Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatara Rought
Fatal Absolution General Tso's Alliance
4604
|
Posted - 2014.11.17 07:45:00 -
[31] - Quote
Sgt Kirk wrote:[quote=Zatara Rought] I always paired the Tactical rifle to the Scrambler Rifle. It's a Gallente weapon. It's a Variant It's not going to behave exactly like the Scrambler Rifle but it does have some common ground.
High Alpha Long range.
And that's about all that you're going to have without it becoming OP. Damage per mag is going to be low because if it had a large mag that'd be OP and nobody wants that. The Duvolle Tactical has no overheat function but it does Kick like a mule and has a low mag size so I find it a decent trade off.
As far as the Breach goes I'd be alright with a Damage Nerf but only if it got a range increase. Since we are trying to match like weapons with their variants the Breach should perform more like the Rail then. Considerably more range than the Plasma Rifle, less range than the assault but less damage than the Plasma Rifle and more DPS than the Rail.
If it's going to act like the RR then it needs to be worthless in CQC. So high dispersion when not ADS or hipfire kick. It also has no charge up mechanic so it needs to be balanced against that as well.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Daddrobit
You Can Call Me Daddy
981
|
Posted - 2014.11.17 07:49:00 -
[32] - Quote
Zatara Rought wrote:Sgt Kirk wrote:[quote=Zatara Rought] I always paired the Tactical rifle to the Scrambler Rifle. It's a Gallente weapon. It's a Variant It's not going to behave exactly like the Scrambler Rifle but it does have some common ground.
High Alpha Long range.
And that's about all that you're going to have without it becoming OP. Damage per mag is going to be low because if it had a large mag that'd be OP and nobody wants that. The Duvolle Tactical has no overheat function but it does Kick like a mule and has a low mag size so I find it a decent trade off.
As far as the Breach goes I'd be alright with a Damage Nerf but only if it got a range increase. Since we are trying to match like weapons with their variants the Breach should perform more like the Rail then. Considerably more range than the Plasma Rifle, less range than the assault but less damage than the Plasma Rifle and more DPS than the Rail. If it's going to act like the RR then it needs to be worthless in CQC. So high dispersion when not ADS or hipfire kick. It also has no charge up mechanic so it needs to be balanced against that as well.
Hence the markedly lower DPS post I made earlier. Not asking for it to hit for 100% out to 70 meters, just give it 10 more than the basic AR which is still less than even the CR.
O.G. Pink Fluffy Bunny
|
Monkey MAC
Rough Riders..
3550
|
Posted - 2014.11.17 07:55:00 -
[33] - Quote
Doesn't the breach have the same DPS as a standard Assault Rifle?
Not to mention . . . Identical Ranges Similar TTE Similar Dispersion and Kick Identical Reload Times Identical Damage Profile
Prehaps before we try nerfing it into the ground we should be trying to figure out why it's outperforming it's twin brother in the same situation.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Sgt Kirk
Fatal Absolution
8488
|
Posted - 2014.11.17 07:56:00 -
[34] - Quote
Daddrobit wrote:Zatara Rought wrote:Sgt Kirk wrote:[quote=Zatara Rought] I always paired the Tactical rifle to the Scrambler Rifle. It's a Gallente weapon. It's a Variant It's not going to behave exactly like the Scrambler Rifle but it does have some common ground.
High Alpha Long range.
And that's about all that you're going to have without it becoming OP. Damage per mag is going to be low because if it had a large mag that'd be OP and nobody wants that. The Duvolle Tactical has no overheat function but it does Kick like a mule and has a low mag size so I find it a decent trade off.
As far as the Breach goes I'd be alright with a Damage Nerf but only if it got a range increase. Since we are trying to match like weapons with their variants the Breach should perform more like the Rail then. Considerably more range than the Plasma Rifle, less range than the assault but less damage than the Plasma Rifle and more DPS than the Rail. If it's going to act like the RR then it needs to be worthless in CQC. So high dispersion when not ADS or hipfire kick. It also has no charge up mechanic so it needs to be balanced against that as well. Hence the markedly lower DPS post I made earlier. Not asking for it to hit for 100% out to 70 meters, just give it 10 more than the basic AR which is still less than even the CR. I was pretty sure I said, or at least implied, that the breach I'd like would have decreased DPS as well. Hell, it's not like we're asking for the Breach to do 90% at 100 meters.
