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Thread Statistics | Show CCP posts - 0 post(s) |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
336
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Posted - 2014.01.28 18:34:00 -
[31] - Quote
^ speaks softly but carries a big stick
Director:Diplomat
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
353
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Posted - 2014.01.28 21:46:00 -
[32] - Quote
yup we need at least 6 new heavy weapons, a scrambler type, a beam laser type, a blaster type, a shotgun type, a gauss type,and an chemically propelled projectial type.
and we also need more small vehicle turrets |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
610
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Posted - 2014.01.28 21:51:00 -
[33] - Quote
i have had an idea for the ai galente heavy weapon.
60 dmg per shot.
clip size of 125.
rof of 600. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
340
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Posted - 2014.01.30 06:42:00 -
[34] - Quote
CLONE117 wrote:i have had an idea for the ai galente heavy weapon.
60 dmg per shot.
clip size of 125.
rof of 600. Give it rifle like range and im sold
Director:Diplomat
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Aeropointer
Circle of Huskarl Minmatar Republic
2
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Posted - 2014.01.30 12:59:00 -
[35] - Quote
NoxMort3m wrote:I want a heavy version of the rail or combat rifle , range and dmg!
Heavy Combat Rifle = The Heavy Machine Gun
When fighting as a Minmatar you must always make your first move count...because your stuff will fall apart on the next.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
357
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Posted - 2014.01.30 18:34:00 -
[36] - Quote
Aeropointer wrote:NoxMort3m wrote:I want a heavy version of the rail or combat rifle , range and dmg! Heavy Combat Rifle = The Heavy Machine Gun Lol no , it has twice the range half the rof and like 3x the dmg per bullet, i want a heavy weapon with range to compete in thebopen maps withoi having to use a light weapon
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
387
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Posted - 2014.02.09 16:01:00 -
[37] - Quote
Alabastor 'TheBlaster' Alcar wrote:yup we need at least 6 new heavy weapons, a scrambler type, a beam laser type, a blaster type, a shotgun type, a gauss type,and an chemically propelled projectial type.
and we also need more small vehicle turrets I like the way you think
Director:Diplomat
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Kaius Coriolanus
Gothic Wars Consortium
10
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Posted - 2014.02.09 19:34:00 -
[38] - Quote
+1 for more heavy weapons |
General12912
Gallente Marine Corps
53
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Posted - 2014.02.09 19:59:00 -
[39] - Quote
Aero Yassavi wrote:At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry).
So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand, but show us that you are making progress. agreed. and two per race. its that way with the light weapons after all. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
55
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Posted - 2014.02.09 21:11:00 -
[40] - Quote
I keep wanting something like a Staff Cannon from SG1 - Large and heavy Plasma weapon that fires a powerful Plasma discharge in a linear path. Basically a Plasma version of the Forge Gun, only more aimed at being an anti-personnel weapon rather than an AV weapon.
Purifier. First Class.
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safura trotsky
Kill Mode Activated
2
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Posted - 2014.02.09 23:53:00 -
[41] - Quote
Aero Yassavi wrote:At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry).
So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand, but show us that you are making progress. 8 is a bit much, i would say 5 2 AV, 3 anti infantry, and the second AV should be the plasma cannon which shouldn't even be a light weapon in the first place.
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
393
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Posted - 2014.02.10 02:20:00 -
[42] - Quote
safura trotsky wrote:Aero Yassavi wrote:At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry).
So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand, but show us that you are making progress. 8 is a bit much, i would say 5 2 AV, 3 anti infantry, and the second AV should be the plasma cannon which shouldn't even be a light weapon in the first place. Ya plasma cannon should be hravy with how big it is but its meant to be yhe light forge
Director:Diplomat
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Kigurosaka Laaksonen
DUST University Ivy League
263
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Posted - 2014.02.10 02:55:00 -
[43] - Quote
Fizzer94 wrote:Be hopeful. After we get all the suit frames, they are the only baseline thing that will be missing. Expect them soon.
Also vehicles (ground and air, racial light medium and heavy) and turrets (small and large, short and long range versions.)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Kigurosaka Laaksonen
DUST University Ivy League
263
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Posted - 2014.02.10 03:07:00 -
[44] - Quote
safura trotsky wrote:Aero Yassavi wrote:At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry).
So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand, but show us that you are making progress. 8 is a bit much, i would say 5 2 AV, 3 anti infantry, and the second AV should be the plasma cannon which shouldn't even be a light weapon in the first place.
8 follows the patterns set by EVE. Each race would have 2 versions of its racial weapon. A relatively short range, low alpha, high RoF weapon and a relatively long range, high alpha, low RoF weapon.
Amarr - Energy - Pulse / Beam (In the light weapons category this is filled very nicely by Scrambler/Laser)
Caldari - Missiles - Unguided / Guided (Strong secondary emphasis on Hybrids, specifically Rails)
Gallente - Hybrid - Blaster / Rail (Leans more strongly to Blasters, strong secondary emphasis on Drones (hint: Let's get Drones worked in ASAP.))
Minmatar - Projectile -Autocannon / Artillery
I don't agree that Heavy weapons should necessarily fall into 1 AV and 1 AI weapon for each race. If that's how it falls, so be it.
Right now with the Hybrid bonuses split how they are between Caldari being Rails, and Gallente being 'Plasma', along with almost no representation from Missiles, and the way Weapon Type and Damage Type are connected (i.e. Not like they are in EVE) , following the EVE pattern for Caldari / Gallente racial weapons will be tough.
For example, railgun artwork in EVE is clearly Caldari, and Hybrid Caldari (have generally, until recently, one example being the Moa losing its optimal bonus for a damage bonus) boats get bonuses that clearly synergize with rails. However, that Hybrid bonus would also work with Blaster turrets. A little more than half the Caldari ship line, however, is focused on missiles, and a little less than half is focused on Hybrids. Likewise, about half of the Gallente ship line is focused on Hybrids, while the other half is focused on Drones.
Basically, DUST needs to be as much like EVE as possible in an FPS setting.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2014.02.13 05:17:00 -
[45] - Quote
Honestly i just want a heavy weapon that has range so i dont have to use light weapons to compete in open maps when range is needed But at this point ill settle for anything
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
426
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Posted - 2014.02.19 03:50:00 -
[46] - Quote
NoxMort3m wrote:We currenttly have two HVY weapons
one av, one infantry
we need a new heavy weapon with rifle like attributes,
To compete at range heavies are forced to use light weapons
Not to mention the loyalty store only has the HMG
Plus there isnt even a specialist variant
ccp you develope more light weapons and side arms where are the heavy weapons?
Director:Diplomat
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