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981. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: On equal grounds (skill, SP, equipment, positioning, numbers), a infantry player should be able to fend off against a vehicle, or vice versa. They would cancel each othe...
- by Monkey MAC - at 2014.05.20 23:32:00
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982. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Killer wrote: Quote: Quote: Never said it took more than one person to take a HAV down, learn to read. Then what are you saying? Should it, shouldn't it? If 1 person can kill it, i...
- by Monkey MAC - at 2014.05.20 23:29:00
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983. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Lady MDK wrote: I like the idea of some sort of transition almost alternate reality state similar to the one from Creed that you posted.... Maybe its possible to utilize the star map model again so that you have a back ground of moving at some...
- by Monkey MAC - at 2014.05.20 23:23:00
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984. vehicles vs. infantry - in General Discussions [original thread]
Godin Killer wrote: Quote: Quote: Never said it took more than one person to take a HAV down, learn to read. Then what are you saying? Should it, shouldn't it? If 1 person can kill it, in one scenario, they can potentially kill it an...
- by Monkey MAC - at 2014.05.20 23:05:00
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985. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: Mathmatically it is, 1 man in a tank is no different to a man in a suit, you have health, a weapon. You even have the same stats! Again, put the spr...
- by Monkey MAC - at 2014.05.20 22:50:00
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986. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and s...
- by Monkey MAC - at 2014.05.20 22:41:00
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987. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Mathmatically it is, 1 man in a tank is no different to a man in a suit, you have health, a weapon. You even have the same stats! Again, put the spreadsheets down and think about it. You see t...
- by Monkey MAC - at 2014.05.20 22:38:00
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988. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle mes...
- by Monkey MAC - at 2014.05.20 22:29:00
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989. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the i...
- by Monkey MAC - at 2014.05.20 22:24:00
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990. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us to break things down t...
- by Monkey MAC - at 2014.05.20 22:18:00
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991. vehicles vs. infantry - in General Discussions [original thread]
In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us to break things down to its base components. This all we are doing, ...
- by Monkey MAC - at 2014.05.20 21:58:00
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992. so why are isk farmers still farming isk with new accounts? - in General Discussions [original thread]
Simple 1) DUST is still a pretty good game and those who enjoy will still play it. 2) If isk farmers are still creating 700 chars an hour, that 700 chars that also come up on active players 3) People are still active waiting to move over legion ...
- by Monkey MAC - at 2014.05.20 17:24:00
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993. A bunch of clowns shooting at everything - in General Discussions [original thread]
Son Down wrote: Console and tactical don't belong in the same sentence to begin with. Never have. The fact that people are complaining that DUST no longer has any tactics, determined that that was a lie.
- by Monkey MAC - at 2014.05.20 17:00:00
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994. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) a...
- by Monkey MAC - at 2014.05.20 16:51:00
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995. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Vell0cet wrote: Monkey MAC wrote: Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good. No offence, but add somd more ...
- by Monkey MAC - at 2014.05.20 14:32:00
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996. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good. No offence, but add somd more intermediary steps, as if you are asking...
- by Monkey MAC - at 2014.05.20 10:17:00
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997. Legion: Redesign Vehicles - in General Discussions [original thread]
Zdubz: It's good practice that something that only requires 1 person to operate, should only require 1 person to neutralise. It's good practice that if you own something you should be capable of using it by yourself These make games fun. Teamw...
- by Monkey MAC - at 2014.05.20 10:06:00
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998. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: numbers is not the reason why it is a bad idea. Also, that doesn't solve any of the problems that has been repeatedly been ment...
- by Monkey MAC - at 2014.05.19 21:16:00
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999. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful. Just topical information like Salvage Hotspot PC Contro...
- by Monkey MAC - at 2014.05.19 21:04:00
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1000. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: I wouldnt mind seeing HAVs split into a two user operated machine. It doesn't make a lot of sense in a 16v16 scenario on Dust but in 24v24 - 32v32 I think m...
- by Monkey MAC - at 2014.05.19 20:24:00
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