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141. Dancing Shotgun Fairies - in General Discussions [original thread]
Mobius Wyvern wrote: Run you OVER wrote: Side to side movement must be slowed down. Scout hitbox needs fixing, and we're all already aware of this. You better be careful talking about movement nerfs, 'cause you'll get jumped on pretty damn...
- by Kyy Seiska - at 2012.09.02 11:00:00
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142. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
chevyjames wrote: I just started playing I've only got one kill in less than a hour. Seems to me like no real team play just a bunch of guys and women running around just killing each other. Not really, many of the vets are running around in...
- by Kyy Seiska - at 2012.09.02 10:51:00
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143. Tanks should win no matter what - in General Discussions [original thread]
They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick.
- by Kyy Seiska - at 2012.09.02 10:11:00
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144. Tanks should win no matter what - in General Discussions [original thread]
We should all spec to scouts suits and all other kinds of stealthy ****. Then battle out while playing hide and seek with tanks. Tank pilots will never know what hit them, because nothing hit em and they'll just get annoyed when they can barely fi...
- by Kyy Seiska - at 2012.09.02 09:47:00
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145. Tanks and AV balancing - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Kyy Seiska wrote: The whole "you need team work to take down a tank" argument blows big time. Giving one player that kind of power and survivability just breaks the whole balance and pretty much makes the game Pay or Gri...
- by Kyy Seiska - at 2012.09.02 09:21:00
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146. Tanks and AV balancing - in Feedback/Requests [original thread]
The whole "you need team work to take down a tank" argument blows big time. Giving one player that kind of power and survivability just breaks the whole balance and pretty much makes the game Pay or Grind to win. "But they cost so much so they sho...
- by Kyy Seiska - at 2012.09.02 08:26:00
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147. Chicken quitting... - in General Discussions [original thread]
Nazkim wrote: Oh nice I got into a game. Oh wait it's ambush Spawn in with expensive suit Get blasted with a shotgun immediately. Dafuq!? Happens again.. Rage is building. Oh wait now they have tanks.. Rage is building. ARE YOU KIDDING...
- by Kyy Seiska - at 2012.09.02 07:40:00
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148. Objectives should not be spawn points - in Feedback/Requests [original thread]
Them being spawn points is fine, but being able to spawn on a hacked objective is not. Allowing to defend an objective by just spawning next to it death after death until you manage to kill down the attackers promotes bad gameplay and team play i...
- by Kyy Seiska - at 2012.09.02 06:31:00
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149. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Agreed. Personally tough, I think AV-builds should be able to take down a dedicated tank driver even alone. Sure not with the current ridiculous tank prices. But I don't think it would be wrong to mimic a bit of the Battlefield 3 tank balance, wh...
- by Kyy Seiska - at 2012.09.01 21:57:00
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150. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Corporation battles so far have been the worst battles I have seen in Dust 514 so far. First match was Tank abuse to the max, and there was literally no room for any other builds than tank pilots and snipers. Second one didn't have hit detection ...
- by Kyy Seiska - at 2012.09.01 21:32:00
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151. The real problem with tanks - in General Discussions [original thread]
Yeah, it's just not worth the effort to even try to fight against tanks. The corporation Match just now where I was fightig for zumari was completely screwed due to spider tank faggotry. Had second or third tier swarm launcher and managed to get s...
- by Kyy Seiska - at 2012.09.01 20:30:00
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152. Tanks how to deal with it. - in General Discussions [original thread]
Don't really care to be honest. Sometimes the SP and ISK you can get from those matches just isn't worth it so why waste the time? Besides if you get thrown in the game that has already been decided all I can say is: Don't hate the player, Hate ...
- by Kyy Seiska - at 2012.08.30 19:56:00
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153. Milita - in General Discussions [original thread]
Mainly when I want to save some cash for my gourme premium fit since the duvolle tactical assault rifle is just too sweet to not use every now and then. 30 rounds in a clip, accurate as hell (when not in laggy servers) and deals enough damage for ...
- by Kyy Seiska - at 2012.08.30 19:36:00
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154. Tanks how to deal with it. - in General Discussions [original thread]
Cpl Quartz wrote: good luck getting 1. to happen. OP did say lordjnus wrote: if we had good teamwork.
- by Kyy Seiska - at 2012.08.30 18:57:00
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155. Tanks how to deal with it. - in General Discussions [original thread]
lordjnus wrote: The spawn point was on a base in one corner of the map, after a short wile 3 thanks run up and killed all the time the rest of the time, it one shot all. What to do in a situation like that if we had good teamwork. 1. sw...
- by Kyy Seiska - at 2012.08.30 18:21:00
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156. Swarm Launcher ... tweak - in Feedback/Requests [original thread]
Why can't we just have the good old direct hit bazooka / rocket launcher / Panzerfaust instead of these toys some call Swarm launchers. There's a dying need for some Absurdly effective anti-vehicle weapon for AV-builds and forge gun just doesn't ...
- by Kyy Seiska - at 2012.08.30 15:04:00
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157. [BUG] no SP reward - in Technical Support/Bugs [original thread]
Jean-Henri wrote: just had a really nice Ambush match, one of the ones that hasn't bugged out and ended at first kill(happens regardless of time or clones left...) So the match goes to the wire... ended with 6 blue clones left and 0 red clo...
- by Kyy Seiska - at 2012.08.30 15:00:00
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158. hit ditection - in Technical Support/Bugs [original thread]
POnY CO wrote: for this game to be successful, it really need to fix some of the basic things for it.... for example the hit detection is so bad. (i was 2 metres away from a guy and i shot 5 bullets with a shotgun and failed to get him once, ju...
- by Kyy Seiska - at 2012.08.30 14:54:00
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159. CCP please adjust Squad Leader attributes - in Feedback/Requests [original thread]
I am a firm believer that with well implemented squad-leader and team based information sharing you can even have squad full of randoms who have never played together work as a team. Current one is a good start, but still pretty bug ridden and has...
- by Kyy Seiska - at 2012.08.30 10:44:00
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160. Squad Leader commands - in General Discussions [original thread]
Grenwal Hiesenberg wrote: Thank you so much for this post, it has already helped immensely. It's a little tricky in battle but I guess you get used to it after a while. Yeah, you can't really do it while in middle of combat but it's still p...
- by Kyy Seiska - at 2012.08.30 09:57:00
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