by Monkey MAC - at 2015.01.13 23:22:00
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153. HAV revamp proposal - in General Discussions [original thread]
Isn't Chromosone considered the Dark Age? When tanks roamed the map near unkillable? If you want to balance vehicles you need to, 1) Designate an actual role to each vehicle 2) Increase player count so vehicles become useful I would prefer not t...
- by Monkey MAC - at 2015.01.13 23:19:00
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154. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: slobbering Go ruin a different game. Aah I almost missed this, almost. Such arguements Much logic
- by Monkey MAC - at 2015.01.13 23:10:00
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155. Proposal to actually make Sniper Rifles decent - in General Discussions [original thread]
I'm not neccesairily comfartable with giving Snipers infinite absolute range. The whole point for other weapons to have absolute range, is because most of those weapons had short ranges so you would frequently do no damage on a target that could ...
- by Monkey MAC - at 2015.01.13 15:43:00
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156. Kills are not rewarded enough! - in General Discussions [original thread]
Jack Boost wrote: As assault you are not to much bechnid ..... Yes you have equiptment slots!!! and bandwich too! Logi are used for farm free good.. farm it the key word here, and CCP are ok with it. As assault you can almost have kils and wp ...
- by Monkey MAC - at 2015.01.13 15:31:00
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157. Kills are not rewarded enough! - in General Discussions [original thread]
Edau Skir2 wrote: Monkey MAC wrote: It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down. Assault/Heavy (Offence Orientated Roles) +...
- by Monkey MAC - at 2015.01.13 14:11:00
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158. Kills are not rewarded enough! - in General Discussions [original thread]
It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down. Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +5...
- by Monkey MAC - at 2015.01.13 12:04:00
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159. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Sorex Yel wrote: Nailed it. In EVE it's common for massive numbers of smaller ships to engage a larger ship or a small group of larger ships. In a 16v16 game, this asymmetrical balance methodology does not work . Either vehicles need to requ...
- by Monkey MAC - at 2015.01.13 11:41:00
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160. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
I'm obviously a little late to the party here so forgive me, if younhave heard all this before. 1) A single AVer should absolutely be capable of destroying your Incubus/Python much like the HAV an ADS is a vehicles mainly for solo pilots. This ma...
- by Monkey MAC - at 2015.01.13 11:30:00
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