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Syeven Reed
T.H.I.R.D R.O.C.K
1002
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Posted - 2014.11.21 23:50:00 -
[1] - Quote
... That both sides have to die a lot.
Now don't get me wrong I love a close match, you can actually feel skilled at this game. But ISK payout doesn't support close matches and thus we have the proto stomp.
ISK payout does need increasing or at least reworked a little.
Or an out of the box theory, increase salvage to that of FW (then increase FW salvage above that). It would make people want to buy whats-her-name more ($$$).
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Thumb Green
Raymond James Corp
1831
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Posted - 2014.11.22 00:03:00 -
[2] - Quote
Someone told me the other day that I was officially the 2nd smartest person on the forums. You can have that spot if you aren't already the 1st.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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LUGMOS
YELLOW JESUS EXP FORCE
881
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Posted - 2014.11.22 00:05:00 -
[3] - Quote
Thumb Green wrote:Someone told me the other day that I was officially the 2nd smartest person on the forums. You can have that spot if you aren't already the 1st. Seems legit.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Syeven Reed
T.H.I.R.D R.O.C.K
1004
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Posted - 2014.11.22 10:31:00 -
[4] - Quote
Thumb Green wrote:Someone told me the other day that I was officially the 2nd smartest person on the forums. You can have that spot if you aren't already the 1st. Thanks, just a simple change where everybody wins.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5242
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Posted - 2014.11.22 10:43:00 -
[5] - Quote
Part of the problem is payouts are dependent upon value of equipment destroyed.
It's quite frankly idiotic.
The only way to get good payouts is for the enemy to die in proto constantly, or for about a dozen fully fitted HAV and Dropships/ADS to die.
When I say fully fitted I mean running proto mods
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6547
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Posted - 2014.11.22 10:54:00 -
[6] - Quote
I wonder, you think we'd benefit from a good set price, then increase by in game play?
I'm sure no one likes getting 150k after a full match, or 80k after staying to turn a match around.(mid match deploy)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Syeven Reed
T.H.I.R.D R.O.C.K
1008
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Posted - 2014.11.22 11:00:00 -
[7] - Quote
Sinboto Simmons wrote:I wonder, you think we'd benefit from a good set price, then increase by in game play?
I'm sure no one likes getting 150k after a full match, or 80k after staying to turn a match around.(mid match deploy) It's a good thought as long as it doesn't increase AFKing in game even more now, that you'd get more ISK.
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Joseph Ridgeson
WarRavens Capital Punishment.
2697
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Posted - 2014.11.22 11:03:00 -
[8] - Quote
"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?"
Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear.
Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest."
The reason it is often a stomp is because matchmaking doesn't properly work in regards to squads. When it is myself solo against several squads when we have none, the enemy could be running all standard gear and the Blueberries and I running prototype or advanced and it wouldn't matter. Them working together, setting up proper defenses, and supporting each other is what would win the game. It doesn't exactly help the situation when people tend to use their most expensive fits when it squads because they are less likely to lose them.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Syeven Reed
T.H.I.R.D R.O.C.K
1009
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Posted - 2014.11.22 11:18:00 -
[9] - Quote
Joseph Ridgeson wrote:"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?" Your right, but the case still stands a close match where everyone is using proto, it still makes the majority loose a boat load of ISK. Or in the case of salvage below, it would balance.
Joseph Ridgeson wrote:Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear. If one team is using proto and the other advanced or below, the chances of the proto team being killed is far slimmer than that of fighting on equal terms. Thats why its called a stomp.
Joseph Ridgeson wrote:Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest." By salvage yes, more risk more reward.
If your using proto and you kill a bunch of advanced, the salvage payout isn't going to exceed much more than the 1 or 2 deaths you suffered. However if your running advanced and you take home a load of proto salvage, the ISK more outweighs the 6 or 8 deaths you suffered.
Basically the point is, that you'll be more inclined to run advanced to make money and run proto if all you really care about is winning the game.
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Daddrobit
You Can Call Me Daddy
994
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Posted - 2014.11.22 11:30:00 -
[10] - Quote
Breakin Stuff wrote:Part of the problem is payouts are dependent upon value of equipment destroyed.
It's quite frankly idiotic.
The only way to get good payouts is for the enemy to die in proto constantly, or for about a dozen fully fitted HAV and Dropships/ADS to die.
When I say fully fitted I mean running proto mods
Aye, and then it all goes to the first and second players who were the logis, everyone 3 and down will make sub 250k.
O.G. Pink Fluffy Bunny
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Monkey MAC
Rough Riders..
3553
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Posted - 2014.11.22 12:07:00 -
[11] - Quote
Joseph Ridgeson wrote:"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?"
Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear.
Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest."
The reason it is often a stomp is because matchmaking doesn't properly work in regards to squads. When it is myself solo against several squads when we have none, the enemy could be running all standard gear and the Blueberries and I running prototype or advanced and it wouldn't matter. Them working together, setting up proper defenses, and supporting each other is what would win the game. It doesn't exactly help the situation when people tend to use their most expensive fits when it squads because they are less likely to lose them.