CCP holds the Caldari's hand so this doesn't happen again.
|
Blueprint For Murder
Immortal Guides
301
|
Posted - 2014.11.17 08:02:00 -
[35] - Quote
First it doesn't over preform I use the standard over it and In my kill feed rarely shows up. The difference in the two rifles is the dispersion obviously which makes it better at it max and poor at CQC. If it over preformed it would be on the PC kill list period. These mouth breathers are just shocked that an AR can kill them at mid range.
The Impossible Dream-Wizard Talk @MMoMerc
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2489
|
Posted - 2014.11.17 08:22:00 -
[36] - Quote
Its ok talking about raw dps numbers but we must remember that many other factors take priority in the real game of dust.
Take the RR for instance. It has always had less DPS than most weapons, now more than ever. However it was popular for many reasons. The range was fantastic, its easy of use to stay on targets at range, the general feel of the weapon. Lets also not forget some weapons are 'scoped' (basically CCP reduce the field of view while aiming down the sight so that things appear to be closer.....hence scope zoom)
While DPS numbers tells us one thing, maps and the level layout can appeal to certain play-styles and weapon roles. Weapon handling, damage per mag, damage total for all ammo as well as cosmetic / scopes all play a part too.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2180
|
Posted - 2014.11.17 08:37:00 -
[37] - Quote
Zatara Rought wrote:Daddrobit wrote:Oh yeah, the BAR seriously is as bad as a weapon that -literally- melted every light and medium suit in a single trigger pull when on target, it's just that good. How dare a CQC weapon shine in CQC for more than 2 weeks after well over a year of disuse, nerf it immediately.
/sarcasm
It's powerful yeah, but old BHMG levels of OP? I don't think so. I don't think anyone is asserting that...if they are they are fuggin dumb. Is it strong? Yes. Does it need a nerf? I think so. What should that nerf be? Clip size...reload speed lengthened if a clip reduction doesn't do the trick. The DPS is actually fine...it's how long that DPS is sustainable...and how easy it is to do that DPS at ranges I don't know that the breach was intended for Like i've said elsewhere...what is this weapon's goal/purpose? What is it's intended range? Should it be the best CQC variant as opposed to the higher dispersion/kick 'normal' AR? Should it be able to apply it's damage better than the regular ar at >15m if it IS a CQC weapon? This sort of consensus/answer helps a lot in these kinds of conversations. Breach should NOT be nerfed into the ground...people like you have been waiting WAAAAAY too damn long for it to be brought back. See, the breach AR is the Gallente mimicing the RR. So shouldnt we buff the range and nerf the DPS?
Proof that Rattati/CCP do listen to the playerbase.
|
Fizzer XCIV
Heaven's Lost Property
1121
|
Posted - 2014.11.17 08:57:00 -
[38] - Quote
Alena Ventrallis wrote:Zatara Rought wrote:Daddrobit wrote:Oh yeah, the BAR seriously is as bad as a weapon that -literally- melted every light and medium suit in a single trigger pull when on target, it's just that good. How dare a CQC weapon shine in CQC for more than 2 weeks after well over a year of disuse, nerf it immediately.
/sarcasm
It's powerful yeah, but old BHMG levels of OP? I don't think so. I don't think anyone is asserting that...if they are they are fuggin dumb. Is it strong? Yes. Does it need a nerf? I think so. What should that nerf be? Clip size...reload speed lengthened if a clip reduction doesn't do the trick. The DPS is actually fine...it's how long that DPS is sustainable...and how easy it is to do that DPS at ranges I don't know that the breach was intended for Like i've said elsewhere...what is this weapon's goal/purpose? What is it's intended range? Should it be the best CQC variant as opposed to the higher dispersion/kick 'normal' AR? Should it be able to apply it's damage better than the regular ar at >15m if it IS a CQC weapon? This sort of consensus/answer helps a lot in these kinds of conversations. Breach should NOT be nerfed into the ground...people like you have been waiting WAAAAAY too damn long for it to be brought back. See, the breach AR is the Gallente mimicing the RR. So shouldnt we buff the range and nerf the DPS? No. See above.
Please, make my Opus pretty...
|
Fizzer XCIV
Heaven's Lost Property
1122
|
Posted - 2014.11.17 09:07:00 -
[39] - Quote
Monkey MAC wrote:Doesn't the breach have the same DPS as a standard Assault Rifle?
