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481. New heavy weapons? - in Feedback/Requests [original thread]
Megaman Trigger wrote: X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. Not against 'design' per se, it's that making a pepperbox rail is sill...
- by MINA Longstrike - at 2014.11.28 09:04:00
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482. New heavy weapons? - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=56bxpv_diTw Heavy laser PLZ. Give it a short spool up and then have it wreck sh*t
- by MINA Longstrike - at 2014.11.27 13:15:00
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483. Revolver sidearm - in Feedback/Requests [original thread]
Revolvers are inefficient. There's a reason why practically no one uses them anymore. Breach scrambler pistols > revolvers. Bolt pistols > revolvers. http://196800revolutionsperminute.blogspot.ca/2012/12/revolvers-are-shockingly-inefficien...
- by MINA Longstrike - at 2014.11.26 00:00:00
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484. [new market section] Officer Store - in Feedback/Requests [original thread]
^and losing them quickly. I have a friend with 81 gastuns forge guns. He doesn't have a single level into forge guns.
- by MINA Longstrike - at 2014.11.23 13:05:00
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485. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
shaman oga wrote: Funny thing is that now is more effective in CQC. Kick like a mule version lasted a couple of days and was almost perfect, very good at long distance, usable at short but only as a finisher (5-6 shots). But people like to QQ...
- by MINA Longstrike - at 2014.11.21 10:28:00
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486. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
CCP Rattati wrote: Misquoting a dev is a bannable offense No offense rattati, but you've still failed to assuage the concerns of people who like this weapon for whatever reason. I myself asked you for metrics as to where kills were happenin...
- by MINA Longstrike - at 2014.11.21 02:19:00
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487. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
^Lets not be facetious zatara. When the weapon bounces around so much that you're lucky if you land two shots on someone, you're not shooting straight. All of the changes to both charge time and kick have been very bad for this weapon.
- by MINA Longstrike - at 2014.11.20 20:57:00
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488. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: The RR was simply 2 good in CQC and the only issue was that IMO CCP Rattati did not wait long enough for the data to pour in...instead he saw crying and made a change from the original CQC kick to this. I keep asking, but ...
- by MINA Longstrike - at 2014.11.20 20:54:00
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489. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Fox Gaden wrote: What I said about the RR kick after the original change and before it was undone by 1.9. RR Kick QQ thread. Yes, please sweep away legitimate complaints about a weapon being unable to perform by labeling them as "QQ" Fo...
- by MINA Longstrike - at 2014.11.20 20:51:00
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490. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
^I like how every other race gets a gun that can shoot straight for as long as they want it to except the caldari zatara, but the caldari apparently aren't 'supposed' to be playing objectives, no they're supposed to stand on rooftops or hills 400 ...
- by MINA Longstrike - at 2014.11.20 20:49:00
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491. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Remotes should be a bit more visible at low tiers, less at high. Proxies should be pretty low due to their low level of infantry threat. Nanohives high at low sp investment, moderate at high. Drop uplinks very high to high, balance reasons(tired o...
- by MINA Longstrike - at 2014.11.20 07:43:00
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492. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
bump
- by MINA Longstrike - at 2014.11.19 22:47:00
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493. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
One Eyed King wrote: Isn't this assuming that Mu is working in the first place? Presumably it is.
- by MINA Longstrike - at 2014.11.18 23:34:00
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494. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
Atiim wrote: Of all the idodic ideas on this forum board I've ever read, this one HAS to take the cake. After reading the OP I can offically say that I'm ashamed and embarrased to be a DUST 514 player For starters, I have a very hard time beli...
- by MINA Longstrike - at 2014.11.18 23:08:00
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495. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
^I think the idea of team deployments / patrols has merit True, but I sincerely feel that with the lack of matchmaking that currently exists queue syncing is gaming the system.
- by MINA Longstrike - at 2014.11.18 11:15:00
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496. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
^I have made many attempts to get people working together. It doesn't happen. One cannot force people to cooperate. In fact the overwhelming response from people who identify as and fight for the caldari has seemingly been to troll and make person...
- by MINA Longstrike - at 2014.11.18 09:06:00
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497. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels within ev...
- by MINA Longstrike - at 2014.11.18 08:42:00
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498. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
It's exhausting and infuriating to see 12-14 unsquadded people on my team in *every* FW match. I was initially against this, but after the past week of issues with cal FW and hearing similar complaints from min side I ultimately think this is nec...
- by MINA Longstrike - at 2014.11.18 04:31:00
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499. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Appia Nappia wrote: MINA Longstrike wrote: We're also still dealing with residual effects of the scout suit going from 45 profile to 35 profile way back when they got their buffs. I see the first passenger on the short-bus has arr...
- by MINA Longstrike - at 2014.11.17 10:04:00
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500. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Honestly, I don't really mind this idea, but the ewar system is still largely borked because of reasons: CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a pos...
- by MINA Longstrike - at 2014.11.17 08:59:00
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