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1181. Do away witht the turret reward points? - in General Discussions [original thread]
Scheneighnay McBob wrote: MarasdF Loron wrote: There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exa...
- by Monkey MAC - at 2014.04.27 20:23:00
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1182. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can give shield extenders and armour plates exactly...
- by Monkey MAC - at 2014.04.27 20:05:00
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1183. [Request] Please Remove Gallente Reasearch Facility from Map Pool. - in Feedback/Requests [original thread]
Yan Darn wrote: Thanks - will check this out. But it's weird that I only get lag on this one map on this one game. In that case have you tried turning down the graphic quality, it might be your bandwidth ca 't handle the data, although I th...
- by Monkey MAC - at 2014.04.27 16:10:00
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1184. Do away witht the turret reward points? - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower. They are just free warpoi...
- by Monkey MAC - at 2014.04.27 15:43:00
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1185. Do away witht the turret reward points? - in General Discussions [original thread]
Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower. They are just free warpoints, they have very little use on the battlefie...
- by Monkey MAC - at 2014.04.27 15:14:00
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1186. [Request] Please Remove Gallente Reasearch Facility from Map Pool. - in Feedback/Requests [original thread]
There is lag? Where? The gallante maps actually run the best for me. They are the only maps I haven't had a bad experience at least once. 1) Go to pingtest.net check your connection you need a B+ or above (with packet loss testing, C- without) be...
- by Monkey MAC - at 2014.04.27 14:53:00
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1187. [Request] lower the dmg of CR, they are too powerful - in Feedback/Requests [original thread]
knight guard fury wrote: the basic CR does 81 dps per burst the adv does 84 per burst and the proto does 87-8 per burst even though I love my CR I do agree this is too much damage. it should be like this: std/adv/proto - 23.5/24.6/25.9 so ...
- by Monkey MAC - at 2014.04.27 14:41:00
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1188. Remote Mines need adjustments - in Feedback/Requests [original thread]
1) 'Thow range' is about 3-4m only slightly more than other equipment, 2) There is a delay with throwing of about 1.5 secs enough to kill the attacker before he detonates 3) User can no longer detonate while clone has lost consciousness, howeve...
- by Monkey MAC - at 2014.04.27 14:31:00
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1189. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
As we are all aware there is currently a disparity between shields and armour. The lack of shield EHP allows a positives to be outclassed by the majority of armour based fits. Below is my solution to the problem. 1) Shield to Armour Ratio Current...
- by Monkey MAC - at 2014.04.27 14:19:00
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1190. Why is it okay that armor tanks can rep faster than shield tanks? - in General Discussions [original thread]
Hmm that is a good point, shield tanks just seem gimped by comparison again. Boosters only go a short way to dealing with the imbalance vehicle wise. Also the fact that shield and armour reps aren't that different is actually just as worrying. Es...
- by Monkey MAC - at 2014.04.27 12:45:00
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1191. I see why CR seems so powerful. easy way to fix - in General Discussions [original thread]
Csikszent Mihalyi wrote: Cruor Abominare wrote: Appia Vibbia wrote: They were lazy. Simple reason. All weapons increase damage per shot from the base by 5% from STD to ADV and 10% from STD to Proto. . . Except Nova Knives. They're really ...
- by Monkey MAC - at 2014.04.27 10:40:00
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1192. I see why CR seems so powerful. easy way to fix - in General Discussions [original thread]
The power of each burst is about right. The problem is that the weapon can be fired so quickly it becomes fullly automatic, turning it into 500 DPS ACR, for all intensive purposes. However not everyone can achieve this, it requires firimg at jus...
- by Monkey MAC - at 2014.04.27 10:27:00
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1193. CAR-9 Burst ScP Findings - in General Discussions [original thread]
Since they buffed it. Lowest, ROF nerf Reduced dispersion Reduced recoil Larger Magazine it's become very vialbe, it's all down to your playstyle.
- by Monkey MAC - at 2014.04.26 23:02:00
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1194. FW - 2.0 - A possible future not soonTM. - in General Discussions [original thread]
True Adamance wrote: KingBabar wrote: Its merely a dream I have, a way of playing the game in a limited way, for the veteran players mostly. What if playing faction warfare had limitations to what you can bring into battle. Playing for Minm...
- by Monkey MAC - at 2014.04.26 22:54:00
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1195. FW - 2.0 - A possible future not soonTM. - in General Discussions [original thread]
Mercenary Babar wrote: Its merely a dream I have, a way of playing the game in a limited way, for the veteran players mostly. What if playing faction warfare had limitations to what you can bring into battle. Playing for Minmatar, you can only...
- by Monkey MAC - at 2014.04.26 22:46:00
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1196. Can we get our old shields back - in General Discussions [original thread]
JARREL THOMAS wrote: I don't see the reason for keeping the shield extender penalty. The delay is a fair penalty, the proble is lack of power behind them. At proto 1 plate is worth 2 extenders, which only gets worse as you go down the sca...
- by Monkey MAC - at 2014.04.26 22:31:00
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1197. So i tried the Caldari Magsec SMG.... - in General Discussions [original thread]
That is exactly why it's so balanced. Why not everyone can or will use. On paper it should be OP as hell, like the Rail Rifle was(/is varying on who you talk to) but long charge time low ROF high kick slower reload all make a difficult weapon ...
- by Monkey MAC - at 2014.04.26 22:20:00
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1198. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
WTF - 6x Caldari Scout (EHP 600) BFEM - 3x Gallante Scout (EHP 700) + 3x Gallante Heavy (EHP 1700) DC - 6x Madrugar Blaster (EHP 5500) Everyone has a prefered tryhard setup however I would like to point out the Tryhardinator on Dust.Thang shows ...
- by Monkey MAC - at 2014.04.26 10:49:00
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1199. Sniper rifles need buff... - in General Discussions [original thread]
Symbioticforks wrote: CRNWLLC wrote: I was concerned that sniping wouldn't be viable in 1.8. It is. Thanks, scout suits and UP mediums! EDIT: Also, I thank anyone with low shields, which is actually a lot of players, since armor is the pre...
- by Monkey MAC - at 2014.04.24 13:16:00
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1200. Oops I Did It Again~ - in General Discussions [original thread]
I Ion Pistol-ed a Madrugar once, was hilarious. He was near death, so I shot at him in an attempt to earn a kill assist bonus, bonus, final shot in the mag, charged it up because I could and boom! Monkey Mac (Ion Pistol) Scrub Tanker Holy Sh*t...
- by Monkey MAC - at 2014.04.24 10:31:00
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