Not to mention . . . Identical Ranges Similar TTE Similar Dispersion and Kick Identical Reload Times Identical Damage Profile
Prehaps before we try nerfing it into the ground we should be trying to figure out why it's outperforming it's twin brother in the same situation. Many of those things you mentioned we not true... you continue to make a fool of yourself MAC.
BrAR has slightly more DPS. A tiny amount, so I'll excuse your ignorance. BrAR has 4m of extra range. What is TTE? Do you mean TTK? Look above to DPS... Same dispersion and kick... per shot. Less overall due to lower fire rate. Yes, identical reload times. But the BrAR has to reload less due to its relatively larger mag. 228 more damage per magazine. This is equivalent to the Minmatar Assault bonus, except it works everywhere. Same damage profile... Yeah, this is about the only thing you got completely right.
Please, make my Opus pretty...
|
Spectral Clone
Abandoned Privilege Top Men.
3131
|
Posted - 2014.11.17 09:19:00 -
[40] - Quote
Breach weapons are used to breach objectives, the name suggest it to be a CQC weapon, while the "regular" assault rifle does not.
Nerf BrAR range, buff AR range.
Also implement breach ScR and CR please. Both with lower range than regular variants, lower ROF (full auto) and higher damage per shot.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
|
Blueprint For Murder
Immortal Guides
302
|
Posted - 2014.11.17 09:22:00 -
[41] - Quote
The scrR is a strong weapon and an insanely strong weapon if you have an auto trigger or turbo button their choice to revert or partially revert it was foolish as it was a good weapon even then. One step forward and two steps back no wonder they are in dept.
Why do you think the breach AR over preforms? Is it from personal exp. using the weapon? Is it being over used?
Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Number of times on feed: Win: Loss:
The Impossible Dream-Wizard Talk @MMoMerc
|
Fizzer XCIV
Heaven's Lost Property
1122
|
Posted - 2014.11.17 09:48:00 -
[42] - Quote
Spectral Clone wrote:Breach weapons are used to breach objectives, the name suggest it to be a CQC weapon, while the "regular" assault rifle does not.
Nerf BrAR range, buff AR range.
Also implement breach ScR and CR please. Both with lower range than regular variants, lower ROF (full auto) and higher damage per shot. Breach weapons also always have the same firing mode as the normal variant. Breach ScRs and CRs would be semiautomatic and burst, respectively. They shouldnt be full auto.
Please, make my Opus pretty...
|
Blueprint For Murder
Immortal Guides
302
|
Posted - 2014.11.17 09:57:00 -
[43] - Quote
Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Results: Players using it Breach AR: 3 Number of times on feed: 18 Win: Yes - clone destruction Loss: No
There may be a few I missed I was trying to somewhat contribute to my team, It was a great match too even though I was camping out we had one bar left and cloned them. It is 6 kills a piece average and most were from one player 2 players which doesn't look like a weapon that is over preforming to me, It looks like a weapon that is being used.
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Immortal Guides
310
|
Posted - 2014.11.17 09:57:00 -
[44] - Quote
Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Results: Players using it Breach AR: 3 Number of times on feed: 18 Win: Yes - clone destruction Loss: No
There may be a few I missed I was trying to somewhat contribute to my team, It was a great match too even though I was camping out we had one bar left and cloned them. It is 6 kills a piece average and most were from 2 players which doesn't look like a weapon that is over preforming to me, It looks like a weapon that is being used.
Extra info: RR/ARR users: A ton CR/ACR users : A ton Shotgun users : A ton
The last 3 on the feed blanketed it there was a few nk, remote explosive, SR, and scram rifle kills.
I would bet the activity wouldn't even be this high if people didn't say this very mediocre weapon was "fotm" or OP when it clearly isn't. Furthermore I would think a CPM could find more meaningful things to work on as opposed to crying wolf.
The Impossible Dream-Wizard Talk @MMoMerc
|
Indy Strizer
Osmon Surveillance Caldari State
179
|
Posted - 2014.11.17 10:49:00 -
[45] - Quote
Seems like there's a bad case of rail rifle envy going around...
The problem with pointing at the rail rifle and saying the breach assault rifle should work like that... is well... The rail rifle doesn't actually work like a breach. It has a pretty long charge time, it has a considerable amount of kick, it has so-so damage for longer range. The rail rifle is seriously in a class of it's own and it has quite a few things that balance it.
