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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.01 15:01:00 -
[1] - Quote
All the public game types could use some improvement.
Here are my suggestions on how to improve pubs.
Ambush
- Limit map to a large city socket. Maps currently way too big. - Introduce 'Last man standing' mode when clone count reaches zero - Remove Orbitals
Domination
- Introduce progressive damage, just like Acquisition, so that a game where the point never changes hands is over in half the time. - Place the points in areas which are less easy to defend. Currently way too easy to fortify and hold all game. - Possibly consider merging the Q with Acquisition
Acquisition
- Introduce variable timers, so that a point can be worth more than others. - Make the PTU number a nice round amount, like 500 or 1000, instead of 720? - Introduce a victory screen voice over, games always seem to awkwardly end in a pretty abrupt manner. - Consider merging Q with Dom.
Skirmish
- Implement the teleporters to shorten running times between points - [Controversial] Consider removing from pubs entirely. Would add more players to the other modes, making matchmaking easier, would also draw more players to FW
Real CPM Platform
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Tweaksz
0uter.Heaven
328
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Posted - 2015.09.01 15:03:00 -
[2] - Quote
Talos Vagheitan wrote: - Possibly consider merging the Q with Acquisition
- Consider merging Q with Dom.
Hell to the fack no. Edit: but all else sounds good.
Pill popping madness!!!
Your friendly neighborhood struggle snuggle buddy.
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Hector Carson
Hellz Gate of Awakening The Empire of New Eden
233
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Posted - 2015.09.01 15:43:00 -
[3] - Quote
Ok for 1. Domination has only 1 point. 2. it only has a stationary point and 3. the whole point of having domination being able to hold is to overcome changing this would make way too easy, if you can't take it you aren't trying hard enough
Need I say more?
Logistics ak.0
Commando ak.0
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Ardos 130297
Prima Gallicus
27
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Posted - 2015.09.01 15:54:00 -
[4] - Quote
Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :)
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.01 16:16:00 -
[5] - Quote
Ardos 130297 wrote:Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :)
-OR-
If Acquisition had variable timers, there could be a small chance that an Acq point could last all match, essentially having a periodic Dom mode within Acq
Real CPM Platform
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Ardos 130297
Prima Gallicus
28
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Posted - 2015.09.01 16:29:00 -
[6] - Quote
Talos Vagheitan wrote:Ardos 130297 wrote:Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :) -OR- If Acquisition had variable timers, there could be a small chance that an Acq point could last all match, essentially having a periodic Dom mode within Acq
I like your idea, it's just I don't like Dom :p The Acq, since the beginning I think to post something about changes but I don't take the time to do it and well, you do it so :D Shorter timer and more different point is the best I think.
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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Megaman Trigger
OSG Planetary Operations
658
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Posted - 2015.09.01 16:46:00 -
[7] - Quote
Ardos 130297 wrote:Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :)
No thanks, some of us like dom.
Purifier. First Class.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.03 21:37:00 -
[8] - Quote
Bump for more fun pub contracts
Real CPM Platform
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Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.09.04 14:23:00 -
[9] - Quote
Remove blueberries and provide NPC bots.
Seriously, port it.
Hurry
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Dont-be-a-D1CK
Dead Man's Game
190
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Posted - 2015.09.04 15:40:00 -
[10] - Quote
Ambush Sole Queue only.. if you want a squad, use another gamemode This takes out OB's as you state, and for 50clone ambush, City sockets only is good.
Domination I like the idea of progressive damage, so those on-sided battles end that bit faster, along with this, I think the best way to seperate Dom from other modes is making it 8V8 to increase the quality of the battles there.
Acquisition Shorten timers, so it becomes more mobile rather than moving through Camp 1 to Camp 3, WIN - fixed!
Skirmish There is no need for this to be a pub match, given that FW refunds some ISK and PC is available to all mercs for free
- I really hope CCP pay attention and pimp our Public Contracts
Ban me once, shame on me
Ban me twice, shame on you !!!
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Protected Void
Nos Nothi
459
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Posted - 2015.09.04 16:04:00 -
[11] - Quote
Talos Vagheitan wrote:All the public game types could use some improvement.
Here are my suggestions on how to improve pubs.
Ambush
- Limit map to a large city socket. Maps currently way too big. - Introduce 'Last man standing' mode when clone count reaches zero - Remove Orbitals
Domination
- Introduce progressive damage, just like Acquisition, so that a game where the point never changes hands is over in half the time. - Place the points in areas which are less easy to defend. Currently way too easy to fortify and hold all game. - Possibly consider merging the Q with Acquisition
Acquisition
- Introduce variable timers, so that a point can be worth more than others. - Make the PTU number a nice round amount, like 500 or 1000, instead of 720? - Introduce a victory screen voice over, games always seem to awkwardly end in a pretty abrupt manner. - Consider merging Q with Dom.
Skirmish
- Implement the teleporters to shorten running times between points - [Controversial] Consider removing from pubs entirely. Would add more players to the other modes, making matchmaking easier, would also draw more players to FW
- Good points for ambush, although I generally find the whole "run around and kill everything you see" concept a bit boring. - I loathe Domination, so merging queues with Acq. would just make me not play any of the two anymore. Placing Domination points in areas that are harder to defend would improve it, but it would still be a game mode with too little room for sneakiness and variation in tactics. - Teleporters in every Skirmish match would diminish its worth, since part of the charm is the challenges and possible tactics introduced by distance. Also, stomp squads will be way more efficient if they can just zip from point to point by teleportation. No room for solo players or weaker squads to hack a point while the stomp squad is busy elsewhere. - I can never find a squad for FW during the rather short time windows I have for playing Dust. Which means I have to queue solo, more often than not leaving me queuing forever (10 minutes++). And when I do get in as a solo player, it's almost always a total stomp for either my team or the opposition. Which is boring. So, unless the FW experience improves significantly, removing Skirmish from pub matches will basically just make sure the play time I'll put into Dust will be minimal. |
Sylwester Dziewiecki
491
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Posted - 2015.09.04 19:06:00 -
[12] - Quote
It's like trying to improve mining veldspar in empire more interesting in EVE, while we should think about low-sec and null-sec.
Public matches are Empire matches, so I think we should make them boring enough to motivate players to go foreword and try FW, PC or even something new, 0.0 related.
Speaking of your ideas I think that making Ambush close-quarters only it's very good idea. It will give players feeling that they play much bigger matches because of it, like 32v32.
I have slightly different opinion about Domi then you. I agree that Domination point should be harder to defend. Right now it looks like that - who ever will take terminal as first, spam uplinks, nanohives, explosives around it and then focus on killing attackers, successfully pushing them to redline over time. It's harder for attackers to take the point because they need to find all uplinks first and defend they owns, and do it on unfriendly ground. I have two ideas that would refresh Dominations matches:
a) I think that point of interest in Domination matches should be move from destroying enemy MCC to something that do not require MCC presences on field at all, like anchoring/onlining defend link from 'Skirmish 1.0'. Teams should be divided in two, same as clone count, so we would have 4 individual teams for 8 players in each team, two squads for 4 or one big squad. Teammates should be able to distinguish team A from team B, C and get extra reward for annihilate it mostly by they own team. Wins who ever anchor/online link or clonekill remaing teams. - It would bring way much more action to field because better/clever team would have to outsmart 24 players with they 8, it is 1:4 instead 1:1 like today. Noob players that usually jump in to HAV to keep shooting enemy MCC with they militia blaster would loos match as first because of 50% clone count of current Domination; they would no longer pull good players to loosing match because of they chaotic understanding of match mechanic. Killing everything that is moving instead of fighting for point would be possible but it would involve some risks and surgery precision. Being best team on field not necessary will guarantee victory, because for example: second best team can play smart and let you bleed out on two other team from time to time picking your guys from distant.
b) Let's leave Domination as it is(MCC's fight) with two exceptions to hacking mechanic, and keeping hacked point: 1. Time between when terminal stooped being hacked by friendly player and it become blue to our team can be speed up by friendly players presented on terminal grid(10-15meters from terminal) - if there is something like 6 players close to terminal it get hacked close to instantly, if there is just one guy it takes normal time. 2. If there is no players(or just 2-3 players) around friendly terminal(5 meters) it automatically switches to neutral in cycle of 60 seconds, that is starting to count right after terminal being hacked - It would be good counter to redline campers.
Acquisition random timers would change a lot. I would be even more happy if we would remove terminals with that change as well, and we would have to hack something that felt from sky. Terminals are killing that feeling of unknowing where will be the next point, darknes of new eden.
Skirmish whether on FW or not should be way much more complex. Today picking point to hack highly depend on aspects like: ground level of terminal(higher is better), close proximity to another terminal, closest point to our redline ..and that's it. Skirmish matches mechanic should get serious shakeup. While planing our progression on map we should be considering on taking XLT that deal EM damage or EXP, so they will destroy MCC faster. We should get more Assets to hack that works on our favor like by disabling all equipment around our terminals or blocking it with impenetrable shields so they can not be hacked, or instantly taking all CRU on map or partial of them. I would not mind to get terminals that activate some kind of SAM missiles, or other defend system that protect against vehicles.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Starlight Burner
Black Screen TOG - The Older Gamers Alliance
483
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Posted - 2015.09.05 20:57:00 -
[13] - Quote
Tweaksz wrote:Talos Vagheitan wrote: - Possibly consider merging the Q with Acquisition
- Consider merging Q with Dom.
Hell to the fack no. Edit: but all else sounds good.
Hector Carson wrote:Ok for 1. Domination has only 1 point. 2. it only has a stationary point and 3. the whole point of having domination being able to hold is to overcome changing this would make it way too easy, if you can't take it you aren't trying hard enough
CPM, don't freakin' touch domination. It's the only entertaining mode that can get action without being PROBushed 24/7.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.05 21:21:00 -
[14] - Quote
Starlight Burner wrote:Tweaksz wrote:Talos Vagheitan wrote: - Possibly consider merging the Q with Acquisition
- Consider merging Q with Dom.
Hell to the fack no. Edit: but all else sounds good. Hector Carson wrote:Ok for 1. Domination has only 1 point. 2. it only has a stationary point and 3. the whole point of having domination being able to hold is to overcome changing this would make it way too easy, if you can't take it you aren't trying hard enough CPM, don't freakin' touch domination. It's the only entertaining mode that can get action without being PROBushed 24/7.
Are you serious? Domination is by far the least competitive mode. Every match is a landslide; over in the first minute followed by 12 minutes waiting for the match to end.
Real CPM Platform
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Starlight Burner
Black Screen TOG - The Older Gamers Alliance
483
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Posted - 2015.09.05 22:12:00 -
[15] - Quote
Talos Vagheitan wrote:
Are you serious? Domination is by far the least competitive mode. Every match is a landslide; over in the first minute followed by 12 minutes waiting for the match to end.
Hell yes I'm serious. Public Contracts are not supposed to be competitive. Competitive play is at Factional Warfare or ' Planetary Conquest '.
Domination is the most intense game mode in Public Contracts. In terms of looking for a fight that isn't 4 minutes long. It's the uphill climb towards 1 objective with the action pack of Ambush. That right there, is awesome in and of it's own.
Domination doesn't need to get touched. Public Contracts is NOT where we should encourage players to be competitive at all day / month / year long. Make your isk and move into FW or PC.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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