I'm not following your arguement here.
Let's take a scenario. It's a close match both teams are running PRO and dying regularly, the match payouts are 280-320K for the winning side and 200-250K for the loosing side. This covers the cost of 1, maybe 2 PRO suits. This is no help if you die 5 times.
If it's a close match and both teams are running ADV and dying regularly the match payouts are 220-280K for the winning side and 160-200K for the loosing side. This covers the cost of 4, maybe 5 ADV suits. This is no help if you die 10 times.
If it's a stomp and the wi ning side is running PRO and the loosing STD, the payouts are around 180-250K for the winners and 80-170K for the loosers. This covers thencost of about 10 STD suits for the loosers, which is no help if you die 15 times. Futhermore the stompers only cover the cost of 1 suit meaning they can't die at all.
As such public matches are only really profitable if you rarely die (by rarely partcipating) or if you run cheap ass suits in amgood match. The payouts currently encourage people not to take risks with their suits. The value of a suit degrades the second it jumps out the MCC.
It's bad business to participate in a match.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
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Posted - 2014.11.22 14:03:00 -
[12] - Quote
Monkey MAC wrote:Joseph Ridgeson wrote:"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?"
Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear.
Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest."
The reason it is often a stomp is because matchmaking doesn't properly work in regards to squads. When it is myself solo against several squads when we have none, the enemy could be running all standard gear and the Blueberries and I running prototype or advanced and it wouldn't matter. Them working together, setting up proper defenses, and supporting each other is what would win the game. It doesn't exactly help the situation when people tend to use their most expensive fits when it squads because they are less likely to lose them. I'm not following your arguement here. Let's take a scenario. It's a close match both teams are running PRO and dying regularly, the match payouts are 280-320K for the winning side and 200-250K for the loosing side. This covers the cost of 1, maybe 2 PRO suits. This is no help if you die 5 times. If it's a close match and both teams are running ADV and dying regularly the match payouts are 220-280K for the winning side and 160-200K for the loosing side. This covers the cost of 4, maybe 5 ADV suits. This is no help if you die 10 times. If it's a stomp and the wi ning side is running PRO and the loosing STD, the payouts are around 180-250K for the winners and 80-170K for the loosers. This covers thencost of about 10 STD suits for the loosers, which is no help if you die 15 times. Futhermore the stompers only cover the cost of 1 suit meaning they can't die at all. As such public matches are only really profitable if you rarely die (by rarely partcipating) or if you run cheap ass suits in amgood match. The payouts currently encourage people not to take risks with their suits. The value of a suit degrades the second it jumps out the MCC. It's bad business to participate in a match. +1
Yet another slave of Mortedeamor
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I-Shayz-I
I----------I
5146
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Posted - 2014.11.22 14:11:00 -
[13] - Quote
Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph
What does that mean?
(example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minutes - 75k 16 minutes - 95k 18 minutes - 120k 20 minutes - 150k 22 minutes - 185k 24 minutes - 225k 26 minutes - 270k 28 minutes - 320k 30 minutes - 375k
The longer you spend in a battle, the more isk gained per minute. Long, drawn out battles where the objectives constantly flip end up with large rewards, while fast proto stomps that kill off all your clones get very little.
7162 wp with a Repair Tool!
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
243
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Posted - 2014.11.22 14:13:00 -
[14] - Quote
I've made 750k-600k On epic proto stomp matches. Both sides have to have a lot of proto though and it helps when you win at the end and you get 1st place <3
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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KEROSIINI-TERO
The Rainbow Effect
1541
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Posted - 2014.11.22 14:32:00 -
[15] - Quote
Syeven Reed wrote:... That both sides have to die a lot.
Now don't get me wrong I love a close match, you can actually feel skilled at this game. But ISK payout doesn't support close matches and thus we have the proto stomp.
ISK payout does need increasing or at least reworked a little.
Or an out of the box theory, increase salvage to that of FW (then increase FW salvage above that). It would make people want to buy whats-her-name more ($$$).
A very good analysis. +1.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Syeven Reed
T.H.I.R.D R.O.C.K
1010
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Posted - 2014.11.22 16:20:00 -
[16] - Quote
I-Shayz-I wrote:Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph
What does that mean?
(example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minutes - 75k 16 minutes - 95k 18 minutes - 120k 20 minutes - 150k 22 minutes - 185k 24 minutes - 225k 26 minutes - 270k 28 minutes - 320k 30 minutes - 375k
The longer you spend in a battle, the more isk gained per minute. Long, drawn out battles where the objectives constantly flip end up with large rewards, while fast proto stomps that kill off all your clones get very little. I honestly think that solutions like this would only cause people to AFK in matches. ISK payouts needs to be more active and less passive.
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Monkey MAC
Rough Riders..
3554
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Posted - 2014.11.24 10:26:00 -
[17] - Quote
Syeven Reed wrote:I-Shayz-I wrote:Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph
What does that mean?