Other breach weapon tend to do more damage per shot, it's difficult to apply damage with them, and they are more cumbersome to handle or move with in general. Adding more range doesn't make it harder to apply damage- it makes it easier so it goes against the breach convention...
One would think that we'd use a breach assault rifle to breach and assault with, but nope. Sadly, with the current assault rifle having pretty much the same range and DPS, it seems redundant for most players since both try to do exactly the same thing, except one can do it a bit better.
Lowering the damage on the breach for more range seems like it could not work out as well as one might hope. Having a slow rate of fire with low damage per shot with an inherently close range weapon against highly mobile shield tanked enemies that can regenerate much more quickly seems like it could be a dud if not done right. If it is done right, I'd like to see the rifle balanced to work with a gallente commando so that it turns into a human damage stacked turret- similiar to a caldari commando with a rail rifle and it's ability to supress enemies effectively.
I also want to say I'm a little apprehensive about CCP touching it until a gallente assault bonus is settled on... Although I believe they should and will get a range bonus since that is what seems to keep assaults from assaulting.
I think that as a breach weapon, it may need the characteristics that make the weapon difficult to handle exaggerated and damage increased- so lower the range, (range is one of the defining characteristics that hold blasters back) and increase dispersion.
What do people think about CCP introducing dispersion into ADS on plasma rifles? Maybe then the weapon will be able to justify not having shots disappear in mid air less close to the shooter, not lowering damage so much, make landing shots a bit more difficult like a proper breach weapon, not to mention work at breaching like it should?
This way, the breach assault rifle, not to mention assault rifles, could aim for a few more distant enemies, but it's not exactly preferable to other weapons similiar to how the using CQC for a rail rifle is possible, but not ideal.
Anyways, I'm just throwing ideas out, please don't hit me with a truck. |
Denchlad 7
Dead Man's Game
1117
|
Posted - 2014.11.17 10:50:00 -
[46] - Quote
Blueprint For Murder wrote:Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Results: Players using it Breach AR: 3 Number of times on feed: 18 Win: Yes - clone destruction Loss: No
There may be a few I missed I was trying to somewhat contribute to my team, It was a great match too even though I was camping out we had one bar left and cloned them. It is 6 kills a piece average and most were from 2 players which doesn't look like a weapon that is over preforming to me, It looks like a weapon that is being used.
Extra info: RR/ARR users: A ton CR/ACR users : A ton Shotgun users : A ton
The last 3 on the feed blanketed it there was a few nk, remote explosive, SR, and scram rifle kills.
I would bet the activity wouldn't even be this high if people didn't say this very mediocre weapon was "fotm" or OP when it clearly isn't. Furthermore I would think a CPM could find more meaningful things to work on as opposed to crying wolf. *sighs*
Despite the fact the Breach AR is a variant weapon, it would always be used less than the RR, CR, ScR and AR regardless as its not prefitted to the Starter fits that the new players use, and therefore may not even know the gun exists, let alone that its FoTM.
Earlier while in a squad I called out "Breach AR" everytime I saw it in the killfeed in a Dom. Nearly 80 times I said that. More than the RR, CR, ScR, AR, even HMG. Why? Because the "good", older, more experienced players were using it. The players who know its overperforming and therefore use it to gain an advantage over those who dont know how good it is.
There are more new players than vets here too (if the 300k individual logins is true), so the usage of standard variant weapons makes sense. The TAR is very good at the moment, but why do you rarely see it used? Its balanced, and its a variant, not meant to be good as its sibling, the ScR, which is more commonly used. The BrAR needs changing, similar to Daddrobits numbers posted earlier in the thread, putting it inbetween the AR and the RR, like the TAR is between the AR and the ScR, and the BuAR between the AR and CR.
The Connoisseur of Weapons. 19/19 L5 P2.
Snarcasm > Sarcasm
Excessively British.
|
Cat Merc
Onslaught Inc RISE of LEGION
13259
|
Posted - 2014.11.17 10:53:00 -
[47] - Quote
Zatara Rought wrote:Daddrobit wrote:Oh yeah, the BAR seriously is as bad as a weapon that -literally- melted every light and medium suit in a single trigger pull when on target, it's just that good. How dare a CQC weapon shine in CQC for more than 2 weeks after well over a year of disuse, nerf it immediately.
