Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.08.31 18:19:00 -
[1] - Quote
Howdy Ratatti and team, Just wondering if its possible to get an update on the feasibility of the powercore and it's streamlining process sonce there's no mention of it on the roadmap. Thanks alot!
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.31 23:49:00 -
[2] - Quote
Oh yeah, Power Cores.
You should update us CCP. No reason this should be classified
Real CPM Platform
|
|
CCP Rattati
C C P C C P Alliance
26
|
Posted - 2015.09.01 08:51:00 -
[3] - Quote
its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.09.01 12:14:00 -
[4] - Quote
CCP Rattati wrote:... I am still working on this. \o/ |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.09.01 13:46:00 -
[5] - Quote
CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this.
Take your time, i understand its a tremendous amount of effort.
Im glad its still actively being worked on!
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
17
|
Posted - 2015.09.01 15:12:00 -
[6] - Quote
CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. If they would give you a proper sized dev team and funds to work with.... |
Avallo Kantor
860
|
Posted - 2015.09.01 15:39:00 -
[7] - Quote
I hope the Powercore idea isn't overworking you Rattati. Thanks again for all the effort you put into this game.
"Mind Blown" - CCP Rattati
|
Optimus Last Prime
TRAILS AND TRIBULATIONS No Context
136
|
Posted - 2015.09.01 17:30:00 -
[8] - Quote
ITS NOW OR NEVAH
GûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûäGûäGûäGûäGûäGûä,,,,,,,,,,GûäGûäGûä,-=..^+;"%,.<"~*- x:# Gç¢
GûæGûæGûäGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûä_
GûæGùÑG¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGùñ,...,...,...,...,...,...,...,
|
Megaman Trigger
OSG Planetary Operations
660
|
Posted - 2015.09.01 18:19:00 -
[9] - Quote
Murder Medic wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. If they would give you a proper sized dev team and funds to work with.... Would help if the initial team hadn't left glitch-landmines in the game's foundations.
Purifier. First Class.
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
632
|
Posted - 2015.09.01 22:44:00 -
[10] - Quote
CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win |
|
|
CCP Rattati
C C P C C P Alliance
26
|
Posted - 2015.09.02 01:47:00 -
[11] - Quote
Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit.
Of course I will try to utilize your feedback and gain some velocity when I can share more.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.09.02 02:25:00 -
[12] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more.
That's a good news indeed! Is there any chance to see something similar to the powercore system for weapons and/or vehicles after the dropsuit powercore system is finished?
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.09.02 04:56:00 -
[13] - Quote
xxwhitedevilxx M wrote:CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more. That's a good news indeed! Is there any chance to see something similar to the powercore system for weapons and/or vehicles after the dropsuit powercore system is finished?
I *longingly* refer to that as "Powerplay 2"
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.09.02 05:14:00 -
[14] - Quote
CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this.
Great to see that you are actually working on it still. I was beginning to worry given the level of silence going on at the moment.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Optimus Last Prime
TRAILS AND TRIBULATIONS No Context
136
|
Posted - 2015.09.02 05:53:00 -
[15] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more. My hope was to have the power core idea to free up some space for more cool content
GûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûäGûäGûäGûäGûäGûä,,,,,,,,,,GûäGûäGûä,-=..^+;"%,.<"~*- x:# Gç¢
GûæGûæGûäGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûä_
GûæGùÑG¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGù¼G¥åGùñ,...,...,...,...,...,...,...,
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.09.02 13:36:00 -
[16] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more.
Sir Ratatti is if may, can i inquire also as to how the skill-úsuit bonus interaction works?
Is it that the bonus is coded to the suit, with the skill points being a sort of "gate" that controls if the bonus is applied or not?
If so, would it make sense to build the bonus with skills and have the suit be the "gate"?
It seems (in my head at least) that having the skills be the source of bonuses with suits/powercores acting as on/off switchedls would be easier on code-load and net coding.
Or am i entirely wrong? My coding knowledge is limited to if/then/return statements.
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |