Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
zibathy numbertwo
Nox Aeterna Security
464
|
Posted - 2014.02.08 23:26:00 -
[1] - Quote
It's hard to hit with. It only has one shot. Has a long reload.
And then does the second least damage of any AV weapon despite having no lock mechanic PLUS slow travel time. Makes ZERO ******* sense.
Make it do double to triple damage (2,750 at std, 3,000 at adv, 3,250 at proto) on direct hit since it already oneshots every suit. Keep splash the same.
Reasons to do this: 1. A billion drawbacks, it needs at least one reward 2. Hard to hit targets at range 3. Gallente is close range and 1,000 damage is enough just to tickle an LAV. 4. Hard to hit targets IN GENERAL unlike draw-a-dot-in-the-center-of-your-screen-have-100%-accuracy Forge Guns 5. Dropships would be near impossible to hit and could survive (barely) 6. HAVs would not die from the burst, they could get out before a second shot is fired 7. Teams of PLCers could dunk people with alpha strike damage FROM ONLY CLOSE RANGE.
8. Why the **** does it make sense that switching from a LONG RANGE forge gun to a CLOSE RANGE PLC make you do lower damage?
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Mordecai Sanguine
What The French
422
|
Posted - 2014.02.08 23:59:00 -
[2] - Quote
zibathy numbertwo wrote:It's hard to hit with. It only has one shot. Has a long reload.
And then does the second least damage of any AV weapon despite having no lock mechanic PLUS slow travel time. Makes ZERO ******* sense.
Make it do double to triple damage (2,750 at std, 3,000 at adv, 3,250 at proto) on direct hit since it already oneshots every suit. Keep splash the same.
Reasons to do this: 1. A billion drawbacks, it needs at least one reward 2. Hard to hit targets at range 3. Gallente is close range and 1,000 damage is enough just to tickle an LAV. 4. Hard to hit targets IN GENERAL unlike draw-a-dot-in-the-center-of-your-screen-have-100%-accuracy Forge Guns 5. Dropships would be near impossible to hit and could survive (barely) 6. HAVs would not die from the burst, they could get out before a second shot is fired 7. Teams of PLCers could dunk people with alpha strike damage FROM ONLY CLOSE RANGE.
8. Why the **** does it make sense that switching from a LONG RANGE forge gun to a CLOSE RANGE PLC make you do lower damage?
Totally agree. but.. 2500/2750/3000 would be better. (Don't forget there's damage mods/proficiency.) Agree if we keep the same splash damage. (higher than now will be annoying.)
|
zibathy numbertwo
Nox Aeterna Security
466
|
Posted - 2014.02.09 00:16:00 -
[3] - Quote
Edited to your values, I agree with you.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Mordecai Sanguine
What The French
423
|
Posted - 2014.02.09 00:25:00 -
[4] - Quote
zibathy numbertwo wrote:Edited to your values, I agree with you.
Thx and +1 to your thread ! |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
336
|
Posted - 2014.02.09 00:48:00 -
[5] - Quote
I agree
The not Logic Bomb!
-->We need better comms!<--
|
zibathy numbertwo
Nox Aeterna Security
470
|
Posted - 2014.02.09 00:54:00 -
[6] - Quote
Good. It legitimately boggles my mind why an *AV* weapon with such *short range* does such worthless damage to vehicles. This is why Dust turned into World of Tanks. Driving straight up to AV with no infantry support should mean 3 PLCs to the face and a very dead tank.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
54
|
Posted - 2014.02.09 01:14:00 -
[7] - Quote
The description of the Plasma Cannon doesn't say it's an AV weapon, only it's designed for "urban operations and confined space combat." Doesn't that make it more of an AI (Anti Infantry) or general purpose weapon?
But yeah, weapon needs fixing regardless.
Purifier. First Class.
|
zibathy numbertwo
Nox Aeterna Security
471
|
Posted - 2014.02.09 02:35:00 -
[8] - Quote
Megaman Trigger wrote:The description of the Plasma Cannon doesn't say it's an AV weapon, only it's designed for "urban operations and confined space combat." Doesn't that make it more of an AI (Anti Infantry) or general purpose weapon?
But yeah, weapon needs fixing regardless.
Try using it then telling me that it's meant for anti-infantry lol
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
843 nerfnut96
BurgezzE.T.F
211
|
Posted - 2014.02.09 05:49:00 -
[9] - Quote
I would also like to see a decrease in drop or an increase in speed as well.
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
|
Donn Cuailgne
Sad Panda Solutions
2
|
Posted - 2014.02.09 05:59:00 -
[10] - Quote
zibathy numbertwo wrote:Megaman Trigger wrote:The description of the Plasma Cannon doesn't say it's an AV weapon, only it's designed for "urban operations and confined space combat." Doesn't that make it more of an AI (Anti Infantry) or general purpose weapon?