/sarcasm
It's powerful yeah, but old BHMG levels of OP? I don't think so. I don't think anyone is asserting that...if they are they are fuggin dumb. Is it strong? Yes. Does it need a nerf? I think so. What should that nerf be? Clip size...reload speed lengthened if a clip reduction doesn't do the trick. The DPS is actually fine...it's how long that DPS is sustainable...and how easy it is to do that DPS at ranges I don't know that the breach was intended for Like i've said elsewhere...what is this weapon's goal/purpose? What is it's intended range? Should it be the best CQC variant as opposed to the higher dispersion/kick 'normal' AR? Should it be able to apply it's damage better than the regular ar at >15m if it IS a CQC weapon? This sort of consensus/answer helps a lot in these kinds of conversations. Breach should NOT be nerfed into the ground...people like you have been waiting WAAAAAY too damn long for it to be brought back. Buff the rest of the plasma rifles.
Rattati's stats say it, the Breach is the only Plasma Rifle that is actually competitive. Nerfing it will just remove any Plasma Rifle from competitive play, you won't see an increase in Assault Plasma Rifles.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Fizzer XCIV
Heaven's Lost Property
1124
|
Posted - 2014.11.17 10:54:00 -
[48] - Quote
Blueprint For Murder wrote:Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Results: Players using it Breach AR: 3 Number of times on feed: 18 Win: Yes - clone destruction Loss: No
There may be a few I missed I was trying to somewhat contribute to my team, It was a great match too even though I was camping out we had one bar left and cloned them. It is 6 kills a piece average and most were from 2 players which doesn't look like a weapon that is over preforming to me, It looks like a weapon that is being used.
Extra info: RR/ARR users: A ton CR/ACR users : A ton Shotgun users : A ton
The last 3 on the feed blanketed it there was a few nk, remote explosive, SR, and scram rifle kills.
I would bet the activity wouldn't even be this high if people didn't say this very mediocre weapon was "fotm" or OP when it clearly isn't. Furthermore I would think a CPM could find more meaningful things to work on as opposed to crying wolf. Nice anecdotal evidence, bro. Looking at the stats, it is quite clear that the BrAR is over performing a bit.
Please, make my Opus pretty...
|
Blueprint For Murder
Immortal Guides
303
|
Posted - 2014.11.17 10:58:00 -
[49] - Quote
If it is because I play with noobs as you suggest why isn't it in the PC top killers Rattati posted and I posted here?
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Immortal Guides
310
|
Posted - 2014.11.17 10:58:00 -
[50] - Quote
If it is because I play with noobs as you suggest why isn't it in the PC top killers Rattati posted and I posted here?
The Impossible Dream-Wizard Talk @MMoMerc
|
|
Cat Merc
Onslaught Inc RISE of LEGION
13259
|
Posted - 2014.11.17 10:59:00 -
[51] - Quote
Fizzer XCIV wrote:Blueprint For Murder wrote:Lets all jump into a match right now and list the number of times it shows up on the kill feed if any and for this test you may not use said rifle.
Results: Players using it Breach AR: 3 Number of times on feed: 18 Win: Yes - clone destruction Loss: No
There may be a few I missed I was trying to somewhat contribute to my team, It was a great match too even though I was camping out we had one bar left and cloned them. It is 6 kills a piece average and most were from 2 players which doesn't look like a weapon that is over preforming to me, It looks like a weapon that is being used.
Extra info: RR/ARR users: A ton CR/ACR users : A ton Shotgun users : A ton
The last 3 on the feed blanketed it there was a few nk, remote explosive, SR, and scram rifle kills.
I would bet the activity wouldn't even be this high if people didn't say this very mediocre weapon was "fotm" or OP when it clearly isn't. Furthermore I would think a CPM could find more meaningful things to work on as opposed to crying wolf. Nice anecdotal evidence, bro. Looking at the stats, it is quite clear that the BrAR is over performing a bit. Over-performing as opposed to the other Plasma Rifles? None of then having any significant competitive play use?
I remember Rattati's graphs, the Plasma Rifle was below average.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
WeapondigitX V7
The Exemplars Top Men.
173
|
Posted - 2014.11.17 11:00:00 -
[52] - Quote
the breach AR mimics the RR but fulfills a different role, it seemed to mimic a CQC RR where the br AR was THE best CQC rifle but worse at range, however the Br AR is better than AR at range because of low ADS recoil, it can sustain its full DPS for entire clip in ADS with all headshots without a stop, the AR cant do this, AR has more ADS recoil.
