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121. The funny thing about the Proto community - in General Discussions [original thread]
Well of course they wouldn't, thier is to much risk. I don't run PRO in pubs, ever, don't have the ISK for it, infact I barely run ADV nowadays. The 'PRO community' all belong to the PC corps (or did) and probably have more isk than I can fathom.
- by Monkey MAC - at 2015.01.21 07:46:00
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122. Plasma Cannons should do more DPS than Swarms. - in General Discussions [original thread]
Spkr4theDead wrote: Fizzer XCIV wrote: Since apparently nobody wants to be 2-3 shot by Plasma Cannons, what do you vehicle guys think would be an acceptable amount of shots to take down vehicles? AV should be a deterrent, not the nuclear, r...
- by Monkey MAC - at 2015.01.20 21:12:00
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123. Plasma Cannons should do more DPS than Swarms. - in General Discussions [original thread]
3000 -> 3500 might be overdoing it a tad, while I agree that the PLC should be more powerful than Swarms, this is a little to much. Try 2500 -> 3000 direct damage, unlike the Swarms the travel time (in it's optimal range) is minimal, concess...
- by Monkey MAC - at 2015.01.20 13:08:00
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124. Strafing - in General Discussions [original thread]
m621 zma wrote: Monkey MAC wrote: Funkmaster Whale wrote: 2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is...
- by Monkey MAC - at 2015.01.19 10:02:00
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125. Strafing - in General Discussions [original thread]
Funkmaster Whale wrote: 2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them ou...
- by Monkey MAC - at 2015.01.19 00:08:00
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126. Tired of reading about swarms being OP so lets talk about RE's b... - in General Discussions [original thread]
Are we using the same explosives? Throwing range <5m unless your sprinting and jumping at the same time, which gives a 12m range. Arm time of 2-3 seconds accompanied by a carphony of sounds. Not nearly as damaging as they used to be, Bricke...
- by Monkey MAC - at 2015.01.18 23:32:00
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127. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Well statistically it's not. The AR has a higher DPS and much larger magazine size, all paired with lower recoil over time and greater hipfire accuracy. The ACR has an Armour focused profile and a faster ROF and 4m extra range. So its one of 2 ...
- by Monkey MAC - at 2015.01.17 21:27:00
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128. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Lazer Fo Cused wrote: Monkey MAC wrote: Lazer Fo Cused wrote: Monkey MAC wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Hell , we definitely need more vehicles and heavy weapons / AV weapons . I think the PLC should be better but...
- by Monkey MAC - at 2015.01.16 22:49:00
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129. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: "I don't know what I'm talking about because I have an irrational fear and hatred of vehicles." I don't need to read it to know it's full of bad ideas. Thanks for your always indepth and insightful...
- by Monkey MAC - at 2015.01.16 22:43:00
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130. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Breakin Stuff wrote: While I applaud your enthusiasm, a platoon sized transport vehicle (32 passenger) isn't in the cards. 16 passenger vehicles as well. That being said, I do like where you're trying to go and the thing you are trying to con...
- by Monkey MAC - at 2015.01.16 22:41:00
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131. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
LUGMOS wrote: I don't think Te PLC should be buffed. If it was, make it a three hit kill for vehicles, because it really isn't that hard to get close enough to hit a vehicle twice. Trust me... And the good ones can do it when the tank is retrea...
- by Monkey MAC - at 2015.01.16 14:38:00
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132. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Lazer Fo Cused wrote: Monkey MAC wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Hell , we definitely need more vehicles and heavy weapons / AV weapons . I think the PLC should be better but it's hard because that weapon can be used aga...
- by Monkey MAC - at 2015.01.16 14:36:00
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133. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I like the sound of that . Thanks, though it's unlikely to come to fruition. Oh great Rattati, cast your gaze upon this thread and feel free to leave a co ment!! :D
- by Monkey MAC - at 2015.01.16 13:45:00
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134. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Hell , we definitely need more vehicles and heavy weapons / AV weapons . I think the PLC should be better but it's hard because that weapon can be used against infantry as well . Make it's vehicle da...
- by Monkey MAC - at 2015.01.16 12:42:00
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135. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: We are 138 wrote: Monkey MAC wrote: Bump Don't bump it to hard man, you will wake up the swarm crybabies and they will **** all over your thread. Inb4 swarm boohoo I see more people crying ABO...
- by Monkey MAC - at 2015.01.16 11:58:00
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136. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
We are 138 wrote: Monkey MAC wrote: Bump Don't bump it to hard man, you will wake up the swarm crybabies and they will **** all over your thread. Inb4 swarm boohoo No it's because I wrote it at half 2 this morning, I bumped now that the...
- by Monkey MAC - at 2015.01.16 10:40:00
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137. Why can swarms travel past lock on range? - in General Discussions [original thread]
Makuta Miserix wrote: Monkey MAC wrote: It's 150m last time I checked. And the reason is that dropships can't do the following 2 things. 1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch. At...
- by Monkey MAC - at 2015.01.16 10:38:00
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138. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Bump
- by Monkey MAC - at 2015.01.16 10:31:00
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139. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Sir Snugglz wrote: Fun fact: Vehicles did get a massive overhaul. Fun fact #2: We all said that overhaul will not change anything. Fun fact #3: We need all vehicle variant and frames released before balancing. Why? Even if we achieve perfect...
- by Monkey MAC - at 2015.01.16 00:36:00
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140. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Reserved
- by Monkey MAC - at 2015.01.16 00:32:00
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