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101. [IDEA] LAV front bumper gameplay - in Feedback/Requests [original thread]
LAV's are already really vulnerable against pretty much everything, you can even shoot off the gunner. It explodes even if it just sees someone with a swam launcher and begs for mercy against AV-grenades. At least let lav drivers keep the joy of ...
- by Kyy Seiska - at 2012.09.05 19:20:00
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102. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Well the game currently puts too much value to Kills/deaths ratio when even the Ambush is more about Kills / clones ratio. Driver should get nice portion from the points gained from gunner kills etc. Same should apply to drop-ship pilots and LAV...
- by Kyy Seiska - at 2012.09.05 18:46:00
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103. 3 Player Vehicles Vs 4 Player Squads - in General Discussions [original thread]
Nomed Deeps wrote: I recently been playing with a full squad and noticed the problem that all ground vehicles only have 3 seats. Therefore, we either had to leave a player behind or bring in another vehicle. We opted for another vehicle but end...
- by Kyy Seiska - at 2012.09.05 15:44:00
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104. 4 man tank - in General Discussions [original thread]
Something on the lines of this perhaps?
- by Kyy Seiska - at 2012.09.05 15:36:00
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105. A night at the ballet! - in General Discussions [original thread]
Vitriol18 wrote: I was shooting one with an smg yesterday, i couldnt hit him for kittens. So i resorted to just spraying left and right across the screen, 1 on 1 he was on the extreme left of my screen , i was shooting literally meters away fr...
- by Kyy Seiska - at 2012.09.05 09:50:00
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106. The problem isn't the tanks, it's you... - in General Discussions [original thread]
The price or the amount of SP spend don't justify anything. If something needs a team to take down, it should require team to operate properly. Tanks are far too powerful for just one player.
- by Kyy Seiska - at 2012.09.05 08:53:00
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107. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Agreed, they are fairly rare even now making them more of a rare slight than a valuable asset. Are they that easy to take down or are the pilots rewards just not worth it? As for the tank AV vs Tank debate, tanks are far too powerful for a single...
- by Kyy Seiska - at 2012.09.05 08:45:00
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108. [request] vehicle-less map/game modes - in Feedback/Requests [original thread]
Have you been on a ambush match lately that has taken place on a small map? There's barely any room for vehicles and offer plenty of cover for infantry while providing pretty much none for the vehicles.
- by Kyy Seiska - at 2012.09.05 08:01:00
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109. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
Titan Marinus wrote: madd mudd wrote: The low level tank is slow and can be out run by the low level LAV. Personally I haven't used the upgraded AV weapons, so perhaps the Forge Gun and upper level Swarm Launchers should be buffed. Howeve...
- by Kyy Seiska - at 2012.09.05 07:46:00
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110. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Well if you don't like to drive your vehicle then control the main-turret instead. You could even form a squad with your corporation and alternate the roles, you could even potentially divide the cost of the tank it's by alternating who pays for i...
- by Kyy Seiska - at 2012.09.05 07:17:00
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111. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Paran Tadec wrote: So instead of worry about driving, not getting stuck on terrain, gunning and running reppers/boosters, I can worry about just driving and repping or just worry about gunning. All this is going to do is make tanks MORE powerfu...
- by Kyy Seiska - at 2012.09.04 21:19:00
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112. Don't nerf tanks again - in Feedback/Requests [original thread]
While tanks don't need squad to operate, they should not require a squad to take down. related suggestion: https://forums.dust514.com/default.aspx?g=posts&t=34747
- by Kyy Seiska - at 2012.09.04 20:11:00
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113. The problem isn't the tanks, it's you... - in General Discussions [original thread]
They should just separate the driver from the main-turret like like they have done with all other vehicles. There's simply no reason to allow a single person to efficiently operate tank. Here's my suggestion in the feedback section
- by Kyy Seiska - at 2012.09.04 19:55:00
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114. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
wathak 514 wrote: No im saying if this is done u have made tanks harder to hit cause the driver dont need to sit still to look where hes shooting make the maingun seperate ive just allowed the tank to fire while moving without making a drive m...
- by Kyy Seiska - at 2012.09.04 19:01:00
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115. Did I read that right? Open Beta on TQ before the end of the month. - in General Discussions [original thread]
Many of the MMO's tend to more or less launch as Open beta. Probably helps to tress test the servers and fix issues related to them, and maybe do some adjustments based on game previews before officially releasing the game and getting blasted wit...
- by Kyy Seiska - at 2012.09.04 16:41:00
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116. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Aqil Aegivan wrote: So a greater manpower commitment and a more attractive target in exchange for a feature that is (supposedly but not necessarily) a buff for organized teams and a nerf for unorganized ones? This would mean that a squad of fou...
- by Kyy Seiska - at 2012.09.04 13:06:00
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117. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks Dropships =/= tanks Dropships = transport chopper from BF3 That's a...
- by Kyy Seiska - at 2012.09.04 12:52:00
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118. To people who accuse tank drivers of KDR padding: - in General Discussions [original thread]
STB-GoD-NoVa EV wrote: as much as i hate it, spawn camping is part of the game deal with it. it is in every game. people spawn camp in eve as well, its a great tactic when used at the right time. its gonna happen In Killzone3 the last spaw...
- by Kyy Seiska - at 2012.09.04 11:37:00
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119. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc. The obvious question: ...
- by Kyy Seiska - at 2012.09.04 10:43:00
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120. so i just had 5 tanks on my team. - in General Discussions [original thread]
The dark cloud wrote: Kyy Seiska wrote: Dante Daedrik wrote: My AV fit seems to have been rendered useless. Pro-tip AV-build with a tank is better than a AV-build without one. It only costs around 138k to get a militia tank wi...
- by Kyy Seiska - at 2012.09.04 10:01:00
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