AR is better at killing fast straffing targets like Cal Scouts because of high ROF
The Br AR has more damage per clip but same DPS thus it has a longer window of dealing damage compared to the AR. These two features make Br AR seem better than AR.
SCR=TAR
(TAR has almost exactly same hipfire accuracy, its very user friendly in extreme CQC, 10m ranges, the hipfire notably shows its disadvantages at ranges of 17m or greater, less accuracy is better when enemy is within 17m. that's why the SCR seems good, the enemy charges at SCR guys and get themselves melted at 10m ranges thinking less range is better at beating SCR guys, you should be thinking within a certain range is better, ie larger than 17m and within 25m. that way the guy needs to use ADS making him a bit slower, or he moves slower while hipfiring which increases his SCR hipfire accuracy, thus he has minimal straffing ability, unless he is a scout, they still move fast while ADS I think, or is that an illusion? use the breach ARs hipfire at 17m+ you will see the difference compared to the SCR, with skill the br AR wins, but the SCR is more user friendly with hipfire at those ranges without skill, newb friendly, the overheat stops newbs from using it to spray and pray, the TAR has less range and less PG and CPU cost compared to the same tier SCR, but nearly same DPS)
Brst CR = Brst AR Br AR = (1.05) x RR (the Br AR is slighty better, I mean more valuable, more versatile) AR < Br AR (Br AR is better, slightly) Brst HMG = HMG
Brst HMG > AR (the AR is way better at range, but map design makes objectives hard to defend with rifles, you need HMGs, that's why the rifles seem UP compared to HMGs sometimes, maps need to be more complex, objectives need to have high platforms above them that can fire below but at the same time have spare cover on those high platforms so heavies and anything cant camp there for long with heaps of cover)
AR < TAR (the regular AR needs a large buff for reload speed) Br AR > TAR (Br AR has so much higher damage per clip that the TARs qualities cant seem to make the TAR seem as good as Br AR in terms of versatility with weapon combos, even swarms and Br AR is really good compared to other weapon combinations with swarms on commandos) Brst CR => AR
RR > ARR (ARR needs to be better slightly at CQC but doesnt need much improvement otherwise it has more range than AR but same CQC ability )
ACR? need more testing, ACR seems bad but, the aim sensitivity is different to AR, make ACR sensitivity the same as AR, it might make aiming easier with ACR.
ACR probably = AR, maybe ACR < AR?????????????????????
LR => AR but the range and map design make its use very rare because of objective locations, usually pick off stray enemies with it.
Brst AR > AR (love the extra scope zoom and range on Brst AR)
TAR = Brst AR = SCR = Brst CR = LR = ASCR
|
Monkey MAC
Rough Riders..
3550
|
Posted - 2014.11.17 11:30:00 -
[53] - Quote
Fizzer XCIV wrote:Monkey MAC wrote:Doesn't the breach have the same DPS as a standard Assault Rifle?
Not to mention . . . Identical Ranges Similar TTE Similar Dispersion and Kick Identical Reload Times Identical Damage Profile
Prehaps before we try nerfing it into the ground we should be trying to figure out why it's outperforming it's twin brother in the same situation. Many of those things you mentioned we not true... you continue to make a fool of yourself MAC. BrAR has slightly more DPS. A tiny amount, so I'll excuse your ignorance. BrAR has 4m of extra range. What is TTE? Do you mean TTK? Look above to DPS... Same dispersion and kick... per shot. Less overall due to lower fire rate. Yes, identical reload times. But the BrAR has to reload less due to its relatively larger mag. 228 more damage per magazine. This is equivalent to the Minmatar Assault bonus, except it works everywhere.Same damage profile... Yeah, this is about the only thing you got completely right. And we're not trying to Nerf it into the ground like you tried to get CCP to do to my Scrambler. Remember that itme when you wanted to reduce the DPS of the Scrambler to like 375? I do. Hypocritical ****. I only advocate that we reduce the magazine size and carried ammo. To either 30 or 32 rounds, with 5+1 magazines. So either 180 or 192 rounds total. Then run metrics. If it is still overperforming, increase the reload time by a hair.
Ouch someone is still bitter about that huh? How is it hypocritical? I never intended to nerf the Scrambler Rifle into the ground and was quite happy to conceded that my proposed ROF was probably too low. Personally I'm alot happier with the Scrambler Rifles performance.
https://forums.dust514.com/default.aspx?g=posts&t=174569&find=unread This is where I took my imformation from, if things have been changed further since then, feel free to show me, I've not been on the forums for a while.
TTE(Time To Empty) is how long to emoty your magazine under continuous fire. If memory serves the Breach has a 36 round mag. But the slower ROF results in both guns reloading at around the same same time.
The point is these two weapons are incredibly similar yet, one is being deemed over powered while the other is still underused. It's a point that deserves some thought.
As for your proposed nerf, seems fine to me. No need to get quite so touchy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4954
|
Posted - 2014.11.17 11:31:00 -
[54] - Quote
Gavr1lo Pr1nc1p wrote:Please balance it.
The breach is nowhere near as powerful as the Burst HMG was.
It has drawbacks at range and STILL loses to other weapons up close.
The Burst was undeniably the best CQC weapon, period.
It's my fault FA exists. Direct your rage to me.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2865
|
Posted - 2014.11.17 12:21:00 -
[55] - Quote
MrShooter01 wrote:There is no reason for me to use a normal AR or SMG over their breach counterparts, they have no significant drawback. The breach SMG in particular is pretty much a straight upgrade over the normal SMG. I get the same DPS, same range, with significantly more damage per magazine and effectively increased total ammo reserves as well, thanks to the much higher damage per shot.
And to top it all off, they're easier to control and land hits with Eh, breach SMG is less DPS than the normal, and I feel is balanced.
The AR on the other hand...
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Zindorak
Capital Acquisitions LLC General Tso's Alliance
1298
|
Posted - 2014.11.17 12:24:00 -
[56] - Quote
DarthPlagueis TheWise wrote:I still think CR outdoes it in close quarters. Even ScR performs just as well if not better.
I've been using the AR for a year now and I'd much rather have a different rifle. +1. TAR isn't as good as ScR with 18 rounds a clip. CR> BAR. BrAR is the only good option for Gallentee loyalists
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Blueprint For Murder
Immortal Guides
305
|
Posted - 2014.11.17 12:47:00 -
[57] - Quote
There are two different discussions or at least supposed discussions. One balancing the AR against it self (pointless) and one of balance in general. Those of the former under a guise of balancing the weapon against itself are asking for a nerf to a branch in a rifle class with the lowest performance over all.
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Immortal Guides
310
|
Posted - 2014.11.17 12:47:00 -
[58] - Quote
There are two different discussions or at least supposed discussions. One balancing the AR against it self (pointless) and one of balance in general. Those of the former under a guise of balancing the weapon against itself are asking for a nerf to a branch in a rifle class with the lowest performance over all.
Is the AR the hard counter to the FAs min/max fit? Are you guys getting to much competition in pubs or FW?
The Impossible Dream-Wizard Talk @MMoMerc
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3349
|
Posted - 2014.11.17 12:52:00 -
[59] - Quote
What is with this witch hunt against the breach have you guys ever even used gallente weapons? They're ******* horrible, then we have the only one of our weapons that works and you Wang to nerf when it isn't even close in usefulness to other weapons. First of all it HAS THE EXACT SAME STATS AS THE BASIC AR the difference is you can't break strafng like a little .... to survive that's it's that's the only difference! After that it's all drawbacks it has a negligible dps difference between longer ranges rifles (less than 10% and at minimum 3%) and the shortest range of all, by a minimum of 20% and a maximum of roughly 60%! Seriously get your head out of your ass, if you can't handle the weapon then get the hell out of it's range.
supercalifragilisticexpialidocious
|
Blueprint For Murder
Immortal Guides
305
|
Posted - 2014.11.17 13:03:00 -
[60] - Quote
What it is with the increased spool up time on the RR the AR is viable against it in close range it is the reason for zatera's and FAs push to revert the rail rifle along with this post. The CPM along with her guild (FA) obviously upset that something has an advantage against their fit. I hope the devs realize how perfect it is because it is obviously working as intended gk. vs. ck. long range vs cqc. I have not jumped into a match yet today hopefully they didn't give into these tryhards and revert the RR.
The Impossible Dream-Wizard Talk @MMoMerc
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |