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Bartimaeus of Achura
Cassardis
23
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Posted - 2013.09.16 20:00:00 -
[1] - Quote
I have seen what the numbers are though another thread. We should all know that the average amount of players in one of the populated servers is 45k people though this by what I know about fps is not enough to keep a fps alive. lets think about cod black ops one I remember that in its hight it had a average of about 500k people on at once.
I am just wondering what you are doing. thank you for taking the time to read this. |
Autoaim Bot514
Kameira Lodge Amarr Empire
67
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Posted - 2013.09.16 20:11:00 -
[2] - Quote
Bartimaeus of Achura wrote:I have seen what the numbers are though another thread. We should all know that the average amount of players in one of the populated servers is 45k people though this by what I know about fps is not enough to keep a fps alive. lets think about cod black ops one I remember that in its hight it had a average of about 500k people on at once.
I am just wondering what you are doing. thank you for taking the time to read this.
It's more like 2500, 45k is the total eve server of which there is only one. But thanks for playing.
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Shattered Mirage
The Enclave Syndicate Dark Taboo
251
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Posted - 2013.09.16 20:14:00 -
[3] - Quote
Autoaim Bot514 wrote:Bartimaeus of Achura wrote:I have seen what the numbers are though another thread. We should all know that the average amount of players in one of the populated servers is 45k people though this by what I know about fps is not enough to keep a fps alive. lets think about cod black ops one I remember that in its hight it had a average of about 500k people on at once.
I am just wondering what you are doing. thank you for taking the time to read this. It's more like 2500, 45k is the total eve server of which there is only one. But thanks for playing.
~3,000 daily actually |
Bartimaeus of Achura
Cassardis
23
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Posted - 2013.09.16 20:25:00 -
[4] - Quote
Shattered Mirage wrote:Autoaim Bot514 wrote:Bartimaeus of Achura wrote:I have seen what the numbers are though another thread. We should all know that the average amount of players in one of the populated servers is 45k people though this by what I know about fps is not enough to keep a fps alive. lets think about cod black ops one I remember that in its hight it had a average of about 500k people on at once.
I am just wondering what you are doing. thank you for taking the time to read this. It's more like 2500, 45k is the total eve server of which there is only one. But thanks for playing. ~3,000 daily actually so 42 thousand people are eve players... ccp needs to work on advertisements |
RedZer0 MK1
Opus Arcana
42
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Posted - 2013.09.16 21:01:00 -
[5] - Quote
MAG didn't have a very good ad campaign, and they averaged what dust does total per faction (3 factions with 2k~4k players). Many people have tried and passed on dust. If the game was in a stable place as far as mechanics, word of mouth would be more than enough to get numbers up. |
Bartimaeus of Achura
Cassardis
23
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Posted - 2013.09.16 21:10:00 -
[6] - Quote
RedZer0 MK1 wrote:MAG didn't have a very good ad campaign, and they averaged what dust does total per faction (3 factions with 2k~4k players). Many people have tried and passed on dust. If the game was in a stable place as far as mechanics, word of mouth would be more than enough to get numbers up. maybe separate the two major servers one for stable gameplay and the other for beta testing the updates. and you could choose what server to get on when you started each game. |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2013.09.16 21:11:00 -
[7] - Quote
Shattered Mirage wrote:[quote=Autoaim Bot514]
~3,000 daily actually
It's a pretty steady 3,000 GÇô 4,000 consecutive players. If I had to guess, I would say that we have at least 9,000 unique players per day. |
Iron Wolf Saber
Den of Swords
8534
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Posted - 2013.09.16 21:17:00 -
[8] - Quote
45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. |
Operative 1171 Aajli
Bragian Order Amarr Empire
323
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Posted - 2013.09.16 21:19:00 -
[9] - Quote
Silly wabbits, DUST is using you as test bunnies for its real FPS PC game that they will release when they get the kinks worked out using DUST as a cover game until they figure out how to do a FPS.
You didn't think you'd get the actual game for free did you?
UnlessGǪ [sigh] they actually made DUST the real game and totally dropped the ball on almost every front.
Sounds more like CCP to do the latter. I thought they had some grand scheme up their sleeve for EVE Incarna and then it hit and ohGǪ that's all? Just that? Nothing more? OhGǪ |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
427
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Posted - 2013.09.16 21:24:00 -
[10] - Quote
Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. Still, I think something other than PVP would go a ways toward keeping new players. That initial 500k sp really isn't enough to go around, and providing a "safer" environment while people become familiar with the game play itself would help greatly.
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Kyy Seiska
Zumari Force Projection Caldari State
191
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Posted - 2013.09.16 21:39:00 -
[11] - Quote
Well can't really tress enough the importance of advertising new meaningful updates on channels such as Playstation blog, EVE and of course trough Dust community (Youtube channels, blogs etc). New stuff and fixes brings back old players and often introduces game to new players as well.
Passive SP is already a great way to at least make the returning players feel very welcome. |
Bartimaeus of Achura
Cassardis
24
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Posted - 2013.09.16 22:30:00 -
[12] - Quote
Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. iron wolf saber
Although your input is greatly appreciative, informative, and generally wonderful. This still does not propose a answer to my question.
I still have to thank you for correcting me on the active players for dust 514. It is much more heartening to know it is 50 thousand players instead of the original 3 thousand.
I believe a update in advertisement would be in order.
thank you again iron wolf saber. |
Magnus Amadeuss
DUST University Ivy League
48
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Posted - 2013.09.16 22:40:00 -
[13] - Quote
There really needs to be more content before CCP decides to start pushing Dust more. As long as dust has a stable playerbase I beliece CCP would try to do like eve, slow boil it.
Eve was never really massively advertised (well one year they had some trailers before some movies) and it has done well. I think once CCP gets to a point where they are seeing a good jump in player retention past the academy then they should think about pushing dust more. |
Hellkeizer
The Avutora Complex
89
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Posted - 2013.09.16 22:59:00 -
[14] - Quote
PvE is the answer to everything |
Thor McStrut
Reckoners
190
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Posted - 2013.09.16 23:04:00 -
[15] - Quote
I too believe that CCP isn't really interested in pushing the advertising and gathering large amounts of players yet. We all assume that CCP must be really pushing for 1M players right now, but I bet they are more focused on getting 25k dedicated people that are happy with the game, and slowly pushing it up as the year/years pass by.
As stated, Eve was a very slow crawl upwards, and with the time commitment CCP is willing to put into development, they don't need the massively inflated numbers most new releases of FPS games get.
This will be a new development cycle that you haven't seen before in this genre, and as such, you can't compare the current flavors to this new one. Granted, current console FPSers are a fickle bunch, but if you can bring a few dropouts back over the years, it will have the staying power.
TL;DR I bet you'll see more advertising next holiday season, once most of the core content has been released and balanced. |
KING CHECKMATE
TEAM SATISFACTION
1121
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Posted - 2013.09.16 23:10:00 -
[16] - Quote
RedZer0 MK1 wrote:MAG didn't have a very good ad campaign, and they averaged what dust does total per faction (3 factions with 2k~4k players). Many people have tried and passed on dust. If the game was in a stable place as far as mechanics, word of mouth would be more than enough to get numbers up.
An a respec system n.n Thing that kept MAG fresh for so long.... |
Long Evity
Krullefor Organization Minmatar Republic
210
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Posted - 2013.09.16 23:10:00 -
[17] - Quote
They haven't even touched there advertisement budget. Expect lots of commercials someday when they themselves start to believe this game is any good lol |
Thor McStrut
Reckoners
190
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Posted - 2013.09.16 23:17:00 -
[18] - Quote
Hellkeizer wrote:PvE is the answer to everything
I'd like to add to my former post that this is not necessarily true. While many of us would love the addition of PvE, this will do nothing to boost the numbers present in PvP, which is where the balancing passes must occur.
CCP has to do their best to keep the current 3500 concurrent users engaged in the same activity as much as possible to get the balancing as close as they can.
In the end, PvE will be much needed and probably a heavily invested role in the survivability of Dust, but not until PvP core content is released and balanced. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1455
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Posted - 2013.09.16 23:20:00 -
[19] - Quote
Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions.
What you saying is, that player retention in Dust is practically 0%, of 45k unique players everyday, NONE of them stays in the game for longer than 10 minutes. So is about... 3000 people constantly Pubstomping, and 45k potential costumers leaving everyday. You talk me that i can't read graphics, but your interpretation of them is a bit OFF. |
Bartimaeus of Achura
Cassardis
25
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Posted - 2013.09.16 23:25:00 -
[20] - Quote
Banning Hammer wrote:Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. What you saying is, that player retention in Dust is practically 0%, of 45k unique players everyday, NONE of them stays in the game for longer than 10 minutes. So is about... 3000 people constantly Pubstomping, and 45k potential costumers leaving everyday. You talk me that i can't read graphics, but your interpretation of them is a bit OFF. Maybe if ccp pushed these new players to join a corporation asap to help prevent the "pub stomping". |
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Crash Monster
Snipers Anonymous
1332
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Posted - 2013.09.16 23:26:00 -
[21] - Quote
CCP is busy talking to people who want to keep all the lousy players out of FW. Can't say I blame them... but at the same time if people can't be given new and interesting things to do what will they stay for?
New player thinking... "Okay, if I spend a year I'll have a some SP and good enough fit to get into a decent corp assuming I'm an above average player. If I'm not above average I can play pub matches forever and never play in any fun reindeer games."
It would be nice half the player base didn't feel that there was no future for them beyond endless pub matches. |
Iron Wolf Saber
Den of Swords
8549
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Posted - 2013.09.16 23:37:00 -
[22] - Quote
Bartimaeus of Achura wrote:Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. iron wolf saber Although your input is greatly appreciative, informative, and generally wonderful. This still does not propose a answer to my question. I still have to thank you for correcting me on the active players for dust 514. It is much more heartening to know it is 50 thousand players instead of the original 3 thousand. I believe a update in advertisement would be in order. thank you again iron wolf saber.
oh not a correction an estimate sorry should have stated such.
As for what or how CCP answering the question of how to retain new players... I haven't had the slightest clue of how they went about it but I did point them to dozens of posts and threads from the community. Its up to ccp to decide feasible, useable, tangible and ultimately effective.
Would a shooting range keep a player long enough to try dust 514 on day 2? maybe if it came with preview of weapons you can't skill for yet. Maybe not.
You can imagine these sort of questions and answers are asked at every possible feature suggested by us and their own development processes. some have been asked before by other teams. Some have been proven answers from other development teams to which I am sad to say marketing can be rather hurtful here at times. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1455
|
Posted - 2013.09.16 23:42:00 -
[23] - Quote
Bartimaeus of Achura wrote:Banning Hammer wrote:Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. What you saying is, that player retention in Dust is practically 0%, of 45k unique players everyday, NONE of them stays in the game for longer than 10 minutes. So is about... 3000 people constantly Pubstomping, and 45k potential costumers leaving everyday. You talk me that i can't read graphics, but your interpretation of them is a bit OFF. Maybe if ccp pushed these new players to join a corporation asap to help prevent the "pub stomping".
You don't understand... THAT is the problem, you can't push or force people to join a Corp, they have to Enjoy the game first, then they have to WANT to join a Corp. If people don't enjoy the game for at least one solid week, they will NEVER join a Corp. In fact most people won't even think about anything like Corps, to they feel familiar with the game. |
S Park Finner
DUST University Ivy League
284
|
Posted - 2013.09.16 23:46:00 -
[24] - Quote
Bartimaeus of Achura wrote:Iron Wolf Saber wrote:45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for NPE and agentcy in the comming months as they will help the fisrt day, first week, and first month rententions. iron wolf saber Although your input is greatly appreciative, informative, and generally wonderful. This still does not propose a answer to my question. I still have to thank you for correcting me on the active players for dust 514. It is much more heartening to know it is 50 thousand players instead of the original 3 thousand. I believe a update in advertisement would be in order. thank you again iron wolf saber. Bartimaeus, to your point, I disagree that now is the time to step up advertising. Here's why...
To get the 45K number IWS quoted the game must be having a 2 hour rolling average of about 4000 players. That means each player is playing for about an hour before moving on. That's pretty casual play. From the forums and listening to chat in-game I get the impression a large proportion of those players are experienced players keeping their hand in while the game matures.
The new player experience is generally considered to be terrible, suggesting the conversion of new players to on-going players at this time would not be very productive.
While the once-a-month updates that have started to roll out are promising, the game is still a cut below the competition in some critical areas -- namely: variety of weapons and dropsuits, SP compensation for in-game activities, vehicle diversity - balance - and operation, and the previously named new player experience.
The next few months will bring the heaviest influx of new games and equipment of the year. That comes with the biggest marketing push by the companies involved.
I believe it is in CCP's best interest to work hard to make the game better for the next four months, do what needs to be done to hold the players they have, and -- after the blush of new games wears off after the first of the year, position itself as the alternative to the flavor-of-the-month competition.
Ramping up advertising now would be counter productive.
That being said -- I also believe CCP's marketing effort for DUST 514 needs serious review during the same time period so it is competitive when the time comes to ramp it up. That's a steep hill to climb when you consider things like Battlefield's Battle Log or even the outreach efforts of emerging games like Star Citizen.
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Iron Wolf Saber
Den of Swords
8550
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Posted - 2013.09.16 23:55:00 -
[25] - Quote
Well counting variants as CoD and many other modern shooters would have (lets keep meta-levels out as CoD doesn't have such nor do most games) we have a failry decent number of guns, morso than some of the older Unreals. Same can be said for classes as we do have more of invent your own class deal going. There are no real defined roles, just enablers on suits.
As for tanks and vehicles we're doing nearly 2x better than most other games to which are just copied reskins of each other with the same stats but look different for team a and b, whereas in dust 514, the two races we have are functionally different. |
KING CHECKMATE
TEAM SATISFACTION
1122
|
Posted - 2013.09.17 00:01:00 -
[26] - Quote
' Games fail mostly for specific reasons.''
Like not having respecs ..... |
Iron Wolf Saber
Den of Swords
8550
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Posted - 2013.09.17 00:22:00 -
[27] - Quote
KING CHECKMATE wrote:' Games fail mostly for specific reasons.''
Like not having respecs .....
... makes you wonder about planetside 2 doesn't it? I mean why would unlocking an extended magazine on one AA gun arm for the max suit not unlock the extended magazine on the other AA gun on the other arm?
And now I am at 1k cert points again I am too afraid to spend it on anything the way SOE been swinging the nerf bat against 'necessary' tools to basically do the bare minimum job.
Also to more directly address your point.
Call of Duty has absolutely no respecs.
Neither does Halo.
Meanwhile the only game I ever recall in the rpg leveling history of shooters that did offer respecs is no longer online.
Check Mate. |
S Park Finner
DUST University Ivy League
284
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Posted - 2013.09.17 00:30:00 -
[28] - Quote
Iron Wolf Saber wrote:Well counting variants as CoD and many other modern shooters would have (lets keep meta-levels out as CoD doesn't have such nor do most games) we have a failry decent number of guns, morso than some of the older Unreals. Same can be said for classes as we do have more of invent your own class deal going. There are no real defined roles, just enablers on suits.
As for tanks and vehicles we're doing nearly 2x better than most other games to which are just copied reskins of each other with the same stats but look different for team a and b, whereas in dust 514, the two races we have are functionally different.
Also the number of guns as no correlation to how well kept players can be.
One of the most interesting games of the last decade only had 1 gun in it in both of its games. Your points are well made. And on reflection I didn't make that part of my argument accurately.
DUST 514 is different from other shooters in a lot of ways and the "defects" I suggested are in reference to those differences rather than the competition. Here's what I mean.
Taken on it's own terms I believe DUST 514 needs a diversity and lore-consistent range of equipment and I agree with the community it is incomplete in weapons, drop suits and vehicles.
I also believe several aspects of vehicles need work -- drop ship handling, vehicle roles, WP for vehicle activities, ...
That translates into player retention -- after they get past the new player experience -- because the completeness of those aspects of the game contributes strongly to long-term involvement. Not because DUST 514 is short on guns or tanks but because in it's own terms it needs to fulfil the MMO aspects of the design.
DUST 514 is, then, a cut below the competition because it is less of what it is trying to be than the competition is of what it is trying to be. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1456
|
Posted - 2013.09.17 00:31:00 -
[29] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:' Games fail mostly for specific reasons.''
Like not having respecs ..... ... makes you wonder about planetside 2 doesn't it? I mean why would unlocking an extended magazine on one AA gun arm for the max suit not unlock the extended magazine on the other AA gun on the other arm? And now I am at 1k cert points again I am too afraid to spend it on anything the way SOE been swinging the nerf bat against 'necessary' tools to basically do the bare minimum job. Also to more directly address your point. Call of Duty has absolutely no respecs. Neither does Halo.
How is respec even a problem ? You know as well as i do, that the real problem have always been Equipment, to be specific; Prototype Gear. Give people a respec, and you will have more Protobears and more Pubstomps. Why no one in CCP or in the CPM wants to accept this FACT? I know is complications with AUR and all that crap, but maybe it is time to start thinking about the unpopular FULL game RESET. |
Meeko Fent
Seituoda Taskforce Command Caldari State
923
|
Posted - 2013.09.17 00:36:00 -
[30] - Quote
Bartimaeus of Achura wrote:RedZer0 MK1 wrote:MAG didn't have a very good ad campaign, and they averaged what dust does total per faction (3 factions with 2k~4k players). Many people have tried and passed on dust. If the game was in a stable place as far as mechanics, word of mouth would be more than enough to get numbers up. maybe separate the two major servers one for stable gameplay and the other for beta testing the updates. and you could choose what server to get on when you started each game. *Cough* Singularity *Cough*
You know, the server that we beta'd on? |
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