But yeah, weapon needs fixing regardless. Try using it then telling me that it's meant for anti-infantry lol
It does work best as anti-infantry if you actually use it in said confined spaces. Camp a busy doorway with it. Hell of a lot more effective than trying to hit the average vehicle. |
|
Tailss Prower
501ST JFW StrikerZ Unit
173
|
Posted - 2014.02.09 06:59:00 -
[11] - Quote
zibathy numbertwo wrote:It's hard to hit with. It only has one shot. Has a long reload.
And then does the second least damage of any AV weapon despite having no lock mechanic PLUS slow travel time. Makes ZERO ******* sense.
Make it do double to triple damage (2,500 at std, 2,750 at adv, 3,000 at proto) on direct hit since it already oneshots every suit. Keep splash the same.
Reasons to do this: 1. A billion drawbacks, it needs at least one reward 2. Hard to hit targets at range 3. Gallente is close range and 1,000 damage is enough just to tickle an LAV. 4. Hard to hit targets IN GENERAL unlike draw-a-dot-in-the-center-of-your-screen-have-100%-accuracy Forge Guns 5. Dropships would be near impossible to hit and could survive (barely) 6. HAVs would not die from the burst, they could get out before a second shot is fired 7. Teams of PLCers could dunk people with alpha strike damage FROM ONLY CLOSE RANGE.
8. Why the **** does it make sense that switching from a LONG RANGE forge gun to a CLOSE RANGE PLC make you do lower damage? im not gonna say i disagree with but you ever hit an armor tank with no shield or a hardner with it cause it would actually do around 2000 to 2500 dmg now i don't about skills or if dmg mods helped but it does hurt since it was mean't to kill armor tanks
|
zibathy numbertwo
Nox Aeterna Security
473
|
Posted - 2014.02.09 07:20:00 -
[12] - Quote
Donn Cuailgne wrote:zibathy numbertwo wrote:Megaman Trigger wrote:The description of the Plasma Cannon doesn't say it's an AV weapon, only it's designed for "urban operations and confined space combat." Doesn't that make it more of an AI (Anti Infantry) or general purpose weapon?
But yeah, weapon needs fixing regardless. Try using it then telling me that it's meant for anti-infantry lol It does work best as anti-infantry if you actually use it in said confined spaces. Camp a busy doorway with it. Hell of a lot more effective than trying to hit the average vehicle.
That's cause it's absolutely god awful right now. I think this buff should probably be coupled with a substantial 15-25% projectile speed bonus but with the same drop.
The only thing is, changing multiple things at once is what makes things OP and the FotM. So I think changing one thing at a time would be best. It would at least encourage shooting at vehicles, whereas right now you're just a moron if you do so.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2063
|
Posted - 2014.02.09 08:49:00 -
[13] - Quote
CCP said it is intended as an AV weapon. Its damage should reflect that. 2500-3000 Damage is reasonable.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
|
Mordecai Sanguine
What The French
429
|
Posted - 2014.02.09 10:27:00 -
[14] - Quote
zibathy numbertwo wrote:Good. It legitimately boggles my mind why an *AV* weapon with such *short range* does such worthless damage to vehicles. This is why Dust turned into World of Tanks. Driving straight up to AV with no infantry support should mean 3 PLCs to the face and a very dead tank.
Personnaly expeting Plasma Cannon i think AV weapons are already good and powerful enough. Tanks are not really strong once fitted.
THE MAJOR PROBLEM is these active modules making them invicble every 10 sec....... Hardeners : 60% is too high. It stay too much time and it don't have penality. Armor regen : No stacking penality.
etcetc... |
zibathy numbertwo
Nox Aeterna Security
477
|
Posted - 2014.02.09 21:14:00 -
[15] - Quote
That's why you use the alpha damage to kill a tank while its hardeners are on cooldown. If you're a tank and you're letting infantry near you while your mods are on CD, then you deserve to be blown apart. The alpha damage of a close range high damage PLC fits this ideology. It's completely balanced.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
491
|
Posted - 2014.02.09 22:01:00 -
[16] - Quote
In all honesty, as an avid plasma cannon user, it's not as bad as people claim it to be. I admit, it's not great and could use a small buff. Even so, if you just need to learn the curve and lead appropriately, you'll be able to reliably drive off any shield tanks or dropships. And yes, light AV should just push tanks away and give infantry room to breathe. Which is why we should get vehicle damage WP. But that's a different matter.
The only thing I would change is increase the damage from 1050/1102/1155 to 1050/1155/1260.
I'd love to see how well the PLC will works with the Gal commando. The damage and reload bonus will really help make it shine.
EDIT: Also, CCP confirmed it's an AV weapon.
CCP Logibro wrote: We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry Source.
We want cake and tea.
|
zibathy numbertwo
Nox Aeterna Security
479
|
Posted - 2014.02.09 22:10:00 -
[17] - Quote
It already oneshots all infantry. Asking it to do more direct damage doesn't affect its use against infantry in any way shape or form.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |