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181. So how many of you think Heavies... - in General Discussions [original thread]
Heavy suits in vehicles are not the problem here, heavy suits are simply an accute form of the problem. The problem is the lack of penalty associated with entry and exits of vehicles. Not Just LAV's either. 1) Bricked Scouts jumping out a moving...
- by Monkey MAC - at 2014.11.26 00:23:00
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182. Announcement:Consolidated Outposts Feedback! - in Outposts [original thread]
Communications Outpost: Building @ K7 - Add East facing window Road Starting @ J3, Ending @ E12 - Periodically add overhead struts similar to entry exit struts (visual only) Building @ E7 - Still common camping spots, add fences on top roof, bloc...
- by Monkey MAC - at 2014.11.24 11:49:00
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183. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Vitantur Nothus wrote: Fox Gaden wrote: This idea gained traction in another thread, so I am reposting here: What if the directional Arrow only displayed on the inner 25% short range circle? 100% in favor. Al...
- by Monkey MAC - at 2014.11.24 11:35:00
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184. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Personally I think the scouts are still to hard to detect. Even if I put 4 enhancers on an Assault a Scout only needs 1 dampener to avoid me at all ranges. 4 enhancers? Not forgetting the cloak also gives a dampening bonus. If anything I think ...
- by Monkey MAC - at 2014.11.24 11:31:00
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185. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. True but when that uplink can spawn in the whole team t...
- by Monkey MAC - at 2014.11.24 11:01:00
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186. The thing about close matches is... - in General Discussions [original thread]
Syeven Reed wrote: I-Shayz-I wrote: Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph What does that mean? (example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minu...
- by Monkey MAC - at 2014.11.24 10:26:00
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187. The thing about close matches is... - in General Discussions [original thread]
Joseph Ridgeson wrote: "If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?" Your argument is basically "Well, close fights require us to die a lot so we are just going to us...
- by Monkey MAC - at 2014.11.22 12:07:00
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188. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I am absolutely loving this idea. A very elegant way of dealing with the spam situation. However I would say that 1 or 2 of the numbers need tweaking. Scouts: They should only drop one compliments worth of equipment at PRO level. STD: 4 ADV:6 PR...
- by Monkey MAC - at 2014.11.19 23:57:00
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189. What class should be the best slayer? - in General Discussions [original thread]
Fizzer XCIV wrote: 1.) Assaults should be the best a simply killing. Geared for pretty much nothing else. Excels in 1v1s. 2.) Commandos should be more versatile killers. Not quite as good at infantry vs infantry brawly combat as Assaults are, b...
- by Monkey MAC - at 2014.11.17 11:39:00
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190. The breach is following the same trend as the burst HMG - in General Discussions [original thread]
Fizzer XCIV wrote: Monkey MAC wrote: Doesn't the breach have the same DPS as a standard Assault Rifle? Not to mention . . . Identical Ranges Similar TTE Similar Dispersion and Kick Identical Reload Times Identical Damage Profile Prehaps be...
- by Monkey MAC - at 2014.11.17 11:30:00
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191. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Well both the Amarr and Minmatar bonuses improves their respective race's uptime. A minmatar with an ACR lasts about an extra 0.8 seconds before reloadjng compared to anotjer race weilding the same weapon. An amarr lasts another 4-5 shots before ...
- by Monkey MAC - at 2014.11.17 10:56:00
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192. F**k the teleporting RE - in General Discussions [original thread]
deezy dabest wrote: REs have tons of issues. Blast radius too large (if in fact they are a/v as they claim this is not needed) If anything blast radius is too small (smaller than a grenade), furthermore the blast radius has a further tenden...
- by Monkey MAC - at 2014.11.17 10:34:00
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193. F**k the teleporting RE - in General Discussions [original thread]
shaman oga wrote: Gavr1lo Pr1nc1p wrote: RE's are fine. However, Sentinel resistances aren't applying to equipment, so the RE insta pops them. As much as I hate heavy spam, there is a problem in the coding, and it needs to be fixed. To f...
- by Monkey MAC - at 2014.11.17 10:17:00
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194. The scout nerf.. are you serious? - in General Discussions [original thread]
This guy still going? Not to beat a dead horse or anything, but as so many people have told you, a cloak is not an offensive tool. And you certainly shouldn't be using it so you can one shot people with a shotty from 700 eHP PRO Scout (which is m...
- by Monkey MAC - at 2014.11.17 08:19:00
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195. The breach is following the same trend as the burst HMG - in General Discussions [original thread]
Doesn't the breach have the same DPS as a standard Assault Rifle? Not to mention . . . Identical Ranges Similar TTE Similar Dispersion and Kick Identical Reload Times Identical Damage Profile Prehaps before we try nerfing it into the ground we s...
- by Monkey MAC - at 2014.11.17 07:55:00
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196. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I'm probably a little late to the party so forgive me if this has been discussed to death already or everything has already been written in stone. Anywho I'm glad eWAR is being shook up again, it's about time everyone got involved in this Meta. ...
- by Monkey MAC - at 2014.11.10 11:26:00
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197. I have finally realized what the Assault lacks - in General Discussions [original thread]
I would love to say that this were the case but we all know it's not. Firstly unlike a Scout an Assault at 70-60% eHP can still be effective, with skill you can take 100% health units and still win. My ADV min suits has 6HP/s AR and upwards of 25...
- by Monkey MAC - at 2014.11.10 11:00:00
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198. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Iron Wolf Saber wrote: Monkey MAC wrote: Horrendous anti-equipment capability? So why would I use this turret? Rail will be better for AV Missile will be better for infantry/equipment/general harassment It's effectively another attempt at...
- by Monkey MAC - at 2014.10.21 23:40:00
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199. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Horrendous anti-equipment capability? So why would I use this turret? Rail will be better for AV Missile will be better for infantry/equipment/general harassment It's effectively another attempt at the blaster turret. Which is terrible on drops...
- by Monkey MAC - at 2014.10.21 09:29:00
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200. AV squad - in General Discussions [original thread]
Racro 01 Arifistan wrote: me and hera kaunder demolish vehicles and everything else when we work together. lav with hera as gunner. bails at around the 100m marke from target. locks on and fires 1st volley or swarms. I drive up close and pers...
- by Monkey MAC - at 2014.10.07 10:19:00
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