(example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minutes - 75k 16 minutes - 95k 18 minutes - 120k 20 minutes - 150k 22 minutes - 185k 24 minutes - 225k 26 minutes - 270k 28 minutes - 320k 30 minutes - 375k
The longer you spend in a battle, the more isk gained per minute. Long, drawn out battles where the objectives constantly flip end up with large rewards, while fast proto stomps that kill off all your clones get very little. I honestly think that solutions like this would only cause people to AFK in matches. ISK payouts needs to be more active and less passive.
Pretty much, it needs to be changed so that contribution is the biggest metric. You have a base rate of 5,000 ISK per 5 mins. In your average 20 min match an AFK'er gets 20K ISK.
You have a Performance bonus of 5,000 ISK per 20 WP. In you average match a decent player will earn between 700-1200 WP for slayer orientated roles. This awards upto 300,000 ISK. Logistics players will often earn more than this if they participate in good logistics practices. This is intentional.
You have a salvage bonus, 60% of fits ISK value is placed into your teams pots. The final salvage amount is distributed between players proportional to their kill count.(irrespective of death rate) You have a seperate pot for vehicles and vehicle kills.
This way logistics don't loose out on ISK because they aren't killing. This way Scouts don't loose out on ISK by doing actual Scout stuff. This way Assaults don't loose out because they almost all they do is kill.
The only people who could possibly loose out are Snipers who don't kill very often (giving intel assists to snipers would allievate this), campers and AFK'ers
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Niuvo
Vengeance Unbound RISE of LEGION
1035
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Posted - 2014.11.24 19:09:00 -
[18] - Quote
I recently afk a short ambush because my team got killed quick. I got 160k isk. |
Syeven Reed
T.H.I.R.D R.O.C.K
1024
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Posted - 2014.11.26 18:33:00 -
[19] - Quote
Niuvo wrote:I recently afk a short ambush because my team got killed quick. I got 160k isk. This is the problem, I mean fair enough AFK but don't get paid for it... xD
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calvin b
Sinq Laison Gendarmes Gallente Federation
2266
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Posted - 2014.11.26 18:55:00 -
[20] - Quote
Its simple you get a flat rate and then add to it from the game. Skill equals larger ISK payout.
100K - starting a game from the beginning
20K a kill no matter gear. Bonus of 5K more for each kill over 10.
25K LAV kill. Bonus of 10K more for each kill over 3.
50K HAV kill. Bonus of 25K more for each kill after 1st.
bonus all players on winning side 50K, losing side 15K.
Anyone who has had no activity(red line) for longer that 5 minutes will be penalized 10K a minute. Timer resets after player leaves red line but player must do an action on play field for it to reset. Action is hack, kill, or assist.
Can the other voices in other peoples minds hear my voices in my head????
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Leadfoot10
Molon Labe. General Tso's Alliance
2338
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Posted - 2014.11.26 19:10:00 -
[21] - Quote
Too much ISK goes to people who don't do crap, IMO.
Make the top 16 players get a share of the ISK proportional to one of the following:
Place on the leaderboard (16 shares for 1st place, 15 for 2nd.....1 for 16th) WP (% of WP scored = % of salvage ISK granted)
Those are my proposals to incent players to actually try rather than AFK or redline snipe/tank or other equally useless behaviors. A major concern with it would be impelmentation details such that it doesn't break the economy or risk/reward system.
This has been a public service announcement. I wonder if CCP is listening? |
One Eyed King
Land of the BIind
6186
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Posted - 2014.11.26 22:08:00 -
[22] - Quote
calvin b wrote:Its simple you get a flat rate and then add to it from the game. Skill equals larger ISK payout.
100K - starting a game from the beginning
20K a kill no matter gear. Bonus of 5K more for each kill over 10.
25K LAV kill. Bonus of 10K more for each kill over 3.
50K HAV kill. Bonus of 25K more for each kill after 1st.
bonus all players on winning side 50K, losing side 15K.
Anyone who has had no activity(red line) for longer that 5 minutes will be penalized 10K a minute. Timer resets after player leaves red line but player must do an action on play field for it to reset. Action is hack, kill, or assist. So people can start a match, get their 100K, leave, and join a new match?
Or the people that jump in after that person leaves gets next to nothing even though they spend the whole entire match dying?
I don't think that system would work out very well, too many ways to exploit it.
Though I do think that something needs to be done.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Syeven Reed
T.H.I.R.D R.O.C.K
1031
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Posted - 2014.12.02 23:11:00 -
[23] - Quote
Leadfoot10 wrote:Too much ISK goes to people who don't do crap, IMO.
Make the top 16 players get a share of the ISK proportional to one of the following:
Place on the leaderboard (16 shares for 1st place, 15 for 2nd.....1 for 16th) WP (% of WP scored = % of salvage ISK granted)
Those are my proposals to incent players to actually try rather than AFK or redline snipe/tank or other equally useless behaviors. A major concern with it would be impelmentation details such that it doesn't break the economy or risk/reward system.
This has been a public service announcement. I wonder if CCP is listening? Thats it exactly, you'd think the make believe people who give us the "go kill on that planet over there" contracts would pay us dependant on what we contributed to the battle.
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